(3DS eShop)

EDGE (3DS eShop)

Game Review

EDGE Review

Europe PAL Version

Posted by Thomas Whitehead

A different side of the same cube

We are already big fans of EDGE on the Wii U eShop, a release in which it was one-third of the Two Tribes Classics trilogy. Its arrival on the 3DS is as a solo flyer, and perhaps on a screen size that'll be more familiar to veterans of the mobigame title that Two Tribes has so effectively promoted to gamers of all types. With a smaller screen comes no less challenge or content, however, though this isn't a perfect iteration of such an excellent title.

To recap what we said in our recent review of the Wii U eShop version, this is a title with an extremely simple premise — you move a cube through a variety of courses — of which there are over 100 — to reach a goal; you're then graded on the speed and efficiency of your performance. The only score chasing is with yourself, perhaps unsurprising with a budget release — especially at its introductory price — as you seek elusive S ranks across the board. Skilful gamers with a hint of obsessive and compulsive behaviour will be in heaven, as the simplicity of moving with the Circle Pad or D-Pad is aligned with increasingly tricky and complex level design.

Level design is one of the triumphs of this title, as is its solid structure in gradually educating you in its rules and mechanics. Early on you're simply rolling up the occasional step and familiarising yourself with basic principles, but in no time you'll be triggering switches, racing against receding platforms and dodging pulsing blocks that push you into dark oblivion. The toughest sequences require you to cling to moving blocks while using the aptly named EDGE move, a skill that requires great precision. On the Wii U we would use the left stick for general movement and the D-Pad for these gravity defying EDGE moments, but on 3DS we pretty much stuck with the Circle Pad throughout, with its different feel bringing the most accurate control.

What's inescapable is that the tight control and smooth performance is lost a little in this portable version. It would perhaps be unfair to demand a consistent 60 frames-per-second as per the HD equivalent, and it's noticeable that the performance is a little slower. It is, for the most part, smooth, yet some of the toughest segments are that little bit more challenging due to that palpable loss of framerate perfection. The majority of the time it is perfectly adequate, yet we came across a few levels where the performance inexplicably slowed to a crawl, with these stages only playable due to their relative simplicity; when there are large expanses of moving blocks, issues arise. The simplicity of the visual style makes these infrequent but painful drops a real disappointment.

That basic aesthetic, comprising of cubic courses and a starry background, does look attractive on the 3DS. This is a title that's done the rounds on smartphones and tablets, and what were large, chunky environments on a TV are well suited to smaller screens; the 3D effect is also pleasing, and perhaps helpful to a degree in judging drops and dimensions from the fixed camera view. The fantastic soundtrack complements the artistic design perfectly, with moments of retro bit-tunes being joined by techno beats and some lighter, more mysterious tracks. The audio is outstanding, and as good a candidate as any to be enjoyed with headphones.

What this 3DS eShop version does deliver is the same excellent game that we've enjoyed on the Wii U, but on the go, also boasting ever-valuable physical controls over the iOS and Android alternatives.


As a 3DS eShop game EDGE is certainly worth a strong recommendation, with plenty of content and simple but addictive challenge being well suited to short pick-up-and-play sessions. Some sheen and polish is lost in translation from the Wii U, however, and while a lower steady framerate is to be expected on weaker hardware, infrequent dips where movement becomes a crawl are disappointing. Once those moments are passed, however, it's highly enjoyable, and well worth a plunge for portable gaming enthusiasts.

From the web

User Comments (26)



ItalianBaptist said:

The only thing that bugs me about this game is the constant color-changing and flashing lights. Not to sound offensive but I felt like i was gonna have a seizure. Any way to turn that off?



idork99 said:

Nice to see a game like this on both eshops. Having read both this review and the Wii U version, the ladder seems to be the most enticing. But for the asking price, one can have both versions without dipping too deep into ones pockets.

