
In the West, the release of Pokémon Red & Blue was followed just weeks later by the arrival of a new console, and it was on Game Boy Color that many of us caught our very first Pocket Monster
We've compiled this list of the very best Game Boy Color games ever, to highlight the gems the console has to offer for anyone looking to expand their collection or just dive into popular GBC games.
You'll find both dual 'black cart' games (which also play on the original console) and the sexier Game Boy Color exclusives that came on clear cartridges. The GBC was fully backwards compatible, but the monochrome games have their own list!
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So, grab yourself a fresh pair of AAs and let's delve into our definitive guide to the 50 best Game Boy Color games of all time...
On this page: 50 Best Game Boy Color (GBC) Games Of All Time
Top Game Boy Color Games
50. Mr. Driller (GBC)
The arcade game shrunk down on a handheld, Namco's simple, addictive gameplay (drill down to destroy blocks piling up beneath your feet) and clean, colourful visuals work very well on the GBC. The home console versions might look prettier, but Mr. Driller felt right at home on Nintendo's portable.
49. Dragon Ball Z: Legendary Super Warriors (GBC)
A strategic turn-based card fighter, Dragon Ball Z: Legendary Super Warriors launched in 2002 (in Europe first, funnily enough) and brought the series' colourful cast of characters to GBC in a thoroughly decent card battler.
48. Tomb Raider (GBC)
Lara Croft's first venture onto the Game Boy Color, Tomb Raider is a side-on action platformer which sees the titular raider of tombs scrambling up walls, swinging across vine-filled ceilings, and leaping over chasms searching for treasures and the like.
It's a more cinematic, slower-paced plunder — more Prince of Persia than Mario — but features some impressive animation. Overall, a decent 8-bit interpretation of Croft's 3D adventures.
47. Harry Potter And The Philosopher's Stone (GBC)
Bucking the trend of low-quality movie-licensed tie-ins on handheld platforms, Harry Potter and The Philosopher's/Sorcerer's Stone was a wonderfully solid little RPG and, in our opinion, legitimately in the running for Best Harry Potter game ever — certainly in the top three. Not that the series boasts a host of stone-cold classics, but still.
Its turn-based RPG gameplay fit Harry's spell-filled wizarding world perfectly and it remains one of the best interpretations of the source material in video game form. Flipendo!
46. Ms. Pac-Man: Special Color Edition (GBC)
This edition of Midway's celebrated Ms. Pac-Man, which is more highly regarded than the original in many quarters, bundled in a port of Super Pac-Man for good measure. Beyond that, it's just a solid handheld version of one of the best pill-munching puzzlers ever made.
45. Perfect Dark (GBC)
Rare did a great job of squeezing so many features and technical magic into the little cart, and this GBC rendition of Perfect Dark certainly looks impressive considering the hardware, but this focus on the tech seems to have had an adverse effect on the gameplay.
It's not a bad game by any stretch, but as a stealthy Metal Gear-alike, it's lacking a little in the 'Fun' department. If you're forgiving of its flaws, you might have a pretty good time with it, but it's far from Perfect.
The non-backlit Game Boy Color screen provides plenty of Dark, mind.
44. Legend of the River King (GBC)
The sequel might have expanded on this game, and Legend of the River King might be a short ride, but it's highly entertaining while it lasts; there aren't a huge amount of fishing-focused RPGs out there (for shame!), so the series is pretty unique. Besides, not every RPG has to be 200 hours. This bite-sized delight from Natsume is still worth casting a line for.
43. Mega Man Xtreme (GBC)
Mega Man Xtreme is an interesting curio, but its ambitions exceed its abilities. As fantastic as a portable Mega Man X game sounds on paper, in practice, Xtreme is little more than a lesser imitation of the console originals.
Little in the way of unique content, copious spelling errors, and inferior visuals and audio — as well as control issues, too-frequent loading screens and repetitious padding — mean that all its big ideas are better handled elsewhere.
42. Duke Nukem (GBC)
This 1999 run 'n' gun port is actually Duke Nukem II reworked heavily for the 8-bit handheld by Torus Games. While it's quite different from its source, Duke Nukem on Game Boy Color is still an impressive little action platformer in its own right.
41. Survival Kids (GBC)
Best described as a cross between the TV series Lost and The Legend of Zelda, Survival Kids (or Stranded Kids as it was known in Europe) was groundbreaking in how much agency it affords the player; despite looking like your typical cute and cuddly RPG, it allows you to tackle the game at your own pace and in a largely non-linear fashion.
Gameplay revolves around tracking various elements such as hunger, thirst, and tiredness, and there's even a crafting system present that enables you to create weapons and tools. Survival Kids is a standout GBC title and got a Japan-only sequel in 2000. The series would go on to inspire the Lost in Blue franchise on DS and Wii and a Switch 2 'reimagining' for the system's launch.
