@LDXD Nothing happened to gameplay that consumers didn't cause. The industry figured out that there was a much wider audience of people that want slightly interactive movies and online shooters. They don't want to play games like we did 1 or 2 generations ago, where failure was an option, and spectacle was secondary rather than primary.
That's the only reason micro-transactions even have a chance of flourishing. Because "gamers" would rather pay than play.
But, as with everything, there are still people who do it right. So I'll just support them.
@Bankai I have played demons/dark souls, and i've played journey, and those games are great. That doesn't mean every game has to be like that, or that it would be good for every game to be like that, which is what this guy is suggesting.
You know, you don't have to step in and defend these companies and CEOs and vilify us every time they say something stupid.
No more watching movies alone! You need people's tweets popping up on the screen! No more reading books alone! No more listening to music alone! We will no longer tolerate the self-centered gamer. Who are you to want to enjoy an immersive single player experience without constantly breaking the 4th wall? A jackass, that's who. Have some time to yourself and want to get lost in a vibrant fantasy world? Well, too bad! Killa4Rilla wants to party up. You don't deserve to ignore him.
Look, games can do anything. Game X can be one thing while Game Y is something completely different. To sit back and say that the entire notion of playing a traditional single player game "has to go away" is absurd and idiotic. These "industry leaders" need to quit feeding us this bull and just try to make fun games.
The use of these types of microtransactions encourages the publisher and developer to make bad games. In order for microtransactions to work they need to develop a game that we don't actually want to play, but would rather feed money into. If the game is so good that you actually want to play it, then you wouldn't spend the money on the microtransactions. It literally takes the industry in a bad direction and encourages bad game design.
These are games. As such, they need to be PLAYED, and accomplishments needs to be EARNED. Not bought. How lame would it be to be playing a game of Clue, and your friend could just pay to get extra cards, putting them ahead of you just because you don't want to pay extra? It's just so stupid that people would rather pay money than just play the game. Why play in the first place then? Read a book, watch a movie. You obviously don't actually want to play the game, or else you wouldn't buy those microtransactions.
I'll admit that there are ways this can be done tastefully, but I don't trust EA to do that.
I don't know. The thing is, NSMBU does enough stuff to make it a worthwhile entry in the series. The problem is that people keep using the word innovation, when it's just the wrong word to use. Nothing about NSMB is innovative, but nothing about it is bad either. Each game adds enough new stuff to make it worth having, even if those things aren't amazing. And there's only been 4 games in the series since 2006, so it's not really rehashed or annualized like people say it is.
The problems are mostly perceptual. There's nothing wrong with the games themselves, gameplay-wise. They don't change the graphical style, and they don't change the music. People hate this. It makes every game feel the same. If nsmb changed those things, and kept the level of platforming quality that it already has, lots of people wouldn't be complaining as much as they are now. Also a lot of people hate that the 3rd and fourth players are toads. It makes people point the lazy finger at Nintendo. If they added Peach and a toad, or Peach and Daisy, or who knows who, then that would satiate some people.
Another "problem" is the context (story) in which these games take place. This is another area where people perceive Nintendo of being lazy just because they don't want to mess with the story, and it gives people a bad impression. If Nintendo had made Wario and Waluigi the main villains in nsmb2 just to fit with the gold theme, and maybe had a few simple little plot twists, people wouldn't complain about that game nearly as much as they do.
Another problem people have is that we got 2 nsmb games in one year. People look at that in a vacuum, and without seeing the greater context they start yelling, "Oh no! rehashes! NSMB is now CoD!" People don't stop to think that there has only been 4 game in the series and that there has been only one game per platform. The latest two NSMB games also came out in the always awkward transition period between platforms. 3DS came out, and the Wii U was on it's way. So, since the NSMB series didn't hit the Wii until 2009, getting 2 nsmb games 3 years after that makes people feel like they're rushed, rehashed, and annualized, when that's just not the case. Add to this the fact that Nintendo has stated that they will only be making one nsmb game per console (just like they've been doing), and we can expect to not see a new one for a long long time.
So people saying that the series needs innovation are wrong. All it needs are a few stylized tweaks here and there, and people will perceived it as being fresh, and they'll eat it up. Because the gameplay is there. It's rock solid. It has a strong core that doesn't need to change. If they just shifted a few things around that core, a lot of the complaining would stop.
