The Wii U is certainly not short of platformer games, from first party titles such as New Super Mario Bros. U to indie epics like Shovel Knight, so an addition to the system's growing list needs a special something to stand out from the crowd. Canadian developer Frima Studio may feel it has the answer with Chariot; it's a game focused on co-operative play, where you'll be carting around the weight of your father's remains. Although the latter may initially seem like a gimmick, it soon proves itself to be very clever design choice, breathing new life into an arguably familiar genre.
The story beings with a princess taking the coffin of her recently deceased father to his final resting place. However, upon arrival at the would-be crypt, the king's ghost pops up and declares that the sepulchre doesn't meet his royal requirements and that there are not enough valuables in the tomb. He requests that you take him in his 'chariot' – essentially a coffin on wheels – to find a better shrine, thus the story proceeds with exploring catacombs to find the perfect location, gaining riches along the way. As you may have guessed, the king has very particular tastes, so finding the suitable final destination won't be an easy task. The princess's fiancé is also on board for the adventure – as a playable character in both single player and co-op mode.
At its most basic, this game is a platformer with the added physics in the form of lugging around a coffin – which you can pull on ropes to transport and scale heights with. There's an emphasis on exploration in order to get the bigger treasures, though in a lot of cases these can only be obtained in co-op. The chariot also happens to have magnetism to the valuables you're collecting, meaning it'll draw gems out of rocks if you're within a near enough proximity.
You're also having to avoid 'looters' – an annoying bunch of creatures who, if disturbed by sound, will attempt to steal your recently obtained spoils – so you'll be wanting to move the chariot around as delicately as possible. Unfortunately, some of the bigger jewels you retrieve happen make a loud noise, meaning ambushes will be a fairly regular occurrence. Looters are not necessarily a welcome addition to the game; their primary purpose is to break up gameplay, though this has limited success. Fortunately, they're fairly easy to deal with as the princess is able swipe at looters with a sword, whilst the fiancé's offensive move is catapulting rocks.
As you're exploring catacombs, a lot of the game is based underground – pulling through tunnels and scaling rocks to reach seemingly impossible heights (considering the amount of weight you're transporting). Aside from treasure, you'll be collecting blueprints which can be taken to the game's shopkeeper in order for him to build upgrades for your chariot, enabling you to progress in later levels. Upgrades include a lamp to see in dark areas and a peg which can be used to pin down the chariot for a short period of time; the peg can also be used to acquire some treasures which should only be possible to obtain in co-op mode.
Letting the chariot out of your sight for a short period of time will trigger a countdown, and when it reaches zero you'll restart from the last checkpoint. In some situations it's actually impossible to get back to the chariot once you break away from it, so the game gives you a dedicated button to restart from the last checkpoint without having to wait for the countdown. A lot of the levels, meanwhile, feature pressure switches which open doors or create platforms; some of these are quite challenging, especially those on timed switches. There are also rails which characters can cross and the chariot cannot, and vice versa, so in some cases you'll be dangling below your chariot or riding on top of it as it speeds down ramps littered with rocky obstacles. There is a map which is useful when you get lost, but sadly you have to pause the game In order to see it, meaning Chariot doesn't make great use of the GamePad - it just duplicates what's being displayed on the TV.
Your main tool is your rope for pulling and reigning in; the ZR button leashes out the rope to the chariot if it's within distance, while LR lengthens the rope and L will hoist it. Holding down B sends you back to the last checkpoint, A jumps, X is your offensive move – sword or catapult - and Y uses whichever item you have equipped at the time; each character can go in with one item of choice, but can't use the same item. Pressing down whilst hoisting anchors you to stop you slipping, which is very handy on icy platforms.
There were a few occasions in single player mode when we became stuck in a small gap with the chariot on top of us, and repeatedly tapping the jump button would move the chariot slightly but not enough to create a gap to jump through. It is possible to get out of these situations with a bit of patience, but you may want to save yourself some frustration and head back to the last checkpoint. There are also some difficult platforming sections where you have the chariot hanging beneath you, shortening your jumps, meaning you have to hoist the chariot up before attempting your next jump while it's dropping. This was mainly down to inexperience with the game's mechanics, though, as they can be a bit fiddly to master initially. However, sticking with it will eventually lead to a eureka moment where these particular sections become less of a struggle.
