
Our resident writing aficionado Ron and video guru Alex both got a chance to try their hands at a preview build of Splatoon recently, and despite writing an official preview, they felt they had more to say on a more personal note. We've made them scrawl out a few words to help explain just what they think of the game in a more informal format for your reading pleasure.
Ron
When it was first announced, I had very little interest in Splatoon. I liked the idea of a squad-based shooter with more personality than we're used to seeing in the primarily gritty genre, but it didn't appeal to me personally. I don't play multiplayer games nearly as often as others, and I usually opt for the single-player experience – even in games like Super Smash Bros. In short, I didn't see Splatoon as a game that was designed with me in mind. Then I played it.
Splatoon is, without a doubt, one of the most exciting and engaging gaming experiences I've had in a long time. After spending a short amount of time with the multiplayer gameplay, I knew immediately that it was something I would be able to lose hours in. It's the type of game that can fill a room full of players with positive energy end encourage you to keep going. The game's lively characters, vibrant colors and distinct personality mesh perfectly with the energetic gameplay to create something unlike anything I've experienced before, and it's something that I want to experience much more of.
The way it was explained to me was that Splatoon isn't meant to fit neatly into the third-person shooter box, but it is meant to expand on it and show it in a different light. Splatoon is to shooting games what Mario Kart is to racing games; it's something that fits in the genre while also managing to be drastically different, and that's exactly what shooters need right now. When put into this perspective, my interest was piqued and I was able to see Splatoon for what it really is: a restlessly and unabashedly fun game that doesn't take itself too seriously within the genre.
Despite the main draw being the multiplayer elements, I was much more interested in the single player campaign. Luckily for me, the type of gamer who appreciates his time alone, the single player mode holds up to the multiplayer, mirroring its charm and energy while focusing it on a completely different style of play. It took me a bit of getting used to the control setup, especially with the GamePad's gyroscope functionality turned on, but movement became second nature after a short while. Between the availability of differing gameplay modes, accessible controls, and a relentless amount of charm, it's difficult to find fault with Splatoon, and that's coming from a player who had very little interest going in. Suffice it to say, I've been reformed.

Alex
The moment I saw Splatoon I was perhaps a little too excited. That music coupled with the bright, bold colours and unique gameplay filled me with a wonder I hadn't felt in years. It coupled the online multiplayer from my favourite shooters with a unique Nintendo twist that made it so fresh, new and utterly appealing. Now having played a more substantial build of the game I can say with all honesty that it's everything I wanted it to be and more.
The gameplay is simply sublime, melding tried and true shooter mechanics and character customisation with a completely new style of play. To hear the gameplay explained doesn't sound terribly exciting or appealing, but once you see it or better yet get your hands on it, you'll immediately know that this is something truly special. The surprise announcement of a single-player campaign a while ago also intrigued me, and although the multiplayer is definitely where I'm going to be spending most of my time, the inclusion of a solo experience only adds to the overall package.
The only element I couldn't quite get to grips with during my first time with the game back at EGX 2014 was the control system. I was never too hot on motion controls at all, let alone making it an almost mandatory part of the game, but once I'd got my head around them I was hooked. You can turn motion controls off in the options menu but for me it'll be staying firmly on, as it adds a precision and ease of control that I've not seen before in any game.
The multiplayer experience easily rivals that of other 'hardcore' series such as Halo and Call of Duty, but without the skill barrier that comes with a lot of these titles. It's a game that is easy to learn, but difficult to master, and despite my practice in other shooter games giving me an advantage, I still have a wealth left to learn before becoming a Splatoon master. With so much more yet to be revealed, I can hardly contain myself for its arrival, and can see myself and many others playing this for years to come. Nintendo, you done good.
Comments 95
When they said it was the mariokart of shooters, I thought it ended relationships...
Didn't Reggie say this?
Please tell me it has those silly sound-bites you can say when voting for a level like MK8: "I'm using motion controls!" "I'm a little bit nervous!"
Hype levels increasing each and every day for Splatoon! Can't waiiiiit!
