When Theatrhythm: Final Fantasy arrived in the Summer of 2012 it was an entertaining, brilliantly constructed celebration of the venerated Square Enix franchise. It combined a charming aesthetic, plenty of content through its music pieces and a simple, functional control scheme.
A little over two years later we have Theatrhythm Final Fantasy: Curtain Call, and 3DS owners could be excused for wondering whether it's merely an expansion pack with a relocated colon, yet that wouldn't do the release justice. Curtain Call does expand the original song catalogue to a significant degree, that's true, but it also shakes up the formula through its modes — gameplay remains the same, yet feels fresh in its new surroundings.
Taking its cue from many rhythm games that have come before, Curtain Call incorporates a combination of control styles. Inputs consist of stylus taps, directional swipes, and solid bars that require sustained pressure and — depending on the mode — vertical movement and a final swipe. It's an intuitive setup, in which the stylus provides speed and precision to take on the most challenging stages; there are also options to use the Circle Pad and any buttons as you see fit — or even a stylus and buttons combined — which are nice alternatives for accuracy in the easiest difficulty setting, but can lack immediacy for tough combos. The stylus on its own remains King in our view, then, though there are some occasions where directional swipes unexpectedly register incorrectly — it's a problem in less than 1% of inputs, in all likelihood, but will frustrate on those occasions that it disrupts a lengthy combo. All options can be mastered — we've seen players performing brilliantly with the Circle Pad and buttons — so it's down to personal choice.
As a control system it fits perfectly with the tracks on offer, of which there are over 200 spread across a staggering 25 soundtracks. As a result of this volume of content the first mode available is Music Stages, in which you're presented with lists of tracks that you can tackle in any order as you please. This immediately puts the throwaway storyline from the intro well onto the backburner, and instead you're given a gradual tutorial as you hand-pick some early songs. It becomes clear, immediately, that a priority is to accumulate Rhythmia — points, in Theatrhythm terms — to unlock more tracks, modes and eventually a whole load of customisations and collectibles. A storyline isn't missed in this context, but this early going does present this title simply — it's a celebration of music for the purpose of pure entertainment, not a world-saving quest.
Notably, there's no need to unlock multiple difficulty levels, no doubt a hat-tip to those returning for a second dip in the series, so there are three options immediately there to be picked. As in the predecessor 'Basic Score' is accessible to all but with arrangements that occasionally struggle to recreate a tight beat to match the music. Expert Score is an excellent compromise that often matches the flow of the track, while Ultimate Score is a frenzy of stylus swiping madness. Though it's not the most glamorous approach in practice, less skilful players can utilise this core mode to play through every track at their preferred level, with hours upon hours of content available.
The structure of the music also retains the form of the original, which tracks split between FMS (Field Music Stages), BMS (Battle Music Stages) and EMS (Event Music Stages). In practice the variations are minor, as whether the scrolling rhythm symbols are in a single track, four tracks as per the battle or dynamically moving around the screen, the principles remain the same. The majority of the content is in the former two formats, with EMS tracks showcasing moments (though low in number) in which you're playing over an impressive cutscene.
There's strategy beyond keeping a good rhythm, as there was in the original title, and you select a party of four characters — many are unlocked with progress — that embark on these musical quests. Each character has statistics and particular strengths, with equippable abilities and items adding another layer of depth. Experience points from performances level characters up, and those that are so inclined can dive very deeply into the rabbit hole of multiple teams and even switching out groups depending on the type of track in order to get the very best score possible. The abilities do make a tangible difference to minimise damage in battles or maximise distance in the field, for example, but those that just want to play music can simply stick with the same four characters and do the minimum of customisation.
While the lack of a relevant story isn't particularly missed, it's clear that the development team hasn't forgotten that a premise and some tension can add a great deal to an experience. Quest Medleys do much to scratch that itch, being split into Short, Medium and Long challenges. Though they're effectively just fairly random compilations of tracks from across the library, an overhead map, unique collectibles and divergent paths make it a compulsive option. They begin as relatively easy challenges yet ramp up in difficulty quickly, which may unfortunately push rookie players away quickly; practice will only take players so far due to the speed and precision needed in Expert and Ultimate Scores.
