Comments 763

Re: Sega's Latest Mini-Console Is Cute, But Reviewers Are Complaining Of Bad Lag

Atariboy

Nobody is talking about voltage at the Shmups forum.

It's amperage that seems to be affecting input latency on this device for Japanese buyers (As well as the Taito system and the previous Sega Astro City Mini), with some importers also reporting similar improvements when going to a higher amp psu.

The Tweet says "3.18W", not 3.18V. The W stands for watts (Mathematically, watts are amps multiplied by volts).

Edit: While there's no acknowledgement of a correction shown, she's since changed the article a little bit to remove her mistake. It initially said what I'll quote below, which was worthy of clarification since watts and volts aren't one and the same.

"This method appeared to work for YouTube reviewer Madlittlepixel, but not for our reviewer, who tested the Astro City Mini V with a Storm 2 Liquid power bank, and found that it would only draw 3.18V of the 5.08V offered."

Re: PSA: Are Your Switch Games Disappearing? You May Have Too Many - But You Can Fix It

Atariboy

"We all know that games on the 3DS and Wii U are scheduled to disappear when their respective eShops close down in March 2023, but you probably weren't expecting Switch games to disappear, too."

Contrary to this quote from her article, the Wii U and 3DS eShops not only aren't disappearing in March, but your digital games suddenly aren't going to disappear off your system when Nintendo does finally shutter them.

All that's ending is the ability to make digital purchases, just as happened to the DSi and Wii Shop years ago while still remaining online to this day (other than a few months vacation for "maintenance" earlier this year).

She's apparently mixed up about how Wii U/3DS DRM works while also having neglected to read very carefully the notices that Nintendo has released about the winding down of purchasing content on the Wii U/3DS eShop.

Here's Nintendo's own faq on the topic to alleviate any concern in case someone is still worried about losing access to their purchases since a NintendoLife editor said it's happening (Since you don't know who the heck I am or why you should trust what I write).

https://en-americas-support.nintendo.com/app/answers/detail/a_id/57847/~/wii-u-%26-nintendo-3ds-eshop-discontinuation-q%26a

Re: Atari 50: The Anniversary Celebration Features Over 90 Titles, Including Jaguar And Lynx Games

Atariboy

Here's a list of what games made an appearance on the trailer with the type of inclusion listed in parenthesis. The box montage that I repeatedly mention occurs at approximately 0:43 in the trailer and is the source of many of our hints.

Atari 2600 (30 games)
-3-D Tic-Tac-Toe (Box montage)
-Adventure (Gameplay video & box montage)
-Asteroids (Steam game page shows us something in-game showcasing this port)
-Breakout (Box montage)
-Canyon Bomber (Gameplay video & box montage)
-Combat (Gameplay video & box montage)
-Dark Chambers (Box montage)
-Dodge 'Em (Box montage shot)
-Demons to Diamonds (Box montage)
-Gravitar (Press kit shows it)
-Haunted House (Box montage)
-Millipede (Press kit shows it)
-Miner 2049'er (Press kit shows it)
-Missile Command (Box montage)
-Outlaw (Box montage)
-Race (Sears Telegames name for 'Indy 500'; Confirmed via StoneAgeGamer podcast)
-Realsports Baseball (Box montage)
-Realsports Basketball (Press kit shows it)
-Realsports Boxing (Press kit shows it)
-Realsports Football (Press kit shows it)
-Realsports Soccer (Press kit shows it)
-Realsports Tennis (Press kit shows it)
-Realsports Volleyball (Box montage)
-Solaris (Visible in the "Highs and Lows" bonus area)
-Surround (Box montage)
-Swordquest: Earthworld (Box montage)
-Swordquest: Fireworld (Menu appearance & box montage)
-Swordquest: Waterworld (Menu appearance & box montage)
-Warlords (Menu appearance & box montage)
-Yars' Revenge (Menu appearance, gameplay video, & box montage)

