One very important detail I'm not seeing others mention is that Nintendo's demands for injunction regarding circumvention were thrown out. This has possible MASSIVE implications, and might give emulators and console hacking an actual tangible leg to stand on. I think that's much bigger than the other stuff that's come out of this lawsuit, which is very mundane in comparison. The judge didn't even entertain this specific case. Nintendo's attack on circumvention was really the only thing in this lawsuit I was actually interested in.
@nocdaes "Just buy physical" isn't a good solution. The retro market is absolutely borked, especially for Pokémon fans like myself. Plus, not everyone wants to buy all of that hardware. Releasing their old games on PC would fix ALL of these issues.
A lot of people here are talking about individual games being locked to hardware and having to rebuy them every generation. This is exactly why Nintendo should start releasing their back catalogue on PC.
@Dr_Corndog My reply was intending to point out that Nintendo backcompat being so limited is horribly inconvenient. I should be able to keep my games and sell the console they were made for if I want to. Having to own an NES, SNES, N64, Wii, Wii U, Switch, Analogue Pocket, and 3DS to play everything legitimately just sucks. This is partly why so many people resort to emulation for everything beyond Switch. There WILL come a point where playing Switch games is just as inconvenient as playing GameCube games right now.
@Rainbowfire But without backcompat, you'd HAVE to keep your old system. You wouldn't be able to sell it because you'd have to have it around to play those games. Who cares if backcompat makes a Switch 2 $30 more expensive?
@Dr_Corndog "I don't care about not playing GameCube games on Switch, I can just play them on GameCube." This is a perspective that ages horribly with time. There would come a point where someone interested in playing "old Switch games" would pretty much have to resort to emulation. This is why I think Nintendo should start porting their older games to PC.
I had to log in for the first time in ages to comment on just how stupid of a take this is. It'd be a lot harder for them to get the Switch 2 off the ground without it. Plus, every console SHOULD have backwards compatibility because that gives those games a lot more longevity. It's the biggest reason why I've come to think that PC gaming is so much better. I don't like having to own so many damn consoles.
I usually really like Nintendo Life, but wow, what a terrible article.
I think the GameCube controller is very good, but my only major gripes are no L3/3R, no Z2, and that A and F feel very shallow. It'd also be kinda nice if the C stick had a little cap on it to make it more usable on any game that isn't Smash.
The only game in the collection that I think is genuinely worse is SMB1. I never really liked how it felt, but the soundtrack and sprite work were both fine. I didn't like how Mario interacted with blocks.
I just found this article. I have absolutely no clue why people are so up in arms of the idea of these games going multiplat. Nintendo doesn't actually own the IP, they just own the publishing rights to the sequels which Sega could probably but back, and if they DO come to other platforms, it's not not like Switch players would suddenly lose access to them. They have absolutely nothing to complain about. Them going to other platforms would be better for everyone. Maybe not for Nintendo, but do you really care that much about that?
I think Pokémon Crystal would be really cool to see for an HD-2D remake. Include all of the HGSS content and maybe add some new content with a storyline. I think the Octopath Traveler style would fit Gen 2 more than any other generation.
Lmao. No. It's a great game, but it's horribly flawed and unfinished. The cutscenes are fun, but they're too long and should be skippable, the progression and mission structures are pretty bad, and the movement feels pretty bad, even though it has a lot of great ideas. Sunshine's saving graces are that the game looks absolutely gorgeous and that the level design is generally good.
@ThePizzaCheese I used a throwaway email for that.
Individual people with zero budgets have ported 3DS models into SwSh. There's a small group of people actively working to port every missing Pokémon to the game.
SwSh looking bad isn't a "medium" or an "art style." Saying that they "deliberately chose" to make it look bad is a bad argument. Sun and Moon upresed on Citra looks better than SwSh. A higher detailed version of that is what I was hoping for. Also, staff count doesn't matter? How? That has everything to do with crunch. Imagine if BotW were made by 50 people instead of 300.
Oh, great. The "indie studio" argument. Indie games don't apply here because Game Freak is a AAA studio with millions of dollars at their disposal. If an indie studio had that much staff and that much of a budget, then they wouldn't be able to be called an indie studio.
They don't use "clever camera angles" at all. Any and all animate models pop out at about 25 feet away. ...Including in towns outside of the wild area with NPCs. These problems are in SwSh not because they're "bad at masking them" but because Game Freak didn't optimize their game. Legends: Arceus was clearly optimized a lot better because you can go much further away from anything before they start popping out. Using tricks to make performance is a good thing, but those repeating assets don't have to look bad for it to work.
They literally made two full console games on the Switch before SwSh. They don't have the excuse of "not being experienced with the hardware." Monolith Soft has that excuse for Xenoblade 2 because they were jumping from the Wii U to the Switch. And the excuse works even better for them because they were moving from x86 to ARM while Game Freak was moving from ARM to ARM. Ironically, that should have given Game Freak an advantage because they had been working on ARM processors for almost 20 years by the time SwSh came out.
