Nintendo's got a lot of tough balancing to do right now with its finances - not only does it have its annual research and development costs, but it's also moving into the health field with Quality of Life and is about to complete the worldwide roll-out of new hardware with the New Nintendo 3DS. It's safe to say that the company always has some development for future hardware and game technology in the works, yet its planned expansion with a new 'pillar' to its business and even fresh products like amiibo means that it's got plenty on its agenda.
Yet the company is heading towards solid profits for the year, including an operating profit, all with sales going down. How is it doing this? Clever business practices, primarily, as even with a weak yen helping to bump up the company's expected profits come the end of March, it's nevertheless turned its ship around so that as a business it's on steady ground. While sifting through its most recent financial results a number of trends emerge that suggest a key fact - Nintendo's management is doing a sterling job of streamlining its business to ensure financial stability and shareholder happiness, but the numbers also suggest that we'll need to stay used to limited stock on special hardware, amiibo and limited editions of any type.
To start off, take a look at the table from Nintendo's investor relations website, below, which shows comparable results for the first three quarters of the last five years. It's the top four fields we care about, particularly Net sales and Operating income, which show overall sales for the period and the profit made from the core business of producing and selling goods. Even allowing for the fact Q4 will likely bring a decent bump courtesy of the New Nintendo 3DS and some key releases, it's the trends and gaps that are enlightening.
In a period when Nintendo sales were at their lowest - by quite a distance - in the last five years, it nevertheless recorded its highest operating income profit (the only profit, actually) since 2010/2011. Bear in mind that Net income can be affected by factors such as exchange rates and accounting practices, so these top two fields show that Nintendo's achieved some impressive streamlining within its business. This can be seen in some other areas, too.
At the start of this article we highlighted that Nintendo is - without any doubt - currently heavily investing in research towards new products, and that's an area where expenses have crept up every year for the past four years. Advertising expenses are different, however, and have gone through peaks and troughs - April 1st to December 31st last year was a dip, as Nintendo spent less on advertising than in the equivalent period for any of the previous four years; the figures are below.
- 2011/2012 (Q3) - 62,866 million yen (approx $528 million)
- 2012/2013 (Q3) - 49,070 million yen (approx $412 million)
- 2013/2014 (Q3) - 57,586 million yen (approx $483 million)
- 2014/2015 (Q3) - 44,070 million yen (approx $370 million)
Even accounting for an inevitable jump by the end of the financial year with advertising for the New Nintendo 3DS and major releases, the first three quarters still included the launches of games like Mario Kart 8, Super Smash Bros. for Wii U / Nintendo 3DS, Pokémon Omega Ruby & Alpha Sapphire and the amiibo range, among many others in 2014. That gives some context to many observations that Nintendo's advertising wasn't exactly flooding the airwaves.
Finally, we've seen Nintendo claw back its Inventory levels - a key target for any business is to keep inventory on the books down to a minimum; in others words, only manufacture what will sell. As the numbers for inventory value below show this is another area where Nintendo has managed to streamline itself.
- As of March 31st 2012 - 78,446 million yen (approx $659 million)
- As of March 31st 2013 - 178,722 million yen (approx $1500 million)
- As of March 31st 2014 - 160,801 million yen (approx $1350 million)
- As of 31st December 2014 - 95,511 million yen (approx $802 million)
This is less cut-and-dried than the other categories, as Inventory is actually an asset - they contribute to the overall assets of a company. When inventory creeps too high, however, it's an indication that you've produced a lot of goods (ie manufactured a lot of consoles at a cost) that aren't selling as expected. The three months leading up to that highest figure in 2013 were a grim period for Wii U, for example; sales had dipped badly after launch and took some time to recover. It was a product launch that failed to take off, and it highlights how much it's struggled that some models have probably been bouncing around retailer stock rooms for months and perhaps 1-2 years without selling; recent fire-sales of the 8GB models point to that scenario in the UK, at least.
As you can see, however, Nintendo's managed to reduce its overall inventory quite drastically in the past year, which could be due to improved Wii U fortunes and a scaling back of manufacturing of the original 3DS and XL. Naturally we've also seen products like amiibo and limited edition games / the GameCube Controller Adapter sell-out rapidly rather than exceed demand.
