Forgotten Legions (DSiWare)

Game Review

Forgotten Legions Review

USA USA Version

Posted by Ron DelVillano

Tower offence

Forgotten Legions tells the story of a character named Merkhovious, who is apparently a wizard or some other type of magic user. He started using dark magic and was quickly banished from the town of Riverkeep, because the higher-ups there frown upon that sort of thing. Now Merkhovious is back, and he’s brought an army of undead fiends with him to take revenge on those who threw him out. In an odd twist, you are actually in control of the supposed evildoers, trying to take out the knights and townsfolk of Riverkeep. While this would make for an interesting plot, the story never really extends beyond the game’s intro video and what is described in the digital instruction manual.

Though self-described as an “innovative real-time strategy” game – also information gleaned from the digital manual – Forgotten Legions plays much more like a tower defence game akin to PopCap’s hit Plants vs. Zombies. Your units begin on the right side of the DSi’s touch screen, and they slowly make their way leftwards towards the oncoming enemies on the gridded playfield. Because your units are consistently on the move there's no actual tower to defend, but allowing more than three enemies to pass the touch screen’s right threshold means it’s game over. There are two “Books” in the campaign, each containing 15 “chapters”, for a total of 30 levels in all. It’s not the longest game in the world, and it isn’t really fun enough to be worth replaying. That being said, some of the levels can be a bit difficult when filled with enemy units, so running through the campaign isn’t exactly quick or easy.

You place units on the battlefield and control their movements with a simple tap of the DSi’s touch screen. Your units will automatically advance forward and attack, but you can control where they move on the battlefield grid by tapping the squares on the ground and leaving direction arrows on them. More often than not, rather than moving a pre-existing unit, you will just place a new unit in the desired spot instead. The combat is incredibly unsophisticated and requires little to no skill, to the point of it being boring.

Over time, and as you kill more enemies, you're able to place more of your own units on the field. As you progress through the different chapters, new and stronger units with different hand-to-hand and ranged attacks become available at your disposal. You aren’t collecting any type of currency though, and your units never level up to become stronger, so getting access to these new fighters is simply a matter of completing stages. There’s no skill involved in it at all, much like the rest of the gameplay. Things just kind of happen for you as you keep moving forward.

As mentioned before, your units are slowly moving towards their foes, but the operative word there is “slowly”. While the slow pace is necessary for some of the later levels, early levels where enemy units are sparse feel a bit like you’re wading through waist-high mud. There is no option to speed your units up, so making it through the earlier and less eventful portions of the game are more about player patience than skill. You don’t have to manage any units or currency during this downtime, so that’s exactly what it is. Downtime. You’ll be doing a whole lot of waiting in this game, and it really isn’t any fun at all.

Not only is the gameplay uninspired, but the whole thing looks like a muddy mess. The characters are ugly masses of pixels that blend into each other and show no detail at all, and the environments are just flat surfaces with repetitive textures on them to give the appearance of detail. The soundtrack, while fitting with the tone of the game, sounds tinny as it forces its way through the DSi’s speakers.

Beyond the main campaign there is also an endless mode that has you fighting wave after wave of enemy units, except here you can choose to play as either the undead of the alliance or the good guys. This works exactly like the endless mode from any other game you’ve ever played, so you should know exactly what to expect from the gameplay here. Just more of the same, but repeated over and over again. The one extra feature endless mode boasts is an enigmatic online leaderboard. Rather than being linked directly to the game, the leaderboard requires you to visit Cypronia’s website where you must enter a 24 digit code displayed on your DSi after losing in endless mode. At the time of this writing, there are only three scores submitted to the leaderboard, all of which come from this reviewer.


Though it may not be broken, Forgotten Legions is an unattractive and downright boring game. The online leaderboard is a nice thought, but the execution is so poor and unenticing that – at the time of this writing – no one has even bothered to post on it. Strategy and tower defence games are abundant on the DSiWare digital download service — you’d be better off downloading almost any of those rather than Forgotten Legions.

From the web

User Comments (23)



Bankai said:

I'm tempted to pick this up if it ever releases in Australia just so you can have some competition on the leaderboard.

Great review for what looks like a poor game!



Morpheel said:

Haha gotta love these scores... Donny R., Ronny D. and NLifeRulez.

Anyway, the gamplay looked a little bit too messy for my tastes already.



R-L-A-George said:

Congrats Cypronia, you actually got above a two, but what's with the "make you own version of popular mobile games." Thing?



R-L-A-George said:

@Philip_J_Reed Definitely. I guess the the next one is going to be cake ninja Halloween. Though. Cypronia evidently does PC games. State of War actually seems interesting one of tbe games got a 7 on IGN.



slidecage said:

fast forward to end of page (did not read review yet ) i say it got a 2 or 3 now lets seee

going back up

woooooooooooooooooooooooooooooooooooo i win LOL



rayword45 said:

Hey, I hope this isn't asking for much, but could you upload a photo of your score with the code and name and such?

And again, didn't expect much. It seems a lot of games by Cypronia suffer from the same problem, not necessarily broken but painlessly dull.



Ron_DelVillano said:

@rayword45 The game just gives you the code. You input your name on the website. It generates a different code each time you play, so I don't actually have one on hand to snap a photo of.



18jcrone said:

The graphics look pretty good in my opinion, I think this game looks pretty epic!



Windy said:

@Philip_J_Reed Haha Phil.

I wasn't surprised by the Review since it's own creator couldn't post Game videos or Pics of it's upcoming release on it own website. The information was even lacking in the description of the game. This is how it usually goes when a Dev isn't even proud of what they did. I was going to get this and give it a good old fashion, Dont knock it, till you try it. But I think its been knocked around enough for me to pass



grumblegrumble said:

These types of games are driving me insane. How about something ORIGINAL (that actually works and is fun to play) for once???



Joygame51 said:

OK, I have downloaded this. So its not the most inspired game on the tube...
however if your interested in a moody, fantasy plod through things its not all that bad.
Exciting? ahhhh , not quite. but 3 is a bit low... maybe 4 would be better granted, not much better. I do not regret downloading it . I have played it a few times. It will NOT keep me occupyed for long each time...but it is no all that bad. It is not a 1 on the richter scale... it will not do much shakin' for your bacon but its not quite Mud.

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