Comments 73

Re: Talking Point: Nintendo's Game Updates and DLC Are Fantastic, Albeit Starved of Attention

emayer

I've been a huge fan of how Nintendo has handled DLC for Mario Kart 8, Hyrule Warriors, and Splatoon. In the case of the former two, you're getting lots of new content at very reasonable prices, and in the case of Splatoon, it's all been free, so you can't argue with that.

Smash Bros., on the other hand, has been alarmingly bad with its DLC. The pricing is the very definition of nickel-and-diming. The newest update, with two stages and a pack of costumes, costs over fifteen dollars if you get it for both the Wii U and 3DS versions. That's nothing short of absurd. The previous update, which did have three new characters, nearly totalled thirty dollars. This is the kind of pricing model that's used by other AAA companies, and they rightfully get lambasted for it.

You can buy ALL of Hyrule Warriors' DLC for $20. You can buy ALL of Mario Kart 8's DLC for $12. And these games' DLC actually elongate the experience with new content to play through, whereas Smash's DLC is mostly cosmetic and repurposed old content. I'm not a fan of what they're doing there.

Re: Soapbox: It's A Tragedy That Rare Replay Isn't On A Nintendo Console

emayer

@Aromaiden True! And you're welcome to have a different opinion. It's also subjective and opinionated to say that Rare's entire output was overrated and subpar (ahem, @Achoo). All I know is that I played both Kazooie and Tooie for the first time this year and was absolutely blown away by both of them. The last Mario game I've played that immersed me to an extent anywhere close to what the Banjo games achieved was Galaxy 1.

Re: Soapbox: It's A Tragedy That Rare Replay Isn't On A Nintendo Console

emayer

@Mk_II The buyout happened in 2002. The Stamper brothers left in 2007. Many of Playtonic's key members, including Chris Sutherland, have only left Rare in the past year or two. This narrative that no one good was still with Rare as soon as they went to Microsoft is just blatantly not true. Some of Rare's big names from the Nintendo era are still actually with Rare, like Gregg Mayles.

Re: Soapbox: It's A Tragedy That Rare Replay Isn't On A Nintendo Console

emayer

In a perfect world without all the legal complications, obviously, a collection of Rare's greatest games would include its Donkey Kong games, Diddy Kong Racing, Goldeneye, and Star Fox Adventures. But we don't live in a perfect world, sadly. Given the circumstances, it looks like Rare did about as great a job with the collection as they could.

Re: Soapbox: It's A Tragedy That Rare Replay Isn't On A Nintendo Console

emayer

I don't see how this game's Xbox One exclusivity is "tragic," nor do I understand the argument that Microsoft and its fans don't "deserve" this game, while Nintendo fans do. Rare and all of its IP are 100% owned by Microsoft, and it's been that way for well over a decade. The fact that a game like this hasn't happened sooner is honestly baffling, as it's a fantastic way to reintroduce Rare's entire stable of characters to Xbox users.

Nintendo fans love to gloat that Rare "isn't any good anymore," and that "they're just a shadow of their former selves," but the moment they release a product that appeals to them, they say it should be on their system? Why? What does Rare owe all those fans who piled on top of them when they were down?

Re: Rare Replay on Xbox One Will Include 30 Games, Including Classics from Nintendo Systems

emayer

This is an amazing compilation being offered at an amazing price. I just bought an N64 cartridge of Banjo-Tooie last month for $35. With this compilation, you get three Banjo games, Conker, Jet Force Gemini, Perfect Dark, two Viva Pinata games, Grabbed by the Ghoulies, and many, many more for just 30 bucks. I seriously wish I had more of a reason to get an Xbone, because I would scoop this up without batting an eyelid if I owned the console.

Re: Poll: Is It Time For a Fresh Alternative to the Virtual Console?

emayer

I wouldn't want to see them do away with individual downloads. The pricing is too high, for sure, but I like the idea of having games like Mario World and DK64 on my Wii U, permanently.

The bigger problem is the lack of continuity. The Wii shop amassed an enormous library of Virtual Console titles, but then they wiped the slate clean for the Wii U, meaning we've mostly been retreading the same ground for the past two years. Is Nintendo going to do the same thing when NX launches? How many times can you sell the same decades-old games to the same consumers before fatigue sets in?

And some of the platform distinctions between the 3DS and Wii U VCs make no sense. You can buy Game Boy/Game Boy Color games on 3DS, but not on Wii U, and GBA games on Wii U, but not on 3DS. But some 3DS owners were given some GBA games. Just because. They sell DS games on Wii U, despite the 3DS actually having a screen configuration that works for all DS games. And then you have NES games, which are sold on both. I get that there are some technical limitations involved with all of this, but wouldn't it make the most sense to put every game on both systems, unless the system technically can't handle it? Because it all just seems so arbitrary, the way it is.

Re: Review: Super Mario Advance 2: Super Mario World (Wii U eShop / Game Boy Advance)

emayer

This is the least worthwhile of all the Mario Advance remakes. Super Mario Advance added some neat challenges to SMB2, in addition to it retaining the graphical overhaul from All-Stars. SMA3 added six new levels to Yoshi's Island. SMA4 obviously had all those extra e-card levels to SMB3.

But this one... it just doesn't do enough to improve on the SNES original. No new levels. A sharp decrease in difficulty. Looks worse. The only interesting thing it does is keep track of which Dragon coins you've collected. Meh.

Re: Soapbox: Nintendo Soundtracks - Where Are They?

emayer

Nintendo is really missing out here. I and many others would gladly pay good money for an official soundtrack for Tropical Freeze, but if there isn't one, we're still going to find a way to access the music. There's already a nearly complete rip of the soundtrack on Youtube! It just seems like something that would take little effort on Nintendo's part and would only serve to make them money.

Re: Preview: Donkey Kong Country: Tropical Freeze

emayer

@Bolt_Strike Mangroves, European Mountains, Savannahs, Underwater, Snow — none of these broad world themes were in DKCR. And the levels within these worlds contain tons of variety, even moreso than in DKCR from the looks of it.

With as solid a gameplay base as DKCR had, they didn't have to reinvent the wheel. They've expanded on it with new helper Kongs with unique abilities, added swimming into the mix, and replaced one of DKCR's less exciting features (blowing) with something a bit more practical (pulling/throwing). I would've liked to see some new Animal Buddies as well, so that's kind of a bummer, but with how interesting all the locales look, I can't complain too much.

Re: Preview: Donkey Kong Country: Tropical Freeze

emayer

@Bolt_Strike I'm not seeing how this game looks safe or lazy or anything like that. Every single level they've shown so far has been completely unique from the next. They're all individually crafted, fully detailed 3D worlds. There's virtually no crossover at all in terms of archetypes from DKCR. This isn't something like NSMBU, which used the same exact level themes from the previous three games in its series.

There's a reason this game has been in development for 3 years...

Re: Preview: Donkey Kong Country: Tropical Freeze

emayer

Am I the only one who's glad that Retro isn't shoehorning in some unnecessary Gamepad-specific functionality just because it's there? The Gamepad should be a tool that's there for the developers if they want to use it. It shouldn't be something that every developer feels obligated to integrate. That's the mode of thinking that gave us waggle controls in so many games on the Wii.

There's off-TV play. That's really all Retro needed to do when it comes to the Gamepad.

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