About once a year I read something about what this guy says Nintendo should do. I can't think of a single time I've agreed with him. I wonder if he's high profile because he gets a lot of attention for his ridiculous takes. Not that he's actually "that smart".
Among other things he is totally missing the fact that Nintendo is known for being one of the last places to find a lot of local multi player games. That would totally dry up.
Even if Patcher were right (he's definitely not) and only 20% of Nintendo's sales were coming from Hybrid Switches, that's 12 million units. Why would they not want to sell 12 million units?
Since he's wrong and a lot more people do buy the hybrid. Why wouldn't Nintendo want to make an extra $100 in revenue on the product? What does it matter to them if the dock doesn't end up getting used? The only way that would make ANY SENSE is if the profit margin on the hybrid Switch was lower than the lite. May guess is it's higher.
@the_beaver TBH this game looked better in hand held than XC2. Torna also looked better in handel than XC2. In fact, I don't know when you played XC2 but it definitely looked better a few months after release.
I think XC DE looks best because it's not trying to do as much as XC2 (simpler textures, less characters on screen fighting at the same time, etc.)
I really shouldn't get Outer Worlds on release day, from a backlog perspective. I'll probably barley be 1/3 through Xenoblade and I have another 200 hours of games in I haven't made it to. But I'm really excited about this game and I'm really happy that they put the game on the cartridge ( though it sound like there's a pretty hefty day 1 patch). So I'll probably get it anyway.
@Darren23 I think it's interesting how we all have different takes on graphics for the same games. I've been playing a lot of Xenoblade in handheld and I think it looks good. It could look better but nothing about the visuals get in the way of enjoying the game and the art itself is fantastic (the environments and creatures).
@rex_rex First: Love the name and the Avatar. REX IS THE BEST!!
Second: What mode were you playing on Casual Or Standard? I found Casual to get too easy but Standard is somewhat challenging for me, especially when a switch to it right before a boss fight and had few resources. To be fair though, I'm not great at action games and I'm often playing in handheld mode on a bus, that adds it's own kind of difficulty.
Playing this game right now. I think I'm about 80% through. Really fantastic. So much style! I'm glad to know they feel it's sold well. I'd love more games.
So this means he average 11 hours a day since the day the game came out. Even leaving the game running a lot of that time seems unlikely.
But the fact there is a limit doesn't bother me as much as the fact we can't see play times on anything but the last 20 games played and they are just estimates. I know they're collecting the data so I'd like a way to see it down to the 5 minutes and roll it down to a minimum of a specific day and up to lifetime.
Both Mario Rabbids and Child of Light are AMAZING games. They both deserve to be considered classics.
I also played Valiant Hearts and I enjoyed it mostly for the connection to WWI and all of the interesting facts. The game play and graphics felt a bit generic though.
@Ventilator Like a lot of Nintendo games it appears simple on the surface because it is based on a straightforward idea, really long arms. But as I played it more the impact long range punching has on fighting strategy became clear. The game is so much more about positioning, patience and timing than most fighting games.
I do agree when it was first released the roster was a bit sparse so that combined with the apparent simplicity of the fighting it might have seemed overpriced. But New Releases on a new platform can get away with that because a lot of owners are just desperate for content. To Nintendo's credit that supported the games a lot over the last 2 years despite it not catching on as much as I'd assume they had hoped.
Thank you for giving this often under appreciated game the respect it deserves. It is always on the top of the list of games I don't play nearly enough. In my case it's because it doesn't work well in handled mode (especially on a train) and I typically play games with a story. But I still love the game and wish it had received more respect.
I like that you acknowledged that this idea has potential. When they first announced the voice chat through the app idea, I thought it could work. The issue is how awfully it’s been supported. If they find a way to “pipe” game audio through the app or at least sell an inexpensive (like $10) splitter for phone and Switch, then open up free communication (party chat, messaging, etc.) to Switch friends (outside any specific game sub app), features like scheduling play sessions and notifications when a friend is online, and finally add more features in the game specific apps it really could be better than built in voice chat in a lot of ways.
