After two years and 30 Party Crashes, Gonçalo “Shiryu” Lopes finally gives his ARMS a rest, long after everyone else did, and looks back on his time with the game...
Until June 2017 the humble Switch was known by fans (and non-fans alike) as “the Breath of the Wild machine”. Despite four months on the market there were few other noteworthy reasons to own the latest Nintendo hardware offering following the bad fortunes of Wii U at retail. Half way into that month the arrival of ARMS was the second step in Switch’s imminent runaway success.
Nintendo is no stranger to taking risks and, despite of what you may believe, ARMS was indeed a risk. Instead of releasing a new entry from a well established franchise from its vast back catalogue, this was instead a brand new game developed by a young team within Nintendo’s EPD. This was not unprecedented - Splatoon had successfully achieved the same level of risk/reward on the previous hardware generation, so expectations where understandably high for both Nintendo and the audience to see if ARMS was the next ‘killer app’ for the system. Surprisingly… lightning did strike twice!
Fighting video games are strange beasts. Even the most dedicated, hardcore developers can often ruin an entire game by simply breaking the balance among the available character roster. However ARMS managed, even in its vanilla state, to deliver a fresh take on the fighting genre while paying homage to Gunpei Yokoi’s toy from the 1960s, the Ultra Hand. Anyone from any gaming background could pick up both Joy-Con, flail them about and watch their movements being satisfyingly translated to the screen. As a casual fighting party game it was an instant winner, but hidden underneath was also a hardcore fighting experience that even stands up to the likes of Street Fighter (coincidentally the only competition available on the system at the time).
This was the reason why I kept playing ARMS but - disregarding marketing and common sense - without motion controls. Fighting games demand precision and that was hard to convey properly while flailing Joy-Con around, so I stubbornly stuck to the traditional ways of the Pro Controller. I took my time to learn all the rather charismatic characters unique traits, learned all the quirks of each stage and had a ton of fun collecting and experimenting dozens of ARM combinations. Unsurprisingly, Ninjara became my main character, with a lethal combination of speed and comprehensive teleportation techniques that I use to dumbfound my opposition before coming in for a lethal Rush Attack. Kid Kobra slithered into a close second and, after some months of free DLC and tweaking, both Max Brass and Springtron joined my personal top tier elite gang of ARMS brawlers.
Regardless of everything else going on the Switch, there was always one sacred Saturday per month where I would sit down, hook up my USB Ethernet Lan adapter and play Party Crash up to rank 10. The introduction of these events along with the pin collection were enough to keep the game fresh, and not once did I have issues finding players online to throw down against. Even over two years later I could still find opponents that would attack, defend and sometimes defeat me in clever unique ways that would never have crossed my mind to put into practice, a true testament to the brilliance of the game. Hardly any two fights were alike, regardless of the skill level and experience of everyone in the arena. But above all else, everyone was always having fun!
As per usual, I recorded every single session I played of these events. I like to keep a sort of 'living memory' of my personal video game experiences on my YouTube channel and these timed events are just the sort of thing that one day will only exist in peoples memories and video footage. As the months went by, these video started to increase in popularity. While my ego would love to tell you people gathered around my videos because of my insane skills, the truth is sadly much bleaker: barely anyone else was uploading new videos of ARMS gameplay. From all-conquering fighting phenomenon to complete obscurity on social media and video services in a matter of months. How could such a thing have happened? Other Nintendo first party franchises remained evergreen. The original Splatoon never really went ‘out of fashion’, even after the final Splatfest. One single reason for ARMS' fate stands on top of every other in my mind: the Switch’s runaway success.
Despite a slow and steady start, software releases on the Switch are now at an alarming twenty to thirty new digital games every week on the eShop and not a single month goes by without a few triple-A first and third party releases at retail. In two years the console’s library went from no fighting games whatsoever to a machine where you can play both classics (Hamster’s numerous Neo Geo re-releases, Street Fighter 30th Anniversary Collection, Guilty Gear 20th Anniversary Collection) and current gen offerings (Dragon Ball FighterZ, BlazBlue: Cross Tag Battle, BlazBlue CentralFiction Special Edition and the gory spectacle of Mortal Kombat 11). Hardly any of these are casual-friendly, so ARMS still managed to be relevant on is own merits… at least it did up to 7th December of last year, when the all-conquering Super Smash Bros. Ultimate arrived on the Switch.
It is hard enough to stack up against Sakurai’s latest magnum opus even if you are a well established, proven IP but despite its first party status, ARMS had to bow down and surrender the Switch spotlight to Ultimate. No-one is really at fault here – Nintendo successfully pushed the correct marketing strategy prior and during the release of the game (overlapping Party Crash with Splatfest events was a perhaps a bit unwise), news sites and players were happy to have a brand new IP and reason to own a Switch, eSports tournaments were held while word-of-mouth did the rest. And yet, the final Party Crash Bash Round between Min Min and Ninjara came to an end and very few people took notice until it was already over - unlike the upcoming final Splatoon 2 Splatfest, there was little to no buzz around the internet for it. Players still showed up, still played and screamed ‘What a complete sham!’ when the final results came up and revealed that Min Min’s popularity was more than a match for Ninjara’s skill. Alright, that last bit might have been just me, but the fact remains that ARMS is essentially done and dusted.
The game served its purpose. It was both proof of Nintendo’s ability to produce brand new successful IPs and that the Joy-Con could be used for something other than milking cows (plus it arguably paved the way for other products like Fitness Boxing). The industry nowadays constantly harasses you to get the very latest product or else you’re missing out. I have never believed this to be the case, perhaps because I began playing video games when the industry was still growing into what it is today. There were far fewer choices and every new video game was something to be cherished without an expiration date. One day ARMS servers will be taken offline, but that does not mean I can’t still enjoy some fisticuffs offline, alone or with local multiplayer. As of right now, there is little incentive to keep playing it, thus I have decided to move on to other fighting offerings.