Co-op play is local only, which in Chariot's case seems to be a good thing, as communication proves to be key during those tricky moments when trying to reach treasure high above ground. Taking on the two player puzzles benefits from a bit of pre-planning first, which you'll be grateful of when rewarded with a successful attempt. It's advised that you bring a competent gamer in with you if you want to avoid petty squabbles and further frustration. Cooperative play does make things a lot easier when it's successful and all spoils are possible to collect within a level – as opposed to single player mode's slightly hampered experience. Each player is also able to bring their own gadget into the level, which adds another layer to the puzzle-solving experience.
Chariot is a great looking game and Frima Studio knows this; at the beginning of each level the camera spends a few seconds panning over key locations in a level, which happen to be very easy on the eye. The overall presentation is cartoony, with the character animations being full of life and humour reminiscent of that of the Monkey Island series. Whilst the theme is quite morbid, it's all pulled off in a very light-hearted way. Although the king's criticisms can get a bit repetitive after a while, the voice acting throughout Chariot is spot-on. The game's audio is simple but effective, with music used sparingly during the level but remaining firmly in the background, and sound effects that never seem out of place.
The levels range from a few minutes to over an hour depending on how much you want to explore or how lost you get – this reviewer got lost a few times in the second world. There are officially 25 levels but some of these need to be entered more than once to progress – usually when you've acquired the relevant chariot upgrade. It's a fairly lengthy campaign and there are achievements to be unlocked as well as speed runs upon completion of a level, all of which add to the title's replayability.
Conclusion
Chariot is not for the faint of heart, it's a game that requires patience and a slightly stubborn nature to stick with, whether in co-op or single player. Although initially often frustrating, you do grow to embrace the challenging nature of Chariot. Solo gamers may want to approach with caution as, although it's still a decent experience, this isn't a game carved out with single player as its main focus. Instead you'll be left with a somewhat hampered campaign that's equally as frustrating but far less rewarding than that of co-op mode. However, those who are able to enlist a gaming partner of similar ability will get the most out of Chariot, and the unique experience it offers makes it far easier to recommend.
Comments 31
Sorry, but what? 7/10? I'm playing through this and it is definitely not a 7/10 game, I was expecting an 8/10 if not a 9. The controls aren't confsuing or take getting used to at all, they all felt very natural and I instantly knew what buttons did what because they made such sense. The level design is really good and the only drawback is that there is a leaning towards two player mode... but I know I'm having just as much fun when I play by myself as I am with another player. The little looters aren't too annoying either, as they are easy to disperse and help to stop you from rushing through the game.
There are also items to collect and purchase in the shop as well as a time trial mode for each level with online leaderboards. There are also collectables to gather in form of silver skulls hidden in each level.
I'm just confused as to why so much was left out of this review. Its almost like the reviewer had a chip on their shoulder or something. Regardless, I personally can't recommend Chariot enough. It needs to score much higher than it currently is and is one of my favorite games on the eShop.
^ I have to agree with the person above, the games really great, an 8 or a 9.
The games great in co-op, and it feels like a real adventure lugging our chariot around and working together to solve the puzzles and extra treasure. It's given me a real sense of adventure that I rarely feel in a lot of games.
Ditto to both reviews above great game!
Same here, I'd give it a 8 or 9.
I'm enjoying it with my daughters which is 6 and 10 year old. It's a game perfectly suited for a father to play a coop-game with his children.
I rarely see any real complete coop-game like that ! Thanks Frima !
Sorry but i've also got to chime in with a "this game is way better than the review says" comment. I would definitely give this game a solid 9 myself. I play the co-op with my girlfriend and its great fun. One of the best co-op experiences we've had together. I guess I can appreciate that the game isnt that great in single player but in its defense it was clearly made with co-op in mind. People without someone else to play with should probably pass on this one. As a multiplayer experience though, its one of the best and I haven't had this much fun with a co-op game since Rayman Legends!
Actually good to read all the comments above. We're kind of busy right now w/ all the holiday games but we'll pick this up when need be. Maybe after Nintendo reimplements the DDP.
@rjejr "When Nintendo reimplements the DDP"
I like this kind of forward thinking.
I have yet to play it, but look forward to playing this specifically for its co-op mode. I have to say if the single player mode is as hampered by the lack of second player and not as fun to play as the co-op then the game does deserve less than perfect, otherwise just don't include the single player mode, after all the game is only as good as its weakest part, and should be judged accordingly
First four comments saying its 8 or probably a 9 Mmmm, will grab that on a discount then, the trailer looked great.
