Having Super Mario Advance 2: Super Mario World exist alongside the original Super Mario World is like having two legit copies of the Mona Lisa hanging in the Louvre: each is fundamentally a masterpiece, and any attempt to compare the two is mostly going to come down to nitpicking about the way each is framed and whether you prefer one stroke of the brush over another.
While both games possess the same core of spectacular platforming, smooth (and remappable!) controls, and fun-to-find secrets that make Dinosaur Land still such a joy to return to, Super Mario Advance 2 throws in a handful of tweaks.
Perhaps the most prominent of these is providing Luigi with his own set of characteristics; no longer just a palette swap, the green bro performs his familiar fluttery jump at the cost of moving a little slower than Mario. He has a couple other quirks, as well. Hit a multi-coin ? block with Luigi and you won't have to repeat your strikes — the coins all vomit out at once for you to collect. Yoshi's behaviour also changes when Luigi's the rider. Instead of instantly swallowing an enemy, he'll hold onto it and chuck it up as a mangled clump of pixels that can hit other baddies. Both are fun extras that make Luigi a joy to switch to, even if you're not keen on how he jumps.
Further changes seek to make the experience just a tad more convenient. Whereas different coloured Yoshis and their various powers could be found only in a later area in the original (many of you know what that is), the remake lets them pop up in normal stages after you first encounter them.
For completionists, a results screen can be pulled up with a tap of the Select button to see which levels have had all their 5 special Dragon Coins collected; not that finding them all does anything all that special but, you know… completionism! Also, in what might be controversial for some, getting hit while having a Cape Feather or Fire Flower will not instantly make you small as in the original, but take you down to 'Super' size instead.
Alas, even with its largely nice additions, Super Mario Advance 2 does take a step back in a couple ways. The sound quality in the remake can be a mixed bag. While tunes can sound a little more robust in places, they can also sound disappointingly tinny in others.
It was also seen fit to pepper the brothers' actions with voice clips, which can come off as somewhat annoying and unnecessary. At least Yoshi keeps his original vacuum-sounding pipes. The graphics also seem just a little bit lighter than the original — a design choce made in the GBA version to combat the darkness of the console's non-backlit screen (in its original SKU), although the game still looks good as a whole.
If it comes down to choosing either Super Mario World or Super Mario Advance 2, you'll come up a winner either way. The remake is a faithful rendition of the timeless original where it counts most, and the areas where it strays can either be seen as handy little improvements or minor inferiorities. It truly comes down to personal tastes. If forced to choose, the original gains the edge due to a more consistent sound quality, two-player capabilities, and pure, stubborn nostalgia. However, if you've already played the original a ton and want to take on something a little bit different — or finally feel up to nabbing all those pesky Dragon Coins — then the GBA option is a stellar choice.
Still waiting for the SNES version of Yoshi's Island.
I own the GBA cart and honestly prefer this version between using the shoulder buttons for the spin jump and the unique differences between brothers.
I actually never thought this would come to the eshop which is why I bought the SNES original on the VC lol. Anyways this was the very first video game I've ever played along with Sonic Advance for the GBA. Good times.
"Also, in what might be controversial for some, getting hit while having a Cape Feather or Fire Flower will not instantly make you small as in the original, but take you down to “Super" size instead."
That totally nerfs the difficulty.
@unrandomsam Yes it does, and no, I don't want to play it that way either...but not everybody wants games to be more difficult.
I like this version, but not as much as the original, despite the fact that this is the version I grew up with.
1.The midi files could've been toned much better (they're almost painful).
2.The controls feel a bit slow.
3. it's much easier than its original counterpart.
It's only a few minor gripes, and it's still a good game, but it's not quite as good as it could've been.
Am I the only person who didn't like Super Mario World? I found the game so boring and so repetitive to the point of being unplayable. I didn't really like the music either.
@Kirby_Fan_DL3 Normally I feel pretty strongly that it is extremely unlikely that anybody asking "am I the only one?" about something is truly the only one...but this is certainly an uncommon opinion that I personally have never heard anybody have.
@SuperMalleo People often cite the FX chip as the reason why those games aren't coming to the VC, but has that ever officially been stated? I'm not saying you're wrong, but I've never seen anything to make me think there's no chance of them being released on the VC. Personally, I'm holding out hope for Star Fox.
Really? Another 9 out of 10? This one should be a 10. Super Mario World is my favorite platformer.
I'm totally in that completionist group on this one...I grew up playing both versions, but I was holding out for the added features of this one. As soon as I saw it release in Japan some months ago, I was just waiting for NOA to catch up, and I'm very happy they did.
