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New Characters, Monsters And Modes Join Theatrhythm: Final Fantasy: Curtain Call

Posted by Kerry Brunskill

Faces old, new and import-only are now part of the crew

We've already looked at the demo before, but now Square Enix have released some new information about Curtain Call's new versus mode as well as artwork for Makina and Rem, both from the currently Japan-only Final Fantasy Type-0.

Versus mode can be played against either a friend or against the CPU, with the winner determined by who has the highest score at the end of a BMS (battle)-style music track. There appears to be no direct interaction with your adversary outside of the battle introduction and score results, but even so it will be nice to finally end those arguments over who's the better rhythm-action gamer in a proper duel. This mode can be played against online opponents as well as people in the same room, so Final Fantasy fans will never have to worry about finding themselves short of someone to pit their talents against.

Quest Medley mode — first seen in the iOS version of the original Theatrhythm — makes a return for Curtain Call; expanded to include a choose-your-own-route system where gamers will face different challenges along the way. There are short, medium and long quests available, as well as received quests — maps sent from other players!

Finally, there's a whole host of familiar foes to do battle against covering the entire breadth of the series; everything from Zeromus to Magitek armour and Gobbues shows up for a fight at some point along the way. Which one are you looking forward to defeating in musical battle? Let us know in the comments section below.

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User Comments (16)



Kaze_Memaryu said:

Yay, the sequel to a shallow and easy (also unrhythmic) rhythm game! Who even cares about SquareEnix giving us deeper games?

By the way, am I the only one who thinks that the character designs are unbelievably ugly? They look like a bunch of stuffed zombie kids.



Pit-Stain said:

Cool, more informations about monsters like Golbez! I hope they return the Chaos Shrine. It was my favorite mode and kept me busy playing 100+ hours!
Edit: I also noticed the Fat Chocobo in the second picture, sweet!



Arkabed said:

/to myself : Do not answer to the troll, do not answer to the troll !!! Ooh, nevermind !
Are you serious ? Theatrhythm unrhythmic ? That's the most rhythmic game i played with the kind of Osu! Tatakae! Ōendan or Taiko no Tatsujin ! I love rhythm games, and it's one of the best games to me. Very smooth, enjoyable gameplay, a lot of stuff to do, and a great soundtrack for who likes the Final Fantasy serie (and even those who do not know the serie, qualitatively, the song are good.) I hope fore more diversity in the CC, and it is on the good way.

As for the character design, it's a matter of taste before everything. I can't say i love the art-style but it doesn't bother me, it's quite cute and it works well.



Marshi said:

@Kaze_Memaryu Wrong on every point my friend. Theatrythm is a game that demands skill,at least on the ultimate setting. Yes if you play it on easy,it is(go figure) but on ultimate its a true test of rythm and skill. And the chibi design,while not for everyone,works as that is the design ff games of old used. Saying they are ugly is like saying you arent a fan of any ff game but vii,which dosnt make you much of a fan at all so why you even here?



sinalefa said:

Well, nice to hear that this one will have more modes. I got 90+ hours out of the first one, and there were a handful of songs I could not get an S on Ultimate.



Kaze_Memaryu said:

@Arkabed I can tell you how it's unrhythmic.
First off, the 'beats' you need to hit are slightly off (on normal difficulty, you have to hit them half a millisecond earlier than the music implies - that's a lot for a rhythm game).
Second, you don't follow the beat of the song, but the bass or the baseline, depending on the song. Both can be extremely out of sync with the beat by pointlessly adding offbeats to the mix, but still skipping over parts you tapped at the first loop (if it's a track which has one).
The soundtrack is debatable as well: since FFX, the series' soundtrack lost a lot of spirit for my taste, but that's also 50% subject to taste.
To put it simply: Theathrhythm is more like Guitar Hero, and that wasn't a rhythm game to begin with (except if you played a rhythm guitar part).

@Marshi you're probably one of those guys who tries to sell me Dark Souls as 'hard' as well, eh? (small hint: it's easy if you're patient)
Theathrhythm's highest skill demand is probably writing the name without copypasting it or looking it up. It's never challenging if you have a good rhythmic feeling (which is a basic requirement for rhythm games), not even on Ultimate difficulty, because it doesn't keep in rhythm, but instead throws randomness at some point.
Higher difficulties just tend to throw a few 'death traps' into the track with unusual offbeats and higher speed, but it's still nothing big. I dunno how you have trouble with it, but I guess some people have trouble with certain genres.



Blaze said:

Yay Theatrhythm~ I like the sound of that versus mode too. :3



Pit-Stain said:

@Kaze_Memaryu I do agree about the difficulty part, but that's why it's fun! A rhythm game doesn't always has to be challenging. Some of the DLC songs are hard as hell like Force Your Way and The Castle, but I managed to bring an SSS all critical in them and it took me a lot of tries. So I'm basically saying that difficulty is not always the main factor in a rhythm game.



Kaze_Memaryu said:

@Pit-Stain I wouldn't care about the actual difficulty scaling if the game provided a consistent challenge. But mainly, I was responding to @Marschi and his unrealistic challenge claims (though I already said it differs from person to person).
Also, I can't say much about the DLC stuff, since nobody I know who owns this game ever got any of them (not worth it).



AlexSora89 said:

Oh, emm, gee!
Why do these games always keep the best for last and add cool stuff only in the sequels? I'm looking at you, Dissidia version of Kain Highwind.



Luna-Harmony said:

The wrist game of this has dlc add -on's that has loads it add's unto £67ish if you want all the dlc talk about milk the game. I thort this was a copy with all the dlc.



Marioman64 said:

stop feeding that troll Kaze, he obviously knows nothing.
I can't wait for the sequel to come out over here, I've pumped in over 130 hours of the first theatrhythm and got all the dlc, and can't wait to see what they added this time around



Freelance said:

Waiting (im)patiently for the sequel. It sucked that iOS version has way more stuff than us.



Henmii said:

If I buy it or not depends on the soundtrack! I heard a few slight remixes to tracks found in the original, but I hope there is lots more new stuff! I would hate it if there would only be tracks from the first title!

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