It's all a bit like life, really: you show up, introduce yourself, razzle-dazzle the world with your fifteen minutes of fame and then gracefully learn when the time comes to step down and exit the stage for the next big thing. I don’t know what the future holds for the ARMS franchise, with its rich game lore, fun mechanics and charismatic characters. It would be a shame if it is destined to become this generation’s F-Zero or Pilotwings – a showcase for Nintendo’s hardware which gathers a hardcore cult following of fans only to become future nostalgic whispers among them. But there is also the chance that 'ARM2' is already well into development, Min Min took over ARMS Labs and turned the world into a giant ramen bowl. I can live with either scenario; I am just happy that I had the privilege of tagging along for the ride with the rest of you out there. This is the bit where Ninjara walks away into the sunset and I smiling place the ARMS cartridge safely inside its box, number #10 on my Switch shelf collection.
What is your opinion of ARMS? Do you believe the game deserved a better fate? Do you still play it? Do you believe that Ninjara is not in fact the very best brawler of the lot? Feel free to (figuratively) punch up your opinion in the comments section.
Comments 126
To be honest, I never really picked them up. The demo was fun but just wasn't feeling the game.
No denying that the game looked good though.
A Farewell to ARMS.
It was fun from the demos I tried. I already knew that a fighting game with motion controls was not going to last. I applaud Nintendo for supporting it for as long as they did. Other developers stop after a couple of months.
@AlphaElite Yep, that was the original title. x)
A small blunder on an otherwise excellent 2017 for Nintendo.
Well...that's just the way things go sometimes. A brand new, fresh IP for a console may work or may not. It worked for Xenoblade Chronicles on Wii, as that game is now a large franchise with multiple entries. It worked for Splatoon on Wii U as it was unique and charming enough to warrant a sequel. Arms just... didn't make it. But I applaud the developers for their risk.
Here's hoping Town doesn't suffer the same fate when it comes out. Yeah, I haven't forgotten.
I played it for about a month. It was good while I played it. Haven’t even thought about it since I stopped though
Really enjoyed this game, was a shame it didn't keep its audience long. I feel a sequel that really pushes for more content options ( Better single player for example ) could make it into a bigger franchise
I hope it gets a sequal. It has sold well. Considering Nintendo gave it 2 years of updates/events shows they wish it to do well. As a new IP I would think it's preformed way above expectations....
Min Min for win win... obviously
The community is definitely small, the scene is quite small too, so there won't be player living solely on competitive ARMS. It already reached the peak on 2018 EVO Japan and Smash n' Splash, then declining ever since. That said, I think what remains, the small community around ARMS, will continue for years to come.
ARMS might never taking a center stage in competition anymore, but people will still arrange a competition on the side. The dedicated community will play it for a long time. Of course that includes me...
And hopefully, a sequel will come, one day.
Proof if ever it was needed that the majority don't want innovation, new and original ideas, instead more of the same as was previous. Sequels with little imagination amounting more to DLC continue to occupy the minds of the many.
p.s Arms is an essential!
When they released it, it preformed well. This was at a time in the infancy of the Switch..... It did what they asked of it, what more can you expect from a new IP.....
From a basic level it delivered success and no doubt profit....
I played this game quite a lot before the Party Crash was introduced. Then the game started telling me when to play it instead of me deciding for myself when I wanted to play it. Wasn't fun anymore after that
I had a couple friends who were really into Arms, so I played a bit with them, but never had my own copy. I could definitely see how playing the minigame to try and unlock prizes for each character would be a decent enough hook to reel me in, but I never took the dive.
That being said, I've clocked almost 800 hours in Splatoon 2, and have been playing less and less each month, and even skipped the last Splatfest. So with the Final Fest coming up, I relate pretty hard to the sentiments mentioned here.
I have collected a lot of badges from Party Crash Event.
I still like to play ARMS despite i rarely to play online after the event ended.
It deserved for ARMS 2 with more characters, added with kick like kickboxing, create your own ARMS fighters, added with Stage builder like Smash Bros and i really want ARMS 2 have Classic KickBoxing style games with 3rd person view camera angle like ARMS and Normal body and of course... I really want shirtless kickboxer guys in HD. 😘
Best game on Switch by an absolute mile! It is unbelievably deep but so simple. It will be a future Nintendo classic, it's my favourite game on the system, though I've sunk more hours into splatoon.
Definitely still love it. Still better than Wii Boxing in Wii Sports for the Wii.
Ninjara IS the very best of the bunch. His teleportation attack was like the Empire's fleet coming out of hyper speed in Return of the Jedi.
Neat idea but it didn’t interest me enough to be played often. I had a lot more fun with Splatoon 2.
@jeffri
"The community is definitely small"
Yeah, very sad to hear...
The reason why ARMS still have less community because Boxing is not a really famous sport.
Not so many peoples put their hype on Boxing sport.
Only peoples who have very strong interest with Boxing / Kickboxing will definitely enjoy arms without doubt.
ARMS was my love at first sight since its announcement from Nintendo Switch Direct 12 January 2017.
@NintendoFan4Lyf It's the other way around for me. I have all my physical copies displayed on my shelf so I will play them more often than digital games, which I tend to forget exist
@Anti-Matter hey, maybe we can play sometime. I'm Indonesian too.
@AlphaElite
#AFarewellToARMS
It's too late for the Party Crash events now, but I still need to really get into ARMS. I have it, I love the concept, I love the style, it just hasn't hooked me yet. I'm willing to change that at some point.
Was a super fun game and I think a sequel can really refine the mechanics as well as possibly add in a real campaign story mode. Also loved the crazy party modes they added so more of that at the lunch of a sequel would be great.