Still one of the best games EVER. And it's the game that introduced the best and most adorable character of all time (at least when it was originally released on the SNES). Anybody who has not picked any version of this game up yet, DO IT NOW!
i still don't understand why we need 2 super mario worlds when there are so many other titles they could put on the eshop
As a person who loves the living guts out of Super Mario World, I would say this version is decent at best and is obviously only best for portability. The only thing I would give this version a point for is its improved power down system, but in some cases, it's only been implemented to accomodate for the smaller-screen resolution since enemies can suddenly appear instantly from any edge of the screen. Overall, I would give this version a 7/10.
Also, I personally didn't like how the new Yoshi colors system works in this version...I mean, sure, it's nice to get the color Yoshis elsewhere after you unlocked them (randomly chosen), but I just want Green Yoshi please! X(
SMA and SMA2 are still missing in Europe. I'll gladly double dip even though I already have the NES and SNES versions. Plus I already have SMA3:Yoshi's Island so I need to complete it. Come on Shibata!
Probably because they released SMA3. Some would go for all-GBA Super Marios. For me I'll get them all.
@Kirby_Fan_DL3 There is so much wrong with your comment I don't even know where to begin,so I wont!
Really on the edge to buy this, already have the snes version on wii-u, but
1. I like luigi
2. the extras in the game makes my 2nd favorite mario game (yoshis island being 1st) that much better. however i agree with the review, the snes has a tab better audio, and that's pretty big for me. but....LUIGI!
Seriously Nintendo, forget GBA for a while and concentrate on N64 games.
@Nintenjoe64 I'm holding out for a Gamecube and Dreamcast double whammy reveal in the next Direct.
Super Mario World is one of the purest 10/10s in the history of gaming.
OK..when is it coming to the 3ds? I'm sick of waiting!
SMA4 all the way :>
@Kirby_Fan_DL3 no. I mean I like it, but I have never felt like it is the greatest mario game. That's mario bros 3, then n64, then even smg 2, then Marion world, imo.
@Kirby_Fan_DL3 Don't worry, my cousin doesn't like it either. But then, he doesn't like Mario games very much in the first place, aside from Mario Kart and sometimes Mario Party (and Fortune Street and Smash Bros, if you count those as Mario games).
Personally, this version of the game drives me nuts. A big part of the appeal of the original SMW was the crisp, bright colors. That made the game graphically feel like a step up from the more muted palette of SMB3 on NES. However, the GBA version feels so dull and faded in comparison to the SNES.
I don't think the GBA version is quite a good as the original SNES game but either way you're talking about a classic. The SNES game is without any shadow of a doubt a 10/10 game for me, about as perfect as any game has ever been imo, and on any given day it ranks number 1 on my 'Top 10 Games Of All Time' list; sometimes switching places with Yoshi's Island.
PS. As a side note: Doesn't the GBA version also display a smaller view area of the game than the original (If I recall correctly)? If so; personally I would think it's one the biggest and most impacting changes between this version and the original that probably warrants mentioning.
@Kirby_Fan_DL3 I'm thinking there's genuinely something wrong with the way you play and enjoy games.
I think someone needs to play some actual "boring and so repetitive to the point of being unplayable" games from the 90s.
@Bass_X0 The only games I play are Mario, Sonic, Kirby, Zelda, and some other Nintendo games... and I have to say that SMW is one of the worst Mario games I've ever played. The game is so boring to me that I can barely pass the first world without putting the game down and walking away. I can see other people liking the game, but I just can't see people hailing this game as "the best game ever" IMO.
@StephenYap3 Contrary to popular belief (and I'm guessing the reviewer doesn't know this either), getting the colored Yoshis in normal stages in this version of SMW is NOT random, but instead reflects the power-up you currently have. After initially unlocking the coloured Yoshis, Fire Mario will always get a red Yoshi from an egg, Cape Mario will hatch a blue Yoshi, and small/Super Mario gets green or yellow Yoshis (IIRC, this is the only random component).
@Claytronical I remembered now...but still, I don't like that one bit feature. I'd much rather get the colored Yoshis from the levels they're from, and not just through power up-specific Yoshi blocks.
@Kirby_Fan_DL3 It really is one of the best games ever if you ask me, though. Maybe I'm just biased because it's the first game I ever owned (as part of the Super Mario All-Stars cartridge), but it certainly is a timeless classic, IMO. I don't understand how someone who likes Mario games a lot, doesn't like Super Mario World at all. But, everyone's free to their own opinion.
@Yosher My brother really enjoys the game, and I actually should enjoy the game, but I just don't. I haven't really got into the game that much, I might give it another try some day.
This is the least worthwhile of all the Mario Advance remakes. Super Mario Advance added some neat challenges to SMB2, in addition to it retaining the graphical overhaul from All-Stars. SMA3 added six new levels to Yoshi's Island. SMA4 obviously had all those extra e-card levels to SMB3.
But this one... it just doesn't do enough to improve on the SNES original. No new levels. A sharp decrease in difficulty. Looks worse. The only interesting thing it does is keep track of which Dragon coins you've collected. Meh.