@hirokun It is true some pretty big games don't support cloud saves. Most specifically Splatoon and Minecraft. For Splatoon the explanation is that someone could cheat. Especially at high level ranks one loss can make a big difference so a user could overwrite their local save file with the cloud version after a loss.
This really just shows some shortsightedness in the development of the game.As far as Minecraft, I assume it is not supported because of the potential size of a save file, 100's of large worlds can get huge.
Digital games have always been available for redownload on Switch. It is true that some day the servers won't be available. But this will affect a lot of physical games as well, considering about half either require additional downloads to play, require a day one patch to be of reasonable quality or are primarily online games anyway.
@Andrew5678 You definitely can share physical games. I own mostly physical and we share them between out two Switches all the time.
Sharing digital is more tricky. With the new update you have a couple options.
1.You could sign in as a guest ( aka secondary Switch) on your friends Switch. This is the simplest way to share. He'll have to play on your account. Which means you may want to turn off cloud back up ( if you have the online service) so you don't overwrite your progress with his. Also, he will have to be online while playing and his game will pause if he gets knocked off line or you play the game from your account on your primary Switch.
2. You could make his the primary Switch for your account. This would allow him to play the game using his profile and while offline. this requires changing settings on both Switches and leave your Switch with all of the limitations of option 1 for all of the digital games owned by that account.
Strangely, it seems ( see my back and forth with chriscare above) you can both play the same game at the same time , if you use your account on a secondary Switch and he uses his account on your primary Switch.
@chriscare I guess I'll have to try it. For Splatoon you'd still need to change your primary console otherwise you'll both start over at rank 1 since it doesn't support cloud saves.
@chriscare So this is how I think you think it will work. Use the account that owns Splatoon on a secondary Switch. Use an account that does not own Splatoon on the primary Switch.
I'm pretty sure that won't work. Once you fire up Splatoon on the primary Switch it will pause on the secondary Switch. Did you try it?
What you can certainly do that you could do before is borrow a friends Switch, download your game on it and play on your friends switch without the bother of delinking your Switch. You and your friend could even play a 2 player game you on on your friend's Switch. If you have cloud save you could even play a game your friend owns on their Switch upload the save data to the cloud and later buy the game on your account and pick up where you left off. So there are good things happening just not as good as it seemed at first.
@chriscare You could have one profile on each console. Link your account to console A download games. De-link it from console A. Link it to console B and download games. To Switch back and forth you have to de-link and link each time. Which is the same thing you have to do now with the primary console thing.
I did this a couple times before last night it worked fine. But it's a bit of a hassle. I've talked to other people who used that to share games in a house with a bunch of Switches. They had profiles designated to a group of games and just linked and delinked between Switches depending on the games they wanted to play.
@chriscare Ok, I guess I see what you are saying now, but it's been possible to do that since day 1 with the Switch. You can also get pretty much the same effect on Steam by using the same Steam account on multiple windows profiles.
@chriscare You are wrong, I tried this last night. I could not play my games on my kids' console unless I used my account.
From the article above: "While using a non-primary console, downloadable content can only be started by the user that purchased the content. When using downloadable software on a non-primary console, your game will pause if your Nintendo Account is used to access downloadable software on any other Nintendo Switch console."
I can't think of a single way this is better than the steam family sharing and at least one in which it is worse
@Raiutora not quite. Steam lets you play the games using any steam account you've enable family sharing for on that computer. With the Switch solution only the account that owns the game can play it on the non-primary Switch. For some games with multiple save slots this may not be a big deal but for others it is almost useless for game sharing.
@MasterJay The best I can say right now is it looks like you can access saves for physical games on multiple consoles using the cloud back up. I got as far as backing up some saves from physical games and downloading one of those saves to another console. I didn't actually launch the game to make sure it works
@hanp01 No that is not what this means. This change is only loosely related to the Online service launching.
