Keep in mind that these are likely output resolutions, and the actual game is UPSCALED.
Based on the footage the visuals also seem to be based on the PS4/Xbox One configuration, which is close to but not quite on par with PS5/Xbox Series/Steam Deck
@Dr_ENT Hogwarts Legacy has significantly reduced resolution and fidelity compared to Series S, and Cyberpunk is running at one third of the framerate (struggling to hit 30fps, more like 20fps at many points) and a lower resolution. At 1 hour of battery
@SillyG The Switch 2 battery will last less than two hours if you use it for a year. Hardly portable. The system is literally just an expensive gatekeeper for playing new Nintendo games at the point.
I think the Bedrock Edition deserves a separate review from Nintendo Life. This new edition is almost completely unplayable if you even try to explore a little further from your house by boat in Survival Mode. It becomes even worse if you try to fly using the Elytra or normally in Creative Mode.
@Cikajovazmaj Why do you assume RT won’t be a minimum requirement in 2026? Big games are already starting to mandate SSD’s and even mesh shader capable graphics cards (excluding anything released before 2017 essentially). Rockstar aren’t obliged to support 10 year old hardware.
That said, I do think a Switch 2 port could be possible if the CPU is strong enough. We have seen PS5’s Hogwarts Legacy transfer over to Switch in a playable state, and the Switch 2 is rumored to have plenty of memory for games.
"If I have any concerns about Super Mario Bros. Wonder, it’s that while course designs and their Wonder Flower remixes are very creative, the basic underlying platforming in many stages has been rather simple. I hope the game delivers some satisfying, skill-testing platforming challenges in addition to all the wild razzle-dazzle."
@Brianst0rm Mario Kart 8 is presumably one of the earliest forms of the engine. It's very possible that dynamic time of day just didn't exist in the engine back then; none of the original Splatoon's maps had a day and night cycle.
Backporting the feature to 8DX could have been possible but would have taken considerable work just for a single track, and the team may have not thought it was worth it.
Then again, half-pipes weren't implemented in the MK7 gameplay engine until a whole year post Tour's release, and were subsequently ported to 8.
You forgot about Amy's underwhelming playstyle; she doesn't double jump or bounce after her hammer spin. She doesn't even have her high jump from Advance. She is basically a worse Sonic with a better rolling jump.
@Cashews Monster Hunter Rise is using PS2 era rendering techniques and has poor environmental density and detail compared to World. When it was ported to PS5, locked 120fps gameplay was possible.
It can but the cost might not be worth it. There would need to be a dedicated team of artists working on reducing the asset quality and model detail. Most ports nowadays use the exact same assets and models w/ low and max settings. Low is just hideously downsampled and has effects turned off.
No Items mode is decent in Mario Kart 8 with skilled opponents but Mario Kart was really designed with that chaos in mind, so it becomes a bit boring otherwise. Konno was right as in most people would opt for the No Items mode, so it probably wasn't worth implementing back then.
There are some mechanical changes between 8 and 8 Deluxe that are worth mentioning.
The original Mario Kart 8 had a tougher grand prix mode thanks to better bots, different item distributions, altered vehicle balance and more. I can see why someone would want to go back to that version over Deluxe.
The SNES and N64 versions were not very good. Double Dash was the first Mario Kart that had the polish and refinement you would expect out of this series today.
I heard someone said that the purchase rate of old games is really really low, low enough for Nintendo to think that going through with getting the rights and getting them rated for release isn’t worth it. It’s also why I think Super Mario 3D All Stars was a limited release digitally.
Third parties also manage their own re releases. It’s just more profitable to sell a collection of games as a sort of new release to get people excited for purchasing them.
@scannerdarkly7 Sonic Colors on Wii was one of the most demanding games on Wii with dense environments with a lot of geometry and many flashy visual effects that aren’t friendly to the Switch’s processor and memory bandwidth. It also had to be rebuilt for Switch using standard programmable shaders - Wii had specialised hardware that handled Colors’ shaders and effects. It would have been difficult to get a game like this running at 60 at all on Switch - no 60FPS game on Switch stands out to me as more dense aside from Mario Kart 8
This is awful news. I loved the core of this game. It had many engaging levels and a strong multiplayer versus mode. The formula is honestly something I want to see in future games, along with Doctor Daisy!