I'll have to agree with Ron. He sounds just like the kind of gamer I am. I much prefer the single player experience. Smash Bros and Nintendo Land is pretty much only time I play multiplayer.
This game looks incredible, though I am a little wary regarding the online component. I do think it was a mistake not to include voice chat for those that want it, and the decision to hold back the ranked option - mentioned recently here on NL - is a case of unnecessary nannying. Those things withstanding, I hope this game ends up being all it can be, I'm certainly excited. Gotta love Nintendo.
This game looks amazing. From what Ive seen I hope this wont be a one and done.
Can imagine more than a few people misconstruing and taking offense to that title as Mario Kart has 8 iterations so far and Splatoon hasn't even released 1 yet, but the article reads more like "Splatoon is to shooters what "kart" games are to simulation racers" and that's probably fair.
Though I've played Mod Nation Racers, which was a kart game w/ great potential, but the loading times were too long and the story mode was too difficult for some and seemingly forced upon the user to others. LBP Karting also never lived up to either karting standards or LBP standards. So before I go proclaiming this the "Mario Kart" of shooters I'll wait and see.
You can't really know how online multiplayer is going to work until it's been released into the wild. Too many people crashing th servers, not enough people to play 4 on 4, too many rude good players, too many rude bad players.
I want it, and I want it to be good, but it's wait and see for me.
Thanks to the guys for putting this out there, sounds good so far.
I didn't think it was possible for me to get more excited about this game, but I am!
SO. MUCH. HYPE. I hope all Wii U owners are picking this up!
"Splatoon is to shooters what Mariokart is to racers" is a great quote, the shooter genre has become stale. Too many games look and play almost exactly like each other, CoD releasing every year with minimal changes hasn't helped matters. I'm really forward to this games and I hope it becomes the phenomenon it deserve to be.
What is interesting is the amount of excitement for this game by the people who have published the previews (Not all of which have been Nintendo Fan Sites). As of late, it seems games are getting a lot of hype only for a large group to be less then enthusiastic about the game upon release. To see the excitement, and to know that the solo campaign has merit means that I will probably pick this game up. Hopefully there is a Nintendo Direct in the future that will surprise me with a good local multiplayer component as well!
I think of it as to what Smash Bros. is to fighting games as to what Splatoon is to shooters. Keep in mind I haven't played Splatoon, but the reason I make this comparison is because I could see it appealing to 'casual gamers' and 'hardcore gamers'. It finds this perfect balance for both worlds. Where I find Mario Kart teeters more to the casual side just a little more than the hardcore side.
I'm just worried the online community will die rather quickly as it just doesn't have the same competitive feel as what shooters or racing games have.
The game look just ok to me, but I won't be purchasing it at $60 anytime soon. The main reason is the lack of online modes to choose from just one mode that is paint the most ground to win really doesn't interest me at all.
Sorry, I don't want to be rude, but ... this looks horrendous.
@abbyhitter Same here, as well.
Add at least eight different playable characters in multiplayer then we'll talk about if it is Mario Kart analogous.
I hope this becomes a full-fledged franchise, with new ideas in each new installment. Nintendo needs a shooter series to counter all the whole FPS stuff that makes PS4 and X1 sell like hotcakes. Just sayin'.
@mowerdude - there is at least 1 more online mode confirmed so far. A "King of the Hill" mode. I would bet we will learn of more soon.
Will this get its own direct soon? Or will it be given 10 minutes in the next generic direct?
I hope the online works buttery smooth like Mario Kart 8 and not laggy like Smash U. Smash might as well not have online unless it is lag-free, IMO.
Regardless, I am very excited about this game. I just hope that the offline experience will be robust enough that online won't be a make or break asset. In other words, WE NEED BOTS!!!!!!!!!
Day one. Will own.
(gasp) Alex used "unique" and "Nintendo" in the same sentence!
Though seriously, I for one am pretty excited. I too, am like Ron. I spend a lot of time going solo, with few exceptions, heck the majority of my Smash playing time has been solo, but I gotta say this game has me pretty hyped, almost more so than Zelda and XCX. I have a feeling once I get used to the controls I'll be hopping online with this puppy. Hopefully the game lives up to the hype!