It basically means you can download and play games you purchased on your account while on a different console. But only while connected tot he Internet and only using your account.
@Lthoise @invictus4000 It is more complicated than that. If you want your friend to be able to play your game they'd have to use your account on their console. If they do this they will need to be online the entire time they play (sounds like there is some fault tolerance for this), if your primary console fires up the game while online your friends game will pause. Also, you'll want to be careful about the cloud back up, you probably don't want your console downloading your friend's save, so turn the auto back up off.
A lot of hoops to jump through just to share games.
Comments 27
Re: My Nintendo Physical Rewards Have Disappeared In North America
They do this every few months. It has always come back, sometimes with new stuff. The first time this happened I kind of freaked out.
Re: "Nintendo Isn't That Smart": Pachter Says Nintendo Should Scrap Switch And 'Only Have Switch Lite'
About once a year I read something about what this guy says Nintendo should do. I can't think of a single time I've agreed with him. I wonder if he's high profile because he gets a lot of attention for his ridiculous takes. Not that he's actually "that smart".
Among other things he is totally missing the fact that Nintendo is known for being one of the last places to find a lot of local multi player games. That would totally dry up.
Even if Patcher were right (he's definitely not) and only 20% of Nintendo's sales were coming from Hybrid Switches, that's 12 million units. Why would they not want to sell 12 million units?
Since he's wrong and a lot more people do buy the hybrid. Why wouldn't Nintendo want to make an extra $100 in revenue on the product? What does it matter to them if the dock doesn't end up getting used? The only way that would make ANY SENSE is if the profit margin on the hybrid Switch was lower than the lite. May guess is it's higher.
Re: Xenoblade Chronicles: Definitive Edition Version 1.1.2 Is Now Live
@the_beaver TBH this game looked better in hand held than XC2. Torna also looked better in handel than XC2. In fact, I don't know when you played XC2 but it definitely looked better a few months after release.
I think XC DE looks best because it's not trying to do as much as XC2 (simpler textures, less characters on screen fighting at the same time, etc.)
Re: Xenoblade Chronicles: Definitive Edition Version 1.1.2 Is Now Live
"Fixed new Tephra Cave skip (I think)."
As a software developer I absolutely love the "(I think)". Definitely been there.
Re: The Outer Worlds Publisher Reveals Performance And Resolution Of The Switch Version
I really shouldn't get Outer Worlds on release day, from a backlog perspective. I'll probably barley be 1/3 through Xenoblade and I have another 200 hours of games in I haven't made it to. But I'm really excited about this game and I'm really happy that they put the game on the cartridge ( though it sound like there's a pretty hefty day 1 patch). So I'll probably get it anyway.
Re: The Outer Worlds Publisher Reveals Performance And Resolution Of The Switch Version
@Darren23 I think it's interesting how we all have different takes on graphics for the same games. I've been playing a lot of Xenoblade in handheld and I think it looks good. It could look better but nothing about the visuals get in the way of enjoying the game and the art itself is fantastic (the environments and creatures).
Re: Astral Chain Director Says Nintendo Switch Exclusive "Sold Above Expectations"
@rex_rex First: Love the name and the Avatar. REX IS THE BEST!!
Second: What mode were you playing on Casual Or Standard? I found Casual to get too easy but Standard is somewhat challenging for me, especially when a switch to it right before a boss fight and had few resources. To be fair though, I'm not great at action games and I'm often playing in handheld mode on a bus, that adds it's own kind of difficulty.
Re: Astral Chain Director Says Nintendo Switch Exclusive "Sold Above Expectations"
Playing this game right now. I think I'm about 80% through. Really fantastic. So much style! I'm glad to know they feel it's sold well. I'd love more games.
Re: Someone Has Finally Found The Play Time Counter Limit On Nintendo Switch
So this means he average 11 hours a day since the day the game came out. Even leaving the game running a lot of that time seems unlikely.