Their inexperience with HD consoles(which is somewhat different than HD architecture) isn't why I'm pissed off at them for SwSh. The reason is because they lied about the models and because they promised more for animations than what we got. I wouldn't be this upset if they were a lot more transparent. Oh, and did you know that the Japanese community had no idea about the Dex cut for months? Game Freak literally didn't tell their Japanese audience about the Dex cut.
It's really stupid to come to the conclusion that I'm mad at their inexperience with more powerful hardware after I went on and on about that stuff.
@ThePizzaCheese Maybe I'm misremembering about it being in a trailer, but they absolutely did deliberately lie about it. Where the hell were you when the game launched? That completely shook the entire Pokémon community. It was the entire reason why #GameFreakLied blew up on Twitter. Here's a Famitsu interview where Game Freak claimed that they were remodeling every Pokémon included in the game. https://www.famitsu.com/news/201906/13177936.html
"Even at the time of Pokémon Sun and Moon , it was actually quite a difficult situation (making it possible to bring in all of the Pokémon), but when the hardware changed to Nintendo Switch, the model had to be remade from scratch." -Ohmori
Why do you keep thinking I want Pokémon to be Xenoblade? I don't. I'm using Xenoblade 2 as an example because that was a larger game with a shorter development cycle with half of the amount devs. What part of my point don't you understand? Xenoblade 2 was a much larger game but had much worse constraints than SwSh and it STILL came out looking much better. The only thing SwSh has over it is resolution. My complaint here isn't that SwSh doesn't look like Xenoblade 2. My complaint is that it looks bad and that it should look better. Some areas look alright but other areas look awful. The hardware isn't the problem and can't be used as an excuse when much better looking games exist under the exact same hardware constraints. Xenoblade 2 looks pretty bad because of how rushed it was, but my main point is that it doesn't look that bad. Swsh looks that bad.
@Link-Hero I'm well aware with the controversies surrounding 4Kids, but I hear far more love for the English dub than hate. It's rare for me to find someone who doesn't like it. It'd be a shame to not at least try to overlay it and redo parts that don't work. Interchangeable OSTs would also be nice because, again, options. If they can't get every single voice actor for lines that need to be changed, then they could replace them with VAs that can get close enough to the old voices.
@ThePizzaCheese They literally stated in a trailer that they're "using the resources allocated away from porting every Pokémon to remaking the models of the Pokémon that they are including." I'm paraphrasing, but they literally stated that as a reason for cutting Pokémon in one of their earlier trailers.
Speaking of the number of developers, SwSh had over twice as many developers as Xenoblade 2. Only 40 developers worked on Xenoblade 2 in the two years between it and the release of Xenoblade X. I think you're the missing the points I'm making with the Xenoblade comparison. Monolith Soft did much more with much less and the game still looks better despite still looking very rough. My point is that SwSh looks extremely rough and it somehow looks even more rushed.
@Link-Hero I know I'm a month late, but I'd be very annoyed if they don't release the 4Kids dub. I want them to release the 4Kids dub and play the audio over the uncensored Japanese animation. If lines don't match it, then they could get the original VA cast to redub certain parts.
However, I do think that the Japanese version should include optional subtitles. Oh, and having the option to switch out the 4Kids OST for the Japanese OST would be a nice thing to have in both releases. Options and stuff.
@ThePizzaCheese Xenoblade 2 is one of the must unoptimized games on the Switch. It runs terribly.
Game Freak said in one of their trailers that they "remade every Pokémon from scratch." They didn't.
I do like PLA but it still looks pretty bad.
SwSh looks bad compared to almost every first party Switch game.
Graphics and visuals aren't exactly the same thing. A lot of Nintendo games have objectively bad graphics but still look good. Xenoblade DE's graphics are rough but the game still looks great because effort was put into the art direction. SwSh looks bland on top of many of the assets looking bad. The only first party Nintendo game I can think of with assets as bad as the trees in SwSh is maybe Three Houses.
@ThePizzaCheese Xenoblade 2 is a very badly optimized game, rushed harder than any Pokémon game ever released, and it STILL looks better than every mainline Pokémon game on Switch so far, aside from the aggressive dynamic resolution.
I'm not really being disrespectful to Game Freak here. If I want to be disrespectful, then I'll talk about bigger issues, like them lying about the Pokémon models in SwSh. I'm just disappointed that their recent games look bad compared to almost every first party Switch game.
If "framerate" were a concern, then why does PLA run at 30fps with drops when some better looking Switch games run at 60?
To clarify, "gwafiks" was intended to imply that I don't actually think graphics are that hugely important. At the very least, I want games to look visually pleasing. They don't have to blow me away with their visuals.
@ThePizzaCheese "Slightly chunky?" I'd rather wait 5 years between releases than to put up with Game Freak has been putting out lately. At least PLA was fun, but everything between it and XY was pretty bad. It's not just the gwafiks. That's only part of the problem, but it does suck that some of their games don't even look passable. I get that graphics aren't that important, but come on. When your trees look worse than the ones in some N64 games, then something needs to change.
@ThePizzaCheese The trees in SwSh are absolutely not fine. Even the ones in LGPE looked much better. A lot of areas in SwSh are a muddy mess with a lot of the assets looking terrible. There's a reason why Pokémon games always get singled out as looking bad, maybe with the exception of Fire Emblem: Three Houses.
