A long time ago...well, in 2005, LucasArts took a bit of a risk and threw us all a curveball with a Star Wars offering that eschewed Jedis and lightsabers, the Force, epic dogfights and much of the fantastical heroics that fans expect from the series, in favour of a dark and gritty tactical take on everyone's favourite space opera. Star Wars: Republic Commando was, quite rightly, very well received upon release and still regularly finds itself ranked in the top ten Star Wars games of all time to this day. But, some sixteen(!) years down the line, does it still hold up? Is it worth jumping into all over again in this Switch port?

Well, surprisingly enough, the answer is a pretty resounding yes. We had our doubts as we booted this one up — most first person shooters from the 2000s don't usually tend to age particularly well (unless they're Half Life 2) and can often be a bit of a pain to return to — but what's here is still a very good time indeed. Blasting your way across Geonosis in order to assassinate separatist leader Sun Fac, investigating the darkened corridors of the derelict Prosecutor assault ship and mounting a Wookie rescue mission in the forests of Kashyyk feel almost as good today as it did back when we first got to grips with this one, and this is mostly down to the game's wonderfully well-implemented squad system and a sleek HUD that really wouldn't seem out of place in a modern shooter.
Directing your three AI teammates around in Star Wars: Republic Commando is just such a supremely simple and satisfying thing to do. Whether you're ordering them to take up a sniping position to get a tactical advantage over incoming enemies, rig traps on explosive barrels, breach doors, disarm mines, slice consoles, revive downed comrades — including yourself — or get themselves healed up at a Bacta dispenser, Scorch, Fixer and Sev are never anything less than a joy to work with. By simply aiming your reticule at an icon representing any one of these commands as they appear throughout the game's world, your team will hurriedly get to work, smartly and capably dealing with threats as they do so. You can also hold in the 'A' button for a further layer of tactical choice, enabling you to call your team to form up around you, search and destroy, secure areas and focus fire on selected enemies.
For a game that takes place, for the most part, in tightly confined corridors, this wealth of options in how you direct your small unit around gives the whole endeavour a thrilling sense of actual teamwork. You really do get to feel as though you're in charge of a badass, genetically-enhanced commando squad, infiltrating dangerous enemy territory and laying the absolute laser smack down. This sense of camaraderie, of working together and directing your men, is then further enhanced by constant radio chatter that manages to imbue this group of super soldiers with actual personalities.
There's smart use of sound effects and music from the movies too, as well as some top-notch original compositions by the game's composer, Jesse Harlin. This is atmospheric stuff that knows exactly when to deploy its signature Star Wars noises and makes good use of the best parts of the prequel trilogy. The wonderfully well-designed battle droids from those movies make for entertaining cannon-fodder, making all the right death sounds and falling apart in a satisfying manner as you drill them with your weapons. Your HUD, designed to imitate the inside of a Clone Trooper's helmet, also adds much to the atmosphere here, keeping all your vital info front-and-centre without it getting in the way. It also enables you to switch to a tactical mode that highlights individual teammate's locations and a low-light night vision mode that gives the action a weirdly realistic and gritty look as you mow down enemy units in the darkness.

In terms of weapons, your default commando gun smartly morphs into several different forms, with a handful of attachments that let you switch between assault rifle, sniper and grenade launching modes. Dead enemies also drop some sweet boomsticks that you can pick up and use at your leisure, with the shotgun here a particularly satisfying addition to your armoury that's great for blasting great big green holes in slavers and is nicely complemented by a concussion rifle that makes short work of mechanical menaces.
Besides guns, you also have a bunch of different grenade types to cycle through, each of which is best used to control and corral certain types of enemies. You'll need pulse grenades to take out the larger types of battle droids, for example, sending them into electro-convulsions and lowering their shields in order to get some shots in, whereas thermal detonators are best chucked into busy corridors full of fleshy foes.
