@shadow-wolf Yeah you've got a point there, but I didn't play BD/SP so I am definitely ready for a new more traditional Pokemon game, I just hope they keep the Pokemon catching from Arceus, because I really liked this no friction approach. From the looks of it, they will, lots of tall grass etc.
It's really impressive that they can launch 2 massive games in the same year, obviously they have two separate teams working on them for the most part, but still.
@NintendoWife Yeah I'm not too sure about that one, but it is not necessarily trivial to redo them, they might have the original project, but it might not be compatible with modern tools for instance, so they might need to use some ancient version of Windows and 3D Studio Max to re-export them. The usual approach for this kind of thing is to outsource it so that some poor underpaid fella in Indonesia or something will have to figure it out. Nintendo and outsourcing don't go very well together.
@Not_Soos That's a silly take actually. This is their game, they can make all the revenue themselves instead of generating revenue for Sony. Why would they leave this money on the table? They can make their own competitive tournament instead. Yes, it's true that it would be mutually beneficial, but Nintendo CAN have the cake and eat it too in this case. Smash is absolutely massive at Evo, it can stand its own easily.
Of course they would fix it. Nintendo prides themselves in high quality content, so, although the games were absolutely playable, they will continue improving the service until it's as good as it can be. This means people will keep paying and have more goodwill. It took some time, but I have no idea how complex it is. Emulation certainly ain't easy though, I have written a Gameboy emulator myself and it was not fun and games, N64 is significantly more difficult.
@NintendoWife They do have all the source code and assets. How do you think they remade Ocarina of Time and Majora's Mask for 3DS? It's just that if they put the effort in to rework the games, which would be significantly more work, then they might as well port them natively to Switch, in which case they wouldn't just put them on NSO. Instead, they would release them as enhanced ports in a collection, or just remake them and charge full price.
@Raffles Yes, absolutely, don't get me wrong, you are right, setting up a PC game correctly is easier than ever now in most cases, however, the thing is, the vast majority of people are not even willing to go into a menu and select "low" settings, they just want their game to play out of the box, pop it in, or download it and it's ready to play. We are enthusiasts so we do not represent the lowest common denominator that console games are made for.
Look at Immortals: Fenyx Rising for instance, before you even start the game, you have to pick a few options, which are mostly self explanatory, and then optionally log into your uPlay. All this stuff has already been proven to put people off, and it's much simpler than PC settings. Basically even the most minor friction before the game starts is not ideal for a mass market product.
@Raffles >What you're saying is largely untrue, I have a gaming PC, Switch, and a Series X and tbh 99% of the time I double click a PC game in Windows 10 and it loads immediately and works perfectly, just like a console. In fact in some cases it seems better, with less forced updates etc if I just wanna play a game right now.
Sorry but that's nonsense, if you want to get the best experience on PC you will need to tweak things, unless your PC is an absolute beast and you can fire and forget. I own a pretty good gaming laptop, and I do need to tweak things if I want to play latest games. This is doubly true for Steam Deck which is much lower end specs wise, you will definitely need to get used to tweaking your settings to have an ideal experience, unless devs start releasing "Steam Deck" settings which you can trust will work out of the box.
@NintendoWife It isn't really possible, they would have to make native ports to the Switch, or start using their old N64 devkits again to repackage these games with fixes, which is significantly more work. Maybe they will remake them one day or at least release enhanced ports of the 3DS versions, but as far as emulation goes it isn't simple to fix.
@NintendoWife That's purely so that the experience is identical to the original. If it isn't, then there might be some bugs and glitches that were not happening in the original version because of the timing being different. For example, it is mentioned that without the extra slowdown in some cutscenes, the cutscene music will continue to play even after the cutscene is done, which was unintended.
@NintendoWife There are many reasons, but one of them is how game logic used to be coded because games were not designed with portability in mind. Imagine this scenario: Lava deals damage to you every 10 frames and the game runs at 30fps. Now double this framerate to 60, it means you will take twice the damage per second.
