Young gamers growing up in the early 90s no doubt remember Worlds of Power. It was a series of youth-oriented novelisations of classic NES games...and the books have become legendarily awful. They were inaccurate, inept, and very poorly written. While their ostensible mission was to interest children in the magic of reading, I'd be willing to bet that all they did was convince them of the superiority of video games. As works of unintentional comedy, however, they can't be beat.
That's why I'm spearheading a one-off fiction anthology called The Lost Worlds of Power. The idea is that budding authors, humourists, gamers and whomever else can write their own "lost" literary adaptation of any game that was available for the NES, and submit it for inclusion in the anthology.
You can make your story funny, you can make it dramatic, you can make it winkingly terrible, or you can use the characters or setting as a jumping-off point to write something almost completely unrelated to the game. The possibilities are endless, and the more submissions I get the better the anthology will be!
For those of you who haven't had first-hand experience with Worlds of Power, you can bring yourself up to speed with my reviews of the novelised Castlevania II: Simon's Quest and Mega Man 2. Be warned, however: they're every bit as terrible as their reputations would suggest.
You can read more about the project, including additional rules and guidelines, here. I'd also be happy to answer any questions you may have about it, so get in touch!
There are no length or content restrictions, and the deadline for submission is January 31, 2014. You can submit as many stories as you like, and there is no charge for submission. The final volume will be available for free download and distribution in ebook format, and it will make a great publishing credit for any up and coming writers out there. If you don't write, tell your friends who do!
Finally, I'd like to make one thing very clear: The Lost Worlds of Power is not affiliated with Nintendo Life in any capacity. This is my own project, which is why I'm writing this news item in the first person. It was my own idea and my own doing, so remember, I'm the one to blame for bringing the series back to life...not Nintendo Life!