Atari 5200 (6 games)
-Bounty Bob Strikes Back (Menu appearance)
-Centipede (While seemingly absent in the game selection menu, a video clip from Atari's commercial for it is used at one point)
-Millipede (Menu appearance)
-Missile Command (Menu appearance)
-Star Raiders (Menu appearance, gameplay video, & box montage)
-Super Breakout (Menu appearance & box montage)

Atari 7800 (5 games)
-Asteroids (Menu appearance & box montage)
-Basketbrawl (Box montage)
-Centipede (Box montage)
-Ninja Golf (Press kit shows it)
-Scrapyard Dog (Box montage)

Atari 8-bit computers (4 games)
-Caverns of Mars (Menu appearance)
-Food Fight (Menu appearance)
-Miner 2049'er (Menu appearance)
-Yoomp! (Menu appearance)

Atari Lynx (1 game)
-Asteroids + Missile Command (Gameplay of Missile Command is used as a video underlay at one point)

Atari Jaguar (6 games)
-Atari Karts (Menu appearance, gameplay video, & box montage)
-Cybermorph (Menu appearance, gameplay video, & box montage)
-Fight for Life (Menu appearance, gameplay video, & box montage)
-Missile Command 3D (Menu appearance)
-Tempest 2000 (Menu appearance, gameplay video, & box montage)
-Trevor McFur (Menu appearance)

Arcade (7 games)
-Asteroids (Gameplay video)
-Centipede (Gameplay video)
-Food Fight (Screenshot at Steam game page for the title)
-Major Havoc (Gameplay video & box montage shows poster for it)
-Millipede (Screenshot at Steam game page for the title)
-Pong (Gameplay video)
-Tempest (Box montage shows poster for it)

Reimagined (6 games)
-Haunted Houses
-Neo Breakout
-Quadratank
-Swordquest Airworld
-Vctr Sctr
-Yar's Revenge Reimagined

Not listed is the inclusion of gameplay footage of Asteroids Deluxe for the Atari ST, since Digital Eclipse has confirmed via social media that ST games aren't included. Perhaps it's possibly a mixup by the video editor in charge of creating the trailer (the asteroids do look a bit like they do in the 7800 port of Asteroids) or maybe it's footage from a section in the bonus gallery about Atari's ST computer line.

Re: Atari 50: The Anniversary Celebration Features Over 90 Titles, Including Jaguar And Lynx Games

Atariboy

@thinkhector Yes, arcade games are featured on this. Major Havoc for instance has a prominent spot in the trailer.

Don't count on anything Atari Games appearing here. What today's Atari owns is the console and computer half of Atari and the arcade games that Atari had created before selling the home/computer business to Jack Tramiel in 1984 (Which went along with the home side of the business since older arcade games like Asteroids still had viability as home releases).

Anything released to arcades under the Atari Games banner after the home division was sold off like Paperboy in 1984 (And the Tengen home conversions, since Atari Games couldn't call itself Atari outside of arcades), isn't owned by today's Atari. They're owned by Warner Brothers Interactive along with the Midway, Williams, and Leland arcade lines.

While I can't 100% guarantee that none of that content was licensed for this, you'll almost certainly have to hope for another Midway collection to get any of that on your Switch. But there's still some cool arcade games that could pop up here that weren't already in the Flashback collections like Food Fight.

Re: Atari 50: The Anniversary Celebration Features Over 90 Titles, Including Jaguar And Lynx Games

Atariboy

@thinkhector There's no ST games here. NintendoLife is just repeating a mistake that Game Informer made (Possibly caused by Asteroids Deluxe for the ST briefly appearing on the reveal trailer). The included computer platform as confirmed by Digital Eclipse via Twitter is Atari's much more popular and well known 8-bit line that was consolized twice with the 5200 and XEGS (And which in essence is already emulated for the collection automatically by virtue of including 5200 games). So it's software for the 400/800/1200/XL/XE family of Atari computers.

The rest of your point remains though for sure. For instance a few years ago I went through Atari's lineup for the 7800 and eliminated games with outside licensing and light gun games that lack a joystick mode. I was left with only 11 games and not all of these are necessarily fully owned by today's Atari.