@DDFawfulGuy It's really hard to believe that there's symbolism in a lot of blades barely wearing anything when there's a main character who almost entirely exists to perv on his blade and occasionally on other characters. XCX did have some very revealing characters, but it was so much more infrequent than XC2. It was actually hard to take XC2's story seriously at times because of it.
I'm not "not fine with risque design at all." Some games are very risque and are intended to be taken as such, whereas XC2 expects you to take it seriously like the other two Xenoblade games that came out before it.
By "obnoxious fans," I mean the fans who are mostly there for the over-the-top anime tropes and the risque designs and less for the actual characters and story. I don't mind XC2 "feeling anime," but at times it feels like they leaned way too hard into it to the point where I can't help but groan at how stupid some scenes are. Especially in the first several chapters. If XCX leaned into the American style to an obnoxious degree, where it's all "cowboys and guns and rednecky stuff," then I would've been just as annoyed. Scenes like the one where Rex wakes up next to Mythra really grated on me. It wasn't funny and it wasn't cute, it just came off as them trying too hard to "be anime."
@_fatto_katto_ I really wish old games were as accessible as music, movies, and books. I can walk into any gas station and find a copy of Back to the Future. It's infuriating that a lot of old games aren't as accessible.
@Kestrel The Switch absolutely could play 3DS games. The Switch and 3DS both run on ARM processors, so Nintendo could get 3DS to work via a hypervisor. Or they could make a USB accessory with trimmed down N3DS hardware that includes a wireless controller with a touchscreen(which they should've done for the Wii U).
@OldManHermit Backcompat is still prevalent. The Xbox Series and PS5 play Xbox One and PS4 games. The Series took it a step further by making a lot of older Xbox games compatible. It's really just Nintendo who isn't bothering anymore.
Honestly, more remasters of old games would be a step up for this generation. Their neglect of older games has been absolutely shameful. Every single handheld before the Switch along with the last two home consoles had been backwards compatible. And the 3DS, Wii, and Wii U allowed you to actually purchase retro games.
At this point, I wish Nintendo would just put every game up to GameCube and DS on the eShop(not just NSO) and remaster their Wii and Wii U games because they can't be emulated on Switch. I'd also like to see see at least every console library up to Wii be put on PC. Old games don't sell new consoles, so why not make them more broadly available? I doubt Skyward Sword HD and 3D All-Stars sold a lot of Switches.
@DDFawfulGuy The character design in XC2 was the first thing that came to mind when I read this article. A touch on the cheek is "too lewd" but Kora barely wearing anything is fine? I'm sorry, but I think the character design in XC2 is bad because it clashes so hard with what Xenoblade is as a series. It doesn't even mesh well with XC2's own story. I also honestly think that XC2's questionable character designs created a lot of very obnoxious fans. I'm glad I eventually played XC2 despite the character designs putting me on the fence for so long(along with the game leaning too hard into anime tropes), but even after the game growing on me, I think the game could've done with more modest character designs.
I'm fine with risque character designs, I just don't think they belong in a series like Xenoblade. Besides the gameplay being "great," I think it's unbearably slow, poorly explained, and it just didn't feel good, I agree with pretty much everything else you said.
@Snatcher Xenoblade 2 has a lot of flaws, some of them being very glaring, but it's worth playing at least once. There's a good story buried under the first 6 chapters.
@Rosalinho "Nintendo are the ultimate preservers." Ha. Yeah, no. Unless you mean that they keep all of their source code. They don't preserve in anyone's interest but their own. I like your idea about a "trigger law." If a company goes completely out of business, then all of their past ideas should be fully public domain.
@BlueGBAMicro That's a terrible comparison. You can go out to any gas station and find a pile of movies that were released decades ago. No one's asking Nintendo to re-release their games in their original formats. Hell, I wish Nintendo would put their old games on Steam and mobile alongside Switch, and actually let you buy them.
Imagine if you could only watch Cinderella by buying all of the original theater equipment. Otherwise, you could only rent it. No disk release, no way to digitally buy it, nothing. It's rent or bust. Once the 3DS and Wii U eShop go down, the only way to own these games going forward will be to spend dozens to hundreds of dollars on original hardware, and hundreds to several hundreds on original cartridges.
It's baffling to me just how atrocious the UI in the Switch eShop is. To top it all off, they never made a Virtual Console as a way for you to actually buy and own the games that are on their NSO subscription service. I miss the UI of the Wii U's Virtual Console.
I'm wondering if they mean SNES or PS1 by "90s era," since RPGs on those two platforms were very different, especially by the time FF7 came out.
EDIT (10:45): Changed PS2 to PS1.
@Don I’m hoping Nintendo will learn from Sony and allow customers to buy titles offered in their subscription plan.
Exactly. I don't understand why it's so hard for some people to understand why shutting down the only way to legally or reasonably obtain some media is so bad. The only way to legally buy and own Earthbound Beginnings going forward will be to somehow buy one of the 2(?) existing prototype cartridges.