Great write up, guys. Thanks.
Day one purchase, and I literally can't remember the last game I bought on release day.
The game did not give off the vibe of Mario Kart when I played it, but more like Team Fortress in aesthetic, other than the violence. I think maybe they are just reiterating the company line with that quote.
At the time, the game had a "TELEPORT SQUID" feature, which would send you directly to the contested area upon respawn, which sort of seemed a bit self defeating, or maybe arcade-esque. I'm curious if that was still there in the latest build. Even still, the action was chaotic and I could tell might be a very competitive online multiplayer game if allowed to develop.
After all the previews and the gameplay vids I'm still left unimpressed.
I hope the Mario Kart comparison does not extend to they way the online systems are set-up. For all the brilliance Mario Kart has going on within the gaming session itself, it has a lot of crap going on in terms of it's framework, not to mention the useless battlemode.
What worries me about this game, is that it seems like a perfect candidate for people who enjoy teamwork and cooperation, yet they forgo these elements in favour of ... I don't even know for what purpose or reason.
Maybe the assumption is most player will work together based on their inherent ability for telepathy, maybe not, who knows.
Anyways, the utter lack of communication in this game leaves really only two bad choices for me ...
... either simply playing it "casually", where everybody is doing his or her thing, hoping for everybody else to pay attention and trying to work together as good as they can while basically flying blind, so to speak. The issue with this for me will be, that I'll most likely lose interest fast, since I don't find these kind of "playing next to each other" approaches all that engaging.
... the "playing in cooperation with each other" approach would mean I have to find people to play with -outside- the game, set up communications -outside- the game and then play an unbalanced match, by bestowing upon myself a signifcant advantage over the other team, which that team cannot match (at least in most cases). That's not at all appealing either, since having a fair match is just as important as having a well coordinated one. All that is assuming that something like "group/party join" is even a possibility. If it works like MK, playing with friends (on the same team) might not even be possible ... in which case, the whole point is mood since my interest would just drop to plain zero :-/
Other than that, this is one of my top5 hyped games of this year, unfortunately much will hinge on the framework in which the actual gameplay happens, if things go bad, I might just have to skip it entirely, since gameplay itself, no matter how brilliant and polished, is just not enough.
I'd love to see Splatoon on the 3DS. If it were a New3DS exclusive, I'd be persuaded to pick one up finally!
I AM SOOO HYPE FOR THIS GAME!
It just seems very strange that there is not a deathmatch equivalent. Does it help to bother killing opposing team or just to aim at the stage instead?
@Ralek85 Oh, I definitely hope improvements are made in online. Smash has had huge improvements, but strange limitations still exist. For Glory should really include more than Final Destination. Customs should be an allowed in "With Anyone," even just as an option. So yeah, it won't be perfect, but I'm cautiously optimistic.
This game really needs to succeed, if for no other reason than to prove that innovation/creativity isn't dead (because God knows there's been far too little of that this gen). I do hope it becomes the Mario Kart of shooters, I would very much like to see this IP become one of Nintendo's regulars, it would make a nice addition to the lineup.
@jeb_leeds Now that we know there's multiple multiplayer modes, it's possible that there is a deathmatch of sorts. If Nintendo is smart, they'll mix in some of the traditional shooter modes in with the more creative ones.
@Gerbwmu That's good and all but right here is the killer to that.
Due to the ranking system and overall more competitive feel to Ranked Battle, it will not be available at launch, rather the developers will be keeping a close eye on the number of players and their levels before releasing this mode so as not to put players at a disadvantage due to inexperience.
It doesn't making any sence that you can't choose which mode you want to play.
Also hopefully Nintendo let's people use the Wii U Pro Controller instead of forcing everyone to use the gamepad for single player mode and online multiplayer mode, and hopefully if they do you can have the map on the tv screen and be-able to jump to other players in the game by mashing the select button and moving the crosshairs over top of another player on your team and pressing a button on the Wii U Pro controller instead of having to have the gamepad controller out beside you to do this stuff.