Elements of these numbers can point to the inevitable swings in businesses, but there are certainly indications that Nintendo's tightened its belt to successfully turn lowered sales into improved financial profits. In the past 18-24 months, as gamers, we've seen a trend of more 'sure things' from Nintendo, such as offering new hardware iterations on the strong 3DS while only producing one special Wii U system - or Wind Waker-themed GamePad, to be accurate. Limited editions have been fiendishly hard to buy (with the unfortunate flipside of attracting scalpers) and while the best-known amiibo figures (Mario, Yoshi etc) are easy to find, some more niche or less mainstream characters have been distributed in limited quantities. For Nintendo it's smart - sell everything you produce. For fans it can lead to some frustration.
Then there's the New Nintendo 3DS. Europe, the smaller (for Nintendo) of the Western markets, gets the same models as Japan, which were given an advanced small-scale run in Australia and New Zealand. North America only gets the XL, however, citing the marketplace as dictating that decision. Perhaps, and we acknowledge this is merely an educated guess, it's more about managing distribution and manufacturing costs - produce the systems steadily and release the small model in North America once there's a surplus, likewise with the NA-only red XL for PAL territories and Japan. If each territory eventually receives the systems they're missing, perhaps in late 2015, we wouldn't be surprised.
Nintendo's making more money with less sales, which is important to keep it steady while it works towards producing products that will take it back to the top and 'Nintendo-like' profits. Less TV ads and limited stock options on shelves are likely part of the price we have to pay as a result.
[source nintendo.co.jp]
Comments 62
Virtual Console is practically free money for Nintendo why not start to load it up! I don't know what it takes to convert those old games into 3D Classics but it surely isn't as tough as starting from scratch. That's another option.
I don't buy it that the 3D Classics are like writing a game from the start. But I could be wrong.
dam this article.
I thought it was about the Majoras 3DS limited numbers and some news on its re appearance.
It sucks that people haven't figured out the Wii U is a newer system but it's also lame Nintendo didn't change the name prior to release. Nintendo making money with less is incredible though. Truly speaks to how good they are at finding ways to always make money.
@Luffy Did you even read the topic headline?
It is a technical impossibly to have Nintendo like profits without stock. Making stuff as needed is always going to be less profitable than making loads of them at once.
TV Advertising is a waste of money. (That could be spent on making the game being advertised better).
Just sounds like Nintendo playing it safe.
This isn't all that surprising. Iwata-san (and Japanese businessmen in general) have always had to do more with less.
Not sure whether decreasing the amount spent on advertising is a good idea...As a Mad Men fanatic, it seems that lots of advertising = lots of profit! I have yet to see a TV advert for anything Wii U related here in the UK, which seems unthinkable giving that the console's been out over two years.
@JoeyJoey95
I agree I think they may have cut it back a bit too much in some cases, but then again scarcity can create more demand and hype so there's that.
Personally, I think for limited items there should be a preorder period, and afterwards they manufacture the number necessary. I think this would reduce the scalping, since anyone who wants one has a better chance of getting it.
I would say that Nintendo have stuck to the lesson they learned from Atari with the E.T game. They know they aren't the top dog by any means, and would prefer to aim for modest profits instead of incurring major losses at the moment. Plus, you could argue when there were plenty of the Wii U and 3DS at launch, there wasn't an urgency to get them. With the scarcity of Amiibo, Gamecube controller adaptors, Bayonetta 1st print, and Majora's mask New 3DS, they have become desirable commodities. The aim for Nintendo is to slowly increase product, but not overstretch desirability.
@TingLz I read 'LIMITATIONS ON STOCK' AND SAW A PIC AND RUSHED IN HAPPY.
@MrGawain
Yeah, and I think it can be difficult for them to gauge the true interest in some products. Just because it's hyped on the Internet doesn't mean it'll translate to sales. After all, many gamers don't visit gaming sites like these at all. We can be a vocal minority, so they can't base all their manufacturing decisions on what is said here.
