Comments 79

Re: Talking Point: Nintendo Should Aim to Produce Mature, Genre-Defining Storytelling Experiences

gsnap

Eh. I've yet to play the Last of Us, so I can't say anything about that. But my experience with story-first games is that they almost always lack in gameplay. Just for an example look at Naughty Dog's last attempt with Uncharted. There's no true platforming, the game does everything itself, the shooting is clunky and uninteresting (seriously, shooting someone with a rifle is the same as with a shotgun. It just takes less hits, it's uninteresting).

Then look at Bioshock Infinite. What a mess. Powers are all practically the same, two gun limit, AI is dumb as ****, level design (outside of aesthetic) is uninspired.

I'm not saying Nintendo shouldn't do it, I'm just saying history has shown me that it's not something I should get excited over.

Re: Talking Point: The Wii U's Next-Gen Challenge Starts to Take Shape

gsnap

Well if Microsoft continues to dig its own grave with gamers, then Nintendo should be in a pretty good position. I expect Xbox One to sell fairly well to casuals because of its fancy living room experience, but its software sales will probably end up being less than stellar. It'll hurt Microsoft's image, and word of mouth will bring people to the Wii U and PS4.

Re: Miiverse: Super Metroid - Too Taxing For Today's Gamers?

gsnap

It's not a problem with "kids these days" it's a problem with "games these days". If we had all these features available as kids we'd do the same thing. Get stuck for 1 minute then cry for help. Modern games teach players that they don't have to work that hard for solutions, so obviously when a game asks them to, they don't understand the logic. They don't understand "shoot doors with everything", and other aspects of game logic that we had to deal with.

Many modern games are designed to be played. And to be played to completion. Older games were designed to be beaten or overcome.

Re: Shigesato Itoi Says Mother 4 Would Be "Impossible"

gsnap

Well... yeah. We already know that Itoi doesn't feel like making another one. It's still technically possible (there's no such thing as a dead franchise), but if one were to ever be made, he wouldn't have anything to do with it.

So it's definitely less likely than other games, but still possible.

Re: Wii U Virtual Console Launch Lineup Is Revealed

gsnap

Hmm. My reaction to this will depend on how it goes from this point on. If we get this same numbers of games, like, every two weeks, then I don't see any reason to complain. But if they go too slowly, then it will be a problem.

Re: Talking Point: Fire Emblem: Awakening - The Big Casual Mode Debate

gsnap

I played on hard/classic, and even that only requires thoughtful tactics for maybe the first half of the game. The game isn't very well balanced. The game encourages you to use the relationship system, but after a certain point your characters are so overpowered that it doesn't matter if you're on classic or not, you just shred through everything.

Re: New Mewtwo Form Revealed For Pokémon X & Y

gsnap

Yeah, yeah, yeah, every gen has a mix of good and bad designs, but overall I do think the aesthetic of pokemon design in general has gone downhill (in general, there are exceptions). It used to be that stupid pokemon got stupid designs. Most of the pokemon with ugly designs weren't major pokemon. Jynx, Mr. Mime, nobody liked them, but they weren't legendaries. They weren't supposed to look good anyway.

Now a lot of pokemon that I would assume should look cool just look stupid. Like the legendaries. I mean look at this thing. It's got Vienna sausages for fingers, its toes look like Squidwards nose. It's got Super Buu's head tail. And it has a handle on its head.

Yes, gen 1 and 2 are my favorites in terms of design (with gen 5, despite its overwhelming unoriginality, coming in a close second), but there's a reason for that. The designs were overall simpler and (ironically) more realistic back then. The overall design aesthetic of pokemon has changed, and not for the better, in my opinion. You can tell me to take off my nostalgia glasses, but that's not the case. I don't like it when the otter pokemon looks like a clown, sorry.

Re: Talking Point: Warren Spector Asks, Where Are Gaming's Grown-Ups?

gsnap

@TruenoGT

You are correct. If we must discuss stories in games, then the most important thing is not exactly what the story is, but how it's experienced. The story itself doesn't have to be anything like an Oscar winning movie. It doesn't even have to be a story, it could just be an experience. If it is delivered to the player in a "mature" interactive way that movies cannot, then it is a successful "game narrative".

Some recent examples would be Journey, The Walking Dead, and Dark Souls.

In Journey, the narrative takes a backseat to the interactive experience of traversing an unknown world with an unknown partner. The interactions that you have with that person and how it allows you to experience things you've never experienced and build your own story makes it a mature gaming narrative.

The Walking Dead is obvious. Choices with consequences.

With Dark Souls, the player is essentially a historian/archaeologist. You're not presented with a story. You're presented with a world with a history. As you discover that history (whether via NPCs, items, secrets, etc.) you learn more and more about who you are and what you're doing.

Movies can't do any of that. So just because none of those games dealt with a stuttering king doesn't mean that games haven't matured in the right ways.

I keep hearing people talk about "the Citizen Kane" of games and how we're not there yet, but that's not true at all. It's already happened. Super Mario Bros., Ocarina of Time, Chrono Trigger, the list goes on and on. These are crowning achievements in gaming. Games are a young medium, yes, but they're old enough that they need to draw inspiration from their own past to make good games, rather than the past of movies.

Re: Inafune: Japanese Developers Are "Too Proud" And "Don't Know What To Do"

gsnap

Honestly, neither Japanese nor Western devs need to learn from each other in their current states. When that happens you just get games like RE6.

They just need to learn from their own pasts. Games like Ni no Kuni or Dark Souls, that take the best of gaming's past and incorporate it with modern techniques. That's the idea that these devs need to strive for. It's not a matter of this genre or that genre. Just figure out how to make your games fun.