The Wii U kiosk in Target had a video for this. Its the 3rd tile after MP 10 and Kirby which both had PLAYABLE demos. It said "Coming soon" which is a start. Target also had the $1 gets you a $5 Gift Cards available for those who are set on getting this dsy 1.
Target aslo had a bunch of the Super Mario amiibo line. I really dont know why they bothered w/ a new Bowser, it looks like a McDonalds Happy Meal version of the old Bowser. Considered getti g Kirby for Rainbow Curse but remebeed Ine never seen Meta Knight or King Dedede anywhere. And Zelda should have a big impact on Hyrule Warriors, shes the Queen.
I'm really excited about Splatoon. This is a new Nintendo IP I can really get behind, and I'm going to be sure to support it at launch.
@rjejr
I actually bought some more Amiibo. Had a chance to be at Target in the morning on launch day and wait for them to dig 'em out. Even got Mario Party for the kids (will wait until an April birthday, though). We picked out (new) Yoshi (Whooly world, you know), Toad, and then Toon Link, and Princess Peach from Smash Bros which is so much cooler than the Mario set. (Had the kids in store with me and managed to get them all double bagged and they didn't know what I got.) Also picked the bundle for Mario Party to get cheap Mario. I just figured Mario would be used in more games in the future.
You are right about Bowser not needing a second release. I wouldn't say the new one looks that much poorer but they are so similar. :/ At least Luigi, Mario, Yoshi, and Princess look different and are posed much differently.
Oh — Splatoon looks great. Just wish local play could somehow happen, too. :/
@aaronsullivan - All your Disney Infinity characters must be getting jealous.
I've been convinced. This will most likely be a day one purchase for me.
Is there a local multiplayer mode? Can I co-op the story?
@rjejr
I'm so done with those for now. The kids do play 2.0 quite a bit, but mostly the Toy Box and really, they just didn't need as many figures as I got them. I still have some things bagged up in secret that I didn't give to them yet, too.
We have more than we need as far as gaming goes. In fact, we just recently played through Twilight Princess again and that took almost all of our time up. Kids loved it with me mostly playing but with them taking turns here and there, but that is one dark and violent Zelda game. Sorry kids.
Amiibo appeal to me personally, though. I don't try so hard to get sale prices only so it's easier on the brain. (The sales go so deep on Disney Infinity stuff how could anyone pay full price?)
However, the limited quantities mean I was soured on them for awhile. Wanted Kid Icarus and King Dedede. Won't pay scalpers for them but never saw them in person and wasn't going to go store hopping for the exclusives.
Sorry to hijack thread so I'll say: Splatoon is more than I imagined and my kids are excited about it, too. Actually want an Amiibo for it for some reason, and I still think a free limited demo period to test the online waters and get hype going is a good idea (but would have been better around Xmas time 2014).
"It coupled the online multiplayer from my favourite shooters with a unique Nintendo twist that made it so fresh, new and utterly appealing."
Lacking voice chat and a ranking system? So fresh! So appealing!
@gatorboi352
HA.
Very disappointed to not have better details on this. If I can't even co-op or play against someone on my Wii U, then my interest in this is dropping.
@aaronsullivan I think around Xmas 2014 wouldn't have ended well, Smash hype lasted a bit too long so Splatoon would've probably been overlooked in general especially with the super high expectations set by Mewtwo.
Every new preview video or article gets me more excited about this one. I'm definitely not much of an online multiplayer guy, but this looks so insanely fun.
This could very well become a huge hit. Looks pretty good.
I think this game will be good enough to play it with friends, but the solo adventure seems boring and the ennemie looks unachieved. Maybe, they should create more unique stuffs for the world to create something of it own other than using urban style like we know.
Well, the defining mechanic that makes Mario Kart different than normal racers are the items. Before Mario Kart Wii U the tracks were also more challenging.