@jeffri
Hey, wut ?!
I'm from Surabaya, East Java.
What is your user name on Nintendo Switch ?
Mine is David.H
I usually use Spring Man or Max Brass as my favorite fighters. 😉
If you see David.H on ARMS online play, that's me.
I'm happy that Nintendo continued to support this game until the end, despite the small fan base and content. While the character's design and modes are fun to play, they could have done more to this game like campaign. Hopefully they take what they've learned an improve it in the sequel (when there is one).
Nintendo could still give ARMS a chance. It is a very unique concept, but they kinda need to present it better.
For starters, they should have given this new universe a bit more depth and lore. The characters are flat and boring and do not have a real, interesting back story and character interactions. This could have helped this series a lot. Street Fighter and Splatoon also got pushed as franchises because people found the characters interesting.
I think nowadays you need to have games with personality and story, even if it is just a little.
ARMS was a new ip that was light on content, sold at full price. And it still moved 2 million copies. I think we'll see an ARM2 at some point. I hope so anyway.
I always wanted to get ARMS... Until they released the demo. I found it awkward, confusing, and impossible to feel in control of. Coming from someone who can hold their own in 2D fighters, and who actively wanted to like the game: I can't see how ARMS could be called easy for anyone to pick up.
Honestly I thought ARMS was easily one of the best fighting games of this generation. Overall I have been very disappointed with the fighting games we got this gen and I found myself really losing interest in them, especially as they have been taken over by DLC that can leave out half the content and often doubles the price of the games.
ARMS was different, it sort of reminded me of Power Stone to be honest. They delivered all the content without asking you to spend more money on the game, and I had a lot of fun with it, something that rarely seems to happen when I play a fighting game this gen.
I got and played this game, but once I got Splatoon 2 I never really touched this game again. It was fun but I could not really get a proper grasp of its finer mechanics, and then Splatoon 2 stole my attention away. I can still very much appreciate ARMS for what it is though and I do hope it stays, but we'll see what the future will bring for it.. even if it will bring nothing at all.
Like others I tried the demo & liked it enough to buy it. Played it on & off for awhile before stopping to focus on other games. The game is a good idea & hope it gets a sequel that builds to something more to keep more players around.
@Anti-Matter I'm also Jeffri in game. Haha... Min Min team here from Jakarta, I usually play ranked.
@jeffri
Add my Switch FC.
SW-8364-7166-5608
ARMS is a good 3D arena fighter. It's a genre usually dominated by anime games. My Hero One's Justice, Kill La Kill, Dragon Ball Xenoverse, etc. ARMS doesn't get enough love, imo.
Arms needs more love. Such a fun game. I really hope that they can do a sequel.
Played it solidly for about 2 weeks last year, not touched it since. It’s kind of like Splatoon in that I love what it is, but I fare terribly online against better players, and the single player stuff ran out of steam too quickly. Party Crashes never drew me in (fear of better players online), and the solo stuff on the cart is pretty bare bones. And annoyingly none of my mates want to give it a try.
Worst Nintendo game on the Switch easily (Besides Sword and Shield and Mario Tennis Aces.) It was forgotten within a month when a superior game took it's place. Hopefully they leave this series dead. Only sold 2 million because of the drought the Switch was in until July.
@waluigifan1 Sword and Shield is out already? ...did I fall into a time warp?!
checks switch for Fire Emblem
Nope still June.
I wanted to like ARMS more than I did. I love the character designs (especially Kid Cobra, Helix and Min Min), the idea, and it being a new Nintendo IP. But the gameplay just didn't do it for me longer term like Splatoon did. First couple party crashes were fun, but I skipped most of the latter ones and only did some subsequent ones to get 100% arms for all the fighters. Since then, I haven't touched the game in months. Some of my relatives really like it so it'll be brought out for occasional local multiplayer but I'm not really interested in playing it otherwise.
I think ARMS would have fared better if: A.) It had more substantial content in general B.) It was a launch title. C.) It released at $30-$40. The Switch's launch was rough in general outside of BOTW. Super Bomberman R felt fairly lacking and the online was outright terrible before they eventually patched it, and 1+2 Switch was not well received. ARMS could have been a more definitive face of Switch multiplayer. But I think Splatoon 2 releasing only a few weeks after just overshadowed ARMS. For a new fighting game IP, it still did fairly well, I just think it had potential to do more.
I love this game - it was my first Switch game and I played in every party crash. I probably won't play as much now that the party crashes are over (if they are indeed over; I don't think Nintendo has explicitly stated as such) but I'll try to fire it up every now and then and play it some more. Hopefully we'll see a sequel some day, and then maybe a playable Arms character in Smash.
I got this game in November on sale for $35. I thought It would be nice to add this game to my collection and play it for awhile before putting it down. But when I started playing it I was hooked. The online was refreshing and fun compared to any other big Nintendo title. I felt sorry that I passed this up at launch because I was simply having a blast online. The Smash came out and I forgot about it. While Smash Bros. is still the better figting game, ARMS shouldn't be put to the side. It was such a refreshing fun experience to play and I hope a sequel will come, whether for the Switch or Nintendo's next console. If you ever get tired of Smash (I doubt it), are looking for a new fighting game to play, or you want a fun multiplayer game I would definitely encourage you to not pass up this gem of a game.
I still play it.
@waluigifan1 - Going off that logic Drill Dozer, BOXBOY, Xenoblade, Starfy, Sushi Striker, Snipperclips, Ever Oasis, Codename Steam should all never be touched cause of how aweful they are as a franchise.
Then again, I also say that about the Prime series but here we are, after the third selling 2 million or so as well.