Of course this is still a sixteen-year-old game and there's no doubt that what's on offer here, even with the benefits of that smart squad system, does feel rather long-in-the-tooth in some regards. There's no getting away from the rather dated visuals, which definitely look cleaner here but can still be rather hard on the eyes in places, and the layout of the short levels is resolutely linear, corridor upon samey corridor of rather repetitive enemies to relentlessly pound your way through. The story is serviceable enough while it lasts, though it ends abruptly and without any fanfare whatsoever after just seven or so hours. This is a pretty basic port too, there's no gyro support — although it isn't particularly necessary here — and beyond a bit of a resolution boost, a barely perceivable lick of paint, modernised controls and HD Rumble, what you've got is pretty much identical to the game as it was back in 2005, sans that version's excellent multiplayer mode.

However, these niggles aside, Star Wars: Republic Commando is still one of our absolute favourite Star Wars games and something of a must-play for fans of the franchise who missed out first time around. This is a surprisingly dark and gritty tactical take on everyone's favourite space saga that's aged far better than it really had any right too, serves up a good few hours of top-notch pew-pew action and is a massively welcome addition to the Switch's currently rather paltry selection of Star Wars offerings.
Note. We’ve seen reports since reviews went live of performance issues with the Switch port of Republic Commando. In the course of reviewing the game, PJ experienced nothing particularly noteworthy in terms of performance dips in either handheld or docked mode, although video producer Alex encountered distracting frame rate issues while assembling his video review. We’re investigating potential technical reasons for this and we’ll update with any findings.
Conclusion
Star Wars: Republic Commando has aged surprisingly well and proves to be a ton of fun to revisit in this admittedly rather basic Switch port. The squad system here is still supremely satisfying to get to grips with, the HUD elements are slick, and there's plenty of atmospheric fun to be had as you blast your way through the three campaign stories on offer. Yes, there's no doubt the level design is archaic, there's no great variety in enemies, the visuals have had only the most basic of touch-ups and it's a real shame the multiplayer has been completely excised. Overall, though, this is still a welcome return for one of the very best Star Wars video game offerings.
Comments 69
No multiplayer? That's sad.
I commented first!
@Nintatious No I didn't
no gyro = no buy-o. That's like making a PC fps port without mouse support.
Yeah, not getting it without gyro.
Is it 60fps at least?
Will grab it on sale at some point. I hope we get the Star Wars KOTOR games next. Although it would be a bummer to play KOTOR 2 without the restored content mod.
I'll probably wait for a sale (like $7 or even $10) but I'll likely get it.
I'm loving how Disney have basically given Aspyr free reins to porting these older games to new platforms. I want The Clone Wars game next.
Preordered. Locked and loaded. Just one more day left. Love the novels and will be so much fun to take the fight to the tinnies on a handheld. Cant wait to hear Vode An coming from my Switch! Oya!
I'm excited, but no gyro support? Jedi Outcast had that...and that game didn't even commit to being a shooter 100%.
After recently subbing to Disney+ & loving the Mandalorian I'm in a bit of a Star Wars mood, so will shortly be starting this on Switch & Jedi: Fallen Order on PS4.
This will probably go on sale at some point for around £6.49, so I’ll wait until then. Played this on PC back in 2008. Good fun. I got it free with Games with Gold on Xbox a while back too, which upgraded the Xbox original version to HD. I wonder how the Switch version will compare...
Waiting for the LRG release on 16th!
@Zuljaras
I was thinking that too but it’s not a “release”, it’s just pre-order. They estimate 4 or 5 months before it’s ready to actually get it in your hands!
I'll likely pick this up, I've been on a bit of an old Star Wars game kick as of late. Recently played through Shadows of the Empire for the first time in over 15 years. It holds up surprisingly well, the final stage is actually pretty epic. Would love to see some kind of remaster on Switch.
@Nintatious It was close but!
@LillianC14
BATTLEFRONT 2, please!!!!
@RR529
FALLEN ORDER is great, but know the combat is closer to DARK SOULS than your average Action/Adventure title.
@Gamecuber videos ive seen its not as good.
This looks fun, but I'll rather wait for Knights of the Old Republic, if it ever comes out.
@Needeep Yeah, sorry, but I ordered so many times from them that it is a release for me
Also the pre-order period is the only period when you can purchase it With the exception of the annual sales.
2 of the developers on this one have a weekly podcast. Anyone else a Dev Game Club listener?