@DarkKirby
I made an observation one of the last times I played Mario Kart 8 that it is a racing game in name only. I don't feel like I'm using racing skills as much as I'm using a different set of mechanics around items and power slides. Like, I'll drift around corners in, say, Burnout (man I want another one of those), but I also spend ample time carefully controlling the car and driving.
In Mario Kart, I don't feel like I'm driving. It's almost like I'm on-rails and just need to hit powerslides and weapons at the right time--with a little too much emphasis on luck.
I agree that the weapons make a big difference, but the games still don't actually feel like I'm racing. Blur used items and power-ups too, but was still a racing game. I think that's what's different about Mario Kart. It's not about driving mechanics. We don't approach these games the way we do a regular racing game--at least I don't.
@Grumblevolcano I was just thinking the free demo could drum up some excitement about the Wii U during the critical shopping season. Especially since people were talking about SSBU as a competitive game.
yesssss ftw....
I always end up underplaying Mario Kart games so I hope Splatoon is not the same in that regard. Still getting it day 1.
@rjejr
I will always welcome a second Bowser, and the new one is more like his cartoony self as opposed to Smash's semirealistic look. The stance is nearly the same (and also the stance in the Club Nintendo old figurine) and I preordered it.
The bad thing is waiting for the package to come, as apparently Amazon UK does not give tracking info for international packages, so I will be in the dark until April 10th, their estimated delivery date.
All I see when I read the title of this piece is 'Splatoon is a shooter with weapons'
I'm excited for this but would have preferred just plain old Miis instead of what we're getting.
"It's a game that is easy to learn, but difficult to master..."
Yahoo. Like Smash Bros., then? I can't wait for this game at all... it's gonna be a hard two months...
Eh. Splatoon is still built on the fundamentals of other team/squad-based objective based shooters. The ink itself in unique, but otherwise, it's building up on set foundations.
7.8 - Too Much Ink
I dare you all to think of the last triple A title that was more new and innovative than this- on any system. A shooter that isn't about how many kills you get, but how much redecorating you complete.
It's Changing Rooms: Deathmatch.
Not terribly excited bout this one!! Watching footage of someone playing it is pretty dull. Hope im wrong and theres more to it than there looks!!
@gatorboi352 There is a ranking system though. The ranked battles aren't available right away because they want the matchmaking system to work right (unlike a certain collection on XB1 ) and for people to have some idea of how the game plays.
Year 2015 and Nintendo stills thinks online features don't matter on games.Good job big N,you always know how to disappoint a man.
Mario kart has offline multiplayer. This doesn't.
So No.
@opeter What exactly was the point of posting that? Did you feel the need to share your negativity for whatever reason?
Kid Icarus Uprising Online was my Mario Kart on 3DS
I'm a similar kind of gamer to Ron, so I'm somewhat put at ease hearing single-player might be worth it.
@ikki5 In fairness, I'm pretty sure Smash looked like it was anti-competitive when it released, and we all know how big competitive Smash is now.
@sinalefa - I don't know when the Super Mario wave of amiibo came out, but my Target had several of each for Bowser, Mario, Luigi and Yoshi, and a bunch of the SSB ones as well. None of the "rare" ones of course, but there was ample supply so I wouldn't worry too much about your Bowser.
@aaronsullivan - We have 12 DI toys, 7 from 1.0, 5 Avengers and Donald Duck (a gift from a girl in his class for his birthday). But nobody has been playing it b/c we're so busy w/ everything else. Still only 2 amiibo.
I didn't think too highly of Twilight Princess when I first played it but after playing Skyward Sword I declared it a masterpiece of storytelling adventure.
I think my kids watched me play it when it first came out, so they must've been 3 and 5? Ill have to ask them if they remember.
Even more off topic, my wife says thank you for the clay-mation app game our son was playing earlier today. She likes that one.
im soory, but many people here seem to not be aware that local multi has been confirmed.
@minotaurgamer It does have local coop...
Oh Nintendo...when will you ever, ever, EVER include voicechat for anything? It seriously drives me nuts. And if they use the excuse that they are blocking inappropriate communication then simply restrict the feature to only work with people on your friends list!