@BensonUii - Oodly enough, it was Splatoon that stole ARMS show in 2017. Would have easily gained more traction if there was room to breathe in 2017. But Zelda, MK8D, Splatoon 2 literally all around it sealed it away because it was new.
"all-conquering fighting phenomenon" Really? I know quite a few Switch owners and no one has ever mentioned this game.
I bought it day 1 and played it quite a bit. It's hard! It's also really fun though, and there's nothing else like it.
1080p 60fps. Barely any buyers. Yet Nintendo rarely if ever put it on sale. As a result I never bought it. NO wants me to buy it with one of my vouchers. That's crazy talk. Nintendo needs to join the world of sales. Otherwise I'll just wait for it to be a players choice title. Their loss that they have less players playing their online game which needs online players.
Played the Open test, that was about it. But Fighting games not my thing (I do not even own Smash)
Got arms day 1. Enjoyed it at first. Was something fun and different at the time. Was great online at first then died after NSO. First Nintendo switch game I traded in.
I think NSO hit arms the most
Great article. I too decided this game was much better played without the motion controls. And I will miss my monthly Arms Party. Sad to see this game go, and I hope this isn't the last we see of Arms.
I, too, played without motion controls, it’s way more precise and let’s you experience the depth of the fighting mechanics. I played Arms for a solid year after I bought it, but then moved on to other games. I love it and hope we see a sequel some day!!
@carmudgeon you're paying to be able to download my mario maker levels. That and 80s nes games. Nintendo loves you though. They just love your subscription money more.
I liked it, but, that game has serious problems that prevent me from wanting to continue playing. I'm a bit tired of traditional controls after 30 some years of gaming, so, I'll take any motion controls I can get, and ARMS was a lot of fun playing against the CPU. But, I'm not here to play against the CPU, I want to play online, and they match you against people using regular controls, and it's completely unfair.
Button and joystick people should be playing among themselves, and motion people should play against motion people. I'm sure the game's a lot easier with regular controls, and it's a lot less fun in my opinion. The limitations in motion controls aren't a problem when playing against opponents with similar traits, and it's likewise a more fair fight to have people with regular controls facing off against people with regular controls. So, I'd prefer to just play something else.
I love Arms. It’s a shame it didn’t take off like Splatoon did.
ARMS, to me personally, is one of those games that I’ve fallen deeply in love with. It’s not one of those “Oh, wow, this is fun!” and then I stop playing it. I still play ARMS. (And yes, the button controls are infinitely better than the abysmal motion controls.) I long for ARMS merch, and am patiently waiting for the (still coming!) ARMS comics. I have a deep understanding of ARMS lore and I am fully equipped to tell you why there are lore implications that “LEGS” wouldn’t work as a sequel.
ARMS feels like my game. Does that makes sense? Like, when a game so deeply affects you that you want to talk about it every chance you get, and you want others to play it with you all the time?
The only other game I have similar passion for is Smash Bros.
Now that’s not to say that my ARMS passion is all-consuming. My life doesn’t completely revolve around video games. But ARMS is one of those titles that just strikes an inexplicably nostalgic chord with me, so much that I stick with it through thick and thin. I guess you could say that ARMS is my F-ZERO, my EarthBound, my Metroid.
Thanks for writing this article. Here’s hoping for more ARMS in the future. (Lola Pop mains unite!)
@Nintendo_Thumb so few players they couldn't split the audience. it's nintendo fault for not ever putting this game on sale after the luke warm response. Same with 1-2 switch.
I had no intention of buying this game, but my kids liked the demo so I did. I played a little and lost interest, just like most fighting games for me. I think Arms is a good game, but (like Smash and other fighters) there isn’t enough to keep me coming back. I am surprised that none of the Arms characters made it into Smash, seemed like a no brainer.
@Joekun Sadly, the lack of ARMS characters in Smash Ultimate came down to timing. SSBU’s full roster had already been decided by the time ARMS began development. It’s a crying shame 😩
I tried to get into it. When they had the demo weekend, I played for a few hours and I don't know if match making was wonky or if I'm just the worst player at the game ever. But after getting slaughtered 2035930585 times in a row, I felt this probably isn't the game for me and went back to Splatoon and then on to Rocket League.
@gaga64 same here. Same here.
I had fun with the Testpunch, played it a little at launch, and honestly I really want to play and enjoy this game so much more. However, I'm neither into competitive nor online play and its singleplayer mode gets stale fast. It isn't anything I could chuck 30+ or 50+ hours into. This game has a cool concept and I love it but I'm missing an incentive to stick to it which is a shame.
I had great fun with ARMS and am glad I got to experience it. That said, any success ARMS had was largely due to when it released, since the Switch library was pretty barren then as the author points out.
If it came out today, ARMS would likely only sell a fraction of what it did.
This would be a perfect game for Nintendo to launch a 'Nintendo Selects' type budget re-release line with. This and then Kirby Star Allies.
I never picked it up because I don't do online multiplayer and don't think I'd have anyone to play couch multiplayer with either. Would grab it at the budget price point though.
@Pazuzu666
Staight up facts dude.
@ConanLives Sheesh Are you for real? What makes this better than Smash bros, Mario Odyssey, and BOTW?
@NESlover85
That's the thing about anecdotal evidence though. Just because you do or don't see it, doesn't make it any more or less relevant, true or un-true. As I know several people who have heard if the game or even own it. Dunny how that works
LOVED ARMS!
I played each of the Party events to level 10 and am very sad they won't occur anymore .
You'd think they could just keep them going with a skeleton crew.
Of the 40+ Switch games we have this is the second most played after BotW.
I'm actually surprised by that fact, because I near HATED the game the first 10+ hours I played it. It doesn't play like a fighter, and I always felt behind the curve.
Once I got over the curve, which for me meant watch the shoulders, NOT the arms, I started to really enjoy myself.
ARMS is unique in its gameplay and visually wonderful!
