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Topic: Is it important that every next gen release runs at 1080p and 60 fps?

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DudeSean

21. Posted:

I think it's important to the people with really good tv sets / monitors. They spent the extra money on the better quality screen and would like for games and movies to support the screen that they have. It's the same reason HD became standard.

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WaveBoy

22. Posted:

YES. 60fps should be the standard, and for dudes like me that are sitting 11 feet away from a 1080p 60" plasma, 1080p is a must. :P They say the optimal viewing distance for 720p on a 60" set is 12 feet away eye distance wise....I'm 1 foot too close. :P 1080p? The optimal viewing distance is '8' feet. that's way too close for my tastes when it comes to film. I guess for certain video games be it first person shooter/adventure or whatever it may come in handy, and offer an even greater sense of immersion, but again for movies? hell no. I can't be bothered to sit any close than 11" from a 60" Heck 10 would be overkill.

Edited on by WaveBoy

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WaveBoy

23. Posted:

ShadowFox254 wrote:

Fighting games should always be 60 FPS.

aside from racers, so should Sidescrollers. on HDTV's anything running in 30fps causes frame doubling and it looks awful. Giena sisters, the new Castle of illusion and Trine 2 look like crap in motion. The developers thought that adding more visual detail and the like was more important than a 60fps frame rate that's been standard for almost every sidescroller in the SpookyVerse. Sidescrollers should NEVER be at 30fps.

Kirby's epic yarn, Wario Land Shake it and Return to dream leand OBLITERATE Giena sisters, Trine 2 and castle of illusions visuals. Nintendo is extremely hard to top when it comes to pure art direction, and their games always(as in 95% of the time) run in 60fps because they KNOW how important it is.

Edited on by WaveBoy

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HawkeyeWii

24. Posted:

Here is my say in the matter. If you have a game and can clearly see it on your television and it plays well, and most importantly you have fun playing it... That is all that matters.
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Jollykarp

25. Posted:

From a purely technical standpoint yes, if all the next gen consoles are capable of putting out 60fps 1080p games then developers should be expected to meet this benchmark.

In terms of personal preference, I can't really tell the difference. In fact, the first time I saw something in 60fps I thought it looked weird just because it was almost too smooth. I'd been too accustomed to films in 30fps and so 60fps got tossed right into the uncanny valley. Plus, if a game was excellent and yet was in a lower resolution, I wouldn't mind in the slightest. Sure, the same game couldn't possibly be worse for being in a higher definition, but I won't dislike a game just because the quality isn't as good as it could be.

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DefHalan

26. Posted:

Games were running at 60 FPS way before Xbox 360 or PS3. This "Next-Generation" isn't going to change anything. Some games will be 60 FPS and some will be lower

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OptometristLime

27. Posted:

Ryno wrote:

Yes, in 2014 and beyond every game should be 1080p, 60 FPS.

Because graphical horsepower is the defining feature of this generation and beyond---

Compelling gameplay, and budget considerations? Secondary.

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WhereEaglesDare

28. Posted:

1080p/30 FPS is perfectly acceptable to me.
As far as 720p/30 even if the graphics are REALLY REALLY amazing.

For Wii U I'm only really expecting 720/30 and 720/60.

Console games that go 1080/60 take too many shortcuts to get there and end up looking horrible, not worth it.

Edited on by WhereEaglesDare

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moomoo

29. Posted:

Most people aren't going to be able to tell the difference between 720p and 1080p unless if they have massive screens or are really close to them, so I don't think that needs to be a standard.

As for framerate, unless if it's something like Dead Rising 3, where you've got an immense amount of things on screen at once, all doing their own thing, and each one being unique, then yes, we should aim for 60 fps.

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GuSilverFlame

30. Posted:

^yup that's exactly the reason I think smaller devices like Smartphones and Handhelds don't need to go all the way up to 1080(heck, maybe even 720p is a little too much for those)

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ShadowFox254

31. Posted:

CountWavula wrote:

ShadowFox254 wrote:

Fighting games should always be 60 FPS.

aside from racers, so should Sidescrollers. on HDTV's anything running in 30fps causes frame doubling and it looks awful. Giena sisters, the new Castle of illusion and Trine 2 look like crap in motion. The developers thought that adding more visual detail and the like was more important than a 60fps frame rate that's been standard for almost every sidescroller in the SpookyVerse. Sidescrollers should NEVER be at 30fps.

