Comments 196

Re: First Impressions: Super Mario 3D World

NintendoPro64

I have a feeling that a lot of people's tunes will change by this holiday. We have no idea what this game could have in store. And I think the masses are gonna like it a lot more than a lot of you think. I doubt they're gonna nitpick tiny features and compare it to every Mario game released before. We're just a minority, and a finicky one at that.

Re: First Impressions: Super Mario 3D World

NintendoPro64

@WiiLovePeace
AMEN TO THAT! That's what I am trying to say. We don't know the true scope of this game. Until we know the full extent of its content, we can't judge it. And even from the levels we've seen, I really don't think Nintendo is going overboard with nostalgia like they did in NSMB2 and SM3DL. They seem to be moving forward to me. Let's just wait.

Re: First Impressions: Super Mario 3D World

NintendoPro64

Wow. These comment sections, are just depressing. It's like Super Mario Sunshine. There's so much I want to say, where do I begin:

First off, to you fans, how can some of you be so pessimistic? I bet a lot of you guys were expecting some enormous scale game like Super Mario 64. I was too and was disappointed when I saw this game....for 3 minutes. Then after the realization, I looked again and saw game that can have its own charm. You say Nintendo disappointed you? Well the fault goes to you, not them. They never promised a massive scale. They promised a 3D Mario. I am beginning to see what Reggie means when he says that there's no pleasing Nintendo fans. "I want more of this" "Why didn't they do that" "This is too similar" "This is too different" JUST CAN IT! You're all spoiled. Nintendo has spoiled us. We Nintendo fans have become impossible to please because we set our expectations way too high. An open world game would have been cool. But where did it say that Nintendo was gonna do that, or SHOULD? Our bad habits of over-hyping ourselves and creating false expectations has ruined our integrity as a fanbase. You "fans" can be so ungrateful and snappy. Criticism is one thing, but this incessant whining is absurd. I bet the true appreciative fans have left these forums ages ago and I can't blame them. Do any of you know what it's like developing a game? We are no position to complain like this. If anything we should be most supportive of Nintendo's unique direction. We should expect the unexpected. Be prepared not to get what we expect. All we should expect is the game and franchise. We shouldn't expect what it will be like, especially if Nintendo doesn't make any promises. Disappointment in the The Wind Waker GCN reveal after the dark Zelda demo is understandable (all the hate was still unjustified though) but this is something else. We were never in any position to expect anything.

As for this game, WHAT'S YOUR PROBLEM. Oh, so because it's linear unlike 64 and isn't mindblowing as Galaxy, that means it sucks. Are you all really that cold? I was disappointed when I first saw this. But then I watched the trailer again, and magic began to reach me. The charming music that Nintendo uses to bring smiles is as great as every. The enemies are quirky and pesky as ever. The level design is good. It's vibrant and cheery. And for a successor to 3D Land, it's much more open if you ask me. Just because it wasn't the large scale game you all wanted doesn't mean it won't be fun.

Now to all you clowns, saying there's nothing new and nothing but nostalgia. Let's step back and really look at this game. Do you have any idea how truly unique this game is? Yes there's nostalgia. But this time it's implemented in the way it should, adding to the game, not fueling it. We have the color blocks. Goal posts. Characters with unique abilities. But as for that one, when was the last time Nintendo did that? SMB2 (USA)...from the NINETIES! I have personally been hoping for them to revisit this concept, and they've done so beautifully! It has a completely new soundtrack. It has new level varieties. I mean on rails dinosaur riding? AWESOME. Skates? Yes! And this is the first game since Super Mario Galaxy 2 to have completely new bosses! There were no koopalings, Bowser Jr, Boomer, or anyone like that. A 6 headed snake monster. Yeah I want to take that on! It will also have a completely new story. Why? Because Peach isn't getting kidnapped, which brings me to my next point. This game...WILL HAVE 4 PLAYER 3D CO OP for GOD SAKES! HOW AWESOME IS THAT? WHEN HAS THAT EVER BEEN DONE BEFORE? Four people. Being able to cooperate in a 3D field with unique characteristics. This huge idea with potential. Families will love it!

Then there's the games trademark powerup, the Cat Suit. OMG. That is, AWESOME! Look at all the stuff it can do. We can run faster, double jump, divebomb enemies, scratch, and cheat our way up goal posts. But coolest of all, we can CLIMB FREAKING WALLS! That will allow even linear games like this to take a whole new perspective! The Japanese will especially love Cats. I can tell you I am more than pumped.

On last point. We have only seen 1 trailer, and some demos. That's it. We have NO IDEA how big in scope this game could be. It could be a 3D Super Mario World that holds a plethora of levels. A one way adventure style that goes back to the 3D platformer setup of 6th gen. Collectathons are nice, but that is just as cool. I can understand it wasn't the mindblowing epitome of HD design you all were hoping for, but does that mean it won't be an amazing experience of it's own right. Everyone I spoke to that tried it loved it. You all should give it the chance it deserves and not right it off so quickly. If Nintendo's success was determined by its core fans' opinions, the Wii should have been a commercial failure and it wasn't. Just cause this awesome looking game didn't meet your UNRIGHTFULLY OVERBLOWN expectations doesn't mean the mass audience will feel the same.

I know what I said probably won't change a lot of your stuck up minds but I am speaking out anyway against all you ungrateful "fans". Alright, I've let the pen do its work. Come at me haters...