I suppose I see your point, but now that they know these things are popular, can't they feel safe enough to manufacture just a bit more? Who knows how much money they have lost to scalpers when they could have been selling them all themselves. Or at least make them made to order.
@JoeyJoey95
If they did that I'd even be happy to prepay for the order, rather than charging when it ships, so that they have the necessary funds. I just hate the way it is currently.
Right now it favors people who can watch the retail websites like hawks, and those who might be fans and actually want to own the game miss the opportunity.
Not typically do businesses find themselves struggling while simultaneously keeping an iron fist around their blisteringly popular IP's. Awesome analysis! I especially am curious about their R&D budget as it relates to what, ostensibly, will be Nintendo's answer to mobile devices in the coming years.
This article pretty much nails what I've been assuming on the business side of things with Nintendo. It's a tough balancing act, considering Nintendo isn't a conglomerate like Sony - who can sustain an ailing side of its business with a more successful one. They can't afford to just keep losing money, so there has to be cutbacks. For example, Amiibo will likely take some time to sort itself out, probably around when Nintendo is back to "Nintendo-like profits."
We'll just need to exercise patience while Nintendo gets back on more solid financial footing. But once they get to that point, we can expect even greater things (hopefully)!
@Windy pretty sure there is licencing crap they have to jump though, they do need to release more of their own games though. Releasing the DS virtual console on 3DS as well would make a lot of sense.
@JoeyJoey95 I can see Nintedo operating like this in an all digital future. Ignore GameStop and GAME's crazy limit on Nintendo shelve space
One of the basic principles I learned in economics is that excess inventory is one of the absolute worst financial burdens a company can have. Not only do you have to factor in the cost of manufacturing all those extra units, you have to factor in storage costs in the warehouse as well. Overproducing can mean the difference between Nintendo being in the red or black, and I'm sure this is why they've played things conservatively recently. Most will just complain that demand exceeds supply but the ringer is the moment supply exceeds demand, it's costing Nintendo twofold- once for manufacturing unsold product and again to store it. It's tough to predict where that line will be drawn, the EXACT number of units to produce to meet demand without exceeding.
It's like playing blackjack- you want to get as close as possible without busting. Busting (exceeding demand) is bad. And like blackjack, it's not easy to predict if you're going to exceed the limit. Best to play it safe. They'll make more money by forfeiting a few sales and preventing overstock costs than collecting those sales at the expense of excess product.
@abe_hikura
The only problem with that is they still need to sell the console. Why would a store sell a console for a tiny profit, and then not get repeat sales of the games as Nintendo feeds them down a fibre optic cable? It's just an extension of why digital is more expensive than physical media.
I agree they're being smart with their stock I disagree with their lack of advertising after all you gotta spend money to make money!
This is why I come here; awesome read and sensible comments! 😊
Speaking of advertising, Nintendo of America tweeted that they will be premiering their New 3DS XL commercial during The Walking Dead and the series premiere of Better Call Saul tonight.
The problem with the limited supply of amiibos is that, even smart shoppers as myself, can't get a hold of the ones we want. I just paid 100 bucks to get Rosalina, Meta Knight, Star Fox and Captain Falcon, shipped from Japan, no less, since getting it on any retail store (Toys r us, Walmart, GameStop, you name it) or Amazon has been impossible.
@JudgeMethos exactly, that's business management at its' best. Nintendo has always been good at what they do on both fronts of the business in terms of providing quality to consumers and being profitable, this company isn't going anywhere for a long time.
A weak Yen is the major thing making Nintendo Finances look respectable. People that think it is Nintendos genius alone is way off the mark.
They also had a stellar year with their biggest selling franchises out on the Wii U and 3DS.
Now with fears of a rising Yen, no MK8 or SSB, this year will give a clearer indication of where Nintendo's finances really are.
Don't get me wrong, I am sure Nintendo are doing their best to make the most of a bad situation.
I actually agree with them not wasting money on massive TV ad campaigns, for example. The Wii u is NOT a desirable console to the vast majority of people looking for a console and I believe - like they obviously do - that no amount of advertising is really going to change that. Lots of money saved there.