I don't regret getting ARMS, I just wish more people had.
Really hope this game gets a sequel, I loved my time with it and wish I spent more on it, it was fun!
I've always enjoyed ARMS. I still play it local co-op with my family quite regularly. It's just got a wonderful vibrant and fun atmosphere - it feels totally different to other brawlers that we have. It's its own game.
@BensonUii I agree, and I forgot that a lot of people played with motion controls at all! It was a really tight fighter with controllers.
That was the era at the start of switch they still weren't convinced they could actually win a "core gamer" back and thought the core was forever lost to Sony, and they still had to reach their "blue ocean" of soccer moms. The Switch launch was weirdly split between boldy saying "we're back!" to the core gaming market (SMT, Splatoon, Travis Touchdown, Mario, XC2, etc.) and trying to reverse the clock and still not let go of the waggle market (1-2-S, the way Arms was presented.) They've finally settled down and stopped trying to keep Wii alive (that's Ubisoft's job now... ) ), but this came from that era of indecisiveness.
I wonder if they will have Arms 2 someday
Would love an Arms 2 with a more enriching story, new characters, stages, modes.
The characters in Arms are amazing! Feels like overwatch, which is awesome. Every character has a personality, from clothing, specials, and stages. Music is so catchy and so good!
Just wish there was a deeper story.
Would of loved Min Min to be a character in smash!
Can't wait to see what more comes out of this franchise. Maybe next game have special characters (little Mac and Lanky Kong come to mind)
Arms is great. I remember when I first saw it I was worried it would run at 30fps. 'there's no way they could have all those curly old fashioned phone cords rendered in 3D and have it run smoothly' I thought! But it's beautiful and runs perfectly at 60fps! It is also really fun. I love the basketball and volleyball games. I've only dabbled in motion controls. They're good for exercise but not as precise as a pro controller. Characters like Twintelle, Lola Pop, Helix, and Mechanica are plain fun. Oh and they badges are surprisingly addictive to collect even though they do nothing.
@Chunkboi79 simple really, although all great games, none of those games really pushed something new, but arms is a completely new gameplay mechanic in the spirit of Nintendo. Its accessible, anyone can pick it up and play, but really deep.
It brings something new to the fighting genre, a genre which is defined by a few staple games, and does it in a sphere, the 3d fighter, which has been lackluster for some time.
Smash is the refinement of its genre, BOTW takes the Zelda series into a new genre but one that's popular and Odyssey isn't as good as Galaxy (in my opinion), but arms is this whole new very Nintendo thing. So it's my favourite game so far of this generation, and I think the best for what the Switch is.
A great game. So much fun. Just never found its audience.
Not dead to me, I really enjoy the game. I come back to play online times to times.
I enjoyed it, and even use the motion controls as I get a decent work out from enough play. I might even rebuy digitally along with Fitness Boxing so I can play them daily without having to change carts from whatever I'm focusing on all the time so its more convenient to do.
Great text, @Shiryu! I have ARMS in my collection, but haven't played it that much.
I love ARMS to bits. At first I was a hater, but I blame it on Nintendo for marketing it as a motion controls game. I did give it a chance at the online testpunch. It's funny that at first I found the controls weird playing with Spring Man, but then changed to Ribbon Girl and everything clicked. ARMS is one of Nintendo's sweetest games, and it deserves a sequel with more content. And, like Splatoon, it's got a rich overlooked lore that's begging to be explored. I refuse to uninstall the game, even though I rarely play it nowadays.
@JR150
Now that's some weird logic and self fulfilling retroactive thinking. Both Xenoblade and Splatoon received sequels indeed ...but only after the generation they made their debut.
By that logic, you can't say if Arms can or can't measure with them until the next Nintendo system comes and goes and the franchise makes a new appearance or not.
And even though I, like many others, olympically ignored this game and plan to keep doing so, 2 millions sales is nothing to sneeze at, so I'd say the chances for a sequel are fairly good.
I love ARMs. Yeah, I don’t play much anymore and think I might have turned it on once in all of 2019 so far. But it’s a fantastic game.
Honestly, I’d love a sequel with a platformer styled story mode. For whatever reason, I’d really like to do Bob-omb battlefield with an ARMS character. Or a sequel that’s a crossover with punch out or teleroboxer. Or both. With a story mode.
I loved it so much and played it a ton. I even rotated between it and Splatoon 2 once that was out and I went back on several occasions and would play it for quite a long while at a time. Unfortunately or fortunately-- there was just a lot I wanted to play and so I stopped playing competitive online games as much
Nice article, and I really enjoyed Arms. Hoping for a sequel with a story mode. One correction though, there wasn't a barren period between March and June 2017. In April 2017, Mario Kart 8 Deluxe came out, and sat in the top 10 for 2 years. Complain about ports all you like, but that game is apparently an essential purchase for Switch owners.
Great artickle loved it!
Arms whas my first switch love together with zelda
@waluigifan1
"Worst Nintendo game on the Switch easily"
The worst part was your lousy comment toward ARMS. 😒
l really loved the demo and it was fun, but l still dont own the game yet.
ARMS should have a 2nd game
I picked the game up only last year, and in the relatively short time I’ve played it, I’ve been enjoying it’s unique concept and sense of style. A shame it never reached the highs Splatoon did, but I applaud the team for squeezing all the life they could out of it.
Besides, one game is enough for a character from said franchise from being in Smash, no matter that fate of the franchise, right Ice Climbers?
ARMS could have been the next Overwatch. It had all the colorful characters and creative gameplay.
What it doesn't have is the meat behind that. Characters look different and have different names, but no stories, no personality beyond their appearance. The ARMS world has no background, and no significant development.
Arms was and is a ton of fun. I'm sure I'll continue to play a few rounds every now and then.