For experienced players, however, these quests are perhaps the best way to experience the game's library of tracks, mixing up retro chiptunes with sweeping orchestral numbers in the journey to defeating a final BMS boss. Short and Medium quests work well for commutes or dip-in sessions, while the Long alternatives take in over 20 stages and require plenty of effort, with greater rewards and a sense of satisfaction when complete.
The other main attraction is Versus Mode, which is a diverse offering in its own right. In single player it offers three ranked tournaments — bronze, silver and gold — in which you tackle CPU opponents to rise to number one. It's a clever risk-reward mechanic, as one defeat when rising 15 places sends you back to the start; you can move one ranking at a time to collect more cards and increase the difficulty more gradually, or skip a couple ahead to sacrifice a collectible card but reduce the number of required matches. Multiplayer options include local play — with each owning a cart — and, in an excellent addition, online multiplayer; the latter allows some customisation, such as determining the difficulty of song, while you can opt to take on Friends or 'Anyone'. Pleasingly, we appeared to be matched up with Japanese players when testing this mode pre-launch, suggesting that 'International' incorporates all regions — each player votes for a track, and even after a defeat (and lost ranking points) you can still pick up a Collecticard as a prize.
As per other modes you go into these battles with a team of four, and your basic goal remains to perform the song as well as possible. Your performance triggers attacks — and vice-versa — that distort and disrupt the opponents flow of notes. Some attacks make any note hits below the maximum 'Critical' level a 'Bad', while others visibly shake up the flow by adjusting the speed of scrolling notes, hiding them until the last second and more. Though there's no control over what items you throw at the other player, it's a tense, fun alternative to the fixed nature of the standard performances; our only wish is that non Battle scene tracks would have been included, though thematically BMS-only stages in the versus mode makes perfect sense.
Beyond these modes is a substantial range of trophies, collectibles and galleries to keep fans of the franchise happy. Profile cards can be setup and exchanged through online VS matches and StreetPass, while paid-DLC will be a feature post-launch. There's simply a huge amount of content to work through, and while it's no doubt thrilling for fans it should also be fascinating for those relatively new to Final Fantasy, especially as the soundtracks are, on the whole, excellent pieces of music.
Some praise should be reserved for the visuals, too, which do well to complement the music tracks. The same cutesy representations of the Final Fantasy universe are used here, with bright colours and simple designs for characters and environments. The art style is undeniably charming, with enemy monsters even looking almost adorable, and it's a smart approach in a title that substitutes the bombastic drama of the main series for irreverent music playing.
Overall, Curtain Call should keep most players busy for many hours, regardless of skill level. A minor complaint is that less experienced players will find the going tough very quickly outside of the completely open Music Stages mode; difficulty ramps up rapidly in Quest Medleys and Versus Mode. The title does provide all of the required tools to learn and improve, however, even if some of the most fun modes demand that weaker players learn the ropes a fair amount in order to make progress.
Conclusion
Theatrhythm Final Fantasy: Curtain Call is far more than a lazy expansion to the original release. The volume of extra content is truly impressive, but it also shakes up the formula with new modes to give the experience a fresh feel. Terrific music and tight controls are the stars, while competitive players will surely get a kick out of the online mode; whether you're a fan of music rhythm games, Final Fantasy or both, this is a must buy.
Comments 50
hated the demo from the last game. but im not a fan of final fantasy or rythm games in general so who cares
I played the Demo from the previous game and thought it was great. I never got it though. Maybe now is my chance. (Also never played a final fantasy game).
I had no idea this was coming out so soon. I enjoyed the first one, but traded it in, because I'd pretty much beaten it.