@JaxonH - I just feel like they need to have some type of program related to the eShop. I'd be happy w/ merging Club Nintendo into the Miiverse or eShop but it seems like a lot of countries don't even have Club Nintendo so that may not work. Wii U has been out over 2 years now, I like when companies continue to add things, not just take them away. And speaking of adding where's Nintendo Selects or Players Choice or whatever they'll call it this gen? There are way to advertise a system besides just price drops and games.
7/10 is still a good score...if you read the score guide below it says that a 7 is a recommendation but with aspects that are worth considering... If there are aspects of the game that aren't so great (e.g. single player experience) then 70% is balanced. Reviews become meaningless if every half-decent game gets an 8 or 9 - I'd rather get an honest opinion.
Really tempted to get this now after reading the comments!
Hmm when I am in need of a good co-op game this looks like it will be a solid choice!
This game is getting high praise on miiverse. I too was expecting a slightly higher score ,still it's a thorough review and the insistence on co-op hurts the score.. keep this in mind watchdogs got a 7 too! So let's all buy that too! No seriously...I'm just waiting for the price drop
7 is far to low id give it 9. I been Only Playing it solo and its been joy to play. It require some really good plaforming skills to get around though.
Maybe it was lack skill reviewer had that hampered his enjoyment?
Ive already made it to sand area which Last area to explore. And Ive had no issues.
And co-op is Just icing on cake.
Not mention online leaderboards for speed runs, extra exits to unlocked, skulls to collect and all thé gadget upgrades, chariot powers to unlock.
You should defo give this game a wee tug and see were it takes you lol 😉
I would love to try this game, but the apparent bias towards co-op play leaves me quite hesitant. It's quite rare I'd actually be able to get together with another "competent" gamer to play with beside me on the couch.
Can anyone give more info about the single player experience, would it still be worth picking this up?
Playing the game in Coop with my Wife has been a wonderful experience. Many exclamations and eureka moments and "hang on as I pull you up" moments of teamwork.
@Prof_Clayton Agreed! Amazing game! Very rewarding gameplay and i'm having a blast with my girlfriend
7 is a good score...
Such an innovative co-op platformer, will definitely try it soon. Now if only I can find a new suitable partner to play it with, the last two I play it with got away with my Kirby Superstar and Knuckles Chaotix.
Haven't played this game yet. Couch co-op seems to be a big part of the game so I'll get it for the Wii U.
The co-op is really fun. Also the mood of the game is very relaxing and the level design nevel makes it frustrating
It's a very well made game but i think it was made for coop mind. Maybe 7 is the correct score for single player. Coop is definetely an 8 or 9
@rjejr Have to agree with you. I'll add it to my wish list and wait for a sale or as you said, the DDP
Well if it requires co-op i guess i'm not getting it. But i think it looks and sounds great to play. Even I am surprised you gave it a 7
What's with the score? Deserves an 8 or 9 at least. This game is a lot of fun with a friend and has a lot of charm and character.
Not to mention it plays well and looks gorgeous.
A 7?Wow i would'ave given this game an 8,i'm having a blast!
I agree with the score. Single player is not fun and I hate playing games with other people. Who cares what the score says, if you read the review and you still want it get it. Plus reviews are opinion, which is not truly measurable, I made the mistake of getting this game without waiting for the review, and I regret it. Certainly worse games out their but I did not like the control and honestly I just had zero fun while playing. If other's do, great for them.
I got this one last week after telling my bro about it and showing him a LP video. We have been enjoying it and I have a hard time finding a game he has had so much fun with.
By the way this is CC compatible. The eShop only says U Pro and Wiimote + nunchuck.
Scram Kitty, Toki Tori 2+, Knytt Underground, Master Reboot, Zen Pinball 2.
They all got a 7/10 on NintendoLife.
And they're among my top favourite games on the eShop.
Maybe Chariot is another one in that roll.
I haven't got it yet, but the 7/10 makes me excited.
A 7/10 is NL's secret rating for underdog gems.
I got a chance to play this at a friends house, single player and co-op. It seems like a nicely made game, but I lost interest after a few levels. My personal slant would be that a 7 sounds fair, but I'd give it a 6.
The button layout makes no sense at all! Is there any option to change it? The B button is the easiest one to hit by accident, so it seems like the worst choice for reset (although you did say to hold the button, so that's a little better).
For me, thanks to the SNES controller which uses the same ABXY layout, the only button that ever feels like the right one for jumping is B.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...