Local multiplayer for this could make or break a buy from me since I don't tend to enjoy playing with strangers, but I have an interest in it now since everything I saw at E3 and directs never really caught my attention. You compare anything to Mario Kart and I'll be optimistic.
@Monado_III I reckon if there is an option to team up with friends against strangers online (and there should be), the competitive side of this game could revolve around teamwork and coordination more than simple individual skill that games like Smash focus on.
If this does happen it could be a breath of fresh air, as the only games I know of that focus on teamwork in the competitive crowd are MOBAs.
@RadicalYoseph: ok, I will answer you. They are saying, that this game is like Mario Kart. No it's not, because MK has fantastic graphics and detail, thisone doesn't. Visually it's simply ugly (look at these characters on these screenshots).
The only thing, that can save this game, is the gameplay.
So, you like these characters?

You simply can't compare them to the characters from the Mario Bros. world:

Of course they have to call it this way to get more buyers. This game isn't for me by the graphics already. Just doesn't look that great and a bit turn of. Don't care about the gameplay either. Not a game for me even if they say it matches what Mario Kart is but in an other way.... I can call many other games like that as well . nuff said
This is gonna be awesome.
cept they can't add the most basic of features that are pretty much essential for modern online games...
Two things to perfect it: Voice chat and co-op story campaign.
Super hyped for this one!
Someone from Nintendo said the exact same sentence. Do they feed you all lines to help promote the games or something? Cos I'm fairly sure the videos and reviews are enough.
Been excited about this since the reveal, and the only disappointment I've had since then is when they revealed the lack of voice communication. It wouldn't be a Nintendo game without that one flaw that everyone else can see is a problem.
Yeah, when I first saw Splatoon I thought the gameplay and idea looked great but I just wasn't convinced with the whole Nickelodeon look of the visuals but I think in general the levels actually look great and the characters have grown on me, they might have even been tweaked ever so slightly from that initial reveal (or I might just be imagining that), so overall I'm actually really interested in this game and even more so now that we're getting to see some of the single player, which also looks to be a lot of fun. This is kinda Nintendo doing its thing as only it really seems to know how and it's nice to see.
You know what mode I'd love to see though; a non-team based free for all where it's each inkling for themselves and each player has their own individual colour of ink to try and paint as much of the level with as possible. I think that would just look great, a rainbow of colour, and would kinda bring back memories of playing GoldenEye multi-player with paintball mode turned on. I can just picture all those lovely coloured paint splats on the walls, in both GoldenEye and Splatoon...
@opeter Well I personally still don't think the inklings are as universally appealing as most of Nintendo's other mascot characters, they're more like second tier character designs imo (like the Ice Climbers, Geno, Balloon Kids, Candy Kong, Rusty...), but overall I'd say the graphics look really nice. They're kinda different but both technically and aesthetically high quality.
@opeter
The squidgirls are way better.
Okay, everyone has his own opinion. Mine is: I don't like their look.
But let's finish this and go forward.
@SomeBitTripFan
You know, every single other Nintendo game is built on sternly-set foundations. Mario, Zelda, and (per my understanding) Pokemon games do not stray from the set foundations put in place ages ago for those franchises.
Nintendo has so few new or original franchises or concepts these days. This is at least new. Each Zelda game follows the same basic foundation, pacing, concept, and most of them even have the same basic plot. Almost every Mario game (aside from off-shoots) are totally following the same 30-year-old formula. What's truly different about New Super Mario U compared to, say, Super Mario World? The core is the same, the gameplay is the same, the pacing is the same, the weak story is still the same.
If you're going to complain that Splatoon is "just built on shooter foundations," then you should logically be leveling that same complaint against most of Nintendo's other works, especially in the MZP sets. Otherwise it's special pleading.
@opeter Look at these drawings based on the graphics to the games, you mean? Those aren't screenshots for the games from either of them. Hard to compare what is borderline fan art to talk about game aesthetics.