In modern games, the use of this type of frame bound logic is considered really bad practice and we instead use timers, but in old games this was common. Even some newer games have this issue, like Dark Souls, in which the 60fps version makes your weapons lose twice the durability as it was hard coded for 30.
Meh, it's a 10/10, as long as you can deal with the graphics. The 3DS remake is a 9/10 because the quality of life features lessen the fantasy of a time loop.
Performance certainly can't be as bad as Lydie and Suelle. I'm gonna pick this up for sure because I'm curious about the new combat, plus Sophie is the best alchemist.
@Spiders I have enjoyed the bosses quite a bit, but the other levels are mostly terrible to be honest. And it's a shame because the gameplay is great but the level design is just too basic.
@Pod Yeah I totally agree with you there, say what you will about EA, but in the end they are a company, they are not pretending to be the authority in anything and working for the good of the people like FIFA does, while shafting everything for the sake of money. Bunch of corrupt and under the table deal scum is all they are.
Also, I'm curious as to what impact this could have for FIFA themselves, as well as football in general, this is a lot of money that EA gives and some of it trickles down to underdeveloped countries to improve their infrastructure and such. Unless FIFA gets this money from elsewhere, this could do a lot of harm to football worldwide.
Gex was such a cool mascot, and a very cool idea for different worlds based on different movies/movie genres, I am hoping he will make a comeback, he does have a lot of personality.
Some people were saying that they hate each other, lmao, how stupid can you be? Assuming things about people you have never even exchanged a single word with.
@ModdedInkling Yes, but it's a bit of a false dichotomy to say that you can either have the old version reskin or a new version that has a mandatory download because that isn't the problem.
I still haven't even finished the campaign of Splatoon 1 (which to be fair is just way too basic, as fun as the core gameplay is) and I have Splatoon 2 still sealed, but I'm going to buy this day one because ... I don't know? But I will.
@LiNeR Learn what, exactly? They literally released two games in the space of a few months that are going to sell around 20 million copies (if not more, especially in the case of Arceus).
Anyways, I am interested to see what's next for Pokemon, however, as I mentioned, we had two fairly major releases in the last few months, so I am not expecting they have much to show for the main series. Maybe there are interesting spin offs coming, at least that's my wish.
@anoyonmus Yeah, I'm just saying the required space has little to no bearing for whether the game gets ported or not, just as you said, NBA got ported and it requires a download. The reason they didn't port FIFA is because they simply don't have the modern iteration of the game/engine ported to Switch, and porting it would be a lot of work, to the point where they feel the extra sales wouldn't be worth the investment.
@Pod "Chill" means they have come to terms with it. Of course they would prefer not to lose it, if they could have a more beneficial deal. Losing the FIFA name is definitely going to have a short term impact, and from that short term impact there might be a chance (or opportunity, seeing it from competitor perspective) for long term impact too.
@OldMcGroin Not to detract from the game, because a game doesn't need to be revolutionary to be a masterpiece, and the first Dark Souls absolutely was a revolutionary game. So many of its mechanics have been adopted by other games. However, I don't see what Elden Ring revolutionizes? It's quite literally Dark Souls but in an open world format. Revolutionary for FromSoft's games, sure, but has no bearing to the rest of the industry. Nothing that hasn't been done before.
@HollowSpectre I don't think they do. I suppose it isn't necessary, but Grezzo definitely have that Nintendo DNA at this point so it would be a good move.
@Miu He is not wrong, that's how licensing works. It can be very limiting creatively, especially when you have to deal with a group that is even more greedy than EA, like FIFA.
@TedGundy Obviously it's an opinion, not a scientific fact. But Assassin's Creed games were never "masterpieces" by any stretch, despite being popular, they always had major weaknesses. It is down to each individual to weigh whether those weaknesses are bad enough or not. Going back to these earlier games is not easy today, despite them not being all that old. As I mentioned, they were decent for their time, pretty much obsolete now. That said, I'll give you that these are better than modern Assassin's Creed that don't even know what they are anymore.
