Switch owners already have access to Layers of Fear: Legacy and its sequel, but Bloober Team is back with a new port for Switch 2. Utilising Unreal Engine 5 to achieve some truly impressive visuals, Layers of Fear: The Final Masterpiece Edition is neither a sequel nor a remake, but rather the definitive vision of the series so far, packaging both titles into one enhanced experience.
The result is mixed. Although this is new for Switch 2, it launched elsewhere in 2023, before the studio significantly upped its game (in my opinion) with Silent Hill 2 and Cronos: The New Dawn. As such, what you’re getting here is a perfect representation of what I’d call ‘old’ Bloober; one that focuses on scripted, linear events with minimal player agency.
There’s certainly a place for that, but Layers of Fear feels like the video game equivalent of a haunted house ride. Lots of things happen around you and it’s all very pretty, but rarely does anything actually happen to you. The result is a sense of detachment from the frequent scares, which come so thick and fast that there’s barely any time to soak in the atmosphere.
You've got three main stories here: The Painter from the original game, The Actor from its sequel, and The Writer, a new frame narrative that ties everything together. DLCs old and new can be accessed through The Writer’s story, making this a comprehensive retelling of the series. Each story features some wonderful voice acting, though I do think this has actually been overused. Nearly every note found in the environment (and there are a lot) features an unseen narrator, and it’s just a little excessive – thankfully, muting it entirely is an option.
Gameplay is a case of meandering through detailed environments to pick up documents, letters, and objects that gradually shed light on the overarching narrative. Mysterious sounds puncture the air, furniture moves of its own accord, and corridors that might seem perfectly normal at first glance shift in new directions when you give them a second look. This is pretty cool for the first couple of hours, but the novelty wears off.
Exacerbating this, navigating the world is a little tougher than it needs to be. You open doors by holding ‘ZR’ then pulling forward or back on the right stick. This works fine 90% of the time, but there are moments when it just won’t function as intended, so you’ll need to let go entirely and take a moment to recalibrate what your fingers and thumbs are actually doing. Optional mouse controls alleviate this slightly and feel great for the most part.
And what a handsome game! The lighting is particularly impressive, and it runs well on Switch 2, appearing to aim for 60fps when docked, though the 30fps and excessive motion blur can look a touch jarring in handheld. If you’ve yet to experience the 2016 original or its direct sequel, this is the best way to do so, but if you’re after a really solid horror experience, Cronos is the better option.





Comments 9
Between this and the new Persona 3 update it feels like 60fps docked/30fps handheld split is going to be more frequent than it was on Switch (I’m sure there’s more examples but the only one I experienced was Bowser’s Fury?). It’s still better than not having the option to play in handheld at all but I’m surprised we’re seeing these compromises for handheld so soon when resolution was typically the major hit on Switch 1.
I absolutely loved the original on my first play through. I think I just played it at the right time and right place. I was fully invested and experienced a feeling no game had ever given me before, genuine skin crawling fear. I played through it a 2nd time and obviously didn't get that same feeling. I was craving that experience again, so when I finally played the sequel, what a disappointment it was. I found it all a.bit naff and cheesy. I think I only played the first 2 or 3 chapters.
The original will always be a special game for me but I've no interest in playing through it again. It's really a one and done type of game.
Edit - Regarding the method for opening doors not working all of the time, I think sometimes it just messes with you.
@larryisaman my best guess is the gulf between the handheld and portable specs, it took me by surprise how reduced the specs are in handheld compared to docked when they were revealed - not sure if Switch 1 had such a difference docked/handheld, but like you say at least we do get the option of handheld. As I’m 100% handheld, it’s obviously essential for me (a traditional console is a no go right now)
I don’t think walking sims should be considered games at all.
Layers of Fear Remake was one of the first games I played on PS5 and it looked awesome, but I'd already played the original and the VR version of the painter's story, so it felt very much like "why am I replaying this?" I think if y'all want to experience this haunted house simulator in its best environment, play it in VR as the idea of jumpscares happening directly to YOU is a decent replacement for a sense of danger to the protagonist. There are some points I was cowering in fear or walking slowly to avoid falling from a large height. Instead of hp damage, you are threatened with psychological damage.
(In before someone comes here to say this game "is not my cup of tea" 😉)
@larryisaman Personally, I think I'm okay with this compromise.
That said, I wish more companies would offer a quality and performance mode to appease everyone.
Layers of fear is one of my fav horror games ever. I just finished it in VR on the meta quest so may wait a little before getting this remake though.
Bloober even managed to include Lumen RT in this port which is commendable. But yeah, walking simulator horrors aren't my thing as I find them really boring, more of a survival horror type of guy.
Thanks for the review, hope those interested in such a game - and this kind of horror in particular, seems great for those into it but not for others - will enjoy it, glad to hear this is the best way to experience it on Switch 2 (unless you want to play it in VR, but of course you need another system to do so)!
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