Kirby's epic yarn, Wario Land Shake it and Return to dream leand OBLITERATE Giena sisters, Trine 2 and castle of illusions visuals. Nintendo is extremely hard to top when it comes to pure art direction, and their games always(as in 95% of the time) run in 60fps because they KNOW how important it is.

Yes, Nintendo knows how to achieve a solid frame rate.

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Thrash13

32. Posted:

BanjoThreeie wrote:

Console games that go 1080/60 take too many shortcuts to get there and end up looking horrible, not worth it.

I'm pretty sure Mario Kart 8 will be 1080/60, and that game looks absolutely amazing so far! There really isn't any reason gaming companies can't get games 1080/60 in this new generation of consoles, but like others have said, some will and some won't. But looking at Mario Kart 8, it's obvious it can be done and done well.

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GuSilverFlame

33. Posted:

Thrash13 wrote:

BanjoThreeie wrote:

Console games that go 1080/60 take too many shortcuts to get there and end up looking horrible, not worth it.

I'm pretty sure Mario Kart 8 will be 1080/60, and that game looks absolutely amazing so far! There really isn't any reason gaming companies can't get games 1080/60 in this new generation of consoles, but like others have said, some will and some won't. But looking at Mario Kart 8, it's obvious it can be done and done well.

I think he meant games that forcibly go 1080/60(or so I hope)

Edited on by GuSilverFlame

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Phatosaurus

34. Posted:

The generation that 60FPS truly becomes the standard will be the same decade that gameplay truly takes precedence over graphics.

I doubt it'll ever happen though, consoles are stuck in a bit of rut. They start out strong with developers showing off the consoles "grunt" by releasing games running at 60FPS. Then over time they start leaning towards better graphics so they cut corners on the frame rate.
It happened with the PS2, many of the early titles (MGS2 in particular) were 60FPS, then towards the end of the consoles lifespan the frame rates dropped to 30~FPS (For instance, MGS3).

I can see the same happening with the gen 8 consoles. I would actually put money on it.

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WhereEaglesDare

35. Posted:

moomoo wrote:

Most people aren't going to be able to tell the difference between 720p and 1080p unless if they have massive screens or are really close to them, so I don't think that needs to be a standard.

Myth...

That said, I'd prefer amazing graphics over 1080p/60 if it came down to it any day of the week.

Edited on by WhereEaglesDare

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WhereEaglesDare

36. Posted:

Thrash13 wrote:

BanjoThreeie wrote:

Console games that go 1080/60 take too many shortcuts to get there and end up looking horrible, not worth it.

I'm pretty sure Mario Kart 8 will be 1080/60, and that game looks absolutely amazing so far! There really isn't any reason gaming companies can't get games 1080/60 in this new generation of consoles, but like others have said, some will and some won't. But looking at Mario Kart 8, it's obvious it can be done and done well.

Nope, 720/60 almost certainly but we'll have to wait for release before we know for sure. Wind Waker HD was 1080/30 btw and Smash is a fighting game that will be 1080/60, not really comparable.

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johnvboy

37. Posted:

CountWavula wrote:

YES. 60fps should be the standard, and for dudes like me that are sitting 11 feet away from a 1080p 60" plasma, 1080p is a must. :P They say the optimal viewing distance for 720p on a 60" set is 12 feet away eye distance wise....I'm 1 foot too close. :P 1080p? The optimal viewing distance is '8' feet. that's way too close for my tastes when it comes to film. I guess for certain video games be it first person shooter/adventure or whatever it may come in handy, and offer an even greater sense of immersion, but again for movies? hell no. I can't be bothered to sit any close than 11" from a 60" Heck 10 would be overkill.

No the correct distance should be the width and a half of your screen.

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kkslider5552000

38. Posted:

if I start caring about numbers so much, that will be a good sign for me that I need to stop playing games

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Il-Fortissimo

39. Posted:

kkslider5552000 wrote:

if I start caring about numbers so much, that will be a good sign for me that I need to stop playing games

Truth. Although I wouldn't be opposed to having 60 FPS the standard.

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Metroidlink

40. Posted:

BanjoThreeie wrote:

1080p/30 FPS is perfectly acceptable to me.
As far as 720p/30 even if the graphics are REALLY REALLY amazing.

For Wii U I'm only really expecting 720/30 and 720/60.

Console games that go 1080/60 take too many shortcuts to get there and end up looking horrible, not worth it.

Say that to Wind Waker HD, Mario 3D World and Mario Kart 8 which all run at 1080p 60 fps

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