I'm extremely disappointed in how Nintendo handled the game down the stretch. Zero fanfare for the last party crash, not even a sale. And more importantly no update to allow the party crash events to be available by some other means now that the events ended. I didn't expect Splatoon Final Fest levels, but something more than nothing.
It's a new IP and it has sold over 2.5 million copies out of 32 million units. That's a very big accomplishment actually. Seeing the success it has had a second one is in it's future and probably will release next year or 2021 I predict. It has sold just as many copies as Kirby for the switch did so expect a sequal. It's a fighting game, most fighting games do not sell massive amounts of copies. The New Mortal Kombat, Tekken or Soul Caliber is within the same sale to platforms ratio as Arms is.
@jeffri
See you in the ring!
Gotta bounce!
Bengals76
My daughter and I have been playing ARMS regularly since day one. Other games have had their moment in the sun and faded away, but we keep going back to ARMS for an hour or two almost every weekend. I think it's one of the best games on Switch, and definitely in the top tier for local multiplayer.
I said many times and will continue, ARMS was never best in online play, and certainly not the perfect singleplayer experience. It was local MP where the game shone brightest - duking it out with a family member in the same room, high fives, laughing at motion control moves gone ridiculously wrong, smack-talking each other, letting other people have a shot, hooking it up at parties for nephews and nieces and aunties and uncles to have a go. That was what kept it alive.
And it did live. The game sold, what, probably close to 3 million copies? That's not bad for the first game in a brand new IP and especially for a fighting game. The Party Crashes were always lively, amd we played in almost every one of them if only to collect the shiny badges. I regret missing a few of them as our passion for the game lost a little of its fire, but we never abandoned it.
Sadly, we missed the final Party Crash. But we're not going to stop playing it now. It's sad that the PCs are over, but the game isn't going to die because that local multiplayer isn't impacted at all.
I really hope that there will be another ARMS game with some new characters. Maybe not on the Switch, maybe next gen. But I think it did well enough that it won't be forgotten by the company that created it.
Great game but I hated how it goes from very easy to very difficult so fast. Wished it had a story mode and a few more fighters...
The amount of content on offer wasn’t worth the asking price, and the game was a little to nuanced for motion controls. Other than that I have no complaints. Its beautifully vibrant colors, characters, and 3D fighting elements really set it apart.
It’s the kind of playful yet cohesive visual experience that games like Fortnite, Realm Royale, and that Ubisoft roller derby game are striving for but ultimately only half commit to. The UI also is so good for a game on this type and becomes really intuitive once you play it more.
funny enough i got arms 2 days ago, and ive been loving it. but i doubt it'll have the same long term appeal i had compared to splatoon. all these character kinda just exist, it wouldve been nice to expand more on the world and lore beyond pictures you just buy. would love to see all these characters in a story mode setting
@boxyguy I would mind more playful banter between characters, but I don’t think story elements have stood to benefit fighting game series. The forced story and lore of Street Fighter, Tekken, and Mortal Kombat are so juvenile and convoluted that wasn’t even worth the effort.
Just have people punching and stuff, it’s a fighting game.
This game was developed for the Joycons, using it's gimmick: the motion sensor. Playing it handheld or with Pro controller will degrade the experience. That is the reason the game failed to achieve the success it wanted. It's also why virtual reality games never become mainstream but are more suited for arcade venues.
Most people who play games just can't be bothered moving their arms strenuously. Wii Sport was a success because it's free and the Wii console has no other mode but to play it with motion control.
@NotTelevision yeah thats true. still a shame the game didnt reach that mainstream appeal the way splatoon did. the motion gimmick could only go so far
Too bad this game didn't utilize Joy Con's.
I'm were surprised this game doesen't support full motion control.
Part of what resonates with me on Arms was that it was Nintendo doing what they do best. Taking something that is popular and putting their own spin on it.
This thought occurred to me when watching Ubisoft's e3 conference during the Roller Derby game. These characters look like Overwatch characters. Competitive "hero" multiplayer, is such a huge deal right now (and of course it was more so in 2017) and Nintendo threw their hat in the ring as a game about slinky arms boxing friends.
I am glad they tried it and that it wasn't a flop. Who knows where it goes next?
Great read!
And very interesting to me, considering that I'm just about to start playing ARMS soon, with no prior experience.
@Ventilator
It does utilize them, it just doesn't require them.
@nintendolie
I'm certain you are correct about the motion controls being mandatory with Wii Sports. Adding to that, it did help that all the sports were of sober, recognizable varieties. Everybody knows Golf, Tennis, and Bowling.
With the Wii U, not only were the visuals of Nintendoland highly confusing, but nobody knew what the games were about until they'd tried them, and it wasn't obvious from watching players why they were having fun. This was (and still is, with Just Dance 2020 ) a key aspect to the Wii's success in motion controls.
Wii ARMS, it was rather apparent how you played, but Boxing was never the big seller in Wii Sports in the first place, and as you say, people were allowed to play it in a less than ideal way.
Another reason I think you are spot on with your assessment about giving the audience the choice of NOT playing a game in the optimal manner, has to do with the Wii as well. Even if everybody got a Nunchuck controller in the box, attaching was not mandatory. This meant that on average, ANY game, regardless of quality and popularity, had its sales slashed in half, should it happen to require the nunchuck, when compared to the games that did not.
People simply put the Nunchuck in the closet and forgot about it, and purchased more Wiimotes without buying their arguably overpriced sex-toy-look-alike companion pieces.
Bought it back in 2017 ...played it 2 days - sold it. one of the worst and lamest games, ever made by any company .... so no, i haven't touched the game since 2 days after it's launch
@Pod I only tried the demo, but there were no free arm movement there. Perhaps in full game?
@eRaz0r I only tried the demo, but that basically shows how the whole game is.