@BlueGBAMicro What about newer players or people who just weren't able to buy Virtual Console games before? Nintendo isn't providing a good alternative to this. They never made an actual Virtual Console on Switch. All you can do is rent games. Do you not see why this is such a huge problem?
@BlueGBAMicro People are "crying" over this because Nintendo won't let you buy and own these games anymore. The only way to actually buy and own them will be to buy very expensive cartridges off eBay. 3 games will be completely unobtainable. Two of them were never translated in physical form and one of which was never released outside of the Virtual Console. Good luck getting those once the store goes down if you don't have them by then.
Nintendo needs to do better and let us buy games outside of their subscription service.
I need to finish up buying DLC and Virtual Console games. Remember to get Earthbound, Earthbound Beginning, Sin and Punishment, and Murasame Castle, guys. The latter 3 will be completely impossible to buy and own once the stores shut down in 2023. It's garbage of them to shut down credit card support a year before that.
I've been playing a lot of Kirby and the Forgotten Land. I've also been thinking about jumping back into Future Connected. My LGR Axiom Verge bundle just came in, so I also have that to check out.
I hope to god this means they'll be more willing to risk giving Digimon more attention. Please remake the World games and put them in a collection. I'm trying to get into the games but they're annoying to collect.
Hello. This is my first post here. I've been reading articles and the comments underneath them for a while. This article struck a cord with me, so I finally decided to make an account. I'm starting to recognize regulars, anyway.
I've had several points in my life where it just felt like everything was falling apart. Middle school, high school, college, and after failing college 3 times. I've experienced a lot of borderline abuse, failing grades, and betrayal from people who I thought were my friends. It's all very personal to me, so I won't go into much detail. Anyway, in middle school, the game I used to distract myself the most was Pokémon Black and Minecraft. In high school, it was Xenoblade X, and in college, it was Minecraft and BotW. Minecraft and Xenoblade X were the biggest forms of escapism for me. Minecraft is limitless and the scenery in Xenoblade X is absolutely jaw dropping for the hardware it was on. No other game has gotten me as absorbed into its world as Xenoblade X. It absorbed my troubles like a sponge.
I'm sorry for the lengthy comment, but I've had some pretty terrible experiences, and I wanted to rant about how I've had some amazing games to help me cope with them.
Comments 49
Re: Nintendo Wins Lawsuit Against 'Pirate' Streamer Who Taunted Company Online
@TheBigK IIRC, Nintendo wanted way more than $17k out of him.
Re: Nintendo Wins Lawsuit Against 'Pirate' Streamer Who Taunted Company Online
One very important detail I'm not seeing others mention is that Nintendo's demands for injunction regarding circumvention were thrown out. This has possible MASSIVE implications, and might give emulators and console hacking an actual tangible leg to stand on. I think that's much bigger than the other stuff that's come out of this lawsuit, which is very mundane in comparison. The judge didn't even entertain this specific case. Nintendo's attack on circumvention was really the only thing in this lawsuit I was actually interested in.
Re: Opinion: Nintendo, Let Us Buy The Games Being Delisted From Switch Online
@nocdaes "Just buy physical" isn't a good solution. The retro market is absolutely borked, especially for Pokémon fans like myself. Plus, not everyone wants to buy all of that hardware. Releasing their old games on PC would fix ALL of these issues.
Re: Opinion: Nintendo, Let Us Buy The Games Being Delisted From Switch Online
A lot of people here are talking about individual games being locked to hardware and having to rebuy them every generation. This is exactly why Nintendo should start releasing their back catalogue on PC.
Re: Soapbox: 'Switch 2' Doesn't Really Need Backwards Compatibility
@Dr_Corndog My reply was intending to point out that Nintendo backcompat being so limited is horribly inconvenient. I should be able to keep my games and sell the console they were made for if I want to. Having to own an NES, SNES, N64, Wii, Wii U, Switch, Analogue Pocket, and 3DS to play everything legitimately just sucks. This is partly why so many people resort to emulation for everything beyond Switch. There WILL come a point where playing Switch games is just as inconvenient as playing GameCube games right now.
Re: Soapbox: 'Switch 2' Doesn't Really Need Backwards Compatibility
@Rainbowfire But without backcompat, you'd HAVE to keep your old system. You wouldn't be able to sell it because you'd have to have it around to play those games. Who cares if backcompat makes a Switch 2 $30 more expensive?
Re: Soapbox: 'Switch 2' Doesn't Really Need Backwards Compatibility
@Dr_Corndog "I don't care about not playing GameCube games on Switch, I can just play them on GameCube." This is a perspective that ages horribly with time. There would come a point where someone interested in playing "old Switch games" would pretty much have to resort to emulation. This is why I think Nintendo should start porting their older games to PC.
Re: Soapbox: 'Switch 2' Doesn't Really Need Backwards Compatibility
I had to log in for the first time in ages to comment on just how stupid of a take this is. It'd be a lot harder for them to get the Switch 2 off the ground without it. Plus, every console SHOULD have backwards compatibility because that gives those games a lot more longevity. It's the biggest reason why I've come to think that PC gaming is so much better. I don't like having to own so many damn consoles.
I usually really like Nintendo Life, but wow, what a terrible article.