I think Nintendo won’t be making any more mobile games.
Ah JC. I remember him from the Treehouse podcast. He was one of the first people that said that Peach and Daisy would play identically to each other in Smash Bros. Ultimate.
A game should be full price only if it is obvious that it is of a high budget, with significant money and time put into it. No obvious shortcuts taken that dampen the experience, like poor audio or visual quality, weak level design due to a lack of budget, or cheap recycled stock voice clips because you couldn’t bother to record new voices. Games like Red Dead Redemption 2 set the standard for what customers should expect from a full priced game.
I consider a game like Sonic Unleashed to be worth full price because it has high production values and a good amount of content. Ratchet is £70 but it’s undeniable that Insomniac went all in on the production quality with cutting edge visuals and yes, high quality 3D environments.
A game like Mario Golf COULD be worth full price (I think World Tour and Toadstool Tour are worth full price) but Super Rush has such obvious cut corners and a low budget that i feel like it should be a discounted release. If Mario Sports games are going to be £70 in the future then Nintendo should start giving the games bigger development teams and more funding...MUCH more funding.
As for Metroid...the 2D perspective dampens it’s value as 2D games are simply easier to make than 3D games and are more plentiful. They did nice work on the presentation though, better than Super Rush.
Some of these changes sound pretty major. Approach Practice, Putt Challenge and Tee Shot are modes that were in pretty much every Mario Golf game before this one, but they only added it in the day one patch?
The patch also changes the art you see on the Battle Mode jumbotrons. Before they were reused art from other Mario games.
It looks good but where is Daisy/Rabbid Daisy? I remember them saying that she was requested. Must have opted for Rabbid Rosalina and space instead. But what about that goth girl who looks to be an original character?
Whilst QA is very important I would consider a game developer to be anyone who contributes content to the game, whether it be programming, art, music, the gameplay or level design, or soundtrack. QA tests the game and gives feedback, but they don’t actually directly implement the feedback into the game. The developers do that.
@Kirgo DLSS DOES cost performance. The system needs to perform the calculations to reconstruct the image rather than simply upscaling it. It's more intensive than just rendering a game at 1080p and doing a basic upscale to 4K. Or even just using temporal anti aliasing upsampling to reconstruct 1080p to 4K. You need more processing power.
It also needs to be added in and tweaked manually by the developers, older games won't get this technology unless they are updated.
I think Nintendo and developers won't aim for native 4K resolution unless the game is 2D or very light on the GPU, like Mario Kart 8 Deluxe is (even this game I doubt - maybe it will be updated to something like 1800p?).
This game isn't 1080p docked, nowhere close to it. It's more like 720p docked. I guess Toys for Bob were talking about the output resolution of all Switch games.
EA aren't too bad these days. Their games aside from FIFA and NBA have been great value for money, and they are creating original titles for Switch and other platforms - with one literally announced this direct. They've been a big supporter of crossplay and are releasing Apex Legends on Switch.
I would even say that they are less greedy than Nintendo themselves are.
Sorry Daisy fans, this is real and Toadette was considered over her.
Currently her placeholder animations all match Toad's, and are all for the main game, not the Captain Toad levels. Perhaps they were in the early stages of implementing her and scrapped it midway through development? There's no Toadette player ability files.
@kobashi100 They have not reworked the assets. It's just the lighting and background detail that have been changed. Models seem to be identical to the PS5 version, which isn't promising. The texture quality has also taken a hit and the framerate is 30fps with drops.
I don't think they are telling the truth about the resolution to be perfectly honest. Crash was 900p and an unstable 30-40fps on the Xbox One S, and we know that Unreal 4 is a heavy engine that pushes console graphics cards. Considering that the game doesn't have reworked assets on Switch. I think the game will actually end up being 720p docked and 480p handheld, with handheld having reduced settings such as no motion blur or anti aliasing - if we go by Spyro Reignited Trilogy which ran on the same engine.
