theblackdragon

theblackdragon

there are no girls on the internet

Comments 3,072

Re: Super Mario 3D World Coming To Wii U This December

theblackdragon

I have begged for years for a game like this, something that allows the princess to be playable again — and that cat suit looks way more fun than some of the other suits they've been messing around with (ugh, penguin suit). after having begged for it for so long, i can't not give this a day-1 try. :3

Re: Evidence of a Functional 3DS Flashcard Emerges

theblackdragon

Hey guys, we don't want to know how big a pirate you/your siblings/your co-workers/etc. and so forth are, nor are we asking for a fight in our comments thread over who here is or isn't a 'big fat pirate'. Please be cool and discuss this article like rational human beings or don't bother commenting at all. Thank you! :3

Re: Review: Groove Heaven (3DS eShop)

theblackdragon

@Windy: haha, no big, i'd just realized that i'd been kinda dogging the game above without having actually said why i hadn't really enjoyed it myself. what other rhythm-based games have you tried? perhaps there'll be others out there that interest you too now that this one's got you going :3

Re: Review: Groove Heaven (3DS eShop)

theblackdragon

@OptometristLime, @Windy: you guys liked it, and I can respect that, but I can also very much see where Ron is coming from with the review here. The only reason I stuck with it after the first couple levels with those stupid angels patrolling around and cats chasing you was because i'd gotten so far already and just wanted to see how the story ended (because i did think the story was cute, cliche'd premise or no). the difficulty curve is absolutely ridiculous, i went from breezing on through to frustrated as hell. And then when the game was over and I tried the 'Timed' mode or whatever, I was very disappointed to see the stage just repeats the same short portion of itself over and over after you've gotten past the beginning. Other games with an 'endless' mode (I kept thinking of Aura-Aura Climber) have much more variety in those stages. It's not a terrible game, but I feel it definitely has its issues and I don't look forward to it just taking up space on my SD card because I honestly have no pressing urge to replay it. the only possible reason I could think of to actually recommend it to someone would be the low price-tag and the fact that it wasn't inherently broken.

Re: Talking Point: Wii U vs Xbox One - Online Requirements and On-Disc DRM

theblackdragon

@ramstrong: lending, borrowing, reselling, etc. all has to do with the Doctrine of First Sale. I remembered it came up in that discussion we all had on the forums a while back regarding the court case with the textbooks being resold and whatnot that could possibly have set a negative legal precedent for buying and selling used games (thankfully the courts ruled in the favor of the reseller, at least in one of the cases being heard, haha — not sure if the other has been decided or not yet!). there's a reason i said 'legal precedents' rather than a hard 'laws'. anyone can see a court case go down and point it out to someone else, and I'm not attempting to put myself forth as a lawyer in any way, shape, or form, therefore any assumptions made about my qualifications (or lack thereof) would be entirely on the part of the person reading my comments — whatever you choose to do is fine, but i'm happy with the way I represented myself during the discussion yesterday.

furthermore, the both of us (myself and Yamagushi) identify in our profiles as being in the United States (as were most of the users chiming in along the way), so country of origin for our discussion is not an issue IMO.

finally, the user in question had been trawling that same 'lending a game equals piracy' line all day yesterday (not just here, but on the forums across multiple threads), which is why i jumped in to say the things I did regarding physical personal property and have it out with that user in this thread. obviously Microsoft is not preventing people from doing so outright, they're just trying to profit off of consumers choosing to share game discs with one another, and it's their right to make their bed however they please. most of my arguments in this thread versus that user specifically have been toward the 'lending = piracy' argument, not so much what Microsoft is doing with the Xbone.

Re: Talking Point: Wii U vs Xbox One - Online Requirements and On-Disc DRM

theblackdragon

@Yamagushi: I have a legal right to the plastic and its bubbles and the experience that interpreting it with a legally-purchased console gives me and anyone I choose to share it with, up to and including my friends, family, acquaintances at work or school, etc. and so forth. With what you're describing, even the act of having a friend over for the day and letting them play through a game I've purchased on my own console would be piracy. How do you not see the difference in lending a legally purchased physical copy of a game to someone versus downloading an illegal copy from the internet?

Re: Talking Point: Wii U vs Xbox One - Online Requirements and On-Disc DRM

theblackdragon

@Yamagushi: You switched it up to discuss 'services', though. The game disc or cartridge on its own is useless, it requires a console to play it. The console itself is what provides the 'service' of playing a game for you.

As for 'in both cases someone who didn't pay played a game', it's not that black-and-white — in one case, one person who didn't pay for a game borrowed it from a friend for free. the act of lending was not illegal in any way, shape, or form under the law. in the other case, one person ripped the game code from their disc or cartridge and uploaded it to the internet (an act that is illegal under the law), and thousands of people downloaded it for free. Please tell me you can see the difference in both scope and legality.

Re: Talking Point: Wii U vs Xbox One - Online Requirements and On-Disc DRM

theblackdragon

@Yamagushi: The experience of playing the game is a service, you have no legal right to give away someone else's services.

However, when lending out a game in the manner described, the other party will have already purchased the console required to play it. No, I don't have the right to write an emulator to give away the code-interpreting/game-playing 'services' the Xbone supplies. I can loan my console to a friend if I like, however (unless M$ plans to charge per IP accessed by the console next!)