@Trajan What cope are you talking about? The game is out on pretty much all platforms other than the Switch. I doubt there are too many people that don't have access to it if they want it.
@Purgatorium Not really though. Inherently, review aggregators have nothing to do with popularity. Just look at the recent House in Fata Morgana review situation, for example. Reviews are sometimes affected by hype, though.
I mean, look at how many games have gotten 10/10 on many publications at launch, only for them to drop to a 7 or 8/10 later when they are remastered or otherwise rereleased. Those are reviewers lacking in foresight and depth of analysis. They just see a shiny game and they give it a good grade, never venturing below the surface.
Basically, you are only really going to get an honest consensus of any given game at least a couple years after it launches, certainly not at launch. FF7 remake is another great example of this. Praised at launch, but ultimately an overall positive but not great reception by any means.
Because upkeeping two different services that offer more or less the same content is dumb, Tom. Is it really that hard to comprehend? It's the same reason why NES and SNES Classic were limited runs. Nintendo's theme with the Switch has been unification, they don't want their content to be all over the place, they want to streamline it.
I honestly don't even understand the point for this one, unlike Kingdom Hearts which is popular and will sell even if it's streamed on a Gameboy Advance with a special adapter.
@Balladeer Honestly with comments like these, I understand why gaming executives don't ever take gamers seriously. Those two things are not mutually exclusive or related in any way.
Elden Ring seems like a fun romp, but I haven't seen anything truly exciting about it. Something game changing, like the open sandbox/climbing in Breath of the Wild, or the capture mechanic along the top class level design in Mario Odyssey that truly set those games a class apart. It very much looks like a much more open and polished Dark Souls, which is great, but I am completely burned out of Dark Souls games, and I didn't even finish the third one because of this. Although Elden Ring is not identical, it is still not miles apart; I just don't understand the hype at the moment.
Assassins Creed were not, are not and will never be "classics". They are just relics of their time, with massive game design issues, and some cool bits and pieces that are not enough to make them enjoyable outside their limited window of relevance.
Only 5/10 for Xenoblade X? I think there's a very good chance to see it on Switch. In contrast, Starfox Zero is unlikely to ever come to any other platform, it isn't like it's a high budget project anyways, they could make an entirely new Starfox that isn't tainted by the middling reception of Zero. NES Remix makes me sad because I really want it but I have to agree that it probably isn't happening.
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Re: Pokémon Scarlet & Pokémon Violet Announced, Releasing Worldwide In "Late 2022"
@shadow-wolf Yeah you've got a point there, but I didn't play BD/SP so I am definitely ready for a new more traditional Pokemon game, I just hope they keep the Pokemon catching from Arceus, because I really liked this no friction approach. From the looks of it, they will, lots of tall grass etc.
Re: Pokémon Scarlet & Pokémon Violet Announced, Releasing Worldwide In "Late 2022"
I wasn't expecting this, 2022 is on fire.
It's really impressive that they can launch 2 massive games in the same year, obviously they have two separate teams working on them for the most part, but still.
Re: Zelda: Majora's Mask Cutscene On Switch Apparently "More Accurate To N64" Than Wii Virtual Console Emulation
@NintendoWife Yeah I'm not too sure about that one, but it is not necessarily trivial to redo them, they might have the original project, but it might not be compatible with modern tools for instance, so they might need to use some ancient version of Windows and 3D Studio Max to re-export them. The usual approach for this kind of thing is to outsource it so that some poor underpaid fella in Indonesia or something will have to figure it out. Nintendo and outsourcing don't go very well together.
