ImDiggerDan

ImDiggerDan

Professional Video Game Developer.

Comments 331

Re: Nintendo Download: 5th July (Europe)

ImDiggerDan

@Moroboshi876 It should work like this:
If you own Kid Tripp on Switch already, Miles & Kilo will show 50% off on the eShop.

If you don’t already own Kid Tripp, after you buy Miles & Kilo at full price, Kid Tripp will show 100% discount on the eShop.

If the appropriate discount is not showing up for you, let me know what region you are and I will check it out as soon as I can.

Re: Kid Tripp Successor Miles & Kilo Will Jump Onto Switch Next Month

ImDiggerDan

@Fake-E-Lee I'm not sure why it isn't working for you, it should be. When I looked on the Euro eShop earlier, it showed the 50% off tag in the search results. I'll look into things a little more.

Can anyone else who owns Kid Tripp in the Americas please check the eShop to see if it shows the discount for them?

Re: Guide: Fortnite On Nintendo Switch - Release Date, Battle Pass Pricing, Motion Controls And Exclusive Content

ImDiggerDan

They’d better improve the patching system on Switch or people are gonna get pretty upset about how much SD card this game chews with its requent updates.

Kid Tripp initial version is 25MB.
The v1.2 patch is 20MB (should be 4, based on changed files)
It takes 45MB space on the Switch as it installs the original version plus the patch, it doesn’t merge them.

Not much of a problem with a small game, but when the patches or GB in size....

Re: Tiny Yet Beefy USB-C Power Supply Has its Kickstarter Eyes Set on Switch

ImDiggerDan

TLDR - potential death trap, don't take the risk with any aftermarket power adaptors.

Having watched a very experienced electrical engineer tear down a 3rd party power supply and explain exactly how much of a "made by the cheapest bidder who cares not for safety and will happily attach any required safety logos despite not complying with them" death trap they are, I will never buy another 3rd party power supply.

Re: Review: Kid Tripp (3DS eShop)

ImDiggerDan

@NinNin I can't really comment on that, Nintendo certainly held back for a while. I held off requesting it until I had an agreement to make Kid Tripp for 3DS and in principal on Switch so that when I asked Nintendo, I actually had something concrete to show them in case they asked. They said yes to me fairly quickly.

Re: Review: Kid Tripp (3DS eShop)

ImDiggerDan

@Muddy_4_Ever Thank you so much, what a lovely comment! I hope Four Horses never gets so big that I don't have time to care about what the public think of my games.

(I feel cheeky making any claim that Kid Tripp 3DS is at all mine! Michelangelo once said of his David statue that he did not create it, it was always there, he just chipped away the parts of it that weren't David. I feel the same, this game is not mine, @pixelman created it, I just hammered the Objective out of his code and added some ++ and a little 3D)

Re: Review: Kid Tripp (3DS eShop)

ImDiggerDan

@impurekind When we decided to change the controls, the initial test of the "Running" mode made us instantly think of the skateboard sections on Wonder Boy and we loved it. We knew immediately that we had to keep them. The guy who suggested those controls (a colleague in my day job) gets a mention in the credits for that one!

Actually changing the controls was a difficult decision though, we wanted to keep the game exactly the same as the iOS version, hence why we included the 'Hardcore' controls which work exactly as the iOS version.

Re: Review: Kid Tripp (3DS eShop)

ImDiggerDan

@Kiz3000 The switch version supports 2x the number of screen resolutions as the 3DS whilst still retaining 66% of the dimensions, so it should be $6! Being the same price as the 3DS version would be a bargain.

Re: Review: Kid Tripp (3DS eShop)

ImDiggerDan

@rushiosan It is 4x higher, but there are 2x as many developers involved in this version and there are 50% extra dimensions to the visuals. Unless my maths is screwy, that totally justifies 4x the cost!

Re: Review: Kid Tripp (3DS eShop)

ImDiggerDan

@Gavin-Rozee - Yes it is always black. We considered putting info on that screen during gameplay but to be honest, if you take your eyes off the top screen, you die. Plus it would have delayed release. If we come up with any really cool ideas for that screen we may put out an update.