@mariomaster96 Bowser's Fury appears to be 720p docked at 60 frames per second.
However, in handheld mode, Bowser's Fury drops down to 30fps. I assume it's because of how much stuff is going on, and how dense and open it is compared to 3D World. If I were to guess it is also 720p in handheld but don't quote me on this.
2016 had basically nothing for the Wii U except Color Splash, Twilight Princess and Mario/Sonic Rio. 2015 wasn't as bad as people claim it was, Splatoon and Mario Maker made their debuts and in general Nintendo paved the way to the Switch.
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Re: Sonic Racing: CrossWorlds - Nintendo Switch 2 Edition Performance And Resolution Revealed
Keep in mind that these are likely output resolutions, and the actual game is UPSCALED.
Based on the footage the visuals also seem to be based on the PS4/Xbox One configuration, which is close to but not quite on par with PS5/Xbox Series/Steam Deck
Re: Nintendo: $70 USD Won't Be A Trend, Games Priced On "Case-By-Case Basis"
He was right. The trend is now $80
Re: Konami's Switch 2 Launch Title Will Have 3-Player Local Co-op Via GameShare
@Anti-Matter Would you be willing to pay $80 for the 64GB game cart?
Re: Pizza Tower
Not compatible with Nintendo Switch 2!
Re: Opinion: The Switch 2 Is A Powerhouse For The Price
@Dr_ENT Hogwarts Legacy has significantly reduced resolution and fidelity compared to Series S, and Cyberpunk is running at one third of the framerate (struggling to hit 30fps, more like 20fps at many points) and a lower resolution. At 1 hour of battery
Re: Opinion: The Switch 2 Is A Powerhouse For The Price
@StewdaMegaManNerd The Series S can do native 4K and HDR. Some games on the platform like Ori and Minecraft actually hit this resolution.
Re: Opinion: The Switch 2 Is A Powerhouse For The Price
@SillyG The Switch 2 battery will last less than two hours if you use it for a year. Hardly portable. The system is literally just an expensive gatekeeper for playing new Nintendo games at the point.
Re: Opinion: The Switch 2 Is A Powerhouse For The Price
Xbox Series S - $299 in the US for 512GB of storage and 3x the processing power. Nintendo is charging a premium for a screen and Mario Kart.
Re: Community: What Questions About Switch 2 Do You Still Have For Nintendo?
Why is the system so big and the battery life so short this time around?
Re: Another Crab's Treasure
For those hoping for improvements on Switch 2, it's apparently not even compatible!
Re: Review: Minecraft (Switch)
I think the Bedrock Edition deserves a separate review from Nintendo Life. This new edition is almost completely unplayable if you even try to explore a little further from your house by boat in Survival Mode. It becomes even worse if you try to fly using the Elytra or normally in Creative Mode.
Re: Review: Endless Ocean: Luminous (Switch) - A Meditative Marine Milieu, But Incredibly Shallow
Why does this game look so much worse than Endless Ocean 2 on Wii?
Re: GTA 6 On 'Switch 2' Would Be "Very Tricky To Pull Off", Says Digital Foundry
@Cikajovazmaj Why do you assume RT won’t be a minimum requirement in 2026? Big games are already starting to mandate SSD’s and even mesh shader capable graphics cards (excluding anything released before 2017 essentially). Rockstar aren’t obliged to support 10 year old hardware.
That said, I do think a Switch 2 port could be possible if the CPU is strong enough. We have seen PS5’s Hogwarts Legacy transfer over to Switch in a playable state, and the Switch 2 is rumored to have plenty of memory for games.
Re: Round Up: The Final Previews Are In For Super Mario Bros. Wonder
@timp29 There has been one from WCCFTech.
"If I have any concerns about Super Mario Bros. Wonder, it’s that while course designs and their Wonder Flower remixes are very creative, the basic underlying platforming in many stages has been rather simple. I hope the game delivers some satisfying, skill-testing platforming challenges in addition to all the wild razzle-dazzle."