Re: Smash Bros. Ultimate GameCube Controller Getting Restocked (Japan)
I think the GameCube controller is very good, but my only major gripes are no L3/3R, no Z2, and that A and F feel very shallow. It'd also be kinda nice if the C stick had a little cap on it to make it more usable on any game that isn't Smash.
Re: Switch Online N64 Controllers Are Back In Stock Now
I finally got my hands on one of these damn things. It's really annoying how Nintendo can't seem to keep it in stock.
Re: Poll: Super Mario All-Stars Is 30 Years Old - Do You Prefer The NES Or SNES Versions Of The Classics?
The only game in the collection that I think is genuinely worse is SMB1. I never really liked how it felt, but the soundtrack and sprite work were both fine. I didn't like how Mario interacted with blocks.
Re: PlatinumGames Wants To Bring The Complete Bayonetta Series To Other Platforms
I just found this article. I have absolutely no clue why people are so up in arms of the idea of these games going multiplat. Nintendo doesn't actually own the IP, they just own the publishing rights to the sequels which Sega could probably but back, and if they DO come to other platforms, it's not not like Switch players would suddenly lose access to them. They have absolutely nothing to complain about. Them going to other platforms would be better for everyone. Maybe not for Nintendo, but do you really care that much about that?
Re: Feature: 12 Nintendo Games That Deserve An HD-2D Remake
@darkswabber Nah. I'd want a full 3D reimagining for Gen 5. I wanna see Unova scaled up. Imagine Castelia as an actual city.
Re: Feature: 12 Nintendo Games That Deserve An HD-2D Remake
I think Pokémon Crystal would be really cool to see for an HD-2D remake. Include all of the HGSS content and maybe add some new content with a storyline. I think the Octopath Traveler style would fit Gen 2 more than any other generation.
Re: Soapbox: 20 Years Later, Super Mario Sunshine Is Still The Best 3D Mario
Lmao. No. It's a great game, but it's horribly flawed and unfinished. The cutscenes are fun, but they're too long and should be skippable, the progression and mission structures are pretty bad, and the movement feels pretty bad, even though it has a lot of great ideas. Sunshine's saving graces are that the game looks absolutely gorgeous and that the level design is generally good.
Re: Random: Is Masahiro Sakurai Throwing Shade At Pokémon's Trees?
@ThePizzaCheese I used a throwaway email for that.
Individual people with zero budgets have ported 3DS models into SwSh. There's a small group of people actively working to port every missing Pokémon to the game.
SwSh looking bad isn't a "medium" or an "art style." Saying that they "deliberately chose" to make it look bad is a bad argument. Sun and Moon upresed on Citra looks better than SwSh. A higher detailed version of that is what I was hoping for. Also, staff count doesn't matter? How? That has everything to do with crunch. Imagine if BotW were made by 50 people instead of 300.
Oh, great. The "indie studio" argument. Indie games don't apply here because Game Freak is a AAA studio with millions of dollars at their disposal. If an indie studio had that much staff and that much of a budget, then they wouldn't be able to be called an indie studio.
They don't use "clever camera angles" at all. Any and all animate models pop out at about 25 feet away. ...Including in towns outside of the wild area with NPCs. These problems are in SwSh not because they're "bad at masking them" but because Game Freak didn't optimize their game. Legends: Arceus was clearly optimized a lot better because you can go much further away from anything before they start popping out. Using tricks to make performance is a good thing, but those repeating assets don't have to look bad for it to work.
They literally made two full console games on the Switch before SwSh. They don't have the excuse of "not being experienced with the hardware." Monolith Soft has that excuse for Xenoblade 2 because they were jumping from the Wii U to the Switch. And the excuse works even better for them because they were moving from x86 to ARM while Game Freak was moving from ARM to ARM. Ironically, that should have given Game Freak an advantage because they had been working on ARM processors for almost 20 years by the time SwSh came out.
Their inexperience with HD consoles(which is somewhat different than HD architecture) isn't why I'm pissed off at them for SwSh. The reason is because they lied about the models and because they promised more for animations than what we got. I wouldn't be this upset if they were a lot more transparent. Oh, and did you know that the Japanese community had no idea about the Dex cut for months? Game Freak literally didn't tell their Japanese audience about the Dex cut.
It's really stupid to come to the conclusion that I'm mad at their inexperience with more powerful hardware after I went on and on about that stuff.
Re: Random: Is Masahiro Sakurai Throwing Shade At Pokémon's Trees?
@ThePizzaCheese I got a little carried away with my response and I can't think of a way to trim it down in a way where I'm properly conveying my thoughts and feelings on it, so here's a link.
https://docs.google.com/document/d/1830YI6_omWAwSVG_PzWkaA785Mtddc78i98439J47X4/edit?usp=drivesdk
Re: Random: Is Masahiro Sakurai Throwing Shade At Pokémon's Trees?
