After what Miyamoto said that Nintendo is moving to core gamers, is this really the right move for Nintendo? I mean for someone like me who isn't skilled in playing games like Smash and such, It'd be difficult for me to like the game. I mean, I do love Mario games and I hope Nintendo doesn't do Mario like Super Meat Boy and all. Heck, Even Donkey Kong Country series is fairly balanced.
Reading the quotes, it seems Miyamoto's idea on casual is a bit different than ours. I believe, he means those that strictly play whatever they can grab for free at the Google Play Store, and those that play Wii Fit, aren't even considered passive to him. Which is fair, because Wii Fit still has alot more depth than the average flappy bird.
Currently, gaming needs to be a bit more profound when it comes to the majority of gamers because what is sometimes the trending game of the year is utter trash and can only crumble the industry (Cookie Clicker is a good example)
Then again, what does Miyamoto know? http://www.gamespot.com/articles/new-3ds-unlikely-nintendo-pl...
Both types of games need to exist. It's not just one or the other. By "core" definition, games like Wii Party U and Wii Sports Club shouldn't exist, but they do and should, so I wouldn't take it so seriously.
Nintendo probably thinks that they've pushed "casual" gaming as hard as they need to with the Wii, so now it's time to focus on more "core" experiences like what GCN had. They're minds are changing all the time, especially to match what they think will do well for their business.
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I think their idea of core gamers compared to the rest of the world are entirely different.
To Nintendo a CORE gamer is someone who is deeply into their franchises and will continue to buy them.
To everyone else a CORE gamer is someone who basically would want that, plus all the 'core' types(genres) of game and quality releases that pop up from third party developers.
Nintendo has always focused on their core, not the gamer core, which is why they're in the spot they're in now with the WiiU.
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There should never be any side that's dropped, maybe a bit bigger focus on core but casual gaming needs some love too.
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There should never be any side that's dropped, maybe a bit bigger focus on core but casual gaming needs some love too.
This, pretty much. To a certain extend, Nintendo needs to up the challenge spike of some of their games, but make them more accessible at the start.
In general, it's kinda short-sighted to fully exclude one or the other gaming focus, simply because both can change directions or find fun in both casual and core gaming. It also slims down chances of 'converting' either audience, which makes it all that much harder to develop freely - if either casuals or core gamers dominate the business, developers won't have much of a chance succeeding with the one that's too niché.
I don't think they need to be more accessible at the start. (That function can be supplied by different games).
All that serves to do is waste a large proportion of the game for me. (And for people who the end part is too hard).
The best games from the beginning are good and at a worthwhile difficulty for the player. (And only have a single difficulty because that is the one that gets the most effort).
The Wii DKCR is the only recent game that was like that for me. (Tropical Freeze too much of it was wasted for me. A sequel for needs to be either very different or much harder - other alternative is waiting 10 years).
I think the whole problem with the Wii generation is that Nintendo alienated a decent portion of that so called "core" audience by more or less saying that they were yesterday's news. Kinda came back to bite them in the butt, aye?
Nintendo shouldn't completely drop casual type experiences, Mario Party, Brain Age, Mario or Wii Sports, Animal Crossing,......I don't really have a problem with any of those franchises. However during 2008-2010 they did go a bit overboard in devoting resources to the casual audience.
You look back at Nintendo's best software years, from the SNES to the Gamecube, and the whole shtick that made Nintendo so great is that focused on accessibility and the fun factor.......and to be honest, a game can a be very deep and rewarding experience while also being accessible.....stuff like Wii play and Wii music aren't on that list however, that's just shallow drivel.
I don't think they need to be more accessible at the start. (That function can be supplied by different games).
All that serves to do is waste a large proportion of the game for me. (And for people who the end part is too hard).
The best games from the beginning are good and at a worthwhile difficulty for the player. (And only have a single difficulty because that is the one that gets the most effort).
The Wii DKCR is the only recent game that was like that for me. (Tropical Freeze too much of it was wasted for me. A sequel for needs to be either very different or much harder - other alternative is waiting 10 years).
That's a shame, as good as DKCR is, Tropical Freeze is hands down the superior experience.
I think it's the right move for Nintendo. No point in trying to cater to an audience they won't get back. That being said, that doesn't mean games like Wii Fit or Wii Sports shouldn't exist. Of course, they may indeed be stripping their video game systems of these blue ocean games and making them their own entity with QoL. I'd be okay with that.
Nintendo should just focus on who they are: a gaming company focused on fun, memorable experiences above all else. As for third parties, they really just need to fix their support system (it's ridiculously inefficient because it all has to be reported back to Kyoto, meaning it takes about a week to get a reply due to translating) and actually work with them on the system next time around.
Their idea of core gamer is not the one you probably have in mind, we'll still get the Mario Parties and Wii Fit games they will just not hold as much focus. Honestly looking at the lineup there is still a laid back casual feel to it, games like Yoshi's Woolly World, Kirby and the Rainbow Curse and Mario Maker even Splatoon are all games that can easily appeal to casuals.
It's definitely a difficult question. I would answer make games that appeal to a good market. If Wii Sports and Wii Fit are selling, then still make those.
The best games from the beginning are good and at a worthwhile difficulty for the player. (And only have a single difficulty because that is the one that gets the most effort).
So would having an easy or casual mode ruin the game?
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It's definitely a difficult question. I would answer make games that appeal to a good market. If Wii Sports and Wii Fit are selling, then still make those.
The best games from the beginning are good and at a worthwhile difficulty for the player. (And only have a single difficulty because that is the one that gets the most effort).
So would having an easy or casual mode ruin the game?
Depends how it is done. If it is done afterwards (Making the platforms longer or removing enemies could be ok or making bosses need less hits).
If it is made with the default easy and then try and do a hard mode afterwards it won't be as good. (Whatever the default is always gets the most effort).
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Depends what the hell a 'core gamer' is, the highest selling games on X1 and Sony consoles are games I personally would describe as casual. Admittedly I play alot of niche games but whenever casual gamers come over they either want to play sports, shooters or open world games (AC,GTA,SR etc).
Depends what the hell a 'core gamer' is, the highest selling games on X1 and Sony consoles are games I personally would describe as casual. Admittedly I play alot of niche games but whenever casual gamers come over they either want to play sports, shooters or open world games (AC,GTA,SR etc).
I like to think that a Core gamer is someone from the crowd who wants another Starfox, F-Zero, or Metroid (just examples).. games that Nintendo is known for and has gained their core audience with. At least that's the vibe I get when I read what Miyamoto has to say about core gamers.
I don't think they need to be more accessible at the start. (That function can be supplied by different games).
All that serves to do is waste a large proportion of the game for me. (And for people who the end part is too hard).
The best games from the beginning are good and at a worthwhile difficulty for the player. (And only have a single difficulty because that is the one that gets the most effort).
The Wii DKCR is the only recent game that was like that for me. (Tropical Freeze too much of it was wasted for me. A sequel for needs to be either very different or much harder - other alternative is waiting 10 years).
That's a shame, as good as DKCR is, Tropical Freeze is hands down the superior experience.
The checkpoints are too close in Tropical Freeze. Get lucky too often instead of having to do a decent chunk. Starting the level again makes it even easier. (I nearly always lose the companion by falling the first time I tried a level). 2-K was the only bit that took any time (About an hour). The barrel and minecart bits are loads easier.
It looks nicer.
Rare did it right DKC2 is substantially different to the first and harder. (And better).
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Topic: Should Nintendo focus on core gamers alone from now on?
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