We love a challenging Super Mario Maker level here at Nintendo Life, but sometimes we come across a creation which is so punishing that it requires super-human levels of skill to complete.
Behold The ER: Surgical Shells 2.0 by evil genius Docta_el, a course which has - at the time of writing - been completed zero times out of 28872 attempts. But of course the creator needs to successfully complete their course before it can be uploaded and shared with the Super Mario Maker community, right? Well it only took 45 hours and 53 minutes to finally beat it.
First Mario must undertake some gravity defying jumps by shell flipping, then bouncing on a upturned spiky. The shell bouncing continues past grinders and spike traps, all the while you will watch and think "how on God's green earth is this even possible?" The second section after the pipe is even more crazy.
Check out the video and let us know if you think you could complete such a course with a comment below.
[source destructoid.com, via supermariomakerbookmark.nintendo.net]
Comments 23
So how long until Nintendo removes the level?
I wouldn't even start trying in the first place. I kinda despise levels like this. And, they don't represent good level design, just stuff you have to die (usually unfairly) and try a million times before getting through—if anyone other than the creator can even manage this feat. To me, that's just not fun. It does, however, show a certain level of dedication and commitment to completing laborious and ultimately unrewarding tasks, which might be a good characteristic for a person to have for other things in life. I can't deny that people like this are at least willing to put in the hours.
Its a shame when i get this kind of levels in 100 lives challenge. Its have to be a way to avoid this kind of (kaizo) levels. It took author to spend about 100 lives just to beat it by himself.
It's obvious that when Einstein defined insanity, super Mario maker wasn't out yet.
When you know the uploader will obviously beat the level but your heart stops a few times anyway...
Awesome absolutely amazing there is no way I could even attempt it lol.
It's interesting to see these kinds of levels, but at the same time, this level was just the same exact maneuver over and over again. l
Now if he had added the pink coins and made it necessary to grab the key or just anything else other than the same tricky jump over and over again I'd truly be impressed. Yeah I'll never do that jump, but for the few that can, this level would be a cake walk.
These designs are impressive but to me they're no better than the automated levels? Why? Because normal people will never have a hope in hell of completing them so will just have to watch a video of somebody else doing it anyway. Where's the fun in that?
@TromaDogg
the frog speaks the truth
Nintendo should take notes. The next new super mario bros game should be more like this.
Evil. Pure Evil!!
I have concluded that he is better at Super Mario than I am. I wouldn't even begin to start attempting the shell throwing/bouncing tricks, let alone do a whole level of them.
He's laid down a marker. He's made a beast of a level and beaten it. Can anyone else? Who knows, but the creator always has a massive advantage over anyone else from the intimate knowledge they have of the course from designing it.
This sort of thing is no more pointless than, say... climbing Mount Everest. Difference here is, he's the only one in the world to do it. Everest has been done and been done plenty.
He sounded pretty satisfied when he beat it (unless someone else was in the room and something else was going on at the same time). Who is anyone else to judge it as time well spent or not?
@gcunit I think his design is fantastic and it's time well spent. I also feel that way about many of the automated levels I see. But that doesn't meant I won't groan and immediately hit the skip button as soon as I see stuff like this come up in 100 Mario Mode.
They're fun to watch but certainly no fun for nearly everybody other than the creator to play.
@eeyore You can actually skip levels by holding the – button.
@Lilith93 He's a toad, a Battle Toad! Hehe
Levels like this are just insane. I know I'd never bother trying it.
I don't find these kinds of levels fun to play or watch.
Technically the guy already showed you how to beat it, someone will do it
Could I ever beat? Probably if I spent dozens (maybe hundreds) of hours practicing and attempting it. Yes it's insane but any level is beatable given enough time. Will I beat it? Nope, I don't have the time or patience to practice these types of levels until I'm that skilled. Kudos to those who can, though. When I'm streaming and someone requests a Panga-difficulty level, I have to disappoint them. These levels are out of my league and I don't see that changing.
There's a lot of Skyway to Shell going on here, but enough new ideas to make it interesting. Worth posting, I think.
My jaw was gaping throughout the entire level. NO WAY I CAN EVER COMPLETE THAT..
The level of finesse and craftsmanship inherent in such a creation is surpassed only by the non-existence of life in its creator.
Why even uploading a level in its first place, when its main purpose is being borderline impossible to beat?
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