I've been a Wii U owner for about three months and my appreciation for the system is growing slowly but surely. After having a 3DS as my only go-to system for a couple of years, I would argue that one didn't need all that power the Wii U, or any other current or next gen system, provides. Plus, there are many game titles that are offered on both systems. Hence, I strongly felt a new system was obsolete. Now, I clearly see what the Wii U brings to the table. As a child of the 80's who'd get lost at local arcades around town, the only way to explain the difference between the 3DS and the Wii U is that the 3DS is like your home console of the 80's & 90's that would provide arcade hits such as Street Fighter and Mortal Kombat while the Wii U is the equivalent of the arcade cabinet version of those titles: fast, accurate, with responsive tight controls and great visuals.

To conclude, if the same game is offered on both the 3DS and Wii U, know that the 3DS is the home console version in portable format while the Wii U is the ultimate arcade experience in the comfort of your home.



OorWullie said:

I have only tried the demo n Android and found the touch controls very frustrating.I imagine it would be much better with proper controls.Great to see them releasing it at such a low price.



C-Olimar said:

Decided not to double dip, mainly because the 3D was atrocious. This is forgivable, since it's just a port, but makes it not worth the second purchase.



Windy said:

It's a good game! Pick it up at 1.99 it will be the Gunman Clive of this year



Nintendood said:

@C-Olimar You thought the 3D was atrocious? That's the opposite of what he said in this review... Can you explain what you think is so bad about it?

And does anyone else care to comment on the 3D effects?



Captain_Toad said:

Heh, Not so worried about 3d effect, I just worried how stable the frame rate is. Is it THAT bad?



sinalefa said:

I will stick to my Wii U version. Don't really need two versions of the same game.



CharleSketch said:

I bought this last week and so far it's been pretty great. I'm liking it so much, I regret not double dipping and getting the Wii U version as well instead of getting Gunman Clive (a great disappointment). I felt the small level format was better for a handheld so I went for this version, but the Wii U version looks pretty gorgeous.

About the framerate, I'm on level 25 and I've had 1 or 2 times where it went down pretty bad, but other than that it's nice and smooth. Also, regarding the 3D, it's pretty good.. not bad but not great. I like it.



rosemo said:

I commented in the forum that I think the game is good but the 3D is broken. The images ghost a lot for me. I usually play in 3D so I noticed it right away. I do enjoy the game though. The level design and music are great!



NoPLo said:

Thanks for the review, that's all I wanted to know.

I was hoping for 60 frames per second, considering the simplicity of the game in therms of polygons, textures and stuff. Sadly this is not the case, so I'll have enough with just one copy of the game on Steam.



3dcaleb said:

i bought it day one for 3ds and its awesome. i'm pretty far into it and ive never had it slow down on me once. i think the 3d looks great too. for 2 bucks its one of the best games on eshop i think.



C-Olimar said:

@Nintendood The main issue with the 3D is ghosting. This plagues many 3DS games as images tend to repeat on black backgrounds - a major issue for Edge since all its levels have a dark background. Also, there is very little depth given to the levels, so they just seem to be further away from your eyes as opposed to being actual 3D objects.



M0rdresh said:

@C-Olimar Crosstalk (ghosting) is associated with any application of stereoscopic 3D. It's just a 3DS issue and there is a lot of speculation as to the through cause of it. Also, not everyone perceives ghosting to the same effect, if at all. Ir can be caused by many factors, including physical depth from the screen, the viewing angle of the screen or the angle of the viewer's eyes, etc.



Bass_X0 said:

It was okay for the low cost I paid for it. If it had been over £2, I think I would have passed. I think the monotone colors of the game put me off. If the game was as bright and colorful as typical Mario game, it would have been much cooler to look at. But then that would likely have bumped up the cost.



notchucknorris said:

how is this compared to the PSP version?

i assume this is a pure port, so the only difference is the map on the bottom screen?



abwx said:

I am very curious if anyone could compare performance on 3DS as described above to performance on New 3DS XL - whether the processor enhancements pay off.



MC808 said:

@abwx I could be wrong, but I don't think the improved CPU of the New 3DS will have any bearing on the performance, unless this game was coded to take advantage of it.
Maybe someone else with more knowledge could clear this up, as I'm curious myself.



Sieb said:

I wanted to get this, but having watched the trailer, the flashing colours got to me. I'm not so sure anymore.

It looks alright, but hearing people talk about slowdown & the flashing is making me worry.

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