Re: Random: Mario Kart 8 Deluxe's Sunset Wilds Is Missing One Key Thing
@Brianst0rm Mario Kart 8 is presumably one of the earliest forms of the engine. It's very possible that dynamic time of day just didn't exist in the engine back then; none of the original Splatoon's maps had a day and night cycle.
Backporting the feature to 8DX could have been possible but would have taken considerable work just for a single track, and the team may have not thought it was worth it.
Then again, half-pipes weren't implemented in the MK7 gameplay engine until a whole year post Tour's release, and were subsequently ported to 8.
Re: Sonic Fans Are Already Really Mad About Sonic Origins Plus
You forgot about Amy's underwhelming playstyle; she doesn't double jump or bounce after her hammer spin. She doesn't even have her high jump from Advance. She is basically a worse Sonic with a better rolling jump.
Re: Soapbox: Can We Stop Pretending Switch Can't Run Call Of Duty?
@Cashews Monster Hunter Rise is using PS2 era rendering techniques and has poor environmental density and detail compared to World. When it was ported to PS5, locked 120fps gameplay was possible.
Re: Soapbox: Can We Stop Pretending Switch Can't Run Call Of Duty?
It can but the cost might not be worth it. There would need to be a dedicated team of artists working on reducing the asset quality and model detail. Most ports nowadays use the exact same assets and models w/ low and max settings. Low is just hideously downsampled and has effects turned off.
Re: Sky-High Sundae Is Coming To Mario Kart Tour Very Soon
@Olliemar28 It's not just for show. Anti gravity changes the handling of the vehicle allowing for fine, floaty air control.
Re: Random: Mario Kart 64 Nearly Had A 'No Item' Mode To Appeal To F-Zero Fans
No Items mode is decent in Mario Kart 8 with skilled opponents but Mario Kart was really designed with that chaos in mind, so it becomes a bit boring otherwise. Konno was right as in most people would opt for the No Items mode, so it probably wasn't worth implementing back then.
Re: Talking Point: Would You Mind If Nintendo Retired The 'Big' Nintendo Direct Format?
The Directs will come back when Nintendo have a big new project to announce.
Re: Poll: What's The Best Mario Kart Game?
There are some mechanical changes between 8 and 8 Deluxe that are worth mentioning.
The original Mario Kart 8 had a tougher grand prix mode thanks to better bots, different item distributions, altered vehicle balance and more. I can see why someone would want to go back to that version over Deluxe.
The SNES and N64 versions were not very good. Double Dash was the first Mario Kart that had the polish and refinement you would expect out of this series today.
Re: Soapbox: Why Can't Nintendo Offer Both Virtual Console And Switch Online?
I heard someone said that the purchase rate of old games is really really low, low enough for Nintendo to think that going through with getting the rights and getting them rated for release isn’t worth it. It’s also why I think Super Mario 3D All Stars was a limited release digitally.
Third parties also manage their own re releases. It’s just more profitable to sell a collection of games as a sort of new release to get people excited for purchasing them.
Re: Feature: Zooming Through Sonic Colors: Ultimate And Getting The Switch Lowdown
@scannerdarkly7 Sonic Colors on Wii was one of the most demanding games on Wii with dense environments with a lot of geometry and many flashy visual effects that aren’t friendly to the Switch’s processor and memory bandwidth. It also had to be rebuilt for Switch using standard programmable shaders - Wii had specialised hardware that handled Colors’ shaders and effects. It would have been difficult to get a game like this running at 60 at all on Switch - no 60FPS game on Switch stands out to me as more dense aside from Mario Kart 8
Re: Nintendo Is Shutting Down Dr. Mario World For Mobile
This is awful news. I loved the core of this game. It had many engaging levels and a strong multiplayer versus mode. The formula is honestly something I want to see in future games, along with Doctor Daisy!
I think Nintendo won’t be making any more mobile games.
Re: Nintendo Employee Tells Fans To Stick With The Current Switch, If They're Not "Digging" The OLED Screen
Ah JC. I remember him from the Treehouse podcast. He was one of the first people that said that Peach and Daisy would play identically to each other in Smash Bros. Ultimate.