Re: No Circle Pad Pro In Luigi's Mansion: Dark Moon Because "It Didn't Add Anything"

gsnap

Well, the camera is fixed, so you don't need the second circle pad for that. You only need to look up (never down) and that is mapped to the X button, which is incredibly easy, so you don't need the second circle pad for that either.

I won't say that the controls don't take a little getting used to, because they do (like... 10 minutes), but to say a second circle pad is necessary just isn't true. Honestly, the second circle pad/analog stick is one of the most overrated input devices on the modern controller. Plenty of games can get by just fine without one. Especially a game like this, designed from the ground up to not need one.

Re: Talking Point: Playing it Safe in Big-Budget Console Games is Stifling Creativity

gsnap

I guess this is one of the reasons I don't really mind the NSMB franchise. It's not very interesting, but it's a safe money maker. And Nintendo seems to be putting that money into being creative or different with other things like KI: Uprising, Sticker Star (even though that didn't work out for me), LM: Dark Moon, paying for Bayonetta 2, FE X SMT, etc.

I'm willing to sacrifice a few 2d mario games to blandness (for a little while) if it results in other games like these. Of course that can't last forever, and they'll have to do something different with NSMB eventually, but that money does help out.

Alsoooooo, this whole situation kind of shows how the Wii U might not need 3rd party support like people keep saying it does. So many of these companies are having a hard time making money. They're in trouble themselves, and a few of them will likely go out of business in the coming years. How are companies that are in a worse spot than Nintendo save Nintendo? And if the number of successful AAA games is gonna be as small as Jade Raymond says (a decent number of which will be Nintendo's own titles), what does it really matter if the Wii U never gets a game like Battlefield 4?

Re: Talking Point: An Open Letter To Nintendo

gsnap

I'm getting kind of tired of this idea that "AAA" 3rd party support is what the Wii U really needs. Like that's gonna save it? 3rd party publishers can't even save themselves. Look at how much they're screwing up lately compared to Nintendo. CEOs are resigning at an alarming rate. Sequels can't even make a profit after selling 3.4 million copies. Near constant ill will towards customers with always-online, micro-transactions, etc.

And the Wii U is in trouble because these failures made by failing companies aren't making it to the console? Hardly.

Nintendo still has their 1st party games (which are still great 90% of the time). They're getting 3rd party exclusives from good devs like Platinum and Atlus. They are raking in indie support, especially after their great GDC announcements. Aside from the odd dev like Fish, indies are really backing Nintendo.

They still have plenty of work to do, sure. They need to advertise more, and a few more Nintendo Directs before E3 would be great, but other than that they're not really doing anything wrong at this point. Should things have been better at launch? Sure, but the launch is over. Now they're hard at work trying to make games for us. Complaining at this point is futile, it's not like Nintendo is just sitting around doing nothing. They're obviously already hard at work trying to get games out to us. It just takes a while. At this point there is no choice but to sit back and wait. (And enjoy playing the many games that were released this month)

If we're in this same situation come fall/winter and into next spring, then there will be grounds for more complaining.

Re: Phil Fish: I Love Nintendo In Ways It Probably Doesn't Deserve

gsnap

The guy was a DB before this and he'll be a DB after. The guy has done nothing to garner good will from anyone, he constantly runs his mouth and says things that he shouldn't. Ignoring anything he says about Nintendo or the 3DS he's still a rude, arrogant person who does not deserve the time of day.

Quit posting news stories about him.

Re: Review: Luigi's Mansion: Dark Moon (3DS)

gsnap

Been playing the game since release. It doesn't need the CPP at all. Camera angles are set depending on what room you're in. It does take getting used to, but after 5-15 minutes you'll be sucking up ghosts like it's no big deal, and you won't miss a second circle pad.

Re: Fez Creator Believes Monster Hunter 3 Ultimate is More Suited To Vita

gsnap

idk, I played the demo and had no trouble with the controls. You just... lock on to the monster. Voilà, no camera issues. At least it didn't bother me. But then again, I'm adaptable, and can get used to a different control scheme pretty quickly. You know, since I'm a gamer...

Also, having a second screen rocks. Handheld screens are small, and I don't want that space taken up by too much junk. Besides, at worst it's neutral. It's never a detriment unless the developers specifically try something crazy and it doesn't work out (which nobody has really done since the early days of the DS).

Re: Criterion: Support Need For Speed: Most Wanted And DLC Could Happen

gsnap

@Grubdog Seriously.

"Buy the game, and then maybe you'll get the content we're giving to our other, favorite customers."

No, how about you promise me the content that everyone else is getting, and then maybe I'll buy the game.

And don't give me that "But they're a business, blah, blah, blah.." excuse. Businesses are more successful when they try to please their customers.

Re: Reaction: Doom and Gloom Merchants on Wii U Being Nintendo's Last Home Console

gsnap

"Nintendo shoulda turned the Wii U into a Gamecube 2.0 (in other words, a VERY powerful console with better design and better Gamecube controller [two improved Z buttons, better d-pad {this is already a given since Nintendo can't use the previous d-pad design anymore}, a second analog stick and classic "ABXY" face button order])"

Add a screen to that "better Gamecube controller" and you just described the Wii U Gamepad.

Re: Reaction: Doom and Gloom Merchants on Wii U Being Nintendo's Last Home Console

gsnap

"quite a lot of people — paid or otherwise — that write about games, have decided that Nintendo is no longer representative of real gaming."

It is sad that many outlets have taken this side against Nintendo. Especially when it's the exact opposite of the truth. Outside of the indie scene, Nintendo still makes the most gamy games out there.

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