(Also, the people saying that 1, 2, 3, and World were innovative, whereas Sunshine and Galaxy were not are also wrong. Those games did exactly what I'm saying NSMB needs to do. They changed graphical styles and music, and added a few minor tweaks to make the game "feel" different, even though you were still running to the side and jumping. Picking up enemies in Bros 2 is no more or less "innovative" than using FLUDD in Sunshine.)
I wonder how much of that 8gigs goes to games. I'm sure a good chunk of it goes to the OS, especially since they're aiming for zero load times and all that jazz they mentioned. Which sounds, you know, impossible. If most of the RAM goes to the OS, then I can see the Wii U being able to keep up better than the Wii could. It'll never match the PS4 obviously, but I could see 3rd party games fitting nicely on both consoles. Engines are supposedly becoming more scalable, and if Watch Dogs on Wii U looks as good as the PS4 version, then who knows what could happen. Also, when I look at Monolith's new game, it does make me wonder what the Wii U is capable of compared to the PS4. Early footage of that game looked just as good (or better, in some parts) as Watch Dogs for the PS4. And they're both gonna be big games. Xenoblade was huge, so obviously X will be huge as well, maybe even bigger. It gives me plenty of hope for the future of the Wii U.
And it sounds like the PS4 has a lot of features that my internet isn't fast enough to utilize. Having my friend's game stream to me and I play it? That won't work with my internet. Playing a game the instant it starts downloading? That won't work with my internet either. No backwards compatibility outside of Gaikai? Well then no BC for me at all. I tried Onlive, and it didn't work, so I don't expect half of this stuff to work for me either.
Pretty cool. As many people have pointed out before, the Gamepad is a perfect match for this game. Even if the PS4 version looks superior (which it may not, being an early next gen game developed to work on current gen tech), with proper Gamepad implementation, the Wii U version will be the definitive version to own.
Honestly, for Wii U's sake, this is the game that needs to come to Wii U. This game alone could shift perception of Nintendo from being kiddie and no 3rd party support. If this game came out on Wii U and was successful, then it could effectively shut 3rd parties up about how their games don't sell on Nintendo consoles. So yeah, I'm hoping that happens.
I'm not gonna say what should and shouldn't be in there, but when the British Academy of FILM and TELEVISION Arts rates games, you can take their thoughts with a grain of salt. Now, if BAGIA, the British Academy of Games and Interactive Art (which I just made up), wanted to rate something, and they had credible people on staff (as in, a wide range of current and former developers) to choose nominees, then I might pay more attention to them.
I assume Guillemot's quote referred to big 3rd party games? Honestly, I don't care much for the idea of all big games being multiplatform. What's the point of having 3 console then? Or the PC? I think Nintendo thinks this way too. Look at how hard their trying to get tons of exclusives (1st and 3rd party). I hope Nintendo continues to secure 3rd party exclusives throughout the Wii U's lifespan. Or at least work with 3rd party devs to bring unique experiences. Games like W101, Bayo2, Shin Megami X Fire Emblem, Monolith's new game. Add to that all of Nintendo's 1st party games. That's a ton of good looking games that you can only get on one system, making it a system worth owning. They give me reasons to choose that console over another. So I can't really agree with Guillemot. Exclusives are going to become even more important in the future. Sony, Micro, and Nintendo are going to realize that their "features" aren't enough to get people to choose one console over the other, and that only having the best exclusives will do that.
Will I boycott this game? No. But, will I buy it at launch? Probably not. You see, the thing is, my Wii U is starving for games right now. Any publisher that puts out a decent game this month would get my money. Come September, that won't be the case. Come September there will be other games to play. Games that I find more interesting than Rayman. Rayman might just fall behind due the timing of its new release date.
The biggest problem is once the Wii U version makes very little money, Ubisoft will feel justified in their decision and say, "See, we told you we needed to delay it. Look how little the Wii U version sold! Clearly Wii U owners don't have interest in our game."
People keep telling us to vote with our wallets, but we can't do that this time. If we do the company won't understand the reason behind the poor sales. They'll just blame the Wii U. Every one of you who is actually going to cancel a preorder, or not buy the game because of this needs to also email Ubisoft, or say something on facebook, or do whatever you have to do to make them understand that the ONLY reason you're not buying this game is because they delayed a complete game.