Re: It's Official, Nintendo Has Withdrawn Super Smash Bros. From EVO 2022
@Not_Soos That's a silly take actually. This is their game, they can make all the revenue themselves instead of generating revenue for Sony. Why would they leave this money on the table? They can make their own competitive tournament instead. Yes, it's true that it would be mutually beneficial, but Nintendo CAN have the cake and eat it too in this case. Smash is absolutely massive at Evo, it can stand its own easily.
Re: Nintendo Appears To Have Improved Switch Online's N64 Emulation
Of course they would fix it. Nintendo prides themselves in high quality content, so, although the games were absolutely playable, they will continue improving the service until it's as good as it can be. This means people will keep paying and have more goodwill. It took some time, but I have no idea how complex it is. Emulation certainly ain't easy though, I have written a Gameboy emulator myself and it was not fun and games, N64 is significantly more difficult.
Re: Zelda: Majora's Mask Cutscene On Switch Apparently "More Accurate To N64" Than Wii Virtual Console Emulation
@NintendoWife They do have all the source code and assets. How do you think they remade Ocarina of Time and Majora's Mask for 3DS? It's just that if they put the effort in to rework the games, which would be significantly more work, then they might as well port them natively to Switch, in which case they wouldn't just put them on NSO. Instead, they would release them as enhanced ports in a collection, or just remake them and charge full price.
Re: Round Up: The Reviews Of Valve's Steam Deck Are In - What's It Like Compared To Switch?
@Raffles Yes, absolutely, don't get me wrong, you are right, setting up a PC game correctly is easier than ever now in most cases, however, the thing is, the vast majority of people are not even willing to go into a menu and select "low" settings, they just want their game to play out of the box, pop it in, or download it and it's ready to play. We are enthusiasts so we do not represent the lowest common denominator that console games are made for.
Look at Immortals: Fenyx Rising for instance, before you even start the game, you have to pick a few options, which are mostly self explanatory, and then optionally log into your uPlay. All this stuff has already been proven to put people off, and it's much simpler than PC settings. Basically even the most minor friction before the game starts is not ideal for a mass market product.
Re: Round Up: The Reviews Of Valve's Steam Deck Are In - What's It Like Compared To Switch?
@Raffles >What you're saying is largely untrue, I have a gaming PC, Switch, and a Series X and tbh 99% of the time I double click a PC game in Windows 10 and it loads immediately and works perfectly, just like a console. In fact in some cases it seems better, with less forced updates etc if I just wanna play a game right now.
Sorry but that's nonsense, if you want to get the best experience on PC you will need to tweak things, unless your PC is an absolute beast and you can fire and forget. I own a pretty good gaming laptop, and I do need to tweak things if I want to play latest games. This is doubly true for Steam Deck which is much lower end specs wise, you will definitely need to get used to tweaking your settings to have an ideal experience, unless devs start releasing "Steam Deck" settings which you can trust will work out of the box.
Re: Zelda: Majora's Mask Cutscene On Switch Apparently "More Accurate To N64" Than Wii Virtual Console Emulation
@Neoicelord Absolutely. It isn't great but it's a fun little nostalgic romp.
Re: Zelda: Majora's Mask Cutscene On Switch Apparently "More Accurate To N64" Than Wii Virtual Console Emulation
@NintendoWife It isn't really possible, they would have to make native ports to the Switch, or start using their old N64 devkits again to repackage these games with fixes, which is significantly more work. Maybe they will remake them one day or at least release enhanced ports of the 3DS versions, but as far as emulation goes it isn't simple to fix.
Re: Zelda: Majora's Mask Cutscene On Switch Apparently "More Accurate To N64" Than Wii Virtual Console Emulation
@NintendoWife That's purely so that the experience is identical to the original. If it isn't, then there might be some bugs and glitches that were not happening in the original version because of the timing being different. For example, it is mentioned that without the extra slowdown in some cutscenes, the cutscene music will continue to play even after the cutscene is done, which was unintended.