@ThePizzaCheese Maybe I'm misremembering about it being in a trailer, but they absolutely did deliberately lie about it. Where the hell were you when the game launched? That completely shook the entire Pokémon community. It was the entire reason why #GameFreakLied blew up on Twitter. Here's a Famitsu interview where Game Freak claimed that they were remodeling every Pokémon included in the game.
https://www.famitsu.com/news/201906/13177936.html
"Even at the time of Pokémon Sun and Moon , it was actually quite a difficult situation (making it possible to bring in all of the Pokémon), but when the hardware changed to Nintendo Switch, the model had to be remade from scratch." -Ohmori
Why do you keep thinking I want Pokémon to be Xenoblade? I don't. I'm using Xenoblade 2 as an example because that was a larger game with a shorter development cycle with half of the amount devs. What part of my point don't you understand? Xenoblade 2 was a much larger game but had much worse constraints than SwSh and it STILL came out looking much better. The only thing SwSh has over it is resolution. My complaint here isn't that SwSh doesn't look like Xenoblade 2. My complaint is that it looks bad and that it should look better. Some areas look alright but other areas look awful. The hardware isn't the problem and can't be used as an excuse when much better looking games exist under the exact same hardware constraints. Xenoblade 2 looks pretty bad because of how rushed it was, but my main point is that it doesn't look that bad. Swsh looks that bad.
Re: Kirby: Right Back At Ya! Is Getting A Blu-Ray HD Remaster In Japan
@Link-Hero I'm well aware with the controversies surrounding 4Kids, but I hear far more love for the English dub than hate. It's rare for me to find someone who doesn't like it. It'd be a shame to not at least try to overlay it and redo parts that don't work. Interchangeable OSTs would also be nice because, again, options. If they can't get every single voice actor for lines that need to be changed, then they could replace them with VAs that can get close enough to the old voices.
Re: Random: Is Masahiro Sakurai Throwing Shade At Pokémon's Trees?
@ThePizzaCheese They literally stated in a trailer that they're "using the resources allocated away from porting every Pokémon to remaking the models of the Pokémon that they are including." I'm paraphrasing, but they literally stated that as a reason for cutting Pokémon in one of their earlier trailers.
Speaking of the number of developers, SwSh had over twice as many developers as Xenoblade 2. Only 40 developers worked on Xenoblade 2 in the two years between it and the release of Xenoblade X. I think you're the missing the points I'm making with the Xenoblade comparison. Monolith Soft did much more with much less and the game still looks better despite still looking very rough. My point is that SwSh looks extremely rough and it somehow looks even more rushed.
Re: Kirby: Right Back At Ya! Is Getting A Blu-Ray HD Remaster In Japan
@Link-Hero I know I'm a month late, but I'd be very annoyed if they don't release the 4Kids dub. I want them to release the 4Kids dub and play the audio over the uncensored Japanese animation. If lines don't match it, then they could get the original VA cast to redub certain parts.
However, I do think that the Japanese version should include optional subtitles. Oh, and having the option to switch out the 4Kids OST for the Japanese OST would be a nice thing to have in both releases. Options and stuff.
Re: Random: Is Masahiro Sakurai Throwing Shade At Pokémon's Trees?
@ThePizzaCheese Xenoblade 2 is one of the must unoptimized games on the Switch. It runs terribly.
Game Freak said in one of their trailers that they "remade every Pokémon from scratch." They didn't.
I do like PLA but it still looks pretty bad.
SwSh looks bad compared to almost every first party Switch game.
Graphics and visuals aren't exactly the same thing. A lot of Nintendo games have objectively bad graphics but still look good. Xenoblade DE's graphics are rough but the game still looks great because effort was put into the art direction. SwSh looks bland on top of many of the assets looking bad. The only first party Nintendo game I can think of with assets as bad as the trees in SwSh is maybe Three Houses.
Re: Random: Is Masahiro Sakurai Throwing Shade At Pokémon's Trees?
@ThePizzaCheese Xenoblade 2 is a very badly optimized game, rushed harder than any Pokémon game ever released, and it STILL looks better than every mainline Pokémon game on Switch so far, aside from the aggressive dynamic resolution.
I'm not really being disrespectful to Game Freak here. If I want to be disrespectful, then I'll talk about bigger issues, like them lying about the Pokémon models in SwSh. I'm just disappointed that their recent games look bad compared to almost every first party Switch game.
If "framerate" were a concern, then why does PLA run at 30fps with drops when some better looking Switch games run at 60?
To clarify, "gwafiks" was intended to imply that I don't actually think graphics are that hugely important. At the very least, I want games to look visually pleasing. They don't have to blow me away with their visuals.
Re: Random: Is Masahiro Sakurai Throwing Shade At Pokémon's Trees?
@ThePizzaCheese "Slightly chunky?" I'd rather wait 5 years between releases than to put up with Game Freak has been putting out lately. At least PLA was fun, but everything between it and XY was pretty bad. It's not just the gwafiks. That's only part of the problem, but it does suck that some of their games don't even look passable. I get that graphics aren't that important, but come on. When your trees look worse than the ones in some N64 games, then something needs to change.
Re: Random: Is Masahiro Sakurai Throwing Shade At Pokémon's Trees?
@ThePizzaCheese The trees in SwSh are absolutely not fine. Even the ones in LGPE looked much better. A lot of areas in SwSh are a muddy mess with a lot of the assets looking terrible. There's a reason why Pokémon games always get singled out as looking bad, maybe with the exception of Fire Emblem: Three Houses.