Make yourselves clear, or they may not support the Wii U at all in the future.
That would be my first thought if Ubisoft was the only ones who said that. But that's what everyone is saying. Ubisoft, Nintendo, the media. Even commentors keep saying that their friends don't understand it.
So you may be right, but there also might be some truth that there's a lot of confusion.
Whatever. Either way, Nintendo is gearing up to get people interested. So we'll see how things play out this year.
It's a very strange problem. You'd think the fact that the DS has been out since 2004 would help keep people from being confused.
Nintendo has a tough rode ahead of them. But it's not impossible. They just have a lot of small things they need to do to get people pumped.
1.) Keep making Nintendo Directs. We need a new ND at least every two months. This will keep people who actually pay attention to the industry interested. Hardcore fans, the media, and investors will appreciate it. Not every ND can be a huge hit like the last one, but if they're consistent, and just keep giving us a bunch of them, they won't all need to be show stoppers.
2.) ADVERTISEMENT. And by that I mean good advertisement. Multiple types of commercials would be best. Perhaps one commercial shows a wife playing pikmin 3 when her husband comes in and asks to use the tv to watch basketball. It shows the new game (pikmin 3), it shows the convenience of off tv play, it shows how you can switch channels using just the gamepad. No cheesy one liners, no goofy junk. Just simple things like that. Then you have commercials that advertise just the games (the fire emblem commercials were very good). Just have a bunch of simple commercials to show of the aspects of the Wii U and how they actually apply to life. Showing people flailing around in a bunch of multicolored boxes doesn't do anything for anyone.
3.) E3 E3 E3. Destroy E3. Destroy it. You come and say, "Yeah, the ps4 and 720 were cool and all, but check this out" and then you just destroy the competition. Nintendo has the content to do it. The last ND proved that.
Now here's the funny thing. Everything I just listed was INCREDIBLY obvious. You all already know this, and Nintendo already knows this too. They've always known this, but for some reason, in the past they've chosen to not do these things. They've chosen to just rely on the fact that they had hit franchises. But they can't do that anymore, and I feel like they know this. It's gonna be an interesting year.
Wii U -physical (unless of course it's an eshop only game). When I'm playing console games, the game basically doesn't come out of the slot until I'm done with it.
3DS -digital. I can't be carrying a bunch of boxes when I go out somewhere.
Comments 79
Re: Vita Knocks 3DS Down to Second in the Japanese Charts
Price drop + Soul Sacrifice? Yeah it better beat the 3DS right now.
If it wasn't able to get more sales with that combo then there would be no hope. Now there is.
Re: Pachter: Wii U Will Sell Between 30 to 50 Million Units During Its Lifetime
uggggggggggggggh.
Re: Crytek CEO: "The Notion Of A Single Player Experience Has To Go Away"
@LDXD
Nothing happened to gameplay that consumers didn't cause. The industry figured out that there was a much wider audience of people that want slightly interactive movies and online shooters. They don't want to play games like we did 1 or 2 generations ago, where failure was an option, and spectacle was secondary rather than primary.
That's the only reason micro-transactions even have a chance of flourishing. Because "gamers" would rather pay than play.
But, as with everything, there are still people who do it right. So I'll just support them.
Re: Crytek CEO: "The Notion Of A Single Player Experience Has To Go Away"
@Bankai I have played demons/dark souls, and i've played journey, and those games are great. That doesn't mean every game has to be like that, or that it would be good for every game to be like that, which is what this guy is suggesting.
You know, you don't have to step in and defend these companies and CEOs and vilify us every time they say something stupid.
Re: Crytek CEO: "The Notion Of A Single Player Experience Has To Go Away"
No more watching movies alone! You need people's tweets popping up on the screen! No more reading books alone! No more listening to music alone! We will no longer tolerate the self-centered gamer. Who are you to want to enjoy an immersive single player experience without constantly breaking the 4th wall? A jackass, that's who. Have some time to yourself and want to get lost in a vibrant fantasy world? Well, too bad! Killa4Rilla wants to party up. You don't deserve to ignore him.
Look, games can do anything. Game X can be one thing while Game Y is something completely different. To sit back and say that the entire notion of playing a traditional single player game "has to go away" is absurd and idiotic. These "industry leaders" need to quit feeding us this bull and just try to make fun games.