Re: Zelda: Majora's Mask Cutscene On Switch Apparently "More Accurate To N64" Than Wii Virtual Console Emulation
@NintendoWife There are many reasons, but one of them is how game logic used to be coded because games were not designed with portability in mind. Imagine this scenario: Lava deals damage to you every 10 frames and the game runs at 30fps. Now double this framerate to 60, it means you will take twice the damage per second.
In modern games, the use of this type of frame bound logic is considered really bad practice and we instead use timers, but in old games this was common. Even some newer games have this issue, like Dark Souls, in which the 60fps version makes your weapons lose twice the durability as it was hard coded for 30.
Re: Round Up: The Reviews Of Valve's Steam Deck Are In - What's It Like Compared To Switch?
@nhSnork They say it's like the Wii U because it's massive and bulky like the gamepad. Obviously they know what the Wii U is.
Re: Shadow Man Remastered Is Receiving A Limited Run Games Physical Release On Switch
No thanks. Limited Run games have no business being this expensive.
Re: EA's CEO Seems Pretty Chill About Losing The FIFA Licence
@Pod It's in the area of hundred(s) of millions per year afaik.
Re: Review: The Legend Of Zelda: Majora's Mask - Magnificent, Unique, And Worth Revisiting
Meh, it's a 10/10, as long as you can deal with the graphics. The 3DS remake is a 9/10 because the quality of life features lessen the fantasy of a time loop.
Re: The Legend Of Zelda: Majora's Mask Now Available On Switch Online's Expansion Pack
@Fizza Kudos to you for playing these classics, I hope you are enjoying them.
Re: Ambition Record Is The Latest KEMCO RPG Making The Jump To Switch
@ClamDown They are prolific though, at creating run of the mill, generic JRPGs that few play and nobody remembers.
Re: Plug In Digital Withdraws From Project Focused On Cryptocurrencies And NFTs
What is even the point of retracting their plans for NFTs? Either do it and have the spine to back it up, or don't.
Re: Review: Atelier Sophie 2: The Alchemist of the Mysterious Dream - Another Intoxicating Blend
Performance certainly can't be as bad as Lydie and Suelle. I'm gonna pick this up for sure because I'm curious about the new combat, plus Sophie is the best alchemist.
Re: Splatoon 3 Physical Pre-Orders Appear For Nintendo Switch
@Spiders I have enjoyed the bosses quite a bit, but the other levels are mostly terrible to be honest. And it's a shame because the gameplay is great but the level design is just too basic.
Re: EA's CEO Seems Pretty Chill About Losing The FIFA Licence
@Pod Yeah I totally agree with you there, say what you will about EA, but in the end they are a company, they are not pretending to be the authority in anything and working for the good of the people like FIFA does, while shafting everything for the sake of money. Bunch of corrupt and under the table deal scum is all they are.
Also, I'm curious as to what impact this could have for FIFA themselves, as well as football in general, this is a lot of money that EA gives and some of it trickles down to underdeveloped countries to improve their infrastructure and such. Unless FIFA gets this money from elsewhere, this could do a lot of harm to football worldwide.
Re: Video: Some Of Us Prefer Zelda: Majora's Mask Over Ocarina Of Time Because We're Right
Where's the poll? Majora's Mask all the way.
Re: EA's CEO Seems Pretty Chill About Losing The FIFA Licence
@Pod Why would it be irreparable? They can certainly repair it with time.
Re: 'Gex' The Forgotten '90s Video Game Mascot Might Be Making A Comeback
Gex was such a cool mascot, and a very cool idea for different worlds based on different movies/movie genres, I am hoping he will make a comeback, he does have a lot of personality.
Re: Feature: Kit & Krysta: "We Both Consider Ourselves To Be Disciples Of Reggie"
Some people were saying that they hate each other, lmao, how stupid can you be? Assuming things about people you have never even exchanged a single word with.