Re: Video: Are 2D Games Worth $60? Jon, Alex And Zion Share Their Own Thoughts
A game should be full price only if it is obvious that it is of a high budget, with significant money and time put into it. No obvious shortcuts taken that dampen the experience, like poor audio or visual quality, weak level design due to a lack of budget, or cheap recycled stock voice clips because you couldn’t bother to record new voices. Games like Red Dead Redemption 2 set the standard for what customers should expect from a full priced game.
I consider a game like Sonic Unleashed to be worth full price because it has high production values and a good amount of content. Ratchet is £70 but it’s undeniable that Insomniac went all in on the production quality with cutting edge visuals and yes, high quality 3D environments.
A game like Mario Golf COULD be worth full price (I think World Tour and Toadstool Tour are worth full price) but Super Rush has such obvious cut corners and a low budget that i feel like it should be a discounted release. If Mario Sports games are going to be £70 in the future then Nintendo should start giving the games bigger development teams and more funding...MUCH more funding.
As for Metroid...the 2D perspective dampens it’s value as 2D games are simply easier to make than 3D games and are more plentiful. They did nice work on the presentation though, better than Super Rush.
Re: Mario + Rabbids Dev Team Has Tripled In Size To Meet Sequel's "Much Bigger Ambitions"
“Some” of the things. Definitely not Daisy lol.
Re: Nintendo Has Released A Day-One Update For Mario Golf: Super Rush
Some of these changes sound pretty major. Approach Practice, Putt Challenge and Tee Shot are modes that were in pretty much every Mario Golf game before this one, but they only added it in the day one patch?
The patch also changes the art you see on the Battle Mode jumbotrons. Before they were reused art from other Mario games.
Re: What Did You Think Of The Mario + Rabbids Sequel Reveal? Creative Director Davide Soliani Wants To Know
It looks good but where is Daisy/Rabbid Daisy? I remember them saying that she was requested. Must have opted for Rabbid Rosalina and space instead. But what about that goth girl who looks to be an original character?
Re: Feature: Developers Respond To The Recent Twitter Furore Over The Definition Of 'Game Dev'
Whilst QA is very important I would consider a game developer to be anyone who contributes content to the game, whether it be programming, art, music, the gameplay or level design, or soundtrack. QA tests the game and gives feedback, but they don’t actually directly implement the feedback into the game. The developers do that.
Re: Square Enix Confirms Plans For E3 2021
How is this relevant to Nintendo? This should be on Pure Xbox, we all know Final Fantasy and other franchises are best on Xbox One and Xbox Series X/S
Re: Random: Updated Diddy Kong Render (With Fur) Spotted On Nintendo's Japanese Website
Nintendo are just updating their stock renders of Mario characters. Peach, Daisy and Bowser also got new art.
Mario Kart Tour wasn’t updated to use the new Peach or Diddy art yet.
Re: Resident Evil: Infinite Darkness Is Coming To Netflix This July
Resident Evil 8 - Village....not on Switch!
Re: Soapbox: It's Time For Nintendo's Sonic Mania Moment
It’s time for Sonic’s Breath of the Wild moment
Re: Rumour: Evidence Of A "New" Nintendo Switch Dock Supposedly Datamined In System Update 12.0.0
@Kirgo DLSS DOES cost performance. The system needs to perform the calculations to reconstruct the image rather than simply upscaling it. It's more intensive than just rendering a game at 1080p and doing a basic upscale to 4K. Or even just using temporal anti aliasing upsampling to reconstruct 1080p to 4K. You need more processing power.
It also needs to be added in and tweaked manually by the developers, older games won't get this technology unless they are updated.
I think Nintendo and developers won't aim for native 4K resolution unless the game is 2D or very light on the GPU, like Mario Kart 8 Deluxe is (even this game I doubt - maybe it will be updated to something like 1800p?).
Re: So, What's Happened To Crash Bandicoot 4: It's About Time's Physical Version In Europe?
Probably because it would ship on a 16GB cart. And 16GB carts would eat into their profit margins. So nada.
Re: Review: Apex Legends - A Great Game Hamstrung By A Compromised Switch Port
Another sub-par Panic Button conversion. Maybe another team would have done a better, cleaner job.