@rushiosan omg, I thought this game was multi-player. SAD!
@Gamecuber @tuanis @Heavyarms55 Probably too soon for a sale, but Star Wars Day is next month...
One of my favorite Star Wars games of all time. Actually it's a super tight race between this and X-Wing Alliance. Completely different experiences but both lots and lots of fun. I definitely want to grab this to support and encourage more of these releases on Switch. I'm so busy with MH Rise currently so I'll probably wait till the inevitable sale. I have a feeling on Star Wars day May 4th there has to be some kind of sale for this.
@OldManHermit Shadows of the Empire is my most-wanted old game on Switch. Port,
remaster, remake, whatever! I love that game.
@RR529 Two excellent games
It totally cut the multiplayer? That sucks. The Switch could use some classic multiplayer arena shooters, especially split-screen ones. At the moment, our options are close to non-existent.
This game has some bad performance in handheld.
Sounds good.
I would like to point out, though, that "linear, simple corridor design" is not really old school. The concept became popular in the early 2000s largely thanks to Half-Life, although its imitators failed to see how Valve's level designers keep things fresh through frequent and drastic changes in scenery and gameplay. (Also, Halo — but Halo's gunplay and sense of scale save its most repetitive sections.) However, in the era of "Doom clones" before Half-Life, most FPSs didn't really do linear corridors. They did sprawling, complex labyrinths. That's what "old school" FPS design means to me.
Real shame it doesn't have gyro aiming. So this together with the negative points above will probably mean no buy from me. The experience would quickly seem turgid to me.
Thanks for the review
They really need to remastered Star Wars Arcade, Super Star Wars Trilogy, and the Rogue Squadron games. Those are the true SW classics we need.
Now if we could just get Battlefront 2(NOT EA), Rogue Squadron and Force Unleashed.
So happy its come over to Switch as i never got to play it originally. Its nice seeing these classic SW make it over to PS4 and Switch, i would kill for the original Battlefront games and KOTOR to get ported even if its just bare bones little work stuff.
@Shambo So question do Switch owners not know how to play FPS on consoles? I mainly use my Pro control now and its just like an Xbox control for well everything with shooters feeling great and hell even the Joycons are fine for FPS. Granted i don't like Gyro at all but still i find it strange how Switch players act like a shooter is unplayable if it doesn't have it.
@Shambo agree, and no multiplayer = no buy.
@WallyWest some switch owners play 75% of the time in handheld and would love to have gyro in all games, not just when playing with a pro controller, docked.
I play almost all mature games in handheld, and we play the family games on tv.
I have always preferred a pc, keyboard and mouse for FPS, but I just never have time to use my pc for gaming. If I do, it’s for Starcraft. Since 3ds, Wii U, and 4+years of switch, there are just so many awesome console quality games, on the go, why do I need a pc anymore? And we love our quest 2 headset.
This game sounds great and all, but you made me want a Half Life 2 (or better yet, Orange Box) port for the Switch! I mean, there’s been so many early 2000 ports to the Switch, why wouldn’t Valve bring some of the greatest non-Nintendo games like HL2 and Portal to the console?
Would love for original Atari Star Wars (Arcade) to come to the Switch. One of the reasons i still play Rogue Squadron 3
@PJOReilly "Very basic old-school corridor level design"?
Being spoiled with Red Dead Redemption 2, I see?
When they will half the price I will buy!
@Tandy255 Naw. Games like this go on sale all the time. I give it a couple months tops before we get a discount
Sorry I gotta comment here that a lack of multiplayer is a horrible design choice. This was a very entertaining mode to play back in the burgeoning days of PC games and should absolutely be included here along with the rest of the port. Sad!
I'm still playing through the Star Wars Jedi Knight II: Jedi Outcast release Aspyr did. And while it has it's charm, going back to that era of game design, controls and mechanics definitely has it's challenges now and can be jarring. Definitely takes some adjustment. I can only take it in small doses of gameplay after coming from playing other games.
Some effort and/or an option to modernize some minor things to bring it up to some standard expectations (map, indicators, modern control scheme, auto-saving etc.) of these times would've been appreciated. The game kinda feels like an older PC game that now has the ability to run on Switch rather than a game made to fit with it now.