Caution seems to be the main reason behind the marketing and distribution of the Amiibos. This cannot be seen as a failure so drip feeding the market is deliberately done to keep interest high. Again I applaud this decision because it makes good sense. Flooding the market with Amiibos and having them gathering dust on shelves like the Wii U was would be seen as another nail.
The initial decisions made by the Nintendo with the Wii U was comical, but since then a lot of what they have done makes good economic sense. They are force to make the best of the horror they themselves created. The best they can hope for is to make as much money as possible from the 12m to 15m customers that will buy the console before it dies.
@JaxonH - good summary of the economics that Nintendo is facing. Thanks for the everyday card game analogy!
I am not interested in amiibos but wanted then to do well for ninty's sake. Not enough controller adapters. Not enough new 3ds units. Not bringing the regular new 3ds to the States. Somehow making their shortsightedness a virtue doesn't ring true. There is new double speak issued with each new disappointment.
I feel they have lost direction.
Nintendo is making me just not care anymore.
Good thing I've got a Monster Hunter 4 New 3DS coming
@mjc0961 clearly you missed the point of the article. it's ok... We are all human, and make mistakes.
Glad to see that someone on the Nintendolife team actually knows a thing or two about business. This makes a lot of sense, but I have an additional theory. I wouldn't be a bit surprised if this was all planned for Nintendo. They realised last year that if they manufacture a bunch of stock during a year when they know they're going to be in the red, they'd be in hot water just long enough for them to fake a profit this year, so that stakeholders would be at peace. All they're doing this year is selling everything they made last year, and all of the expenses go to last year's reports. Smart businesses think like this in the long term, so if Nintendo indeed had this in mind, then I say "well played." But it doesn't hide the fact that sales are still getting weaker and weaker. You can't fake profit every year, unfortunately.
But I hope this is a lesson for everyone with the "just make more!" philosophy with the stock issues. It's not always as simple as that from Nintendo's point of view. Their goal was to minimize manufacturing expenses and pull in positive profits this year, regardless of how popular something was going to be.
@mjc0961
They are going the Apple route. Apple makes a ton out of every 500 iPad (it costs them around 140, so they have a 360 dollars profit per unit sold). Why Apple doesn't lower the price to something like 320 (making half the profits)? Because they wouldn't sell twice as many iPads!! For example, they sell 10MM with a 360 dollars profit translating in a overall gain of 3.6BM, but they wouldn't be able to sell 20MM or more with a 180 dollars profit. They sell as many as people want with no overstock whatsoever.
As fans we may not always agree with the reasons behind Nintendo's business decisions but in the end it is great to see them turn a profit!
All I want is a reliable supply of retail Amiibo stock so I can get my life back.
Well, I am still pissed off at Best Buy. My frustration should be directed to the source I suppose.
@abe_hikura
yet there are so many games that they won't need the licensing because the games are their own and their own IP and everything but yet, they keep with this turtle release.
@Nicolai Interesting, I'm not sure though that it was really all "planned" from the beginning. It seems just as likely that they made some wrong judgement calls about demand last year. This kind of "fake profits" like you call them are just the logical accounting consequence of those judgement calls down the line. If it was intentional, it might have been a shrewd move for them, but I don't see any way to know for sure one way or the other.
Anyways, the result is the same, and as you say, it's not a "trick" one can repeat ad infinitum.
Btw, are you sure you mean stakeholders? I think in light of your argument shareholders might make more sense, dunno.
Really interesting article
That's a serious read for a Sunday evening, I thought Sunday's were all about fan vids and wacky Japanese trailers.
@Ralek85 Yah, I suppose you can't really know for sure, it's just theory. In reply to your comment about "stakeholders," I learned in business school that Shareholders refers to everyone who owns stock, where Stakeholders broadly refers to everyone invested in the company, or who is affected by the company's success. That can mean people who have invested in other ways like bonds, or even employees, designers, and customers. Either way, the way I used in my theory would be correct, if I were to suggest that Nintendo had strategized the numbers for anyone looking at the financial reports who had any kind of say in Nintendo's future, down to a dedicated customer and his next purchase.
