Comments 32

Re: Former GTA Boss Dan Houser Says Zelda: BOTW And TOTK "Feel Like Hitchcock"

Matt-e-r

I totally appreciate the sentiment. I think Nintendo games are generally just wonderful video games.

They want to be video games. They don't want to be books or films or real life. And they do the video game thing brilliantly for anyone who wants that experience.

Nintendo have always understood that; that's why they had the confidence to resist the graphics arms race; they knew that was always for games that didn't want to be games.

Re: Talking Point: What Are You Playing This Weekend? (27th September)

Matt-e-r

@AmplifyMJ

“That European Online Event is tonight, feel like @NintendoLife should have had at least a little reminder article about that, no?”

I was slightly surprised it wasn’t mentioned here either.

Did you participate? I did, and finished with 5218 points. Not sure where that places me in relation to the rest of the field.

Re: Poll: So, Will You Be Getting Donkey Kong Bananza For Switch 2?

Matt-e-r

Officially, I'm "not interested" so that's the option I chose.

But that's not because I don't think the game will be excellent; I do.

It's just that I tend to really focus on a few games and, what with Mario Kart World, No Man's Sky, and various Switch 1 games, I don't have the time for another.

Maybe some time in the future.

Re: Round Up: The First Impressions Of Mario Kart World Are In

Matt-e-r

@HingryHuppo

Definitely. Price and value are such personal things though.

My t-shirts cost 4€ each because they’re unbranded and I buy them in bulk. They’re good, cotton t-shirts and they last.

I clearly don’t care about fashion, and other people happily spend 10x what I spend on a t-shirt.

But, to me, €80 for a game I will love for years is nothing.

Re: Round Up: The First Impressions Of Mario Kart World Are In

Matt-e-r

@HingryHuppo

The rarity of the game stems from the fact that Nintendo control the entire supply. It’s not rare, obviously, but it’s not infinitely copiable by anyone other than Nintendo.

So, in this case, the supply will be more or less limited to those who are willing to pay $80 for it.

And that number of people is determined by how much entertainment customers feel they’re getting, and if $80 could get them higher value entertainment elsewhere.

Re: "Don't Let Nintendo Ruin The Entire Industry" - Is $80 For Mario Kart World A Bridge Too Far?

Matt-e-r

I think the outrage about prices is just silly.

Is a game worth £75 to you?

If so, pay for it; if not, don’t.

I’m happy to pay that price because I will probably buy two games a year. They’re so big now that that will be enough for me.

And, if everyone did what I do, the prices would probably come down again.

But they won’t. Everyone knows gamers buy games they never finish and some they don’t even start. Gamer backlogs are legendary, and send a signal to Nintendo that prices are too low.

Morality doesn’t come into pricing; every company tries to maximise its profits. They may be more or less transparent about it, but that’s what businesses are there for.

I think too many people have been charmed by marketing and PR, whereby companies paint themselves as moral agents; they’re not. They’re there to meet a demand and profit from it.

Ultimately, it’s up to us to set prices, by using discipline to only buy what we truly will value.

Re: Feature: Inclusivity, Frogs, And Petting Dogs - Wholesome Games On What It Means To Be "Wholesome"

Matt-e-r

Hmm…

If these games are fun, and I’m sure at least some of them are, then isn’t that all that matters?

I don’t have a violent bone in my skinnyfat body so I’m not particularly drawn to violence, but shooting fake guns is kind of fun. Being fake evil can be fun too.

What’s not fun is the sense I’m being subtly nudged to be more ‘ethical’ in a game; it reduces player agency in the one medium that enhances it.

The cutesy, colourful, cosy thing evokes memories of drama workshop groups in primary schools. It’s like a very subtle, gentle indoctrination.

It’s also not really connected with making games more inclusive. Inclusive games are those that can be enjoyed by anyone, regardless of identity, and last time I looked, Mario games fit that bill.

Re: Feature: Games That Got Us Through Tough Times

Matt-e-r

@Neckcrane

Thanks so much, my friend. There's a part of me that tries to reach others when they're in the state I (and presumably you too) was in, but you can't.

People have to discover it on their own for it to work, for some reason.

Glad to meet someone who's fallen a little bit more in love with gaming and life. Hope all is good with you.

Matt

Re: Feature: Games That Got Us Through Tough Times

Matt-e-r

For me it was Astral Chain.

There’s nothing about that particular game that I found helpful, other than the fact that it’s pretty good, but it was the first game I bought when I stopped drinking.

It was a revelation because I’d always loved games, but without the fog of drunkenness or hangover, I was now immersed in a way I never had been before.

Still haven’t quite completed it though, but slowly working on it. Not my favourite game, hence not having yet completed it, but it’ll always be extremely important to me.