Re: Random: Xenoblade Chronicles' Shulk Cutscene Was Originally 'A Little Creepy'
@DDFawfulGuy It's really hard to believe that there's symbolism in a lot of blades barely wearing anything when there's a main character who almost entirely exists to perv on his blade and occasionally on other characters. XCX did have some very revealing characters, but it was so much more infrequent than XC2. It was actually hard to take XC2's story seriously at times because of it.
I'm not "not fine with risque design at all." Some games are very risque and are intended to be taken as such, whereas XC2 expects you to take it seriously like the other two Xenoblade games that came out before it.
By "obnoxious fans," I mean the fans who are mostly there for the over-the-top anime tropes and the risque designs and less for the actual characters and story. I don't mind XC2 "feeling anime," but at times it feels like they leaned way too hard into it to the point where I can't help but groan at how stupid some scenes are. Especially in the first several chapters. If XCX leaned into the American style to an obnoxious degree, where it's all "cowboys and guns and rednecky stuff," then I would've been just as annoyed. Scenes like the one where Rex wakes up next to Mythra really grated on me. It wasn't funny and it wasn't cute, it just came off as them trying too hard to "be anime."
Re: Soapbox: Endless Zelda Remakes Are A Poor Substitute For Backwards Compatibility
@_fatto_katto_ I really wish old games were as accessible as music, movies, and books. I can walk into any gas station and find a copy of Back to the Future. It's infuriating that a lot of old games aren't as accessible.
Re: Soapbox: Endless Zelda Remakes Are A Poor Substitute For Backwards Compatibility
@Kestrel The Switch absolutely could play 3DS games. The Switch and 3DS both run on ARM processors, so Nintendo could get 3DS to work via a hypervisor. Or they could make a USB accessory with trimmed down N3DS hardware that includes a wireless controller with a touchscreen(which they should've done for the Wii U).
Re: Soapbox: Endless Zelda Remakes Are A Poor Substitute For Backwards Compatibility
@OldManHermit Backcompat is still prevalent. The Xbox Series and PS5 play Xbox One and PS4 games. The Series took it a step further by making a lot of older Xbox games compatible. It's really just Nintendo who isn't bothering anymore.
Re: Soapbox: Endless Zelda Remakes Are A Poor Substitute For Backwards Compatibility
Honestly, more remasters of old games would be a step up for this generation. Their neglect of older games has been absolutely shameful. Every single handheld before the Switch along with the last two home consoles had been backwards compatible. And the 3DS, Wii, and Wii U allowed you to actually purchase retro games.
At this point, I wish Nintendo would just put every game up to GameCube and DS on the eShop(not just NSO) and remaster their Wii and Wii U games because they can't be emulated on Switch. I'd also like to see see at least every console library up to Wii be put on PC. Old games don't sell new consoles, so why not make them more broadly available? I doubt Skyward Sword HD and 3D All-Stars sold a lot of Switches.
Re: Random: Xenoblade Chronicles' Shulk Cutscene Was Originally 'A Little Creepy'
@DDFawfulGuy The character design in XC2 was the first thing that came to mind when I read this article. A touch on the cheek is "too lewd" but Kora barely wearing anything is fine? I'm sorry, but I think the character design in XC2 is bad because it clashes so hard with what Xenoblade is as a series. It doesn't even mesh well with XC2's own story. I also honestly think that XC2's questionable character designs created a lot of very obnoxious fans. I'm glad I eventually played XC2 despite the character designs putting me on the fence for so long(along with the game leaning too hard into anime tropes), but even after the game growing on me, I think the game could've done with more modest character designs.
I'm fine with risque character designs, I just don't think they belong in a series like Xenoblade. Besides the gameplay being "great," I think it's unbearably slow, poorly explained, and it just didn't feel good, I agree with pretty much everything else you said.
Re: Random: Xenoblade Chronicles' Shulk Cutscene Was Originally 'A Little Creepy'
@Shiro28 I think Xenoblade 2 is kinda bad as a game, but the story is great, which I think balances it out into a decent enough experience.
Re: Random: Xenoblade Chronicles' Shulk Cutscene Was Originally 'A Little Creepy'
@Snatcher Xenoblade 2 has a lot of flaws, some of them being very glaring, but it's worth playing at least once. There's a good story buried under the first 6 chapters.
Re: Random: Pokémon Artist Reportedly Designed Blaziken To Test Fan Reception
@Dinglehopper Furries weren't really rampantly common until later. Looking at some Pokémon, I can see why they became common.
Re: Random: Elected Official In Japan Is Looking To Legally Preserve Games
@Rosalinho "Nintendo are the ultimate preservers." Ha. Yeah, no. Unless you mean that they keep all of their source code. They don't preserve in anyone's interest but their own. I like your idea about a "trigger law." If a company goes completely out of business, then all of their past ideas should be fully public domain.
Re: Random: Elected Official In Japan Is Looking To Legally Preserve Games
What an absolute chad. I have so much respect for this guy and I hope he accomplished all of this and then some.
