Comments 26

Re: F-ZERO 99 Turns The Classic Racer Into A 99-Player Battle Royale, On NSO Today

Petrisha

Honestly not enjoying it much at all having just spent the last couple hours picking at F-Zero 99. The format is just predictably messy; not varied enough to hold my attention, and the outcomes are almost always decided by the time you leave the entry point into the track itself. Makes the 'chaos' of the crowd feel predictable and nonswaying, like tedious freeway traffic.

I'll just sit here and keep sourly spitting venom over the closure of Mario 35

Re: Super Famicom Horror Classic Clock Tower Is Officially Coming To The West

Petrisha

I know this is a nuclear-hot take, but I've honestly found WayForward's discography and releases dreadfully samey and boring for probably the last 4-5 years. Happy for those looking forward to this localization! Easy pass for me though - I got my fill of the game from that one Halloween Jontron video years ago.

Edit: I might be miscounting my years I'm referring to; Shantae and the Pirate's Curse and Mighty Switch Force were the last games from WF I was really satisfied with.

Re: Talking Point: What Is A 'Traditional' Zelda Game, Anyway?

Petrisha

I think the problem a lot of folks have with BotW is that they always felt a Zelda game was almost exclusively defined by its dungeons and the variety of locales they sit in; but over the years it feels like a new section of the audience just like the Link/Zelda/Ganon designs, storylines and overworlds more.

Neither's right or wrong, it's just been two ways I've noticed Zelda fans gravitate to their favourite games in the series.

For those who feel dungeons and their design are the singular-most important part of a Zelda game, one could only be disappointed by BotW's approach, even if they did end up liking the game overall.

Re: Talking Point: Which Is Your Favourite Nintendo Controller? Every Nintendo Pad Ranked

Petrisha

Kind of a limpwristed list - try saying that five times fast!

Why is the #1 spot shared by two controllers that are great and ergonomic in very different ways? Kind of deflates all the fun of the list when you can't take a stance on what many consider to be the two frontrunner Nintendo controllers.

The placement of the NES dogbone I guess is also fair when the author says nobody on the team's used it, but how does it claim #10 when #2 is the SNES controller?

I know many have a soft-spot for the Wii due to experiences and age and stuff, but really - we're putting the wiimote and nunchuk at #3? C'mon guys. In your heart of hearts, all rose tinting aside? C'moooon...

edit: Not even a nunchuk included, just a lone wii remote for #3??

Re: Random: After 25 Years, Ash Ketchum Is Now The Very Best, Like No One Ever Was

Petrisha

NL could've taken some care to not spoil the point in the headline, but I get the hustle of farming clicks in the same way the English Pokemon's Twitter account was.

Why did the official Twitter spoil it too though? Are they self-aware and know a majority of the longtime fans watch fansubs? My bet is more corporate; I think the spoiler is getting out there early to illustrate their intention to replace Ash as the protag. Sorta like how all the Marvel actors like Chris Evans and RDJ announced ahead of time that Endgame was the last movie in their contract and they weren't planning to renew.

Re: Poll: What Review Score Would You Give Sonic Frontiers?

Petrisha

The definition of a 7 or 7.5 game, but in the context of Sonic games among themselves, this is arguably the best product Sonic Team has put out since generations, and for some who miss the Adventure-era specifically, probably even surpasses it.

This game takes a lot of shifts and risks with the gameplay, the variety, the story... it really does feel like the team was trying to reach back in time, look back at the old Dreamcast/Gamecube works and see if they can use this game as a practice run before attempting a proper continuation. On top of that, it certainly delivers on a lot of jank anyone should come to expect from Sonic, but in the conceptual sense I think the formula for "how to make Sonic open-world" was basically nailed here.

Sonic Team's #1 enemy has always been themselves and their insistence on not sticking to one Sonic formula for their 3D entries, so every game for the longest time has felt like a sloppy "first-time" entry. I hope this is the start of them trying to iterate and polish things up!

Re: Review: Sonic Frontiers - A Bold But Ultimately Failed Attempt At Something New

Petrisha

While some of these critiques are totally fair and justified, I really think among Sonic fans, this review may go down in history similarly to IGN's Unleashed review. I just can't take this too seriously when there's two paragraphs about Frontier's looking muddy while NL bend over backwards to sugarcoat the graininess of Sword/Shield, Legends Arceus, DOOM, Wolfenstein...

Obligatory "already hated Sonic" review, Sonic fans can just throw it in the pile; if anything, I think this review is a great illustration that this isn't converting anyone into a Sonic fan, which is a pretty worthy perspective to share I think. That score though, pfffft...!

Re: Fired Nintendo Worker Comes Forward With An Account Of Their Dismissal

Petrisha

@Ryu_Niiyama Exactly - this person is employed AT the unnamed contractor agency. Their employer handed them a contract with Nintendo. It's like how most office buildings don't hire janitors and facilities staff directly, they hire contracted workers from a janitorial firm.

This exact topic is where NintendoLife needs to improve imo. They're misrepresenting these accounts repeatedly - purposefully or not, I have no idea - every single time they revisit it.

Re: Best Sonic Games Of All Time

Petrisha

New hot take: Adventure games are only considered bad because YouTubers like Projared and Arin Hanson told the children of 2013-2016 to hate them.

The Dreamcast originals should be the focus here; both Adventure games' GameCube ports (And subsequent re-releases) are pretty horrid.

Re: Talking Point: WATA And The Grey Areas Of Game Preservation - Is There Any Better Way?

Petrisha

I think "our guys" on the internet do a much better job of preserving gaming as we know it: YouTubers like Hard4Games, the Gaming Historian and others, as well as community efforts like ROM repositories (love them or hate them, they do that job for us), game enthusiast companies selling aftermarket ROM dump tools, and wikis like The Cutting Room Floor that chronicle and organize deep looks into verified aspects of beta/prototype assets found.

We don't need acronym organizations and suits looming over what we the community have always done a fantastic job of doing. You're letting the fox into the henhouse by doing so, as far as I'm concerned.

Re: Gallery: Brand New Screenshots Of Sonic Origins, Out On Switch This June

Petrisha

With the only two genuine pieces of concern I have being the fate of Sonic 3's soundtrack and just the weird little fiasco with the pre-order chart, this is looking like a cool collection! This seems less like an anthology and almost like these games were given a chance to be re-imagined in ways to match up with the "new 2D" identity Mania has established. Looking forward to it!

Re: Mini Review: Tormented Souls - A Survival Horror Homage For Genre Nuts Only

Petrisha

Yeah I respect Ollie for defending his position - especially for the sake of a review informing a buying decision, I think this is probably the responsible conclusion to come to. As a wink and a nod to the classic horror fans though, I can see this review definitely reading as a bit r/whoosh-y.

I played the game on PC already - if you can still stomach 90's era PC and PS1 horror to this day, this is 100% faithful and authentic to it - scuffs and all!