Re: EA's CEO Seems Pretty Chill About Losing The FIFA Licence
@ModdedInkling Yes, but it's a bit of a false dichotomy to say that you can either have the old version reskin or a new version that has a mandatory download because that isn't the problem.
Re: Splatoon 3 Physical Pre-Orders Appear For Nintendo Switch
I still haven't even finished the campaign of Splatoon 1 (which to be fair is just way too basic, as fun as the core gameplay is) and I have Splatoon 2 still sealed, but I'm going to buy this day one because ... I don't know? But I will.
Re: Pokémon Presents Broadcast Confirmed For This Week
@LiNeR Learn what, exactly? They literally released two games in the space of a few months that are going to sell around 20 million copies (if not more, especially in the case of Arceus).
Anyways, I am interested to see what's next for Pokemon, however, as I mentioned, we had two fairly major releases in the last few months, so I am not expecting they have much to show for the main series. Maybe there are interesting spin offs coming, at least that's my wish.
Re: EA's CEO Seems Pretty Chill About Losing The FIFA Licence
@anoyonmus Yeah, I'm just saying the required space has little to no bearing for whether the game gets ported or not, just as you said, NBA got ported and it requires a download. The reason they didn't port FIFA is because they simply don't have the modern iteration of the game/engine ported to Switch, and porting it would be a lot of work, to the point where they feel the extra sales wouldn't be worth the investment.
Re: Good Smile Releasing New Atelier Ryza 2 Swimsuit Figure, Pre-Orders Now Available
@GregamanX Maybe he's just more into milfs.
Re: EA's CEO Seems Pretty Chill About Losing The FIFA Licence
@ModdedInkling What exactly are you trying to say with that fake dilemma? As if the cartridge size is the problem for those games not getting ported.
Re: EA's CEO Seems Pretty Chill About Losing The FIFA Licence
@Pod "Chill" means they have come to terms with it. Of course they would prefer not to lose it, if they could have a more beneficial deal. Losing the FIFA name is definitely going to have a short term impact, and from that short term impact there might be a chance (or opportunity, seeing it from competitor perspective) for long term impact too.
Re: Random: Elden Ring And Mario Odyssey Jostle For No. 1 On OpenCritic's 'Best Game' List
@OldMcGroin Not to detract from the game, because a game doesn't need to be revolutionary to be a masterpiece, and the first Dark Souls absolutely was a revolutionary game. So many of its mechanics have been adopted by other games. However, I don't see what Elden Ring revolutionizes? It's quite literally Dark Souls but in an open world format. Revolutionary for FromSoft's games, sure, but has no bearing to the rest of the industry. Nothing that hasn't been done before.
Re: Japanese Charts: Switch Exclusive 'Touken Ranbu Warriors' Claims Top Spot On Its Debut
How hilarious is it that in Japan, a simple Warriors rehash is selling more than Horizon which has a budget at least a dozen times higher?
Re: Nintendo Acquires SRD, A Longtime Partner Studio With Mario And Zelda Game Credits
@HollowSpectre I don't think they do. I suppose it isn't necessary, but Grezzo definitely have that Nintendo DNA at this point so it would be a good move.
Re: EA's CEO Seems Pretty Chill About Losing The FIFA Licence
@Miu He is not wrong, that's how licensing works. It can be very limiting creatively, especially when you have to deal with a group that is even more greedy than EA, like FIFA.
Re: Review: Assassin's Creed: The Ezio Collection - Ageing Classics And Glitches Galore
@TedGundy Obviously it's an opinion, not a scientific fact. But Assassin's Creed games were never "masterpieces" by any stretch, despite being popular, they always had major weaknesses. It is down to each individual to weigh whether those weaknesses are bad enough or not. Going back to these earlier games is not easy today, despite them not being all that old. As I mentioned, they were decent for their time, pretty much obsolete now. That said, I'll give you that these are better than modern Assassin's Creed that don't even know what they are anymore.