I'm glad Star Wars games keep being ported and hope they continue, but those issues along with the odd removals of the multiplayer modes that could be great local & online play for Switch makes me kinda weary to try any of these other Star Wars Aspyr ports personally.
@Nintatious No, you didn't.
@Anguspuss yeah, I’ve just seen a side by side. Xbox version is 60fps compared to 30fps on Switch...
Gyro support always feels problematic to me. I think it's because I grew up on twin stick shooting without, but moving my switch, and suddenly finding myself aiming somewhere else has been something I've always disliked.
@RR529
This is the way.
Thing i didnt like most about this game was the same, boring and generic enemies used throughout the whole game
Looks fun.... where's KOTOR haha
@WallyWest i was wondering the same thing,,lol.
@Gamecuber
If this is still running on Unreal Engine 2 then its multi-core support is nonexistent meaning Switch is severely handicapped as its single core performance is pretty poor, this creates a lot of problems when porting old games from that era even on PS4/Xbone due to the shift towards multi-core over single core performance.
To repost a comment from several years ago that has aged remarkably well:
"For reference, these star wars games have also had PC re-releases on GOG after Disney's acquisition, meaning that all of the licensing hurdles for re-releasing on console have been navigated already. Most likely candidates for Switch ports:
Star Wars: Jedi Outcast*
Star Wars: Jedi Academy*
Star Wars: Racer*
Star wars: Rogue Squadron 3D
Star wars: Republic commando*
Star wars: Knights of the Old Republic (1 and 2)
Star wars: Starfighter
Star Wars: Battlefront 2 (2005)
Star wars: Battlefront (2004)
Star wars: The force unleashed (1 and 2)
Star wars: Shadows of the Empire
Star wars: Galactic Battlegrounds
Star wars: Empire at war
There are also a handful that have released on PS4 already, that never released on Xbox One. This leads me to believe these titles will NOT be released on Switch due to exclusivity deals:
Star wars: Bounty Hunter
Star wars: Racer revenge
Super Star Wars
Star wars: Jedi Starfighter
Caught in licensing issues and unlikely to release, but now with Factor V campaigning for release:
Rogue Squadron 4, supposedly near completed for the Wii.
Rogue Squadron 3
Rogue Squadron 2"
*As of 2021, these games have already launched on Switch
^At the time of original post, only Outcast had been announced. When launched, outcast had quirks unique to the pc version, such as displaying the ip address of the server host on the loading screens in multiplayer. This relic of older pc gaming allowed pc players to join switch multiplayer games at launch, which gives more credibility to the theory that Aspyr is porting the same games released already on GOG.
@WallyWest A pc fps is also not NOT playable without mouse support, it's just that most who play fps games prefer mouse support on a pc, and many prefer gyro on a Switch in handheld.
I've been playing fps on console almost since fps was on console and I got quite good at them, I've even played all but one GBA fps games, most of the DS ones (which often actually controlled quite decent in my opinion, if I didn't play them for too long), several of the PSP ones (which mostly controlled terrible, and never remotely GOOD). On the hardware, it was probably the best they could have done though. If an old N64 fps was ported to modern platforms and didn't support double analog control, no one would be expected to say that's enough effort to ensure a purchase. But I can't speak for "Switch owners", only that I prefer gyro and think that a minimal effort to port over a shooter, is adding them. As it is now, it's a MAYBE at, say, a 75% off sale. Again, that's how I value it, from where I stand. You do you.
I won't stop whoever still does buys it however, and no one can force me to buy a game that I don't want to pay for. Gyro is here now, Switch in handheld greatly benefits from it (for those who want it), so the minimal effort required when porting a game over that requires aiming, for me to still consider buying it, is adding gyro options.
Say a Switch port didn't support handheld mode and someone doesn't buy it because of that, no one would say "you don't know how to sit in front of a tv?". If I don't like the trend of making games frustratingly hard, that doesn't mean I simply have to "get good". Nowadays I play a lot more casual than I used to, and I like options, and no punishment for selecting easy, for example (whatever achievements aside, I don't play for those anyway).