I loved the first game but I hated the demo. Physical inputs are interesting but they want you to move the cursor too much during field stages. Feels so unnecessary.
How much does it end up being with all the DLC ?
@ThomasBW84 Would you say it's definitely worth it for those with the original? At first I didn't think it would provide enough new but the more I seen the more I thought it might be different enough for a look at. You're review doesn't help the former cause either.
@Spoony_Tech I played the first one a lot, but this felt new enough to me that I didn't care. The modes are neat, and there's a ludicrously long track list. Yes, is my opinion and the short answer
@ThomasBW84 Well then I'll just have to add this to my short long list of games to get. I was going to pass it by but I put a good 50 hours into the first one. More of the same wouldn't warrant a purchase. Thanks again!
I love the first game. I say it sucked about 50 hours of my life away but was well worth it. I will pick up it up at some point but I have such a back log of console and handheld games to get through (and don't get me started with steam :S) that it may be a while.
Will be getting this loved the first one.
Is it worth buying this and then buying the first game later on, or is this game the definitive version, basically replacing the first one?
@ThomasBW84 - Is there +200,000 Rythima bonus for having no skills equiped again or have they changed that? The demo seemed to suggest max score is possible with skills now.
The Quest Medley and Versus Mode alone sound awesome enough to make this a must buy for me. I heard they extended some of the tracks from the first game too, so they no longer cut off right before your favourite part kicks in cough*The Extreme*cough.
I just completed the trophies on Theatrhythm a couple months ago so I'm very ready to play this to death.
I loved the first one. Final Fantasy has some great music. Though I don't really like the main games.
I'm assuming not as I haven't heard any mention of it, but is there no way to pull your rankings from the first game's tracks into this one? It's great that they're all there, but I spent a long time on the first game, bought all the DLC too, and don't too much fancy playing it all again purely for completion's sake. I suppose there are differences between some tracks - all the EMS from the first game have been slotted into FMS or BMS.
Would you recommend it to someone who loves memorable video games music but never played FF or rhythm games?
I'll definitely pick it up eventually, but I want to actually finish some Final Fantasy games first.
Why do we have so many good games lately? I'll end up living in a box at this rate.
Great read, Tom - I can't wait for this game! Had no idea there was online multiplayer as well, that should be a blast!
@Beta I played and loved the first Theatrhythm without having ever played a FF game - if you like music games in general I'd say go for it!
@Aqueous From what I know, you can now indeed get SSS rank on songs without having to unequip all skills (The "Stoic Bonus" in the previous game). The only thing you get for having nothing equipped is some extra Rythmia (The points you need for unlocking stuff) at the end of a stage.
At least, that's what it said in a FAQ about the Japanese version of the game. I doubt they would have changed that for the worldwide release, though.
Are all the songs from the first game included? Or just a few? How many more are in this game?
@soma In the last game, there was about 80 songs. In this one? Over 200.
@pariah164
Thanks! So I guess all the songs from the last game are included in this one, right?
@soma I'm assuming so; the official webpage for the game doesn't have a tracklist of any kind up.
Was already sold by the demo but it's good vote of confidence to see NL praise it. Week one purchase for me, can't wait.
@pariah164
Yes, I just found it will have all the songs and DLC from the first one.
http://finalfantasy.wikia.com/wiki/Theatrhythm_Final_Fantasy:_Curtain_Call
Thanks for the help!
i want to know if DLC will carry over. I don't wanna buy all those songs again.
@pariah164
According to the page I sent:
The full tracklist from Theatrhythm Final Fantasy returns, with the exception of "Somnus" from Final Fantasy XV*.[6]
Music from the Romancing SaGa also appears as DLC. [7]
I put alot of time into the first one, but my issue with it was always the volume. Now don't tell me thats just the 3DS, games like 'Etrian Odyssey4' and "SMT 4' both managed to get quite loud enough for me, but not Theatrerhythm.
Can anybody tell me whether this issue still persists? The Demo certainly fixed nothing.
