Teenage Mutant Ninja Turtles antagonist Shredder has been added to the Smash Bros.-style fighter Nickelodeon All-Star Brawl as a free-to-download playable character, alongside a new stage based on the show Double Dare.
Shredder joins Garfield, who was added to the roster recently. We know that voice acting for the game's fighters and online cross-play is coming soon, too.
We awarded All-Star Brawl a respectable 7/10 when we reviewed it, saying:
Nickelodeon All-Star Brawl is a solid platform fighter with an awful lot of hidden depth, and also an unfortunate lack of polish outside the fighting. If hardcore gameplay is the number one concern you’ll have a wealth to sink your teeth into here, but expect to be underwhelmed by various elements that surround it. There's a grand old time to be had, but it's no Super Smash Bros. (damn it yet again).
Have you been getting to grips with Shredder in the game? Let us know with a comment.
[source nintendoeverything.com]
Comments 60
It took me a few seconds before I saw and registered the word "pretender!"
Now I'm sad...
Pretender? Ouch…a little harsh. Why not just “clone” lol
Now we can play as Shredder as he says his classic lines… oh no wait a minute?! 😜
@Spider-Kev same! Cheeky little headline that!
Well, Shredder is kinda cool, but come on, XJ-9 (MLAATR), El Tigre, Crimson Chin or Jorgen Von Strangle (FairyOdd Parents), Five or Miko (Glitch Techs), Jimmy Neutron.
Nah, let's put in Garfield...
Though this game feels more like it's dead, than it is "pretending".
You had us in the first half, not gonna lie.
People are still complaining that games like Nickelodeon All-Star Brawl and MultiVersus are clones of Super Smash Bros.? It's called a genre, you can't own a genre, it's just like all those FPS games, all of them took from Wolfenstein 3D and Doom.
Imagine if id Software patented FPS games after releasing Doom in 1993? We wouldn't have Duke Nukem 3D, GoldenEye, Half-Life, Unreal, Halo, Call of Duty, Battlefield, Bioshock...
Imagine if Chuck Berry patented Rock and Roll? We wouldn't have Elvis, The Beatles, Rolling Stones, Led Zeppelin, Aerosmith, AC/DC, Queen, Deep Purple...
If anybody is curious - this game is “pretty fun” but not essential IMO. - no regrets buying it but I have probably only put 3 hours in since
@victordamazio lol we called those games “DOOM clones” for like a decade tho
@victordamazio Your music example is way off, those bands at least have their own identity even if one influenced the other. Smash Bros created a completely original formula that kicked off the arena fighter genre, and several completely unique mechanics. If someone is not only going to be so inspired as to enter the genre Smash created but to go so far as to copy several of those trademark mechanics like wavedashing etc., they can't be upset if someone calls them out for being unoriginal. Taking all the ideas someone else made and swapping out the characters for a famous roster you got the rights to is not something the Elvis of gaming would ever do.
@victordamazio
Like GannonBanned mentioned, a lot of games were called "DOOM clones" following the success of DOOM, because many of them didn't innovate the genre.
That's where we still are with platform fighters with Smash Bros, many of them haven't innovated the genre. Games like Playstation All-Stars Battle Royale have tried and failed with their special-move KO system, indie titles like Slap City and Rivals of Aether have had greater success.
But in the case of Nickelodeon's All-Star Brawl, which was developed by the Slap City devs, it really is a pretender. They have lifted a lot of the competitive depth from earlier Smash Bros titles and forgone the casual aspects like items and stage hazards.
This game feels so bad to play
Pretender's a bit mean, no? It's got it's own spunk after all.
@Fizza
Ew
Brutal headline
@Spider-Kev NO I DIDN'T MEAN IT LIKE THA-
@Fizza
Hahahahaha
@SpaceboyScreams Even getting the basic concepts and just swapping the Nintendo and third-party characters with your own characters, is still legal and should be morally acceptable, because you can't own those basic concepts.
This game done very little to create innovations to the genre, but they added a few, I don't remember a game where a projectile instead of pushing your target away from you, brings them closer to you, like Helga's slingshot does.
I like the game, but I’m still frustrated with the gravity and movement of the characters. It just doesn’t feel fluid like Smash does.