Re: Talking Point: The Slippery Slope of Micro-Transactions
The use of these types of microtransactions encourages the publisher and developer to make bad games. In order for microtransactions to work they need to develop a game that we don't actually want to play, but would rather feed money into. If the game is so good that you actually want to play it, then you wouldn't spend the money on the microtransactions. It literally takes the industry in a bad direction and encourages bad game design.
Re: EA Plans For a Future With Micro-Transactions in All Games
These are games. As such, they need to be PLAYED, and accomplishments needs to be EARNED. Not bought. How lame would it be to be playing a game of Clue, and your friend could just pay to get extra cards, putting them ahead of you just because you don't want to pay extra? It's just so stupid that people would rather pay money than just play the game. Why play in the first place then? Read a book, watch a movie. You obviously don't actually want to play the game, or else you wouldn't buy those microtransactions.
I'll admit that there are ways this can be done tastefully, but I don't trust EA to do that.
Re: Cliff Bleszinski Sees A Future Where Nintendo Is Out Of The Hardware Business
Oh this again?
Re: Nintendo - "Innovation is Important" for the 2D Mario Series
@FJOJR What boundaries does Rayman Legends push?
Re: Nintendo - "Innovation is Important" for the 2D Mario Series
I don't know. The thing is, NSMBU does enough stuff to make it a worthwhile entry in the series. The problem is that people keep using the word innovation, when it's just the wrong word to use. Nothing about NSMB is innovative, but nothing about it is bad either. Each game adds enough new stuff to make it worth having, even if those things aren't amazing. And there's only been 4 games in the series since 2006, so it's not really rehashed or annualized like people say it is.
The problems are mostly perceptual. There's nothing wrong with the games themselves, gameplay-wise. They don't change the graphical style, and they don't change the music. People hate this. It makes every game feel the same. If nsmb changed those things, and kept the level of platforming quality that it already has, lots of people wouldn't be complaining as much as they are now. Also a lot of people hate that the 3rd and fourth players are toads. It makes people point the lazy finger at Nintendo. If they added Peach and a toad, or Peach and Daisy, or who knows who, then that would satiate some people.
Another "problem" is the context (story) in which these games take place. This is another area where people perceive Nintendo of being lazy just because they don't want to mess with the story, and it gives people a bad impression. If Nintendo had made Wario and Waluigi the main villains in nsmb2 just to fit with the gold theme, and maybe had a few simple little plot twists, people wouldn't complain about that game nearly as much as they do.
Another problem people have is that we got 2 nsmb games in one year. People look at that in a vacuum, and without seeing the greater context they start yelling, "Oh no! rehashes! NSMB is now CoD!" People don't stop to think that there has only been 4 game in the series and that there has been only one game per platform. The latest two NSMB games also came out in the always awkward transition period between platforms. 3DS came out, and the Wii U was on it's way. So, since the NSMB series didn't hit the Wii until 2009, getting 2 nsmb games 3 years after that makes people feel like they're rushed, rehashed, and annualized, when that's just not the case. Add to this the fact that Nintendo has stated that they will only be making one nsmb game per console (just like they've been doing), and we can expect to not see a new one for a long long time.
So people saying that the series needs innovation are wrong. All it needs are a few stylized tweaks here and there, and people will perceived it as being fresh, and they'll eat it up. Because the gameplay is there. It's rock solid. It has a strong core that doesn't need to change. If they just shifted a few things around that core, a lot of the complaining would stop.
(Also, the people saying that 1, 2, 3, and World were innovative, whereas Sunshine and Galaxy were not are also wrong. Those games did exactly what I'm saying NSMB needs to do. They changed graphical styles and music, and added a few minor tweaks to make the game "feel" different, even though you were still running to the side and jumping. Picking up enemies in Bros 2 is no more or less "innovative" than using FLUDD in Sunshine.)
Re: Developer Says Watch_Dogs Will Offer The "Same Experience" On All Consoles
I hope that's not 100% true. I want the Wii U version to use the Gamepad in cool ways.