It's a very simple game that should never have been fill priced.
When Arms were revealed, i thought it were only a tech demo. Not a full priced game.
@eRaz0r
"one of the worst and lamest games"
Shame on you... 😒
I enjoy ARMS very much since the first announcement.
@Ventilator
Maybe you expected something different from the motion controls? You jab forward, and then tilt your hands to guide the curvature of the springs. It isn't like 1-to-1 boxing at all.
Concerning content, there are quite a good amount of arenas, characters, and customizability. It is also a visually very well-developed game.
If a game such as this had to be free, it would for sure come with a whole host of intrusive micro-payment systems, that may or may not have killed the experience for most Nintendo players already at release.
@Pod I expected 1:1 arm movement on Switch as it's far more powerful than the old Wii, and Joy Cons may be more quick and accurate than Motion+ on Wii.
You are probably righht about all you wrote.
Joy Con have 32 axis, so it's weird that no game..atleast what know of even uses it.
It’s so different and I love that! Like everyone else has mentioned the characters are so unique and well made that they need proper story lines! Maybe we’ll get that in sequel one day. I’ll keep this game though it’s a good little bit of fun 😊
Thank you for giving this often under appreciated game the respect it deserves. It is always on the top of the list of games I don't play nearly enough. In my case it's because it doesn't work well in handled mode (especially on a train) and I typically play games with a story. But I still love the game and wish it had received more respect.
@Ventilator Like a lot of Nintendo games it appears simple on the surface because it is based on a straightforward idea, really long arms. But as I played it more the impact long range punching has on fighting strategy became clear. The game is so much more about positioning, patience and timing than most fighting games.
I do agree when it was first released the roster was a bit sparse so that combined with the apparent simplicity of the fighting it might have seemed overpriced. But New Releases on a new platform can get away with that because a lot of owners are just desperate for content. To Nintendo's credit that supported the games a lot over the last 2 years despite it not catching on as much as I'd assume they had hoped.
I'm kind of amazed how much I liked this game. Being late to the Switch party, I played the demo and was like "huh... it's like that other un-loved cult classic that I loved years ago, Virtual On, only not really like it at all". Then Nintendo got confused and accidentally put ARMS on sale and I bought it and immediately regretted not buying it a year earlier (like, before I even owned a Switch). Especially now that I know I probably won't be able to get all the shiny badges I didn't collect when I had the chance. I think the main thing that made me fall in love with this game was mostly the feeling of the first time I got a perfect on a match during a Party Crash and thinking, "woah... I might actually be good at this game!" Then every match was fun after that whether I won or lost. If only I had people to play with locally, the fun would never end.
@Shiryu I had just assumed that Ninjara would win, and was pleasantly surprised when my favorite did. Or maybe Lola Pop is my favorite. Either way, pretty much all of the characters you listed are characters that I can't stand. Especially Springtron. That guy sucks. Even after I learned out to outsmart humans playing as him. Still, it's a testament to how well-balanced this game is, that everyone can use different characters and still have a fantastic experience.
@Ventilator
That much is true.
The JoyCon are VERY well equipped for doing all that MotionPlus did for Wii, and then some.
The games that use them most thoroughly, I would have to say, is LABO. Some of those push the motion sensing and IR-image recognition pretty hard.
@eRaz0r I feel like a million other people did the same thing you did. Nintendo sold you dog crap for $60.
@Pod That's cool, but i sadly don't like cardboard add-ons.
I don't know how solid it is.
@dane62 I know Nintendo pushes games in other ways than other devs do.
Nintendo focuses on 60 fps, "good" crisp polished gfx, and effects in games.
They started with this already on SNES Games.Wave Race and 1080 had most focus on physics and effects, but still looked good at the same time.
I think it's a good thing that main focus is 60 fps and gameplay engine instead of poor framerate and bloated gfx.
@kurtasbestos You will not find me foolishly trying to trick you by spamming Springton's electric field. I know fully well the opening it leaves once its finished and most people can easily exploit that to their advantage.
To everyone who commented (and those special few who actually read the whole text): I am surprised at the amount of feedback this feature is still receiving, glad to see I am not alone not only about ARMS but how easily we take thing or granted until one day they are simply gone. It is also slightly heart breaking to know so many of you just imminently dismissed the game from day 1 or day 2, but to each its own. May you find no regrets in your decision now that you no longer fully experience the complete online experience side of things.
@Ventilator
I totally understand. They ARE surprisingly durable though, and come with instructions for performing repairs, should they become necessary. And the software is the real star of the show. The hardware could be rebuilt via 3d-prinding or cutting out some bits of plastic or wood, if one was to get crafty and make more durable versions.
@Pod Thanks. That sounds good. Sounds like the main game is great too.
ARMS is a wonderful game with problems that could easily be solved in a sequel, mainly with content and some balance tweaks, as well as altering game modes in Party Mode. That being said, I still love this game, and even if it was for the Party Crashes, it still kept me coming back to it more than any other title on Switch, even Splatoon 2 (I'm definitely coming back for the final fest though-GO TEAM CHAOS)
I remember the first time I saw ARMS, I was behind it, but needed to get some first impressions of it. I gravitated towards Spring Man, since I tend to lean towards 'MC' looking characters, and the guy looked and felt distinct (his curly pompadour is just perfection). I tried out the demo once, but wasn't quite feeling it. At first I thought I just didn't like it, but I couldn't pinpoint the problem until I tried it a few times, and really had the controls click with me. I bounced between characters, learned the ropes, and got into what would become my favorite fighting game, possibly my favorite Nintendo title yet.