But the fact there is a limit doesn't bother me as much as the fact we can't see play times on anything but the last 20 games played and they are just estimates. I know they're collecting the data so I'd like a way to see it down to the 5 minutes and roll it down to a minimum of a specific day and up to lifetime.
Re: Ubisoft Slashes The Price Of 16 Games In Switch eShop Sale
Both Mario Rabbids and Child of Light are AMAZING games. They both deserve to be considered classics.
I also played Valiant Hearts and I enjoyed it mostly for the connection to WWI and all of the interesting facts. The game play and graphics felt a bit generic though.
Re: Feature: It's Time To Lay Down Your ARMS
@Ventilator Like a lot of Nintendo games it appears simple on the surface because it is based on a straightforward idea, really long arms. But as I played it more the impact long range punching has on fighting strategy became clear. The game is so much more about positioning, patience and timing than most fighting games.
I do agree when it was first released the roster was a bit sparse so that combined with the apparent simplicity of the fighting it might have seemed overpriced. But New Releases on a new platform can get away with that because a lot of owners are just desperate for content. To Nintendo's credit that supported the games a lot over the last 2 years despite it not catching on as much as I'd assume they had hoped.
Re: Feature: It's Time To Lay Down Your ARMS
Thank you for giving this often under appreciated game the respect it deserves. It is always on the top of the list of games I don't play nearly enough. In my case it's because it doesn't work well in handled mode (especially on a train) and I typically play games with a story. But I still love the game and wish it had received more respect.
Re: Switch Online Mobile App Receives New Update, But It's Still Mostly Useless
I like that you acknowledged that this idea has potential. When they first announced the voice chat through the app idea, I thought it could work. The issue is how awfully it’s been supported. If they find a way to “pipe” game audio through the app or at least sell an inexpensive (like $10) splitter for phone and Switch, then open up free communication (party chat, messaging, etc.) to Switch friends (outside any specific game sub app), features like scheduling play sessions and notifications when a friend is online, and finally add more features in the game specific apps it really could be better than built in voice chat in a lot of ways.
Re: Nintendo Switch Now Supports Digital Game Sharing, But There's A Catch
@hirokun It is true some pretty big games don't support cloud saves. Most specifically Splatoon and Minecraft. For Splatoon the explanation is that someone could cheat. Especially at high level ranks one loss can make a big difference so a user could overwrite their local save file with the cloud version after a loss.
This really just shows some shortsightedness in the development of the game.As far as Minecraft, I assume it is not supported because of the potential size of a save file, 100's of large worlds can get huge.
Digital games have always been available for redownload on Switch. It is true that some day the servers won't be available. But this will affect a lot of physical games as well, considering about half either require additional downloads to play, require a day one patch to be of reasonable quality or are primarily online games anyway.
Re: Nintendo Switch Now Supports Digital Game Sharing, But There's A Catch
@Andrew5678 You definitely can share physical games. I own mostly physical and we share them between out two Switches all the time.
Sharing digital is more tricky. With the new update you have a couple options.
1.You could sign in as a guest ( aka secondary Switch) on your friends Switch. This is the simplest way to share. He'll have to play on your account. Which means you may want to turn off cloud back up ( if you have the online service) so you don't overwrite your progress with his. Also, he will have to be online while playing and his game will pause if he gets knocked off line or you play the game from your account on your primary Switch.
2. You could make his the primary Switch for your account. This would allow him to play the game using his profile and while offline. this requires changing settings on both Switches and leave your Switch with all of the limitations of option 1 for all of the digital games owned by that account.
Strangely, it seems ( see my back and forth with chriscare above) you can both play the same game at the same time , if you use your account on a secondary Switch and he uses his account on your primary Switch.
Hope this helps.
Re: Nintendo Switch Now Supports Digital Game Sharing, But There's A Catch
@eternalcube I did it once for my 3ds, I did have to know some key information, but yeah, you could probably do that to someone you know well.
It's the Nintendo way.