40. Street Fighter Alpha: Warriors' Dreams (GBC)
Visually, Street Fighter Alpha: Warriors' Dream is a big step down from the arcade original — as you'd expect — but this is a fairly good-looking port considering the hardware. Gameplay is the most important thing and luckily it feels like a Street Fighter game despite the occasional irritation of an unintended special move.
As a single-player experience, this is a decent little fighter that will keep you occupied for quite a while, but some extra modes would have been welcome. Sound effects are straight-up bad and an ending bug also annoys (should you have already beaten your current character's final opponent with someone else, you are shown Ryu’s ending after your penultimate fight), but the lack of two-player mode is the big disappointment here. If you can't rub a pal's face in it, what's the point?
39. Pac-Man: Special Color Edition (GBC)
A Pac-Man port for the series' 20th anniversary, Pac-Man: Special Color Edition was most 'special' due to the inclusion of Pac-Attack as an added bonus. Otherwise, it's pretty much just good ol' Pac-Man. Classic.
38. Mega Man Xtreme 2 (GBC)
Mega Man Xtreme 2 is a major improvement in every way over its predecessor. It looks fantastic, plays very well, offers a smooth and varied experience and draws from a whopping four Mega Man X games.
This is much closer to the portable X experience that fans were looking for back in 2001, and while screen size, some minor control issues and a few unresolved problems from the first game contribute a bit of a drag factor, it's still an ultimately enjoyable experience.
37. Bionic Commando: Elite Forces (GBC)
Bionic Commando: Elite Forces has some problems (a few dull boss battles, forgettable music and it could use a few more of the well-put-together sniper sections) but for the most part it's an entertaining, challenging title with enough swinging action to keep you busy for some time.
Once cleared it may be a while before you feel the urge to go back to it, but it's a decent entry in Capcom's series and a good choice for people who consider jumping overrated.
36. Toki Tori (GBC)
Toki Tori is a game many players probably missed the first time around, though it's easy to catch up with the game these days on Switch.
With 40 increasingly challenging main stages and several optional hard stages, you're likely to be entertained for a good amount of time before reaching the end of the GBC original, and there's something to be said about experiencing this fun puzzle platformer on the system it was originally designed for.
35. Kirby Tilt 'n' Tumble (GBC)
Released in 2000 in Japan and the following year in North America, this GBC spin-off never came to PAL shores, at least not until it was added to Nintendo Switch Online in June 2023. The cartridge included a tilting sensor which enabled you to control Kirby by rolling him around levels, guiding him to the goal.
Kirby Tilt 'n' Tumble isn't ground-breaking, but it's a fun Kirby curio and worth playing if you can track it down. Make sure you're playing it in a regular GBC or GBA, though — the accelerometer doesn't like being held upside down in a GBA SP, and you won't get very far plugging it into a Game Boy Player, either. Thankfully, the version on Switch uses that console's gyro sensors.
34. Harry Potter and the Chamber of Secrets (GBC)
Building on the fine work of the previous GBC entry, Harry Potter and the Chamber of Secrets captured the spirit of the books (and subsequent films) far better than you might expect — and certainly better than the many lacklustre platformers and alternate takes on the source material that littered consoles for years to come. A gem.
33. Rayman (GBC)
Rayman's Game Boy Color port absolutely has its charms, but it also has its share of irritations. Stiff controls, a confusing layout and a few troubling glitches mar an otherwise fine experience.
It's still a lot of fun, and it offers some incentive to play through it again upon completion, but it's a port that sacrificed a lot of content in order to make the transition to handheld, and that leaves it feeling rather slight compared to the Ubisoft mascot's more celebrated platformers.
32. Harvest Moon (GBC)
The original GBC Harvest Moon is a reasonably addictive, concise entry in the series that throws out any chaff, but that's also its downfall: there's not enough variety to keep it interesting for huge stretches, especially if you've played other games in the series.
If you're after a super simple farming simulator with repetitive-but-satisfying mechanics, this could still be worth several of your precious hours – but these days you'll likely be disappointed if you're looking for something with more depth.
31. Harvest Moon 3 (GBC)
Harvest Moon 3 faced a bit of a conundrum. While it may provide some top-notch farming simulation and finally introduced the marriage system to the portable series, this game could have offered so much more. The core mechanics you know and love are present and work well, but the overall package feels like little more than a re-release of the previous Game Boy Color entry.
If you haven't played any of the early portable Harvest Moon games then this is probably the one to get, but don't expect much beyond the basics if you're a veteran of its predecessor(s).
30. Harvest Moon 2 (GBC)
Harvest Moon 2 for the Game Boy Color expands (slightly) on the previous game, although it's not exactly a significant enhancement. With the original SNES game and Harvest Moon 64 both including a relationship system, it's disappointing to go back and see that feature absent here (it wouldn't arrive until the sequel). There are new animals to raise, of course, not to mention an actual village to explore rather than just a menu.
Nostalgic farmers look back on this game very fondly indeed — and there's plenty of enjoyment to harvest from its tried-and-true systems — although, inevitably, newer iterations on the template might have spoiled HM2 for modern fans. In its day, though, this was portable farming sim perfection.