Comments 29

Re: PSA: Yes, Switch's Mario Kart Racing Wheels Are Compatible With World

Vaporeon_meme

@JohnnyMind Hey I've been lurking on this site for years, and just recently created an account...
I've always seen your comments under a lot of posts, and just wanted to tell you that you're one of my favourite commenters. You're always so positive and your comments are always a breath of fresh air amongst all the rage and negativity under a lot of controversial posts
Thanks for commenting mate, wish you well

Re: Nintendo May Record Video And Audio From GameChat Sessions On Switch 2

Vaporeon_meme

I can't wait for them to look at me... Uhh... Playing video games I guess
At least we won't get people showing their **** during Uno matches again

Seriously, people talking abt "oh no we are in a dystopian reality" and "ah yes Orwell was right" need to remember that this is nothing new and no one is forcing you to buy a camera
Also, Nintendo taking measures against misconduct and whatnot is quite far from what Orwell wrote about
The Uno pics thing actually happened

Re: Please Make Sure You're Wearing Trousers When Using Switch 2's Mouse Controls

Vaporeon_meme

@Rykdrew no sorry I didn't explain myself
I didn't suggest putting a table in front of your sofa to play on your 98" samsung tv
I was thinking about the possibility of docking the switch on the same table as your pc, so you can connect it to your monitor
I'm not saying you should play like this all the time, the switch is a console better played on a sofa after all

I have the same concerns as you about the mouse mode, what I meant was that if there's a game I really like playing in mouse mode I could just connect my switch to my pc monitor
That's just me though, and if you don't share my views that's okay, I'm not here to argue

Re: Soapbox: Are We Ready For A 3D Super Mario Maker?

Vaporeon_meme

3D building requires a lot of tools from the game and knowledge from the player, I think it would be too complicated

Building something along the lines of Sunshine, SM64, Galaxy ecc. seems unfeasible... but maybe if the 3d aspect is more like Super Mario 3D land, which is way simpler, it could be done. I'm imagining basically a very linear level, like a 2d level, with a few blocks placeable in the z-axis but not enough that it breaks the linearity, and a fixed camera (basically the first minute in the first level of Mario 3D Land)

Re: Random: It's A Race Against The Clock To Complete Mario Maker's Last Unbeaten Level

Vaporeon_meme

@Smigit It was actually possible to upload effectively impossible levels through complicated methods (example seen here https://youtu.be/9D5i3K5-QxM?si=_PtOiBsEG1lAHEf4)
As far as I know, Team 0% is handling this by excluding clearly hacked levels from the challenge. Also, levels that didn't get any star were already deleted by Nintendo so this reduces the number of impossible levels to a minimum

Regarding TAS, if you're not familiar to how it works I'll try my best to explain it simply but I'm sure there are people that could explain way better than me
TAS runs use savestates, which means you can load any previous frame to perfect inputs, that's how TASs manage frame-perfect inputs consistently
Another tool used is RNG manipulation, so anything that depends from RNG (such as spawns, projectiles, timings, drops etc) can be controlled to create the "perfect storm" in a run
The catch is, TASs are possible through a software running on a computer and not on a console (even if hacked, far as I know) so it should be impossible to have TAS levels on Super Mario Maker's official servers

Macros are basically carefully timed inputs, and you can mod a controller to do just that (modded controller rapid-fire in Halo is one of the most notable instances), but you still have no control over RNG, no savestates, and it takes quite a bit of time to create a frame-perfect run on a modded controller. You also have to account for:
-Absolutely monstrously skilled players that could rival a computer (and most of them are in Team 0%)
-The complications that come with modding a controller while keeping it compatible with WiiU

I probably left behind some infos but I'm still learning a lot about these arguments, also English is not my first lang so it's difficult to explain some things properly
Youtube has a lot of great video essays about TAS, macros in videogames and Mario Maker exploits if you're interested