NASB is objectively superior to Ultimate. I will die on this hill.
Looks like a cool dude!
@gloom Characters definitely need a stronger sense of weight. A little bit too floaty. In Smash it works for certain lightweight Characters like Mewtoo and Sora, but you can definitely feel the weight of Gannondorf or Bowser
@Sinton I can imagine you're quite happy right now!
@ItalianBaptist it was the right word to use.
@Noid alone
@MarinaKat Yes, those people act like Nintendo never copied an idea, ever.
Many of Nintendo's innovative ideas that everyone copied, weren't even original in the first place, Nintendo just made them successful and made the template that everyone uses after them, there are instances where Nintendo did copy an idea that was already successful like when amiibos copied Skylanders.
@Qwertyninty Name one thing SSBU does better than NASB from a gameplay perspective
Not content, not presentation, just the base mechanics and movesets. I care only for gameplay and nothing else.
I find it interesting that they are sticking with the classic TMNT artstyle and not the 2012 artstyle from the actual Nickelodeon TMNT series. Makes me wonder what they've got planned for the voice acting lines.
(This game still sucks though imo)
Just saw the announcement trailer, they even present their new characters like smash ultimate did, now i have to agree with this article header
I really love this game, so much that I quit playing smash ultimate ( that's partially because online wasn't fun when every character has the most annoying voice in existence aka ness). I'm really excited for the future if this game, like when they'll add crossplay in q1 2022, and voice acting further down the line. Now all this game needs to be perfect is rocko from rocko modern life, and Timmy turner.
"tonight I dine on animal medley" shredder probably
Here's some fan art I did of Shredder vs Ryu Hayabusa,
https://www.deviantart.com/zombpunk/art/Ryu-Hayabusa-VS-The-Shredder-471742605
@Noid let’s see…. How about having a final smash?
I don't like smash nor nick all stars, but that's a needlessly disrespectful headline. It reads more like a thread topic from reddit than a headline for a proper videogame news site.
I really wonder why they didn't have him, along with all the ninja turtles, in the base game.
@MarinaKat
I mean it is a Nintendo fan site. Bias towards Nintendo should be expected in this case. But yeah I agree.
@Qwertyninty That's content, not a mechanic. A mechanic is more something like say... how air dodging/dashing works, how blocking works, a grab system or lack therof, how stronger and lighter attacks are performed, so on. Final Smashes can be turned off and are rarely deeply woven into fighters' playstyles like specials or other attacks are.
@Noid I disagree and consider it a gameplay mechanic. One of the things that makes smash brother unique, fun, and above other games that have the same style. Just my opinion though. One of the reasons I didn’t buy the game was because of the lack of a final smash type move. I guess to each their own.
@Noid Imo the shielding mechanic in Ultimate is better than in all stars. You can cancel a shield into a jump or an up smash, roll, spotdodge and parry. I like the Rivals approach for shielding as well, where it's essentially just a parry. The way it works in Nick All Stars just isn't the most intuitive and it's a more committal option than I'd personally like
@UsurperKing That's actually fair! 👍
"Pretender"? You looking for a "Brawl" NL?
@GannonBanned those games are not doom clones. Only the alien based ones were.
@RupeeClock
Thank you for spreading the word about Slap City. It's by far my favourite of the genre.
"Smash bros pretender" How? its so different in terms of gameplay and skills, Look at garfield, he feels like classic garfield, so not only does this game have love and care, it has different mechanics, smash doesn't even have rollback netcode, so to call it a smash bros pretender is not only wrong, but its jacked up, its a platform fighter, simple.
@victordamazio
Ness' up special is similar. When hitting an enemy from left, the enemy will be launched diagonally left upwards.
@Sinton You don't say? tell me more.
Still no Jimmy or Timmy? They had a crossover trilogy for Garfield's sake.
@fishbujin Never realized this, maybe I thought it was random.
@MarinaKat That's not because Smash Bros. and Mario Kart did it first. It's because they've always done it best, save for the occasional kart racer of similar quality to Mario Kart like "Diddy Kong Racing" and the Sonic All-Star duology.
It's like how there has never been another chocolate sandwich cookie as good as Oreo.
