Wrapping up the Super Star Wars trilogy on Super NES, you get to finish the battle against the Dark Side (well, until Palpatine somehow congeals back into existence and the New Order arrives on the scene to take everything backwards again). The difficulty of this entry is a little easier than the others, and with five playable characters (including Leia and Wicket), and the opportunity to give Jabba, Vader and Palpatine a sound thrashing, it'd be rude not to finish the fight.
Also on 3DS and DS, LEGO Star Wars III features some ingeniously designed battles, action sequences, puzzle and platforming bits in the vein of the other LEGO games. They've always been targeted at younger players, but their humour and personality is enough to keep other gamers entertained for the (admittedly short) duration if you enjoy gaming in a galaxy far, far away. The basic gameplay is, well, basic, but the opportunity to take control of virtually any character you could hope for makes up for the lack of variety somewhat, and if you're a compulsive collector of bricks, coins and trinkets, the LEGO games should be right up your alley.
Also on 3DS, this brought that the new(est) trilogy into the LEGO world on a generation of consoles which enabled a graphical fidelity that hadn't been seen before. For the first time you'd see scuffs and light bouncing off the plastic bricks and it was quite an upgrade if you'd previously only experienced the charming LEGO Star Wars games on DS or Wii. It's a solid, slapstick romp through the beats of the movie and captures the spirit of adventure well, especially for younger gamers.
Extending the on-foot action sequences of the source material into a colourful 16-bit side-on adventure, Super Empire Strikes Back peppers the platforming with some vehicular sections, too. You get the opportunity to play as Luke, Han and Chewie, ride a tauntaun, pilot a snow speeder and an X-Wing (with some classic Mode 7 gameplay), fly into an asteroid field with the Millennium Falcon and duel Darth Vader. A tad unforgiving, but arguably the best of the 16-bit 'Super' series.
Also available on GBA, Ubisoft's Revenge of the Sith on DS was a real surprise. It's a 2D belt-scroller with a unique cartoon style, fluid animation and responsive controls. The DS version also has some exclusive space-based sections which work surprisingly well, and that dogfighting mode is available in multiplayer, too. The game pits Jedi against Jedi (although it doesn't have you slaughtering younglings), and hits all the major beats from the movie with panache. The whole thing is really rather good.
Zen Studios have been plugging away at digital Star Wars pinball tables for several years. The Wii U version was excellent, although we described the 3DS iteration as "a downgrade in almost every way". On Switch, Star Wars Pinball features 19 tables spanning the entire series, plus support for vertical play and some Switch-exclusive features. If you're a pinball wizard, this is a fine way to soak up all the iconography of the saga without indulging in lacklustre lightsaber combat or other mechanical disappointments.
Battle For Naboo was essentially Rogue Squadron 1.5 with prequel trilogy ships. With a base that solid from developer Factor 5, it was hard to go wrong and along with Episode I: Racer, this gave The Phantom Menace two great tie-in games on Nintendo platforms, while other consoles had to endure some unspeakable droideka dross.
Factor 5's first foray into the cockpit of a Rebel fighter, Rogue Squadron gave N64 owners some real fodder to use in playground arguments about which consoles had the best games. With the Expansion Pak plugged in, this was a real looker for the time, and the console's odd controller suited its arcade-y flight mechanics perfectly. With plenty of audio dialogue and customary Star Wars sound effects, this was a cracking game which still holds up well today.
Combining the the original LEGO Star Wars: The Video Game and its sequel, LEGO Star Wars II: The Original Trilogy into one package (with DS versions of all of them scaling the games down in a generally admirable fashion), this Danish plastic take on the saga was infused with charm from the beginning. Reimagining key scenes from the six movies in silent slapstick, the LEGO iterations of the characters and the comedic, playful tone of the entire game made it a great co-op experience to blast through with friends or younger relatives. The moveset might be small, but that can't be said for the cast of characters available, and we can honestly say that leaping around with Yoda - who usually hobbles around with a cane - like some crazy lightsaber-wielding frog is some of the most fun lightsaber combat we've ever engaged in. It might lack depth, but it's one of the most accessible games you'll ever play and constantly brought a smile to our face.
Star Wars Episode 1: Racer tapped into the same vein of high octane antigrav racing as WipeOut and F-Zero X. While not quite as smooth or accomplished, it utterly captured the energy of the best sequence in The Phantom Menace and threw in a deep upgrade and trading system and a dual-handed two-pad control scheme that really let you relive the thrill of boosting past Sebulba, Ben Quadinaros and the rest. The Game Boy Color got a limited top-down version, but the N64 iteration is one of the best games ever to bear the Star Wars brand. If Disney is looking for classics to remaster with some spit-polish to the presentation and some framerate fiddling, we'd nominate this winner.
The N64 original put an arcade-y spin on Star Wars flight games like X-Wing but its sequel took things to a whole other level. A GameCube launch title, Rogue Squadron II: Rogue Leader blended original space missions with key moments from the classic trilogy and really showcased the capabilities of the new console. The visuals and audio are still impressive - most impressive - today, and the feeling you get from locking S-foils by squeezing the analogue trigger down to a click and blasting into vast space battles against dozens of TIE fighters is the closest we've come to feeling like we're 'in' the movies.
It turns out that finding tiny whining spacecraft against a starfield backdrop is hard (let alone hitting the damn things!) but the tight controls and authentic feel of Factor 5's game make finally nailing that wily TIE worth the effort. Other games have come close, but Rogue Leader is still the benchmark for flight-based Star Wars games on console, and we'd very much like to see it return in some form. Red Five standing by.
Phew! We had a bad feeling about that, but that last dozen or so games gave us new hope for the future of Star Wars games. And we got through without a single mention of Baby Yoda!
Don't agree with this ranking? Have we missed anything? Well, we might have shot first, but as we've learned from multiple re-releases, that means very little. Let us know your personal favourites below.