Re: A Hat In Time Developer Claims Donkey Kong 64 Was Instrumental In Killing Off Collection Platformers

NintendoPro64

It's a shame the 3D Platformer has fallen to the wayside. I wish we had a generation where both 2D and 3D platformers could be equally prominent.
But I must say this year has been relatively kind to the genre. We have Sonic Lost World which will have 3D in both versions (sheer win for 3D on handheld BTW! ) and we also have that Pac Man game. I know it hasn't caught many people's imagination, but I'll be getting it for my nostalgia with Pac Man World 2 on Gamecube. Indies are also contributing with Hat in Time here and Jett Rocket which has actually been delayed to include more open sections. And to top it off, we have new 3D Mario on the way which is supposed to be massive in scale. Needless to say I am excited!

As for the collectathon issue, I think Super Mario 64 has always set a good standard. Just make a certain amount of stuff necessary to progress but not too much that it becomes a drag for casual players.

Re: Ubisoft: With The Right Games Wii U Will Find Its Public

NintendoPro64

@RevolverLink
I agree. Donkey Kong is really the only other sidescroller these days other than Mario that still has system selling power.

@rjer Yeah. And NSMBU could have sold the Wii U if

A: The ads didn't confuse it with NSMB Wii
B: If Nintendo had revamped the graphics and made it based of SMB2 (USA) or Super Mario Land.
C: NSMB2 hadn't been released last year.

Re: Talking Point: The Wii U Controller Options Open Up PC Game Opportunities

NintendoPro64

Funny. NintendoEnthusiast made an article just like this 2 months ago...

http://nintendoenthusiast.com/14331/nintendo-wii-u-strategy/

It's also funny how bring up whether developers will be willing to invest in utilizing the Wii U in such a way, because apparently Sony is making it mandatory for developers to support Remote Play for the Vita and PS4.

http://playeressence.com/ps4-to-ps-vita-remote-play-support-is-mandatory-for-all-games/

Not that it'll make people buy the Vita or anything, but it ironically makes the Wii U Gamepad a better investment.

Re: Oh Snap, Now Rayman Legends Is Coming To PS Vita With Exclusive Content

NintendoPro64

I don't see why we're making a big deal out of this. This game went multiplat already, and for those of you whining about the extra content:
http://wiiudaily.com/2013/04/rayman-legends-delay-adds-30-new-levels-new-bosses/

I should remind you that the Wii U version is getting 30 new levels and bosses. Plus the Vita isn't exactly swimming in games so we shouldn't be making a big hoopla over that.

Frankly, the only thing I'd whine about is Ubisoft not making a 3DS version.

Re: Hugo Smits: Nintendo of Europe Needs "Somebody Like Dan Adelman"

NintendoPro64

I think we all can agree that Nintendo needs to do SOMETHING to improve their presence in Europe. I mean the Wii U is currently selling better in Japan which is way smaller for goodness sakes. I am sure Pokémon X and Y will make the 3DS more relevant there. As for the Wii U, that big marketing campaign I heard about really needs to hammer Europe hard!

Re: GungHo Online Entertainment's Market Cap Surpasses Nintendo's

NintendoPro64

@Captain_Balko

Investopedia: http://www.investopedia.com/terms/m/marketcapitalization.asp

Definition: "The total dollar market value of all of a company's outstanding shares. Market capitalization is calculated by multiplying a company's shares outstanding by the current market price of one share. The investment community uses this figure to determine a company's size, as opposed to sales or total asset figures."

Basically, while the company has far less money than Nintendo, it currently has higher growth potential. The higher your growth potential, the more people want to invest in you and buy shares. The more people invest in you, the higher your market cap and value go. Market cap doesn't actually reflect how much money you have/how big you are. For example, Sony is MUCH bigger than Nintendo, but their market cap only exceeds Nintendo's by about 3 billion. This is due to their piss-poor profit margins and the overall shakiness of a lot of their operations. (Heck, not one year ago, their market cap was actually LOWER.)
http://www.notenoughshaders.com/2012/09/08/the-ten-year-decline-of-sony/

Nintendo currently has about $12 billion dollars in the bank and they never reported a full year loss until 2011 yet their market cap was like $85 billion dollars back in 2008. This was because, thanks to Wii, their growth potential was HUGE and they attracted a lot of investors. But when the recession took its toll that year, the market cap plummeted by like half or so. Even though they continued to rake in cash, (2009 was their most profitable year ever I believe), their growth potential leveled off in 2008 so investors didn't return in the same swarms preventing their market cap from getting back to its former levels.

I am no broker so my perception's probably off but that's how I feel it basically works.

Re: SEGA Planning Seven Releases for Wii U in the Coming Year

NintendoPro64

Cool to see Sega doing better now. I was afraid they'd post losses after the Aliens catastrophe. And frankly, I am hardly surprised that SaSASRT did well on the Wii U at all. As this interesting article explains:
http://gengame.net/2013/03/nintendo-fans-are-too-smart-to-buy-third-party-aaa-games/
The game lined up perfectly with the general tastes of Nintendo fans. I am sure excited for the future! I actually still need to get that game, but finances are a bit tight, plus I got a ton games I still need beat. Anyway, good for you Sega!

Re: Disney Interactive Suffers Financial Loss in Q1

NintendoPro64

I point the finger at Epic Mickey. Blast me if you want, but I feel that game was just like de Blob. The originals had charm and potential to turn into something big, as well as being profitable. But the studios overestimated their success and when large scale too quickly. I think they would have been better off making the sequels exclusive to Wii and putting more time and effort into making sure everything in the sequels was truly fresh and improved. I think going multiplat devoted time and resources from improving quality. Would have also saved money too. Apparently, the game had dev team size of 700 people with 160 people comprising the core team.

http://www.notenoughshaders.com/2012/07/02/the-rise-of-costs-the-fall-of-gaming/

Shame really. I love 3D Platformers...