@Noid Besides the weaker shield system and not having ultimate moves (nor a side special), as others have mentioned, the characters in NASB don't have the right weight to them.
Also, dividing the air and dash attacks in light and heavy versions is excessively complicated and inferior to just having one version of each move (while also having side aerial attacks) in Smash Bros.
@BulbasaurusRex Strong airs and the floaty weight are two of my favourite things about NASB - stringing together combos in the air is a lot more fun and easier to do because of it - especially when combined with the air dash system. Having a spiking down air (on most characters) or pushing down air to choose from for different situations adds a lot of spice. Plus having a seperate button for lights and strongs beats the C-stick mumbojumbo Smash has for tilts and smashes any day.
Also, I seriously don't see why people are so caught up on the lack of ultimates - that's more a traditional fighter thing than a platform fighter thing.
Lol I honestly wouldn't mind if they just jacked like 90% of Smash Bros mechanics. Maybe throw a unique (functional) mechanic or two to separate it just enough. Still it's much better than PSASBR
Reminder that we'll never get that extended cut of Turtles Forever.
It’s a worthy effort. I’ll be impressed if they actually pull off the voice acting in a good way. Of course I prefer smash for how jam packed and just the quality of it all. Games like this never include items in the mix and I feel like that eliminates a lot of the chaos that makes smash so fun. Rivals of aether is the best substitute in my opinion.
I get that are using more recent characters to target kids, but they are using 90s era style. Also would really like for Nickelodeon to use more classic Nicktoons characters. I'm not getting the game to play as Garfield or Shredder. Give me Arnold or Ickis
This is terrible, he is a competent fighter in the game, but not in the cartoon.
Id rather just see Shredder and the Turtles in Smash but with a better art style. They are hideous in Nickelodeon brawl.
@SaturnHero They are using the same artstyle from the 1987 series.
@Noid Aerial combos aren't really something you should need to do in platform fighters in the first place, aside from the rare character designed around it like Bayonetta and Sora in Smash Bros. It's better to focus on just sending them flying with a single well-timed aerial attack.
In any case, Smash Bros. still has 5 aerial attacks for each character, just one short of NASM, but they work better due to each one having an individual direction instead of the inferior light/heavy system.
Smash's tilts and smashes work the same way: light touch on the analog stick (or tilt it first before pressing A) for tilts and heavy touch (and hold to charge) for smash attacks. The C-Stick is just an alternate method for those who prefer a guaranteed method for launching uncharged smash attacks at a moment's notice. I don't bother using it myself.
Ultimate attacks improve both kinds of fighters. Every Smash game from Brawl onwards was better for having them. The only reason you don't immediately associate them with platform fighters is just because the first 2 Smash Bros. games didn't have them.
@BulbasaurusRex
Platform fighters are not just fighting games, but also PLATFORMERS. A genre that is entirely built around mobility. Movesets should thus reward mobility with aspects like air combos. Plus, if air attacks are JUST for KO'ing, why even have air moves at all when you can just have stronger ground moves?
NASB fighters can move freely left or right in midair, so they can perform all their air moves in both directions in a single jump. There is, thusly, no need for forwards and back airs - especially with the strafe system that allows moves to be performed with reverse momentum. NASB's moves also aren't assigned in input based on where they hit but rather what direction knockback they put foes in - compare Garfield's up ground strong and ground down strong to King K. Rool's up smash and down smash, and you'll see what I mean
Dedicated light and strong buttons are way more reliable, easier for a new player to comprehend, and allow the game to work with a larger variety of control schemes, such as fightsticks.
You know that Smash isn't the only platform fighter, right? Rivals and Slap don't have ultimates, and they're nowhere to be seen in Multiversus thus far. Plus Final Smashes are, if anything, a blight on casual Smash as they tend to have no weaknesses and recenter the game into more of an unfun game of tag where one player is completely dominant more than anything else. Additionally, ultimate moves just wouldn't work in NASB since the whole concept of the game is that you can perform really powerful moves really quickly - when Reptar can deal 30% in less than half a second with his down B, why would he need a super move that deals 70% in 5 seconds, other than just to be flashy? (also, unrelated, but are you seriously implying Namco-era Smash is better than 64 and Melee?)
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