1) This is the strategy Mr. Iwata needed to make to keep his job. A few years ago, his future was being questioned.
2) This article makes me realize limited editions will be come more common place as the demand is far exceeding the supply. Pre-orders will be necessary for most things like MM3DXL. In 2013 I ordered my ALBW3DXL about 2 weeks after it was released. MM sold out in minutes online. Madness!! Nintendo is creating stress for fans.
Nintendo would have to have a very slim profit margin per product for this to be the correct strategy.
And I bloody guarantee they're making good profits per unit of software, and all the recycled hardware and manufacturing setups they're using.
Cool. I'm not going to pretend that I know all about these stock and profit issues, I'm just glad that the Big N is doing well, and they won't stop making good video games any time soon!
@rosiel122
No it shouldn't. BestBuy screwed everything up.
I don't see how the scarcity creates more profits for Nintendo, it only benefits opportunistic middlemen.
@abe_hikura yes! They have released what 3, N64 games on Cartridge for 3DS. All 3 were wildly popular. Zelda, Star Fox and the upcoming Majoras Mask. I wonder if N64 is Capable on 3DS for Virtual Console because with the popularity of the titles released so far it seems Virtual Console for N64 on 3DS would make sense. Now N64 games should be released every week on Wii-U. Frustrating! Just Frustrating. I do like the 3Dizing of Star Fox, and Ocarina of Time. I'm sure Majoras Mask will be sweet as well. Seriously if they could do N64 for Virtual Console on 3DS I'm sure they could make us some 3D Classics. They would probably never tell us if they could. Basically the prices of these 3 releases would seem unwarranted if that secret got out. Since on Wii N64 games cost 6.00 dollars. I would be interested to know. But I would also be mad at Nintendo if were possible
Amiibo should have stocked at higher levels, I think that was poor business on nintendo's part. If a game like smash is an evergreen title as nintendo likes to call them, then the figures that work with it should be available, its just ridiculous that i cant buy the likes of marth and shulk who will work with future games without paying at least double the price on ebay
@Franklin Well, now Nintendo have less stock to pay storage costs for, the whole "opportunistic middle men"-thing is none of their concern, all Nintendo cares about is that all Amiibo and limited edition stuff they manufacture is sold, what happens after that doesn't involve them (And especially their profits) in any way at all...
@mjc0961
Did you actually read the article?
If Nintendo overproduced things like Amiibo then they would have wasted money producing stock that won't sell. The article states the basic Wii U as an example. Another example is the Wind Waker HD bundle, which is still in circulation two years after initial launch.
So they have stock sitting in store rooms which isn't selling. This is NOT good business practice because if it's not selling they don't get any money from it, meaning they wasted money on production with no chance of an immediate return on said product.
If they produce 50 amiibo and sell 50 amiibo then they've made a profit. If they produce 100 amiibo and only sell 75 amiibo then they are losing money, which is not good. They are selling through ALL their initial shipments and are now able to produce a profit.
They are not losing money to scalpers because scalpers had to buy the product from a retailer in the first place, meaning Nintendo made a profit from that sale. While some amiibo are being sold for £50 on Amazon/eBay very few are actually selling at that price. Most people are just waiting for the product to be reproduced, which will happen eventually. Lack of stock drives up demand, meaning the next shipment of Little Mac or Captain Falcon amiibo will sell out too, and the shipment after that. Which is good for Nintendo because they are constantly selling out products without wasting money on producing excess. It also means there are constant headlines on websites like this one, Destructoid and Kokaku. Headlines about Nintendo and amiibo, which again drums up demand.
Please understand. And also, please try to use a little intelligence before posting an angry rage thread on a topic you know nothing about.
@MysticX
Nintendo don't need to store their products once they're in shops.
Rapacious middle men can affect the image of the suppliers. There has been a similar discussion regarding ticket touts recently.