Activision’s ports were decent. Overwatch’s conversion by Iron Galaxy was borderline but it was definitely better than this.
Re: Video: Check Out This Side-By-Side Comparison Of Crash Bandicoot 4 On Switch And PS4 Pro
This game isn't 1080p docked, nowhere close to it. It's more like 720p docked. I guess Toys for Bob were talking about the output resolution of all Switch games.
Re: EA Acquires Racing Game Specialist Codemasters
EA aren't too bad these days. Their games aside from FIFA and NBA have been great value for money, and they are creating original titles for Switch and other platforms - with one literally announced this direct. They've been a big supporter of crossplay and are releasing Apex Legends on Switch.
I would even say that they are less greedy than Nintendo themselves are.
Re: Rumour: Hidden File Suggests Toadette Was Planned As A Playable Character In Super Mario 3D World
Sorry Daisy fans, this is real and Toadette was considered over her.
Currently her placeholder animations all match Toad's, and are all for the main game, not the Captain Toad levels. Perhaps they were in the early stages of implementing her and scrapped it midway through development? There's no Toadette player ability files.
Re: Crash Bandicoot 4: It's About Time Hits Nintendo Switch This March
@kobashi100 They have not reworked the assets. It's just the lighting and background detail that have been changed. Models seem to be identical to the PS5 version, which isn't promising. The texture quality has also taken a hit and the framerate is 30fps with drops.
Re: Crash Bandicoot 4: It's About Time Hits Nintendo Switch This March
I don't think they are telling the truth about the resolution to be perfectly honest. Crash was 900p and an unstable 30-40fps on the Xbox One S, and we know that Unreal 4 is a heavy engine that pushes console graphics cards. Considering that the game doesn't have reworked assets on Switch. I think the game will actually end up being 720p docked and 480p handheld, with handheld having reduced settings such as no motion blur or anti aliasing - if we go by Spyro Reignited Trilogy which ran on the same engine.
https://youtu.be/abRZiPcQ59c
Re: Hands On: We've Played Super Mario 3D World + Bowser's Fury, And Here's What We Think So Far
Judging by the number of Cat Shines 6 hours to 100% doesn’t sound unreasonable.
Re: Super Mario 3D World + Bowser's Fury amiibo Functionality Detailed
The Super Mario characters (including Smash Bros Piranha Plant) give you a Super Star, not a 1-UP Mushroom. It is NOT random.
Cat Peach gives you a random powerup but it’s not like the other amiibo, she can give you a Tanooki Flower or a Cat Suit or a Boomerang Suit etc.
Nintendo’s site even details it all here.
https://www.nintendo.co.jp/hardware/amiibo/game/auzpa/index.html#local-lineupAre
Re: Hands On: We've Played Super Mario 3D World + Bowser's Fury, And Here's What We Think So Far
@mariomaster96 3D World is still 60fps in handheld mode. It's just Bowser's Fury isn't.
Re: Hands On: We've Played Super Mario 3D World + Bowser's Fury, And Here's What We Think So Far
@mariomaster96 Bowser's Fury appears to be 720p docked at 60 frames per second.
However, in handheld mode, Bowser's Fury drops down to 30fps. I assume it's because of how much stuff is going on, and how dense and open it is compared to 3D World. If I were to guess it is also 720p in handheld but don't quote me on this.
Re: Poll: No, Really, What Was Nintendo's Worst Year?
2016 had basically nothing for the Wii U except Color Splash, Twilight Princess and Mario/Sonic Rio. 2015 wasn't as bad as people claim it was, Splatoon and Mario Maker made their debuts and in general Nintendo paved the way to the Switch.
Re: It's Been One Year Since Banjo-Kazooie Was Revealed For Smash Bros. Ultimate
It's been two years since Daisy was revealed for Smash Bros. Ultimate.
While her strength is the same as Peach, her look, voice, and animations all set her apart.
Re: LAN Play in Mario Kart 8 Deluxe is Only Truly Suitable for Competitions and Events
This isn't true. I tested with a wireless network and LAN play worked fine.