Re: Persona 3, 4, and 5 Seemingly Confirmed For Everything But Switch
I'm just glad they're coming to PC. I'll be playing then there. I'll probably pick them up on Switch as well if they're released physically.
Re: Random: Hyperkin Recreates The 'Americantendo' From Stranger Things 4
If this doesn't have Cheeseburger Freedom Man on it, I'm rioting.
Re: Details On Xenoblade, Mana, Pokémon Alumni's New RPG 'Trinity Trigger' Leaked
@twztid13 Ah, whoops. Yeah. Typing on mobile can be a little finicky.
Re: PSA: It's The Final Countdown For 3DS And Wii U eShop Credit Card Payments (North America)
@BlueGBAMicro That's a terrible comparison. You can go out to any gas station and find a pile of movies that were released decades ago. No one's asking Nintendo to re-release their games in their original formats. Hell, I wish Nintendo would put their old games on Steam and mobile alongside Switch, and actually let you buy them.
Imagine if you could only watch Cinderella by buying all of the original theater equipment. Otherwise, you could only rent it. No disk release, no way to digitally buy it, nothing. It's rent or bust. Once the 3DS and Wii U eShop go down, the only way to own these games going forward will be to spend dozens to hundreds of dollars on original hardware, and hundreds to several hundreds on original cartridges.
Why is this so hard for you to understand?
Re: Video: The Switch eShop Is Bad, And It's Making Us Sad
It's baffling to me just how atrocious the UI in the Switch eShop is. To top it all off, they never made a Virtual Console as a way for you to actually buy and own the games that are on their NSO subscription service. I miss the UI of the Wii U's Virtual Console.
Re: Details On Xenoblade, Mana, Pokémon Alumni's New RPG 'Trinity Trigger' Leaked
I'm wondering if they mean SNES or PS1 by "90s era," since RPGs on those two platforms were very different, especially by the time FF7 came out.
EDIT (10:45): Changed PS2 to PS1.
Re: PSA: It's The Final Countdown For 3DS And Wii U eShop Credit Card Payments (North America)
@Don I’m hoping Nintendo will learn from Sony and allow customers to buy titles offered in their subscription plan.
Exactly. I don't understand why it's so hard for some people to understand why shutting down the only way to legally or reasonably obtain some media is so bad. The only way to legally buy and own Earthbound Beginnings going forward will be to somehow buy one of the 2(?) existing prototype cartridges.
Re: PSA: It's The Final Countdown For 3DS And Wii U eShop Credit Card Payments (North America)
@BlueGBAMicro What about newer players or people who just weren't able to buy Virtual Console games before? Nintendo isn't providing a good alternative to this. They never made an actual Virtual Console on Switch. All you can do is rent games. Do you not see why this is such a huge problem?
Re: PSA: It's The Final Countdown For 3DS And Wii U eShop Credit Card Payments (North America)
@BlueGBAMicro People are "crying" over this because Nintendo won't let you buy and own these games anymore. The only way to actually buy and own them will be to buy very expensive cartridges off eBay. 3 games will be completely unobtainable. Two of them were never translated in physical form and one of which was never released outside of the Virtual Console. Good luck getting those once the store goes down if you don't have them by then.
Nintendo needs to do better and let us buy games outside of their subscription service.
Re: PSA: It's The Final Countdown For 3DS And Wii U eShop Credit Card Payments (North America)
I need to finish up buying DLC and Virtual Console games. Remember to get Earthbound, Earthbound Beginning, Sin and Punishment, and Murasame Castle, guys. The latter 3 will be completely impossible to buy and own once the stores shut down in 2023. It's garbage of them to shut down credit card support a year before that.
Re: Talking Point: What Are You Playing This Weekend? (May 21st)
I've been playing a lot of Kirby and the Forgotten Land. I've also been thinking about jumping back into Future Connected. My LGR Axiom Verge bundle just came in, so I also have that to check out.
Re: Bandai Namco Reports A Near 50% Rise In Profits For FY2022
I hope to god this means they'll be more willing to risk giving Digimon more attention. Please remake the World games and put them in a collection. I'm trying to get into the games but they're annoying to collect.
Re: Feature: Games That Got Us Through Tough Times
Hello. This is my first post here. I've been reading articles and the comments underneath them for a while. This article struck a cord with me, so I finally decided to make an account. I'm starting to recognize regulars, anyway.
I've had several points in my life where it just felt like everything was falling apart. Middle school, high school, college, and after failing college 3 times. I've experienced a lot of borderline abuse, failing grades, and betrayal from people who I thought were my friends. It's all very personal to me, so I won't go into much detail. Anyway, in middle school, the game I used to distract myself the most was Pokémon Black and Minecraft. In high school, it was Xenoblade X, and in college, it was Minecraft and BotW. Minecraft and Xenoblade X were the biggest forms of escapism for me. Minecraft is limitless and the scenery in Xenoblade X is absolutely jaw dropping for the hardware it was on. No other game has gotten me as absorbed into its world as Xenoblade X. It absorbed my troubles like a sponge.
I'm sorry for the lengthy comment, but I've had some pretty terrible experiences, and I wanted to rant about how I've had some amazing games to help me cope with them.