-Alien Brigade
-Asteroids
-Basketbrawl
-Centipede
-Desert Falcon
-Fatal Run
-Food Fight
-Motor Pyscho
-Ninja Golf
-Planet Smashers
-Scrapyard Dog

And tossing in Dark Chambers only brings us to 13 7800 games (questionable due to dual copyright on the cart label, with John Palevich and Atari both listed). It did make it out on one of the Evercade Atari releases, so it's likely free and clear for today's Atari to include (Although the 2600 version missed the cut for Atari Flashback Classics, so I'm still not so sure).

And essentially every 5200 game that was similarly free and clear made the cut for the Atari Flashback Classics line already, although I strongly suspect they've secured at least one very well known 5200 homebrew that was an unofficial sequel to an iconic 2600 game. And we also should see Miner 2049er and Bounty Bob Strikes Back either in their 5200 or 8-bit computer form, since they've been listed in Atari's IP catalog for a year now (They apparently bought them from Big Five Software).

The only 5200 omissions from Atari's lineup back in the day on the Flashback collections that they'd hold clear title to without any outside licensing are unfinished games, Meebzork and Tempest. Tempest incidentally was brought to completion decades later by the original programmer and would make a great candidate for inclusion if they license his finished effort. Was a holy grail of sorts for 5200 and 8-bit computer fans back in the day.

And without upping for some licenses or some reworking of some licensed games like Pole Position to make them non-infringing like Sega's done with Outrun (Wouldn't take much more than renaming the 2600 version of PP to bypass the Namco issue, since while a good effort it's not exactly an highly accurate reproduction), the list of 2600 candidates not already covered is virtually nil as well.

Re: Atari 50: The Anniversary Celebration Features Over 90 Titles, Including Jaguar And Lynx Games

Atariboy

@Earl_Grey That's Atari Games and falls under the Warner Brothers umbrella these days.

The arcade selections will almost certainly all be Atari Inc. releases from before the home division was sold off to Jack Tramiel in 1984 (The sale of which included the ownership of existing arcade IP like Asteroids, but not the actual arcade division itself).

It's those arcade classics from when Atari was still an intact operation that today's Atari owns, not the later stuff that was developed and released under the Atari Games banner.

Re: Atari 50: The Anniversary Celebration Features Over 90 Titles, Including Jaguar And Lynx Games

Atariboy

Despite suggestions to the contrary in the article, Code Mystics continually delivers more accurate emulation than Digital Eclipse 2.0 does.

Not at all a "win" that they got the job, although I'm hopeful they'll deliver something worthwhile without serious emulation issues (The aiming continually getting stuck in the LS30 games on the SNK collection is a great example and remains an issue to this day) or massive input lag (See the NES games in Mega Man Legacy Collection 1 for an example).

All that Digital Eclipse 2.0 are the master of is the wrapper. When actually sitting down to play a game contained on one of their compilations, their products often expose their serious shortcomings after departing the pretty menus and such, like the awful Game Boy sound emulation on their Lion King/Aladdin double pack from a few years ago (Luckily not too big of a problem in that case unless one is a masochist and actually plays through the Game Boy ports).

Re: Miyamoto Wasn't A Fan Of The Art Style In Zelda: Wind Waker

Atariboy

I was a hater until playing it. In fact I almost didn't even go pick up my preordered copy at GameStop, figuring that the $15 down I had paid was fair enough to get the Ocarina of Time bonus disc (Which was what I really wanted).

Yet I ended up a fan of the art style even before I had left Link's island at the start of the game. I ended up very happy that I had followed through with my preorder. And nearly 20 years later, that Ocarina of Time disc remains unplayed, although I'll play Master Quest one of these days hopefully.

That all said, Link's design never did grow on me. Definitely was the weakest link in the game's art design.

Re: Analogue Pocket's Next Big Beta Update Will Roll Out In July

Atariboy

@cleveland124 Not necessarily. I see that this firmware due in July is being labeled as a beta.