Re: Talking Point: Sony's PlayStation 4 Poses a Fresh Challenge for Wii U in the 2013 Holidays
I wonder how much of that 8gigs goes to games. I'm sure a good chunk of it goes to the OS, especially since they're aiming for zero load times and all that jazz they mentioned. Which sounds, you know, impossible. If most of the RAM goes to the OS, then I can see the Wii U being able to keep up better than the Wii could. It'll never match the PS4 obviously, but I could see 3rd party games fitting nicely on both consoles. Engines are supposedly becoming more scalable, and if Watch Dogs on Wii U looks as good as the PS4 version, then who knows what could happen. Also, when I look at Monolith's new game, it does make me wonder what the Wii U is capable of compared to the PS4. Early footage of that game looked just as good (or better, in some parts) as Watch Dogs for the PS4. And they're both gonna be big games. Xenoblade was huge, so obviously X will be huge as well, maybe even bigger. It gives me plenty of hope for the future of the Wii U.
And it sounds like the PS4 has a lot of features that my internet isn't fast enough to utilize. Having my friend's game stream to me and I play it? That won't work with my internet. Playing a game the instant it starts downloading? That won't work with my internet either. No backwards compatibility outside of Gaikai? Well then no BC for me at all. I tried Onlive, and it didn't work, so I don't expect half of this stuff to work for me either.
Re: Watch Dogs Confirmed For Release On Wii U
Pretty cool. As many people have pointed out before, the Gamepad is a perfect match for this game. Even if the PS4 version looks superior (which it may not, being an early next gen game developed to work on current gen tech), with proper Gamepad implementation, the Wii U version will be the definitive version to own.
Re: Filtering Miiverse Content Is Easier With A New Update
These changes are great. No negatives. If Nintendo keeps these Miiverse updates coming, it's gonna be amazing by the end of the year.
Re: Developer Interview: Dakko Dakko On Creating The Ultimate Social Arcade Game For This Generation
Well, the idea behind the game is definitely cool. Glad they're making use of the Gamepad in interesting ways.
Re: It Doesn't Look Like Bungie's Next Epic Is Coming To Wii U
Honestly, for Wii U's sake, this is the game that needs to come to Wii U. This game alone could shift perception of Nintendo from being kiddie and no 3rd party support. If this game came out on Wii U and was successful, then it could effectively shut 3rd parties up about how their games don't sell on Nintendo consoles. So yeah, I'm hoping that happens.
Re: It Doesn't Look Like Bungie's Next Epic Is Coming To Wii U
The Wii U definitely needs a big 3rd party game like this, but at the same time, I can't say I'm very excited about it, or that I would even buy it.
Re: Nintendo Receives Zero BAFTA Game Awards Nominations
I'm not gonna say what should and shouldn't be in there, but when the British Academy of FILM and TELEVISION Arts rates games, you can take their thoughts with a grain of salt. Now, if BAGIA, the British Academy of Games and Interactive Art (which I just made up), wanted to rate something, and they had credible people on staff (as in, a wide range of current and former developers) to choose nominees, then I might pay more attention to them.
Re: New Pokémon Revealed for X & Y, Say Hello To Ninfia
If it was just normal type, then it would probably just look like an evolved eevee. You know, brown with white fluff.
This is most likely a flying type, or if we're lucky, the introduction of a brand new light type. Just like I always wanted. Please do that. Please.
Re: Wind Waker Lookalike A Hat In Time Could Be Coming To The Wii U
an N64 style platformer that looks like windwaker.......
This would have to be a pretty horrible, buggy, 1 out of 10 game for me to not absolutely love it.
Re: Bayonetta 2 And The Wonderful 101 To Stay Wii U Exclusive
I assume Guillemot's quote referred to big 3rd party games? Honestly, I don't care much for the idea of all big games being multiplatform. What's the point of having 3 console then? Or the PC? I think Nintendo thinks this way too. Look at how hard their trying to get tons of exclusives (1st and 3rd party). I hope Nintendo continues to secure 3rd party exclusives throughout the Wii U's lifespan. Or at least work with 3rd party devs to bring unique experiences. Games like W101, Bayo2, Shin Megami X Fire Emblem, Monolith's new game. Add to that all of Nintendo's 1st party games. That's a ton of good looking games that you can only get on one system, making it a system worth owning. They give me reasons to choose that console over another. So I can't really agree with Guillemot. Exclusives are going to become even more important in the future. Sony, Micro, and Nintendo are going to realize that their "features" aren't enough to get people to choose one console over the other, and that only having the best exclusives will do that.
