Comments 23

Re: Capcom Explains (Again) Why Monster Hunter World Isn't Coming To Switch

amanatee

@YeshaYahu5417 agreed. i love nintendo, but brand loyalty in systems to the point where you only play one system has never made sense to me. if you're a video game fan, go where the games are that you want to play.

only detriment to this is maybe i now have a ps4, wii, wii u, switch, and xbox 360 under my main tv

that being said, i just played the heck out of the beta all weekend and it's some of the most fun i've had in a long time. this game is gonna be amazing.

Re: Guide: How to Download Animal Crossing: Pocket Camp Early on iOS and Android

amanatee

@Banjos_Backpack okay so i went to link my nintendo account, but it gave me a region mismatch error. it took me to my account settings so i could change them, but i can't change my region because i have a balance in my account.

i guess maybe I'll just use up that balance and change it and update yall later!

i'm interested in linking my account though so i can back up my save data (kinda like the fire emblem game) and i'll just change my region back to USA when it comes out.

Re: Feature: The Big Nintendo Summary From E3 2017 - Day One

amanatee

i was very disappointed, really. almost no surprises. i was hoping for animal crossing mention, more talk about monster hunter, virtual console details, gamecube support, maybe something to do with melee, details on smash deluxe (switch), f-zero (yeah, i can dream)...

splatoon 2 is great, mario is great, and zelda dlc is great, so is fire emblem and xenoblade if they're you're thing - but the thing is.... we already knew about them. the only surprise announcements were what you could only barely call teasers because there was nothing to show. nice to know prime 4 and pokemon is coming, but would've been nice to have gotten the same treatment for animal crossing.

i duno man, seems like they kinda phoned this one in.

Re: Editorial: After The Bold Brilliance Of Breath Of The Wild, Where Can Zelda Go Next?

amanatee

@DJKeens Hmm, that's a good point about blocking access. Item gates are a double edged sword because they usually end up being used as door keys and not used after that all almost.

What they could do to fix that would be to make it POSSIBLE to get anywhere without said items but insanely easier with said item. And also make the quest to get said item fun and challenging. This would make it feel like character progression AND potentially give speedrunners to consider.

Re: Editorial: After The Bold Brilliance Of Breath Of The Wild, Where Can Zelda Go Next?

amanatee

No, don't go back. If they do take a step back, please for the love of the triforce of courage no more handholding. I would've love Skyward Sword had it not taken 3 hours to get past the first dungeon almost exclusively because of text.

I think they should stick with open world. But really, the term "open world" has a crappy subtext because it's been done terribly by so many other companies - namely Ubisoft, who just re-skins the same ideas over and over.

No, this open world game is something special, and really, it's the most Zelda that Zelda has felt in quite a while. You need autonomy to make the world feel alive. It HAS to be there. When I began playing BOTW it was actually when I got pegged by an octorok from really far away and quickly that I realized the scope and intensity of the world. Here was Ganon's looming shadow and I'm a real part of this world. The worlds of Twilight Princess and Skyward Sword feel empty by comparison.

BOTW is something incredibly special BECAUSE it was made to explore and experiment. I want to grind for that gear because I know I'll use it. I want to cook that food because I know I'll need it. I want to get better at the combat because it's just damn fun.

So what I want from new Zelda series going forward? Same freedom - but go more dense. Bigger and longer dungeons. More mechanics to experiment with, more battle tricks.

Also... the lore of Zelda is such a great asset to this game. It feels like you're home the whole time you're playing it. It all seems very familiar, but very exciting to discover.

Sorry for the ramble.

Re: Shigeru Miyamoto Wants to Produce Another Super Mario Galaxy, But is Waiting for the Right Opportunity

amanatee

What bothers me about his comments are actually what isn't considered: the strength of core gamers who love the challenge. If you make a fun, deep 3D Mario platformer, it will stick around for ages, and those dedicated gamers repay you in the long run. Keep making these shallow, quick-shot selling platformers and you'll have no longevity, man.

3D world was a fun diversion, but while playing it I always felt like I was waiting for something else.