Comments 577

Re: Zelda: Majora's Mask Cutscene On Switch Apparently "More Accurate To N64" Than Wii Virtual Console Emulation

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@NintendoWife Yeah I'm not too sure about that one, but it is not necessarily trivial to redo them, they might have the original project, but it might not be compatible with modern tools for instance, so they might need to use some ancient version of Windows and 3D Studio Max to re-export them. The usual approach for this kind of thing is to outsource it so that some poor underpaid fella in Indonesia or something will have to figure it out. Nintendo and outsourcing don't go very well together.

Re: It's Official, Nintendo Has Withdrawn Super Smash Bros. From EVO 2022

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@Not_Soos That's a silly take actually. This is their game, they can make all the revenue themselves instead of generating revenue for Sony. Why would they leave this money on the table? They can make their own competitive tournament instead. Yes, it's true that it would be mutually beneficial, but Nintendo CAN have the cake and eat it too in this case. Smash is absolutely massive at Evo, it can stand its own easily.

Re: Nintendo Appears To Have Improved Switch Online's N64 Emulation

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Of course they would fix it. Nintendo prides themselves in high quality content, so, although the games were absolutely playable, they will continue improving the service until it's as good as it can be. This means people will keep paying and have more goodwill. It took some time, but I have no idea how complex it is. Emulation certainly ain't easy though, I have written a Gameboy emulator myself and it was not fun and games, N64 is significantly more difficult.

Re: Zelda: Majora's Mask Cutscene On Switch Apparently "More Accurate To N64" Than Wii Virtual Console Emulation

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@NintendoWife They do have all the source code and assets. How do you think they remade Ocarina of Time and Majora's Mask for 3DS? It's just that if they put the effort in to rework the games, which would be significantly more work, then they might as well port them natively to Switch, in which case they wouldn't just put them on NSO. Instead, they would release them as enhanced ports in a collection, or just remake them and charge full price.

Re: Round Up: The Reviews Of Valve's Steam Deck Are In - What's It Like Compared To Switch?

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@Raffles Yes, absolutely, don't get me wrong, you are right, setting up a PC game correctly is easier than ever now in most cases, however, the thing is, the vast majority of people are not even willing to go into a menu and select "low" settings, they just want their game to play out of the box, pop it in, or download it and it's ready to play. We are enthusiasts so we do not represent the lowest common denominator that console games are made for.

Look at Immortals: Fenyx Rising for instance, before you even start the game, you have to pick a few options, which are mostly self explanatory, and then optionally log into your uPlay. All this stuff has already been proven to put people off, and it's much simpler than PC settings. Basically even the most minor friction before the game starts is not ideal for a mass market product.

Re: Round Up: The Reviews Of Valve's Steam Deck Are In - What's It Like Compared To Switch?

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@Raffles >What you're saying is largely untrue, I have a gaming PC, Switch, and a Series X and tbh 99% of the time I double click a PC game in Windows 10 and it loads immediately and works perfectly, just like a console. In fact in some cases it seems better, with less forced updates etc if I just wanna play a game right now.

Sorry but that's nonsense, if you want to get the best experience on PC you will need to tweak things, unless your PC is an absolute beast and you can fire and forget. I own a pretty good gaming laptop, and I do need to tweak things if I want to play latest games. This is doubly true for Steam Deck which is much lower end specs wise, you will definitely need to get used to tweaking your settings to have an ideal experience, unless devs start releasing "Steam Deck" settings which you can trust will work out of the box.

Re: Zelda: Majora's Mask Cutscene On Switch Apparently "More Accurate To N64" Than Wii Virtual Console Emulation

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@NintendoWife It isn't really possible, they would have to make native ports to the Switch, or start using their old N64 devkits again to repackage these games with fixes, which is significantly more work. Maybe they will remake them one day or at least release enhanced ports of the 3DS versions, but as far as emulation goes it isn't simple to fix.

Re: Zelda: Majora's Mask Cutscene On Switch Apparently "More Accurate To N64" Than Wii Virtual Console Emulation

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@NintendoWife That's purely so that the experience is identical to the original. If it isn't, then there might be some bugs and glitches that were not happening in the original version because of the timing being different. For example, it is mentioned that without the extra slowdown in some cutscenes, the cutscene music will continue to play even after the cutscene is done, which was unintended.

Re: Zelda: Majora's Mask Cutscene On Switch Apparently "More Accurate To N64" Than Wii Virtual Console Emulation

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@NintendoWife There are many reasons, but one of them is how game logic used to be coded because games were not designed with portability in mind. Imagine this scenario: Lava deals damage to you every 10 frames and the game runs at 30fps. Now double this framerate to 60, it means you will take twice the damage per second.

In modern games, the use of this type of frame bound logic is considered really bad practice and we instead use timers, but in old games this was common. Even some newer games have this issue, like Dark Souls, in which the 60fps version makes your weapons lose twice the durability as it was hard coded for 30.