@Xaltheron I wonder that too. 'Darkness before Eternity' had the same problem
Loved the first one so much, that in the past I wished I was able to get it again as a digital download just so I always had it in my system...
As I see it, now Square Enix finally gives me the chance to get the game as a digital download...and even better, is an impressively updated version with far more songs and options. Day ONE.
Nnnnggghhhgghnn only five days
@TrueWiiMaster the only things missing in this game from the first one are the 13 original event music videos.
The songs themselves are playable as battle and field songs, but the videos are exclusive to the first game.
I'm sooo excited for this. I loved the first one. I love Final Fantasy and the music. Such incredible stories with such great music to go with them! I've had this preordered for a while now.
I'm excited for this, largely because it comes out on my birthday, lol.
Love the first Theatrhythm, and I love the demo of this one (though stylus will predominate after a while), so I'll pick this up and hope it sticks!
I pre-ordered the super "Collectors Edition" way back in June, and it shipped about two days ago! Super excited to play this, and am certainly hyped about online multiplayer!!
You are all going down!! I dominated the original game, and am hungry for more!
@sinalefa
Sorry, but how can you love the game but hate the demo for it? I'm a bit confused, sorry.
@Legodavid18 - That makes me sad, it was the only way I could achieve S rank on some songs.
@JellySplat sometimes demos do that. Specially super short or confusing ones.
@JellySplat
I said I loved the first game, but hated the demo for the second one. Sorry if the wording was not clear at first.
I know the games are very similar, but again I feel the hold triggers zigzag way too much now, specially in the Field stages, so it is very easy to miss inputs that were a piece of cake in the first game.
I had no idea there was an online mode! I'm so happy now, I could never play the first game's multiplayer, but now I can actually play against worthy opponents
This and Professor Layton vs Phoenix Wright are going to be holding me over till Smash for the 3DS, love the songs that are going to be in this one and love the new features, its the perfect sequel.
I have 101 hours on the first title, you'd think I'd be burned out by now...but then I was played the demo for this game, and I was like, day 1 purchase
Can't wait to get my hands on this!
@sinalefa
Ah... It all makes sense now o.-
I noticed the difference in the hold triggers on FMS, but I thought they changed for the better personally. It really only takes a second to get used to.
Oh my goodness. I had no idea there was online multiplayer!
As the first game is my favorite rhythm game of all time, I'm looking forward to the second game. Release date can't come soon enough!!!!
I just pre ordered this game a few days ago. The demo sold me actually, informing me that there are 200+ songs, plus the new control method is awesome and makes it way easier to just pick up and play.
I've never been a big fan of Final Fantasy. The only one I've beaten is VII, but I don't think ANYONE can deny how incredible the music of the series is. I loved the first game and I'm pumped to play the sequel now!
I can not wait for Curtain Call. The original Theatrhythm is easily one of my favorite 3DS games, and this one looks even better! Glad to see that it has lived up to hype!!!!!!!!!!
Got it today, love it so far. I'd say it renders the first one obsolete. More songs, better modes. It seems to be beginner friendly, and it takes a while to get all the modes unlocked- the game explains everything really well, and makes you get familiar with each mode before giving you more, but doesn't make you linger too long with each one. Questing and Versus came later on.
I'm so used to stylus from the first one I stuck with it, but a friend was really digging button control. Its really adaptable for whatever you want to try, and you can easily switch styles.
The game does get super hard, but there seems to be plenty of content in the easy-medium range. There is SO MUCH to do. They seem more generous so far with giving you crystals for character unlocks. And you get to CHOOSE which character from the color group each time!
You share your quest maps just like the old dark notes, but this system is far better and more replayable.
I'm still figuring out how much my team setup matters and what I should do. My initial characters were just a group I liked. I don't even know who they all are. I'm trying to go magic since I liked that in the first game.
The only thing I could ask for is co-op play. My only annoyance was a few characters are DLC. There is already DLC up I think.
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