Re: Nintendo Switch Now Supports Digital Game Sharing, But There's A Catch
@chriscare I guess I'll have to try it. For Splatoon you'd still need to change your primary console otherwise you'll both start over at rank 1 since it doesn't support cloud saves.
Re: Nintendo Switch Now Supports Digital Game Sharing, But There's A Catch
@eternalcube You would call Nintendo and ask nicely.
Re: Nintendo Switch Now Supports Digital Game Sharing, But There's A Catch
@chriscare So this is how I think you think it will work. Use the account that owns Splatoon on a secondary Switch. Use an account that does not own Splatoon on the primary Switch.
I'm pretty sure that won't work. Once you fire up Splatoon on the primary Switch it will pause on the secondary Switch. Did you try it?
What you can certainly do that you could do before is borrow a friends Switch, download your game on it and play on your friends switch without the bother of delinking your Switch. You and your friend could even play a 2 player game you on on your friend's Switch. If you have cloud save you could even play a game your friend owns on their Switch upload the save data to the cloud and later buy the game on your account and pick up where you left off. So there are good things happening just not as good as it seemed at first.
Re: Nintendo Switch Now Supports Digital Game Sharing, But There's A Catch
@chriscare You could have one profile on each console. Link your account to console A download games. De-link it from console A. Link it to console B and download games. To Switch back and forth you have to de-link and link each time. Which is the same thing you have to do now with the primary console thing.
I did this a couple times before last night it worked fine. But it's a bit of a hassle. I've talked to other people who used that to share games in a house with a bunch of Switches. They had profiles designated to a group of games and just linked and delinked between Switches depending on the games they wanted to play.
Re: Nintendo Switch Now Supports Digital Game Sharing, But There's A Catch
@chriscare Ok, I guess I see what you are saying now, but it's been possible to do that since day 1 with the Switch. You can also get pretty much the same effect on Steam by using the same Steam account on multiple windows profiles.
Re: Nintendo Switch Now Supports Digital Game Sharing, But There's A Catch
@chriscare You are wrong, I tried this last night. I could not play my games on my kids' console unless I used my account.
From the article above:
"While using a non-primary console, downloadable content can only be started by the user that purchased the content.
When using downloadable software on a non-primary console, your game will pause if your Nintendo Account is used to access downloadable software on any other Nintendo Switch console."
I can't think of a single way this is better than the steam family sharing and at least one in which it is worse
Re: Nintendo Switch Now Supports Digital Game Sharing, But There's A Catch
@Raiutora not quite. Steam lets you play the games using any steam account you've enable family sharing for on that computer. With the Switch solution only the account that owns the game can play it on the non-primary Switch. For some games with multiple save slots this may not be a big deal but for others it is almost useless for game sharing.
Re: Nintendo Switch Now Supports Digital Game Sharing, But There's A Catch
@MasterJay The best I can say right now is it looks like you can access saves for physical games on multiple consoles using the cloud back up. I got as far as backing up some saves from physical games and downloading one of those saves to another console. I didn't actually launch the game to make sure it works
Re: Nintendo Switch Now Supports Digital Game Sharing, But There's A Catch
@hanp01 No that is not what this means. This change is only loosely related to the Online service launching.
It basically means you can download and play games you purchased on your account while on a different console. But only while connected tot he Internet and only using your account.
Re: Nintendo Switch Now Supports Digital Game Sharing, But There's A Catch
@Lthoise @invictus4000 It is more complicated than that. If you want your friend to be able to play your game they'd have to use your account on their console. If they do this they will need to be online the entire time they play (sounds like there is some fault tolerance for this), if your primary console fires up the game while online your friends game will pause. Also, you'll want to be careful about the cloud back up, you probably don't want your console downloading your friend's save, so turn the auto back up off.
A lot of hoops to jump through just to share games.
Re: Ubisoft Says Reggie Fils-Aimé Is To Thank For Star Fox's Inclusion In Starlink: Battle For Atlas
@Cobalt This is not what I saw in the hour of game play on the e3 Treehouse. Where are you getting this impression? Links would be great.