I don't know the exact margins for the Amiibo figures, but it must be quite large, and it's clear that a lot more could have been sold, so that's lost profit. It could be a tactic to build up hype (if it is I think it misguided) but based on my experience of buying things in Japan so far, I think it more likely just a lack of foresight.
I never had any interest in Amiibo, but as a lifelong Ninteno fan, this does makes me rethink my investment in Nintendo products. If someone buys a Smash bundle with the advertised GC adaptor in mind, and Nintendo does not produce enough of them to even approach demand, then that could affect how costumers view investments in the company's products in the future. Exploitation of this on the part of others only exacerbates this.
As someone who runs a small record label, I have to do the same thing. If the release isn't so limited that not everybody can have one then nobody buys it. It means the scalpers make a far bigger mark up than I do but on a tight budget you can't afford slow sales. On the bright side, though, as Nintendo sees everything selling out, they will slowly increase stock runs and repress where they believe there is the demand. The lack of any announcement about availability means they are carefully monitoring the situatuon and considering their options on stock
So this is the rest of the fine print about their latest "profits." Weak yen and streamlined operations instead of better sales. The thing they need is better sales.
It's nice that Nintendo is able to streamline, but again, this is evidence that all the recent "good news" about their return to profitability is so heavily troubled and attempting to hide very real and continuing problems. At the end of the day, they are not experiencing growth and things are not improving for them.
but but but didn't the armchair experts claim that NIntendo was doomed? that low sales of the wiiU would see Nintendo never make a profit? Didn't they say that Iwata had to be fired? Because if what I read is true then Nintendo are making profits despite lower sales than they'd like, which is due to the way these difficult times are being managed.
I think advertising is something they shouldn't be scaling back, granted single high cost ads on games that are already going to sell millions makes little sense, but advertising unique features, and advertising the console in different ways to different demographics makes more sense,
Wii fit u to one crowd,
VC to a broader crowd with the nostalgia factor
off tv play & party games to families,
Console exclusive games to the hardcore crowd etc...
& of course, how one advertises, through blogs/youtube/social media to catch a younger crowd, some form of Phone app that adds to your games you have or will buy. TV just doesn't cut it anymore for ads, So stop putting all your money into it.
This article is ludicrous. I am an extremely dissatisfied customer right now.
I think there's a lesson here for governments. Not to be that person who makes things political, but I'm just sayin'.
@Nicolai I understand the difference, but at least to me, it makes more sense the other way round ^^ At least, I would assume that the people who are primarly interested in the financial reports, as you say, are not the various kinds of stakeholders, certainly not consumers and probably not most employees, but shareholders.
Most stakeholders are probably more interested in long-term viability of the business they are invested in than any kind of short-term up and downs. Most consumers are probably in general not all that interested in the year-to-year accounting of a company they bought a product from.
Any such short-term measure seems more likely to be geared towards those who, at least tendentially act and think short-term. Not to say all shareholders do any such thing of course, but maybe more so than other stakeholders.
I didn't go to business school though, this just what I think makes most sense, from a layman's perspective that is of course.
I think this article proves that Nintendo couldn't get new customers, so they had to milk the existing consumer base to drive up profits. Expect to see more of this in the future until Nintendo figures out how to get new blood in.
Good article, raising some topics well worth of discussing.
After failing in getting a New 3DS XL Majora's Mask edition, I hope there is a New 3DS XL Xenoblade 3D edition right around the corner!
@Ralek85 Makes perfect sense, my friend! I can't say I've had much business education, though. I just kinda picked a minor, and only 6 classes are required for minors. Still learned a lot, though.
@Windy No, the 3D classics aren't as bad as doing a new game from scratch, but if the new game from scratch sell and the 3D classic doesn't then it's easy (I've never met anyone that actually bought one of the 3D classics)
As for VC, I have no idea why they've held back so much. It also seems to me that the 3 Wii games we've gotten were simply ROM dumps and I bought all 3 of them so that should also be a no brainer, yet this week no new Wii downloadable games?!? At $20 each there are a few Wii games I'd buy, but at $10 each (like they were the first week) there's a whole bunch I'd buy.
@argh4430
They need new blood in management first.
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