Sure, I've played Timesplitters games so much I'd probably get back into it quite easily. But I played Bioshock Infinite again on Switch, and to me it was a bad experience with a game I have good memories of, and that could greatly benefit from gyro and handheld. The other two were... let's say playable, and amazing games still, but that was despite the setback that was still obvious. Again, to me. I can't speak for "Switch owners", just like nobody can speak for any group or in my stead.
I'm sorry but this is a pretty poor review in that it doesn't mention performance problems on Switch. This game REGULARLY drops to 12-15 FPS when in combat. That's unforgivable. The FPS is uncapped and is anywhere between like 12 to 40 FPS depending on what's happening on screeen. You can find a frame rate test video on YouTube. I would NEVER pay for this unless it's patched to run at a constant 30 FPS.
@Gamecuber its the freezing all the time thats shocking
I was gonna wait until May the 4th to get it because maybe it would be on sale...BUT IT'S 15 BUCKS?
@flightsaber but bounty Hunter was released on gamecube so there is hope..... I’d take any retro Star Wars games on switch tbh. Although apparently this one has terrible frame rate issues.
It’s such a pity that an old game like this has such poor performance on a modern system. I understand the differences in architecture between systems, but when you look at how well, despite compromises, games like Doom 2016 or Alien Isolation run on Switch (and I only have a Lite model to comment on these) it really is bizarre that much older and less demanding games can’t manage to run consistently.
@pepepopo 15 fps https://www.reddit.com/r/NintendoSwitch/comments/mmegvm/warning_republic_commando_switch_performance/?utm_medium=android_app&utm_source=share
Very interesting, makes you think about the competence of the review on nintendolife.
@Ryi-jun I wrote the review and I can assure you if I'd run into this issue it would have been mentioned, the same as with every other game I've ever reviewed. The fact is we are seeing lots of variation with Republic Commando, it's something we've discussed, a note has been added to the foot of the review, and there are other reviews that seem to have had the same experience I did - some very minor issues loading into new ares - so I'm afraid the competence of my review is not the issue. Maybe try playing it for yourself and see how you fare.
@PJOReilly the frame rate performance video of the Switch version speaks for itself. You can clearly see that during every single battle sequence the frame rate drops to 12-15 FPS. You may have chosen not to disclose this, or you may not have noticed. That doesn't change the fact that the game has MAJOR optimization problems and you should change the review to reflect the issues which are proven by the linked video.
@xphyle As I feel like I just explained quite clearly, this was not my experience with the game. If it had been I would have said as much - I have absolutely no reason not to disclose anything, no matter how many yawn-inducing conspiracy theories about untrustworthy reviewers may try to convince you otherwise. As I also feel like I've quite clearly explained, some people seem to have had experiences similar to your video (not sure if you've actually even played the game) whilst others have had minimal issues more in line with my experience. A note has also been added to the foot of the review to reflect the fact Alex had a different experience with the game than I did. 👍
@PJOReilly With the first discount for sure, I really liked this game on PC. But I'll hold off for now. In any case, thank you for the information, I did not mean to offend you or reproach you in this way. It's just not nice that developers are starting to be careless about porting old projects to the Switch. Naturally, in such a hurry, I can also offend the reviewer, saying that they did not take into account all the nuances very carefully. If there are any technical difficulties, then it is better to abandon the porting altogether and not disgrace yourself. For this, users give money and not small ones. This is similar to the situation with the PS Vita.
P.S. Here is a recent good example. Everyone constantly scolds Electronic Arts, and they took and provided people with wonderful Need for Speed and Burnout ports. I barely broke away from the first one, although I passed it more than once on other platforms.
And dear editors, in order to avoid such misunderstandings, reviews should be supported by video materials, since it is difficult to understand the status of projects from screenshots. The usual advice from a mere mortal.
@Ryi-jun No offence taken, mate. 👍🙂
Framerate issues on a Switch game? Say it isn't so.
@rushiosan Not every game needs multiplayer.
@streetzman It was originally there.
I'm hoping for some old battlefront like battlefront 2 or battlefront elite squadron, preferably elite squadron cuz its newer with better graphics
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