As for the 'it does an equal amount of damage' statement, you have no facts or studies to back you up on that. I hate to say it, but it's the same thing as the 'piracy vs. game sales' argument — no hard studies have been done, so we can assume all we like and make up all the numbers we please, but no one really knows for absolute sure what monetary 'damage' is or is not done by either piracy or simply lending a game to someone else.

also, I'm not talking about just 'in the example of this DRM'. I'm talking specifically about your continual insinuations across this site today that lending a game to someone else equals piracy, which it does not, and I find offensive. with regards to this DRM specifically (as I stated in my original comment to this article), I find it a ridiculous move on Microsoft's part, and I hope they like the feel of the bed they're making.

Re: Talking Point: Wii U vs Xbox One - Online Requirements and On-Disc DRM

theblackdragon

@Yamagushi: You're right, the data on the disc is not mine. However, you are mistaking 'data' for 'bubbles burned into the surface of plastic with a laser' (i know, it's a very general description, but that's what it boils down to). I do not own the code, however I do own those bubbles burned into that piece of plastic, and they are mine to lend out however I please, as I have purchased them with my hard-earned money. It's just like a piece of jewelry, a book, a car, a paintbrush. I have purchased a physical object and it is mine to lend out or resell as I please. It is not equatable to piracy.

As for your potential scenario, it makes no sense in context with what we're discussing here. You are talking about downloading someone else's backup copy off of the internet, something they had no right to make available in that manner. They are free to resell their bubbles-on-disc that they originally purchased, but they are not free to rip the code off of that disc and make it freely available to others.

Re: Talking Point: Wii U vs Xbox One - Online Requirements and On-Disc DRM

theblackdragon

There are legal precedents with regards to lending, borrowing, trading and reselling your physical personal property, up to and including a game cartridge or disc. Equating the act of lending a game to a friend (or even someone in the same household with a separate console) to piracy is flat-out ridiculous to me, and I find it offensive to be honest. I grew up in a three-kid household, we each had our own handhelds and since we had two separate rooms, one Christmas we actually got our own SNESes, one for each room. If we'd had to pay a fee to share games across consoles, our parents would've been bankrupt with a quickness. my husband and I each own a 3DS now, we both had DSes and still have DSis as well, and we regularly share games together. if we had to pay extra whenever we wanted to share a game, my wallet would be a damn sight lighter than it is now.

I understand that gaming companies are trying to corner that resell market, and that's fine, but charging to allow someone else to borrow a game is flat-out ridiculous to me — no one charges to allow you to let a friend play your DVD on their player during 'bad movie night', you aren't required by a jewelry designer to pay a fee if you borrow a friend's brand-name bracelet to wear at your wedding, you don't have to pay a fee to check out books from your local library. And what about services like GameFly or Redbox? They've already paid the same way Blockbuster and the like used to do — there's a higher fee and/or a license paid when you legally purchase a game for the purpose of renting it out. if i ran a service like this, i'd be pretty pissed off that i would have already paid that much and my subscribers are being hit with further fees afterthefact; i'd probably be getting complaints left and right.

Microsoft is making their bed, and that's fine — it's theirs to lie in afterward, after all. I suppose we can only wait to see how it'll all pan out, but i think it's a stupid move overall. and don't even get me started on requiring internet access to play a freakin' game, haha! absolutely ridiculous.

Re: Hands On: Going for the Combos in Project X Zone

theblackdragon

@ollietaro: regarding FE:A — You know you can turn those off, right? I got bored with them too and toggled them all off so that now i only see units move around and stuff (and even that you can turn off too iirc!). it really helps to cut down the time it takes to sit through a given battle when you're just trying to grind, lol :3

Re: Weirdness: Pokémon Fusion Fan-Site Remixes Your Favourite 'Mon

theblackdragon

@ShadJV: the creator has posted via Twitter recently that he's nearly finished with the project (i believe i've seen him post that he's only planning to do the 1st-gen pokemon), and as far as I can recall we've never featured it before. why not join all the other users above and post some of your own wacky creations? :3

Re: Review: The Starship Damrey (3DS eShop)

theblackdragon

I completed this game last night, and I would say to wait for it to go on sale. It's not a bad game, it's just that it's very short for the $8 with nothing in the way of replay value, especially after you've already done everything.

Re: Capcom USA Senior VP Responds to Ace Attorney Concerns

theblackdragon

@Fillytase: you speak truth... it was just an idea that popped into my head. idk, i guess with the way things are nowadays and kickstarter's apparent popularity i'm kinda waiting to see a big-name publisher or dev decide to use crowdfunding to bring a 'risky' project to fans in a format or on a console they desire, lol. not saying that i'm going to enjoy that day very much, but i'm still kinda expecting it to happen eventually

Re: Capcom USA Senior VP Responds to Ace Attorney Concerns

theblackdragon

y'know, a kickstarter for a physical copy of this game is something i would be very interested in seeing happening. people want it and are willing to pay for it, let a kickstarter prove it to you, Capcom. If it doesn't work, you won't be losing money on it and at that point absolutely no one can blame you for having gone digital-only because you wouldn't have been able to cover the costs.

Re: Review: Resident Evil Revelations (Wii U)

theblackdragon

@Sun: It's not what you said, it's how you said it; you're welcome to disagree all you like, but not to the point where you get hostile. Tom and Phil have both expressed Nintendo Life's stance on our reviews, and you have also had your say. We'd appreciate it if you were to move on now and allow others to chime in regarding our review and how they feel about the game in this thread — if you have any further questions, comments, or concerns you'd like to share with the editorial team, please get in touch directly and they'll be glad to get back to you. Thanks in advance!