@emayer - back then, thats just what people wanted. The original SNES game on GBA. I owned the SNES cartridge and I still bought the GBA cartridge. Maybe they could and should have added more content. But they didn't need to. Of course, now that we have both versions on Wii U, this version will look considerably worse than the original SNES game.
I think I'm going to pass. Between already having the SNES version and lack of 2 player, it's enough to keep me from double dipping
@Kirby_Fan_DL3 I'd say go for it. After the first world or two, I think the game really picks up from there. Of course the first world is boring if you're a Mario veteran.
Debating if this is worth my purchase or not. I've played the original a heck of a lot, and the original is probably my favorite 2D Mario game, but reading this review makes me wanna give the GBA remake a try. Is it worth double-dipping?
You only really need one version. Its not recommended to download this if you already have the SNES version. Whereas it is still worth buying Super Mario Advance 1 even if you already have NES Super Mario Bros. 2
@jj87: I don't think the 3DS will get GBA games, something about the way they were emulated for the Ambassadors made Nintendo think twice on them.
I am simply waiting for them to offer Super Mario World for a Club Nintendo reward again, that way I can get it for free! Already own the cartridge for this version anyway.
"For completionists, a results screen can be pulled up with a tap of the Select button to see which levels have had all their 5 special Dragon Coins collected; not that finding them all does anything all that special but, you know… completionism!"
Actually, doesn't collecting all the Dragon Coins turn them into Peach Coins? Sure, it's a palette swap, but it's like you're implying that collecting the Dragon Coins does absolutely nothing when that's not the case.
@brewsky "not that finding them all does anything all that special"
I consider a palette swap "not all that special." ; )
@Kirby_Fan_DL3 Too each his or her own, but I find Super Mario World to be perhaps the greatest 2D Mario of all time (Best 3D Mario of all time is Wii Galaxy 1 + 2). Certainly World far better than any entry in the NSMB series, and even the stellar NSMBU + SLU combo trails behind.
The real debate is whether SMW or SMB3 is the best game. I give a slight edge to SMW because of saving, alternate routes, and the vastly improved map system, but others give SMB3 the edge. But to sit and say it's worthless and repetitive, well that's just sad.
@TimLatshaw I suppose. Personally, the word choice could've been better, because it seemed like you went out of your way to detail the differences between versions and it seemed like an odd omission, but I'm just nitpicking at this point.
@brewsky I see where you're coming from. The reason I didn't note this specifically was because it's still a semi-secret "reward." But then again, if I don't think it's all that special, why did I feel the need to not spoil it? Yeah, it seems kind of silly in that light.
yeah put some GBA on the 3ds
@OorWullie omg!! How great would that be!! Throw the Genesis in there and I'm good!! Unfortunately the problem is sega can't seem to get off their ass and do some vc games on wii u!! No clue y but I think their losing major $$$$!!
Virtual Console is ports of the old games and nothing more. They're not allowed to change the content.
SNES or GBA, one of the greatest games ever made.
I love this game but if the SNES original is already in the VC then shouldnt Nintendo put their energy and development time into other software. A Metroid prime trilogy HD remake or the back-log of N64 VC games could be a place to start.....
I'd say get this one with its greater amount of content in the form of playing luigi. I mean Mario world has maybe five songs all with the same tune (generalizing) so that's not as important. You could probably just play the original tubes at the same time
I always preferred this version. Luigi > Mario.
.............now we have both versions............in the same console.................
Kind of silly to release this, I want Yoshi's Island
SNES Version of this is best in my opinion and you can already get it on WiiU. This should be a 3DS release.
One of my most precious GBA carts. Love this game so much!
This review lost all credibility when it was awarded only 9/10
The difficulty nerf makes this one the superior version for me (along with Luigi's diverse abilities). I'd get it if I didn't already have the GBA cart.
if the SNES original is already in the VC then shouldnt Nintendo put their energy and development time into other software.
The only equivalent they could have done instead is release a different GBA title.
Still waiting for the SNES version of Yoshi's Island.
It won't be coming any time soon. I hope you downloaded it on GBA. There's no reason not to.
Come on Nintendo, at least a discount for those who already own the SNES VC title.
I would pick the snes version any day
When it comes to snes ports it's mostly screensize and audio that take the biggest hit and in case of donkey kong country it looks so washed out it's scary. while other games created for the GBA itself are mostly a lot better.
I'm not the biggest fan of super mario world. I don't think it's bad but I don't have the nostalgia attached to it.
Hmm. Im sure that both Mario and Luigi both spit out a enemy and use it as a weapon while riding yoshi.....
@joey302 Sega supported Wii Virtual Console even in the late stages with games like Wonder Boy in Monster Land, Monster World IV, Super Hang-On and Super Street Fighter 2 (Sega published the Megadrive/Genesis version on Virtual Console). Don't you think Sega would have supported Wii U VC if there was actual money there?
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