ImDiggerDan

ImDiggerDan

Professional Video Game Developer.

Comments 331

Re: Kid Icarus: Uprising 3D Screenshots Swoop Into View

ImDiggerDan

I really wasn't that interested in this game until watching the 13 minute long video by the producer on the eShop yesterday. The multiplayer looks really involved, although I probably wouldn't play multiplayer that much, but the amount of work and content that has been put into the overall package is really tempting me.

If only I didn't have to buy a house right now.

Also, doesn't this one support the circle pad pro thing? There was no mention of it on the video.

Re: eShop Game Size Limit is 2GB

ImDiggerDan

So, back to what I said in comment 32 - Team Meat got it wrong.

And some Vita download games are already 2GB? Yeah? I feel bad for Vita owners, then. At least on 3DS you aren't as likely to need to buy a new memory card quite so soon and if you do need to, at least you won't need to take out a mortgage to afford it.

I've said it before, and I'll say it again - I've played some fantastic games with hours of gameplay that take up less memory than my animated avatar icon. Yeah, more capacity does increase the potential for more levels, better audio and a video, but you don't need that much more than the Wii's 40MB limit to add more levels. I can live without fantastic audio and FMV cutscenes, particulalry in download games.

Re: GAME Drops The Last Story Limited Edition

ImDiggerDan

I think (based on earlier rumours from staff that were pretty much confirmed) it's the suppliers who won't give Game any more credit to buy stuff with.

I'll be glad to see them sink - if you have any gift cards or other credit in the company, time to cash it in, I say.

Re: Out Now: Nintendo 3DS Ambassador GBA Games

ImDiggerDan

It isn't a case of "lazy ports". The games run the hardware in DS mode, not 3DS mode, hence why no Street Pass and why when you shut them down, it takes a while for the menu to populate again - the 3DS hardware is effectively rebooting fully.

Re: 3DS Firmware Update Available Now

ImDiggerDan

OMG - Updated 3 systems this morning, no problem. Oddly the wife's system already had the update downloaded and just needed to apply it which took seconds. Totally forgot about the StreetPass Mii Plaza though! Loading now...

Re: Solve the Mystery of the James Noir Launch Trailer

ImDiggerDan

I love it how as soon as any company manages to release a successful genuinely new idea for a game, a dozen cheap crappy rip off versions spring up almost overnight. Or in the case of Nintendogs, a million crappy rip offs.

Having said that, this one seems to have pretty good production values and some of the puzzles shown in the screens and videos at least try to do stuff that Layton hasn't yet (unless they are in the 3DS Layton and I just don't know about it yet).

Anyway, meh from me too. CBA with these puzzle games any more.

Re: More Mario Kart 7 Courses Revealed

ImDiggerDan

Yes!
<Spoiler>

The DK snow mountain course from the DS version. I hope they kept the hidden item box that always gives you a star! That deals with those pesky blue shells quite nicely.

<Spoiler>

Re: Grab a 3DS for £90 As Makro Goes Crazy Tomorrow

ImDiggerDan

Makro is supposed to be a cash & carry, generally for small shopkeepers, but it's not the most difficult thing to get a card and their prices generally aren't that much better than you can buy at the supermarkets for. £90 is sweet, though. Shame I already have enough 3DS systems.

Re: Machinarium Finally, Officially Cancelled

ImDiggerDan

@Omega - Most modern games will have executable code which is under 1MB in size. It's not the code that is inefficient, it's the data. Sound effect, music, voice over, textures, 3d models, animations, fonts - they all take up space.

Yes, it's possible to make fantastic games using 40MB or less, but some games simply require more.

Re: Nintendo Download: 27th October 2011 (Europe)

ImDiggerDan

@20 - I'd post some up for you if I wasn't on holiday in Spain, that's a game I've been coding for the last few months.

@24 - I totally agree about the price, I was shocked. Nintendo set the final prices, we suggested lower. I think they've based it on the fact that it's a 15MB download. I seem to remember that WiiWare was originally priced on download size.