If the optimism that some hold that the wait on the jailbreak has been because the firmware fairy has been waiting for this update to appear first, we still might have to wait until Analogue upgrades it to full release status.

I'm of the sad opinion that jailbreak is a thing of the past, but would love to have my pessimism proven wrong.

Re: Switch Online's N64 Update Is Live (Version 2.3.0), Here's What's Included

Atariboy

@NicolausCamp The billboards were restored for the Wii U VC release.

I hope Nintendo sees fit to go the extra mile like they did for Super Mario 3D All-Stars and give us a translated version of the Shindou Edition. Rumble and Wave Race 64 seems like a perfect match, but I've never imported the Japanese cartridge (Or have owned an Everdrive 64) to check it out myself.

Re: Random: Portal 64 Demake Shows Portal Running On "Real N64 Hardware"

Atariboy

@AndyC_MK111 Since nukatha didn't clarify and you at least initially were unaware of this, the Metroid 64 demo reported on recently by NintendoLife is running in Unity 3D on a PC. No Nintendo 64 code at all, it's just being made to look like it could've existed on the system.

This Portal demake is being coded for the N64.

Re: Zelda: Twilight Princess HD Dev Would "Love" To Bring The Game To Switch

Atariboy

Sadly with a proven GameCube/Wii emulator available, they'd probably just emulate the GameCube original, modify HUD elements, and make it run in widescreen (No problems in Dolphin with GCN TP in 16:9).

I wouldn't mind with Wind Waker since it looks beautiful in Dolphin and the lighting in the remaster looks so different than the original (Although I'd miss the Swift Sail), but Twilight Princess HD pulled out all the stops and was heavily revamped graphically with lots of added detail.

Being a rare HD remaster that went far beyond just rendering the game in a higher resolution on a newer platform, it would be a shame to not see that work carried forward when revisiting Twilight Princess.

Re: Switch Versions Of Sonic 1 And 2 Are Safe As SEGA Plans To Delist Classic Games

Atariboy

Suspected this would happen so finally bought Sonic CD for the Xbox 360 last winter to go with Sonic 1-3 and Knuckles (Always pushed it off thanks to owning Sonic Gems Collection), just in case the Sonic Origins version of Sonic CD proves inferior and the collection ends up a mess.

Sounds like even that was ultimately unnecessary in order to enjoy an official high quality release of Sonic CD on modern console hardware. While there are concerns with how Sonic Origins is being packaged, the actual remastered games themselves are now confirmed to be in proven and capable hands.

At least my 360 purchase of Sonic CD will be a nice way to wet my appetite while I wait Sega out for a while in the hopes of a belated retail release of Sonic Origins. That strategy worked out well last time around with Sonic Mania...

Re: Capcom Arcade 2nd Stadium Announced For Switch, Will Include 32 Classic Games

Atariboy

@Austrian I didn't know that, but I believe they're using an open source MAME license for Capcom Arcade Stadium. So maybe that's not as much of a roadblock as it appears at first (Unsure of the status of Sega System 32 emulation in MAME)?

I agree though, it doesn't appear to bode well for Slipstream if it's using hardware utilized only by a single Capcom game. That almost always pushes such a game to the bottom of the list for these compilations.

Re: Capcom Arcade 2nd Stadium Announced For Switch, Will Include 32 Classic Games

Atariboy

@kingbk Tons of non-licensed based Capcom arcade classics left to release. 20 games alone just from Capcom Arcade Cabinet and Capcom Classics Collection 1 & 2. Then, there's scores of others that could be drawn from to fill out the lineup like the Mega Man arcade titles.

Then there's some like Slipstream and U.N. Squadron that only need some minor editing to make them free and clear for Capcom to release, which may or may not be something they're finally doing here.

Slipstream for instance has some real life sponsors plastered on billboards (It was always an unofficial Formula One game, so no infringing F1 references are present that would be excising). And U.N. Squadron already eliminated most of the Area 88 stuff back in the day for the western arcade release, with just a few more small edits needed to completely finish the job.

