Masahiro Sakurai Confirms Super Smash Bros. Changes to Edge Grabbing Mechanics

If you have the skills, this stuff matters

While Masahiro Sakurai's daily Miiverse posts are entertaining in their own right, in recent weeks he's been revealing more tid-bits of info on features and fighting mechanics in the new Super Smash Bros. titles. While not wholly revealing in themselves, they're gradually painting a picture of a development process that's finalising key details; hopefully all is on target for that planned 2014 release.

Today's update may be of interest to those always confident in their ability to save themselves in a tough spot. When trying to avoid a death sometimes clinging to the stage's edge can be a last resort, and the most dedicated of players no doubt have instincts on how the systems behind this move work. Sakurai-san has described some changes in the new entries that should shake this up a little.

In addition to that post, the developer also posted a follow-up comment with more information.

Some other changes include:
-Air time and accumulated damage will determine your period of invincibility while hanging on an edge.
-Grab controls will no longer be affected by whether you have above or below 100% damage.

Are you interested in these sorts of tweaks and changes, or happy just to tap buttons and see if you can score a win regardless? Let us know in the comments below.


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