Re: EA's CEO Seems Pretty Chill About Losing The FIFA Licence

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@Pod Yeah I totally agree with you there, say what you will about EA, but in the end they are a company, they are not pretending to be the authority in anything and working for the good of the people like FIFA does, while shafting everything for the sake of money. Bunch of corrupt and under the table deal scum is all they are.

Also, I'm curious as to what impact this could have for FIFA themselves, as well as football in general, this is a lot of money that EA gives and some of it trickles down to underdeveloped countries to improve their infrastructure and such. Unless FIFA gets this money from elsewhere, this could do a lot of harm to football worldwide.

Re: Pokémon Presents Broadcast Confirmed For This Week

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@LiNeR Learn what, exactly? They literally released two games in the space of a few months that are going to sell around 20 million copies (if not more, especially in the case of Arceus).

Anyways, I am interested to see what's next for Pokemon, however, as I mentioned, we had two fairly major releases in the last few months, so I am not expecting they have much to show for the main series. Maybe there are interesting spin offs coming, at least that's my wish.

Re: EA's CEO Seems Pretty Chill About Losing The FIFA Licence

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@anoyonmus Yeah, I'm just saying the required space has little to no bearing for whether the game gets ported or not, just as you said, NBA got ported and it requires a download. The reason they didn't port FIFA is because they simply don't have the modern iteration of the game/engine ported to Switch, and porting it would be a lot of work, to the point where they feel the extra sales wouldn't be worth the investment.

Re: EA's CEO Seems Pretty Chill About Losing The FIFA Licence

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@Pod "Chill" means they have come to terms with it. Of course they would prefer not to lose it, if they could have a more beneficial deal. Losing the FIFA name is definitely going to have a short term impact, and from that short term impact there might be a chance (or opportunity, seeing it from competitor perspective) for long term impact too.

Re: Random: Elden Ring And Mario Odyssey Jostle For No. 1 On OpenCritic's 'Best Game' List

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@OldMcGroin Not to detract from the game, because a game doesn't need to be revolutionary to be a masterpiece, and the first Dark Souls absolutely was a revolutionary game. So many of its mechanics have been adopted by other games. However, I don't see what Elden Ring revolutionizes? It's quite literally Dark Souls but in an open world format. Revolutionary for FromSoft's games, sure, but has no bearing to the rest of the industry. Nothing that hasn't been done before.

Re: Review: Assassin's Creed: The Ezio Collection - Ageing Classics And Glitches Galore

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@TedGundy Obviously it's an opinion, not a scientific fact. But Assassin's Creed games were never "masterpieces" by any stretch, despite being popular, they always had major weaknesses. It is down to each individual to weigh whether those weaknesses are bad enough or not. Going back to these earlier games is not easy today, despite them not being all that old. As I mentioned, they were decent for their time, pretty much obsolete now. That said, I'll give you that these are better than modern Assassin's Creed that don't even know what they are anymore.

Re: Random: Elden Ring Just Dethroned Mario Odyssey At The Top Of OpenCritic's 'Best Game' List

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@Purgatorium Not really though. Inherently, review aggregators have nothing to do with popularity. Just look at the recent House in Fata Morgana review situation, for example. Reviews are sometimes affected by hype, though.

I mean, look at how many games have gotten 10/10 on many publications at launch, only for them to drop to a 7 or 8/10 later when they are remastered or otherwise rereleased. Those are reviewers lacking in foresight and depth of analysis. They just see a shiny game and they give it a good grade, never venturing below the surface.

Basically, you are only really going to get an honest consensus of any given game at least a couple years after it launches, certainly not at launch. FF7 remake is another great example of this. Praised at launch, but ultimately an overall positive but not great reception by any means.

Re: Random: Elden Ring Just Dethroned Mario Odyssey At The Top Of OpenCritic's 'Best Game' List

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Elden Ring seems like a fun romp, but I haven't seen anything truly exciting about it. Something game changing, like the open sandbox/climbing in Breath of the Wild, or the capture mechanic along the top class level design in Mario Odyssey that truly set those games a class apart. It very much looks like a much more open and polished Dark Souls, which is great, but I am completely burned out of Dark Souls games, and I didn't even finish the third one because of this. Although Elden Ring is not identical, it is still not miles apart; I just don't understand the hype at the moment.

Re: Potential Switch Port Round-Up - The Wii U Games That Haven't Come To Switch

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Only 5/10 for Xenoblade X? I think there's a very good chance to see it on Switch. In contrast, Starfox Zero is unlikely to ever come to any other platform, it isn't like it's a high budget project anyways, they could make an entirely new Starfox that isn't tainted by the middling reception of Zero. NES Remix makes me sad because I really want it but I have to agree that it probably isn't happening.