Personally I think that some people are taking the Mario Kart comparison a tad too literally. Ron's not comparing it to Mario Kart, either in gameplay terms or features. For me the quote made perfect sense in that I see Mario Kart as a fun, accessible racing game. (And yes I do mean racing game – I can be as annoyed as the next person when I’m hit in the last half of the last lap by a triple whammy of Blue Spiny Shell, Red Shell and Green Shell, but it still takes skilled racing to win most races, especially online.)
Likewise I’m seeing Splatoon as a fun, accessible shooting game. Something more akin to the Plunger Gun mini games in Rayman Raving Rabbids, than say COD, but a style of gaming that actually interests me more. That’s why I’m looking at Splatoon with great interest, because apart from anything I’ll be able play it in front of the Mrs without getting the “look” for all the violence, blood and gore on the television screen
The only way Nintendo will convince me to purchase this game at full retail price is to put a demo of it up on the eshop and then I can decide for myself if I actually like the game enough to justify the purchase price. But Nintendo demo's and the eshop never seem to go together they would rather put a demo in a retail store for about 2 days were not very many people will actually have the time/chance to play it.
Does this game have the same modes for local multiplayer as online multiplayer? thanks.
"Splatoon Is to Shooters what Mario Kart Is to Racers"
So...the best thing after sliced bread ?
Pretty much the best fun / party game series ever made ?
Not sure how many gonna jump and buy a Wii U because of this game. I've seen a lot of awesome Wii U games out already, and still not many really bought one. I really wish Wii U sales could have been better, the game is just awesome, compared to what PS4, Xbox One has to offer. And yeah I have a PS4 and Xbox One as well. Pretty much a multiplatformer.
Only thing I'm worried about is the online and how the community will shape.
@mowerdude
I can't really say I'd blame Nintendo for skipping demos. Statistically, demos actually correlate with lower sales, not better sales. It basically means extra work for a negative benefit. Otherwise known as "not actually a benefit."
I understand that some gamers live by demos and make them a priority in decision-making. I'm just relating what has been shown in studies.
http://www.gamespot.com/articles/game-demos-can-hurt-sales-suggests-research/1100-6410863/
This is why demos gradually died off over the course of the last generation. It's also one of the things that is the most damaging to the poor Ouya--every game is mandatory to have a demo, so actual sales end up being crap. Or at least, every game was required to have a demo last I checked. Haven't turned on my Ouya in ages.
@Quorthlon: You post had basically no relevance to the point of my post. My statement, "Splatoon is still built on the fundamentals of other team/squad-based objective based shooters. The ink itself in unique, but otherwise, it's building up on set foundations.", was meant to counter the statement in the article, "Splatoon is to shooting games what Mario Kart is to racing games; it's something that fits in the genre while also managing to be drastically different, and that's exactly what shooters need right now". Plenty of Nintendo games are based on old formulas, formulas which they introduced or polished immensely and that come from an early period in gaming. Splatoon is new, but based on foundations which Nintendo and the game Splatoon itself are not establishing. Splatoon is not the Mario Kart of shooters. Mario Kart took a genre with established ideas and put great emphasis on items. The game is balanced in a way to benefit the people loosing and hinder/slow down the people winning, keeping the group in a relatively tight group, so that weapons/items can remain an important aspect. Mario Kart is considered a separate genre from both Arcade Racers and Simulation Racers, it's called a Kart Racer. Splatoon is still fundamentally a squad-based/objective based shooter. The design of Splatoon makes it an interpretation of the genre, and one which chooses to indicate territorial control in a different manner, conferring certain advantages in the controlled territory. Is it a great design choice and a fantastic addition to the genre? Yes. Is it a revolution for all shooters? No. Heck, this game shouldn't even be compared to deathmatch-based shooters, as people seem to want to do.
@opeter That is more personal opinion. I, for one, really like the character design. There is no point spreading negativity needlessly, was what I was trying to say.
I'm not bothered by no in-game voice... I was on PS4 the other day and all I heard was people hitting their bongs on the mic! I think if you want to voice chat, you can connect easily enough through Skype or Ventrilo to your friends.
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