(Wii U)

Game Profile

Build and Rebuild the Mushroom Kingdom

For the first time ever, anyone can create 2D Mario levels using Wii U GamePad controller.

Game Status

Announced

Game Screenshots

Related News

Video: Japanese TV Commercials For Super Mario Maker Take The Reserved Approach

Japanese TV Commercials For Super Mario Maker Take The Reserved Approach

Low on CGI, high on charm

The launch of Super Mario Maker is just around the corner, and Nintendo is giving the game one final push in Japan with a raft of new TV commercials. Compared to the CGI-heavy nature of the US ads, these are a little more reserved and showcase one man and his quest to create the most entertaining Super Mario level...

News: Nintendo of America Opts for 'Real World' Super Mario Maker TV Campaign

Nintendo of America Opts for 'Real World' Super Mario Maker TV Campaign

"Wanna play?"

Nintendo's marketing in North America has been interesting in the 3DS and Wii U era, as notable TV campaigns have often blended CG effects with real world actors - the latter are normally young teenagers to pitch to the family demographic. It's been a recurring formula and, to be fair to Nintendo of America, a lot of these trailers...

Video: Super Mario Maker Contains Secret Fly Swatting Mini Game

Super Mario Maker Contains Secret Fly Swatting Mini Game

Mario Paint style

Not content with being what is arguably the ultimate 2D Mario experience, Super Mario Maker is also host to some neat little features burrowed away behind walls of code. One that caught our eye as we were playing was that shifting a block can sometimes reveal three flies from underneath it. Swatting these flies takes you away from...

Game Trailers

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User Comments (16)

StarDust4Ever

#1

StarDust4Ever said:

I can't wait to play with this game. Making Mario levels has been a fantasy of mine since I was a kid, and this is my first chance to do it legitimately.

blueYOSHI9000

#2

blueYOSHI9000 said:

When it have a Overworld (mario bros. u) and we can make a full game, like nintendos new super mario bros. u, that was nice

LavaTwilight

#9

LavaTwilight said:

So tap a Link amiibo and get a Link costume... I wonder what happens if you tap a Mario amiibo? Or does it work the same as the new 8-bit amiibo?

GotchaForce4

#10

GotchaForce4 said:

I can't wait for this to but I'm hesitant to pay $60 for a level creator (albeit an amazingly deep one) and 100 random levels with no real continuity. I admit that the possibilities are limitless in the creation mode. I agree that the ability to upload/download custom courses is priceless but after buying a sealed copy of NSMBU+LU for 50 USD back in February, I have high standards about retail games. Anyone else feel me on this?

Jimsbo

#15

Jimsbo said:

With all we've seen of it now, we can start to plan on what we can and can't put together with it.

Above all, it's a great tool set to get our hands on, and there should be an endless supply of interesting levels to make. But I'm starting to wonder how many levels from actual Mario games it's capable of making. Not that it's meant to just duplicate levels from the past games, but with the elements that are missing, it would be impossible to get every detail. No sloped surfaces to slide down means tons of levels can't be outright copied. And Super Mario World was brimming with special gadget platforms you won't have to work with. It seems the SMM levels will have to rely more on mazes and enemies than rotating triple platforms and bars of blocks that expand and contract, and all the other level gimmicks not present. It'll be interesting to see if people can find alternate ways to do some of those things, though.

Has any mention been made of DLC, and what sort of things they can add to the tool set?

Jimsbo

#16

Jimsbo said:

With all we've seen of it now, we can start to plan on what we can and can't put together with it.

Above all, it's a great tool set to get our hands on, and there should be an endless supply of interesting levels to make. But I'm starting to wonder how many levels from actual Mario games it's capable of making. Not that it's meant to just duplicate levels from the past games, but with the elements that are missing, it would be impossible to get every detail. No sloped surfaces to slide down means tons of levels can't be outright copied. And Super Mario World was brimming with special gadget platforms you won't have to work with. It seems the SMM levels will have to rely more on mazes and enemies than rotating triple platforms and bars of blocks that expand and contract, and all the other level gimmicks not present. It'll be interesting to see if people can find alternate ways to do some of those things, though.

Has any mention been made of DLC, and what sort of things they can add to the tool set?

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