While Masahiro Sakurai's daily Miiverse posts are entertaining in their own right, in recent weeks he's been revealing more tid-bits of info on features and fighting mechanics in the new Super Smash Bros. titles. While not wholly revealing in themselves, they're gradually painting a picture of a development process that's finalising key details; hopefully all is on target for that planned 2014 release.
Today's update may be of interest to those always confident in their ability to save themselves in a tough spot. When trying to avoid a death sometimes clinging to the stage's edge can be a last resort, and the most dedicated of players no doubt have instincts on how the systems behind this move work. Sakurai-san has described some changes in the new entries that should shake this up a little.
In addition to that post, the developer also posted a follow-up comment with more information.
Some other changes include:
-Air time and accumulated damage will determine your period of invincibility while hanging on an edge.
-Grab controls will no longer be affected by whether you have above or below 100% damage.
Are you interested in these sorts of tweaks and changes, or happy just to tap buttons and see if you can score a win regardless? Let us know in the comments below.