And if they got real desperate, toss in some SNES roms for their console exclusive sequels to their arcade Final Fight and Ghost 'n' Goblins franchises. Nobody ever complained that I saw about the presence of Super Ghouls 'n' Ghosts in their otherwise arcade only compilations on the Saturn/PS1, PS2/Xbox, and PSP.

Re: Capcom Arcade 2nd Stadium Announced For Switch, Will Include 32 Classic Games

Atariboy

@Zach It's not clear if it's a timed exclusive that will only be available by preordering the other collection, but I hope not.

The wording is a bit ambiguous. So I'm hoping that a preorder for Capcom Fighting Collection simply unlocks Three Wonders in the base game alongside the standard freebie, SonSon (With Three Wonders otherwise available in one of the other paid packs).

Re: Potential Switch Port Round-Up - The Wii U Games That Haven't Come To Switch

Atariboy

What's with some of these scores? Just how for instance have you concluded with your rating system that a game has a 2.62/10 likelihood of receiving a Switch port?

Pretty silly to be so exact on something so inexact as personal opinions, if you ask me. Why not a handful of basic categories like "bet on it", "long shot but crazier things have happened", "probably not", and "not a prayer" instead of these meaningless numbers.

Re: Switch Outsells Wii And PlayStation, Passes 100 Million Faster Than Any Other Home Console

Atariboy

@electrolite77 Besides the rise of the smartphone having completely altered the portable gaming arena since the DS, it also should be remembered when trying to compare Switch sales statistics to the Wii/DS numbers that a significant percentage of customers bought both a Wii and a DS that generation.

There's obviously little need for that with the Switch. Unless one bought the Switch Lite, they purchased both Nintendo's handheld and console with their single Switch/Switch OLED purchase. That fact alone breaks the ability to do a proper comparison with that earlier generation

If we say that 80 million of those Wii's went to a customer that already owned a DS (or would go on to later buy a DS), those are 80 million hardware units that the Switch simply doesn't have to sell in order to equal Nintendo's customer reach during the Wii/DS generation since the Switch is both Nintendo's handheld and console in a single unit.

Re: Hamster's Final Arcade Archives Release Of 2021 Is Mutant Night

Atariboy

Didn't think this one would be coming west. One of a handful of early Arcade Archives releases that had never left Japan (Wikipedia gives it a Feb 16, 2017 release date for the PS4 in Japan).

Wonder if there's hope for Wonder Boy getting an international release. Was figuring on buying that on the Japanese PS4 store the next time I "import" some PSN downloads.

Re: Hamster Adds Another Namco Title To Arcade Archives On Nintendo Switch

Atariboy

@Sinton Much of America's arcade heritage is controlled by them (The Williams, Bally, Leland, Midway, and Atari Games videogame library). But there's quite a few exceptions, with the most notable being the Atari Inc library.

That went with Atari Corp when Jack Tramiel bought the home console and computer business in 1984 and is today controlled by Atari SA, the publisher of Atari Flashback Classics on the Nintendo Switch. They no longer own Battlezone (They sold it off to Rebellion a few years back), but the rest of the pre split arcade library like Asteroids and Tempest is owned by them.

Some other notable American names from classic era arcade gaming that spring to mind that haven't fallen under today's Warner Interactive umbrella are Cinematronics and Exidy.

Re: Soapbox: Nintendo's N64 Emulation Is Serviceable, But Treasured Memories Deserve Better

Atariboy

@marandahir No, the fog and mists works as it should on GameCube and Wii. Here for instance is an example of the well publicized Water Temple issue on the Switch, looking correct on the Wii Virtual Console version.

https://youtu.be/2YVgPx9b1pA?t=1653

I never got around to playing through my upgraded Wii U copy and don't know if that one has similar problems, but this issue on Switch strikes me as a well meaning mistake by Nintendo at the emulator level to address the N64's well know reliance on heavy fog to limit draw distance.

Perhaps it will benefit games that used it as a crutch, but Ocarina of Time used the effect for atmospheric reasons so it's obviously harmed by the move on Switch.