Re: Developer Interview: Rebellion On Why Sniper Elite V2 Wii U Is The Definitive Version
Very interesting implementations. Hopefully the game turns out to be good.
Re: Reaction: The Rayman Legends Delay Is a Low Blow, But The Apocalypse Isn't Here
Will I boycott this game? No. But, will I buy it at launch? Probably not. You see, the thing is, my Wii U is starving for games right now. Any publisher that puts out a decent game this month would get my money. Come September, that won't be the case. Come September there will be other games to play. Games that I find more interesting than Rayman. Rayman might just fall behind due the timing of its new release date.
Re: Rayman Legends No Longer a Wii U Exclusive, Delayed to September
The biggest problem is once the Wii U version makes very little money, Ubisoft will feel justified in their decision and say, "See, we told you we needed to delay it. Look how little the Wii U version sold! Clearly Wii U owners don't have interest in our game."
People keep telling us to vote with our wallets, but we can't do that this time. If we do the company won't understand the reason behind the poor sales. They'll just blame the Wii U. Every one of you who is actually going to cancel a preorder, or not buy the game because of this needs to also email Ubisoft, or say something on facebook, or do whatever you have to do to make them understand that the ONLY reason you're not buying this game is because they delayed a complete game.
Make yourselves clear, or they may not support the Wii U at all in the future.
Re: Developer Interview: WaterMelon On Kickstarter, Nintendo And Bringing Pier Solar To The Wii U
So much good stuff coming to the eshop. Hopefully 'hat in time' gets on there as well. It's gonna be an indie buffet.
Re: Ubisoft Studio Boss: People "Need to Experience" Wii U to Understand It
@Haywired
That would be my first thought if Ubisoft was the only ones who said that. But that's what everyone is saying. Ubisoft, Nintendo, the media. Even commentors keep saying that their friends don't understand it.
So you may be right, but there also might be some truth that there's a lot of confusion.
Whatever. Either way, Nintendo is gearing up to get people interested. So we'll see how things play out this year.
Re: Ubisoft Studio Boss: People "Need to Experience" Wii U to Understand It
@Haywired
That statement wasn't about excitement. It was about confusion.
People may or may not be excited, but it's funny and sad that they're still confused.
Re: Ubisoft Studio Boss: People "Need to Experience" Wii U to Understand It
It's a very strange problem. You'd think the fact that the DS has been out since 2004 would help keep people from being confused.
Nintendo has a tough rode ahead of them. But it's not impossible. They just have a lot of small things they need to do to get people pumped.
1.) Keep making Nintendo Directs. We need a new ND at least every two months. This will keep people who actually pay attention to the industry interested. Hardcore fans, the media, and investors will appreciate it. Not every ND can be a huge hit like the last one, but if they're consistent, and just keep giving us a bunch of them, they won't all need to be show stoppers.
2.) ADVERTISEMENT. And by that I mean good advertisement. Multiple types of commercials would be best. Perhaps one commercial shows a wife playing pikmin 3 when her husband comes in and asks to use the tv to watch basketball. It shows the new game (pikmin 3), it shows the convenience of off tv play, it shows how you can switch channels using just the gamepad. No cheesy one liners, no goofy junk. Just simple things like that. Then you have commercials that advertise just the games (the fire emblem commercials were very good). Just have a bunch of simple commercials to show of the aspects of the Wii U and how they actually apply to life. Showing people flailing around in a bunch of multicolored boxes doesn't do anything for anyone.
3.) E3 E3 E3. Destroy E3. Destroy it. You come and say, "Yeah, the ps4 and 720 were cool and all, but check this out" and then you just destroy the competition. Nintendo has the content to do it. The last ND proved that.
Now here's the funny thing. Everything I just listed was INCREDIBLY obvious. You all already know this, and Nintendo already knows this too. They've always known this, but for some reason, in the past they've chosen to not do these things. They've chosen to just rely on the fact that they had hit franchises. But they can't do that anymore, and I feel like they know this. It's gonna be an interesting year.
Re: U.S. Download Sales Increase, But Physical Games Drop in Popularity
Wii U -physical (unless of course it's an eshop only game). When I'm playing console games, the game basically doesn't come out of the slot until I'm done with it.
3DS -digital. I can't be carrying a bunch of boxes when I go out somewhere.