Re: Random: Elden Ring Just Dethroned Mario Odyssey At The Top Of OpenCritic's 'Best Game' List
@Trajan What cope are you talking about? The game is out on pretty much all platforms other than the Switch. I doubt there are too many people that don't have access to it if they want it.
Re: There Will Only Ever Be 500 Of This $120 Cuphead Figurine In Existence
It's like they knew the design wouldn't be popular (although I kinda like it) and they made if limited to hyperinflate its value.
Re: Random: Elden Ring Just Dethroned Mario Odyssey At The Top Of OpenCritic's 'Best Game' List
@Purgatorium Not really though. Inherently, review aggregators have nothing to do with popularity. Just look at the recent House in Fata Morgana review situation, for example. Reviews are sometimes affected by hype, though.
I mean, look at how many games have gotten 10/10 on many publications at launch, only for them to drop to a 7 or 8/10 later when they are remastered or otherwise rereleased. Those are reviewers lacking in foresight and depth of analysis. They just see a shiny game and they give it a good grade, never venturing below the surface.
Basically, you are only really going to get an honest consensus of any given game at least a couple years after it launches, certainly not at launch. FF7 remake is another great example of this. Praised at launch, but ultimately an overall positive but not great reception by any means.
Re: Soapbox: Why Can't Nintendo Offer Both Virtual Console And Switch Online?
Because upkeeping two different services that offer more or less the same content is dumb, Tom. Is it really that hard to comprehend? It's the same reason why NES and SNES Classic were limited runs. Nintendo's theme with the Switch has been unification, they don't want their content to be all over the place, they want to streamline it.
Re: Edge Of Eternity - Cloud Version Launches On Nintendo Switch Today
I honestly don't even understand the point for this one, unlike Kingdom Hearts which is popular and will sell even if it's streamed on a Gameboy Advance with a special adapter.
Re: Square Enix Is Looking Into More HD-2D Remakes Of SNES Classics
@Balladeer Honestly with comments like these, I understand why gaming executives don't ever take gamers seriously. Those two things are not mutually exclusive or related in any way.
Re: Random: 22 Years Ago Today The Nintendo 64DD Had More Online Features Than Switch
Ridiculous title, Tom. Unless you are very selective about what "feature" means to suit your aforementioned ridiculous title.
Re: Soapbox: Two Ace Attorneys Are Trapped On 3DS eShop, So It's About Time For A New Trilogy
@CowCatcher Nonsense, they are fantastic in their own right.
Re: Random: Elden Ring Just Dethroned Mario Odyssey At The Top Of OpenCritic's 'Best Game' List
Elden Ring seems like a fun romp, but I haven't seen anything truly exciting about it. Something game changing, like the open sandbox/climbing in Breath of the Wild, or the capture mechanic along the top class level design in Mario Odyssey that truly set those games a class apart. It very much looks like a much more open and polished Dark Souls, which is great, but I am completely burned out of Dark Souls games, and I didn't even finish the third one because of this. Although Elden Ring is not identical, it is still not miles apart; I just don't understand the hype at the moment.
Re: Review: Assassin's Creed: The Ezio Collection - Ageing Classics And Glitches Galore
Assassins Creed were not, are not and will never be "classics". They are just relics of their time, with massive game design issues, and some cool bits and pieces that are not enough to make them enjoyable outside their limited window of relevance.
Re: Square Enix Admits Marvel's Guardians Of The Galaxy "Undershot" Initial Sales Expectations
Deus Ex died for this. What an utterly misguided and foolish bunch.
Re: Potential Switch Port Round-Up - The Wii U Games That Haven't Come To Switch
Only 5/10 for Xenoblade X? I think there's a very good chance to see it on Switch. In contrast, Starfox Zero is unlikely to ever come to any other platform, it isn't like it's a high budget project anyways, they could make an entirely new Starfox that isn't tainted by the middling reception of Zero. NES Remix makes me sad because I really want it but I have to agree that it probably isn't happening.