After that, I stuck with the game throughout everything, from the early concerns of popularity and depth, to the hype from character releases (I remember how long Lola took to come out, and how we practically got flooded by characters with Misango, Springtron, Dr.Coyle, and other content) I interacted with the community a bit here and watched it develop and grow along with the game itself. It's kind of like how I watched Splatoon develop into a better game, but it feels a bit more personal because I'd lurk online more around this time. Sure, I'd be frustrated by people spamming 'dead game lul', but it wouldn't kill anything about the fun for me.
Playing through the game and grabbing all of the badges (need to get the last of the character badges which I might cheese with short CP matches) was a blast, grinding for coins to get ARMS and Gallery art never felt like an issue because I'd have so much fun and earn them easily, and discovering most of the hidden achievements, as well as doing a few I found tough, felt good. The Grand Prix took me some time to get through, but the challenge and earning the little bits of character details and art felt nice too. Plus, the Hedlok battles all around were just great, my personal favorite being with Max Brass-still like Coyle's, though I found her slightly easier to play against sometimes.
And then there was online, which was where a lot of fun and salt came from. I enjoyed the take on online lobbies with ARMS, and had fun playing the modes, even if I think V-Ball, Skillshot, and games with more than one players could either be cheesed or you could get dogpiled on at times. That being said, it wasn't all bad with those modes, plus there was Hoops, 2v2's with the extended tether, the Hedlock vs battles, and Hedlok Scramble which helped shift the power around in fights so turtling and ganging up on someone weaker was a bad idea.
The Party Crashes were a wonderful addition to the online, and were great for generating attention and keeping people interested in the game. I loved competing to help my character win, and trying out all of the different ARMS combos, while seeing what other people did, was a massive amount of fun, and got me playing characters and ARMS that I normally didn't pay attention to. It encouraged and rewarded people for trying new things with a bunch of different events, which is why I STILL think it's better than Splatfests for the variety. Sometimes the results from Crashes could be obvious, but there were a decent amount of surprises, my biggest being Minmin getting the win for the Party Crash Bash. There's no official confirmation that this is the last Party Crash, but if it is, a big tournament like this feels like a great was to end the events.
Ranked was just about what you would expect and even through the frustration of some tough and annoying fights, and never hitting 20 (might still try it since I'm getting back into regular gaming after my League of Legends kick) it felt good to just pit yourself against someone and see how you could adapt to the other person's play style and win it out. Heck, I even stuck solely to the motion controls which I loved, since they felt unique to the Switch and were fun, and managed to hit Rank 18 and stay there while giving plenty of people better than me a run for my money.
The music in this game is distinct and wonderful, just like the characters. Spring Man's my main since he's simple and awesome to play (shockwave someone's grab and grab them instead-nothing feels better!) Ribbon's aerial mobility gives her a lot of freedom as long as she's not on the ground, while Springtron and Misango require a bit more timing with their abilities without taking away from the simplicity of the game. While some ARMS can feel better for tough fights, a lot of it comes down to how you react to someone's play style and using mind games to defeat someone, like keeping people on edge with Springtron's super shockwave. Don't even get me started on the art direction, from the more distinct and crazy designs, to more subtle details, such as the importance of the masks that all of the fighters wear.
ARMS is a title that I hold near and dear to my heart, right next to Splatoon for that matter. Like the latter, I was there for the whole ride while it kept going, and even if I do think the game could have been positioned better, I don't think it had a bad release or updates-and there was NEVER a time where the game was obnoxiously broken, except for maybe one or two ARMS being a bit too strong. I still think that ARMS deserves a sequel to build off of the foundations in the game, and am still sad that Spring Man or even another fan favorite like Minmin isn't Smash (TBH, the lack of ARMS tracks is the). Perhaps that could change in DLC or a Smash sequel (changing the Spring Man trophy into Springtron is a possible, if unlikely way to put Spring Man in) but even if it doesn't, I'll keep the memories and good times with me, and will always appreciate Nintendo taking the risk with the game.
For now, going to head back to the game later on, harass my friends to get it when they grab Switches, and keep my fingers crossed that a sequel is made so I don't start begging Nintendo for a sequel online
@Matthew010 Try to look on the ARMS Reddit community, and the Discord for r/ARMS. There are still friendly faces there, and I'm pretty sure they hold weekly events too.
@Ventilator
I'd say all of them except the Giant Robot are good/cool if not exactly great. Robot kit has a bit of an issue with variety and content, but it seems to be SOME people's favorite, so what do I know.
@Pod That's nice. I will look into it more later.
@ALinkttPresent I would say the opposite is true for me.
I did start out wanting physical copies only, coming from PC not having an issue with digital copies, I just feel I want physical copies of console exclusive and/or favourite games (need some 'rule' or I wouldnt have any shelf space with the amount I buy!)
I bought a couple digital games only because they were either digital only and/or I already had the physical copy elsewhere. I soon found I was playing those more than physical.
I then started buying digital copies of games I had physically and I've been playing games I would otherwise have said I'm done with. For the past few months I've bought nothing but digital (though to be fair, it's all stuff I dont consider worthy of shelf space anyway. Nothing worthy of a physical to me has been released in a while).
To me, it's a lot more convenient to have a digital copy of something like Mario Kart 8 and having it means I'll turn it on for 10 minutes because it's there ready for me to play at any time. Meanwhile, something like Splatoon 2 I would love to play for a few rounds but messing around with the cartridges (assuming I've even brought it with me) for the sake of 10 minutes is enough to make me feel "I'll just play something else/whatever is already on the cart slot". Its a small convenience, but it's still a convenience, especially if I just want a "quick go" i probably dont have much time and dont want to spend any of that time looking for the cart.
That said I'm likely still going to double dip on my favorites, play it by ear to which version I get first. Animal Crossing will likely be digital first since I'll play it a little bit each day for a long time after release. Fire Emblem will be a physical since I probably wont take it out of the cart slot until I've finished it anyway.
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