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Phantom_R

Phantom_R

The Rhythm Thief

Male, United States

Joined:
Sun 20th January, 2013

Recent Comments

Phantom_R

#2

Phantom_R commented on Review: New Super Mario Bros. (Wii U eShop / DS):

NSMB is my favorite in the series. It's the only one that actually feels smooth, fast, and satisfying to control. It doesn't fill its levels with gimmicks that slow the player down and interrupt the way Mario games work.

Phantom_R

#5

Phantom_R commented on Review: Mario Kart DS (Wii U eShop / DS):

Mario Kart DS was definitely the best in the series until 8 came along. This gets a perfect 10 from me. Best battle mode by far, and mission mode needs to make a serious comeback.

Phantom_R

#9

Phantom_R commented on Series Producer Ichiro Hazama Says Theatrhythm...:

Curtain Call has an absurd amount of content in it--nearly as much as a Smash game and maybe more. I've never stopped playing it since day one and I know nothing about Final Fantasy.

With such a tiny set list, the Dragon Quest installment will be much less enticing to people who are only fans of rhythm games or only fans of Dragon Quest.

Phantom_R

#14

Phantom_R commented on Editorial: Nintendo's YouTube Creators Program...:

I don't remember from where, but I read something about Nintendo's corporate structure a while back. It's archaic, even by Japan's strictest standards. Only the higher-ups really get to decide anything, and those higher-ups are the ones who have been around the longest. They're unfamiliar with the way the industry works nowadays, which explains why American companies have gained such an edge over them recently.

Nintendo's been making a bit of progress, but this is a huge step back. Unfortunately the way the company works this might not change unless Iwata and Miyamoto go on a vision quest and have an epiphany and smell all the colors of modern communications.

Phantom_R

#17

Phantom_R commented on Video: Eiji Aonuma Shows Off Gyroscope Aiming ...:

OOT3D's gyroscope controls were probably the best controls I'd ever used in any video game. I could 360 no scope a bat from a mile away, when I normally can't play from a first-person shooting perspective at all.

And I can use gyro controls with the 3D on with no problem. Just move your head a little.

Phantom_R

#18

Phantom_R commented on The Bomber's Notebook Will Be Revamped in The ...:

@hcfwesker Right, so... Much of the "challenge" of Majora's Mask was to rush through the 3-day cycle, and most of the "obstacles" existed for no reason other than to waste the player's time if they screwed up. Progress is constantly reset, and retaining it (like with Rupees at the bank) often just requires even more mindless, repetitive errands.

There are a lot of acceptable ways to punish a player, but mindlessly wasting their real-world time is not one. That's where the three-day structure needs to be refined. If Aonuma's out to fix that, then this game will be much more enjoyable for most players.

Phantom_R

#19

Phantom_R commented on The Bomber's Notebook Will Be Revamped in The ...:

@hcfwesker They're either "dumbing it down" or "no longer requiring a guide to play". There's a big difference. Having events that are so rare to discover on one's own doesn't make a game better or even more challenging--it just makes the game inconvenient because you have to look up what to do next, or waste hours of your life wandering.

Phantom_R

#20

Phantom_R commented on Review: Mario Party Advance (Wii U eShop / Gam...:

This is the only Mario Party game I've played and I really enjoyed it. It's got a lot of little entertaining things for when you just want something to do with your life but don't actually want to do anything. It's very good for that and a lot of the mini-games have stuck with me.

Phantom_R

#23

Phantom_R commented on Lucky New Nintendo 3DS Ambassador Gamers Jump ...:

Speaking from an economist's perspective, there's nothing wrong with "scalping" like this. When choosing to keep or sell, you're deciding between having the system and having the money. When choosing to buy or not have, you're deciding between having the system and having the money.

So if you wouldn't buy the system for, say, $300, then that means you'd rather have $300 than the system. Therefore, if you can sell the system for $300, then you should do so.

Phantom_R

#24

Phantom_R commented on Video: Hacker Allegedly Shows Hidden Duck Hunt...:

You could say they have that amiibo data just in case they ever do decide to release a Duck Hunt amiibo.

Or, there could be no data for Duck Hunt and Nintendo could release an update patch along with the hypothetical Duck Hunt amiibo.

You can't really make anything of this discovery.

Phantom_R

#26

Phantom_R commented on Review: Shantae And The Pirate's Curse (Wii U ...:

@leemeyer26 Zing! I haven't played a Shantae game yet but the concept of defeating enemies by belly dancing and whipping my hair around sounds alluring. And this game takes place in Sequin Land? Shut up and take my money.

Even if it doesn't directly alter the way the game is played, these kinds of touches make the experience more enjoyable, just like vivid animations or soundtracks can.

Phantom_R

#27

Phantom_R commented on Review: Plenty of Fishies (Wii U eShop):

Looking through the Wii U eShop today for the first time in months, I saw almost nothing but garbage shovelware. RCMADIAX (whose games do function properly) said Nintendo has relentless quality checks, but then how do we end up with all of this broken trash?

And at the end of the day, I doubt any of them are profitable. This really boggles my mind.

Phantom_R

#29

Phantom_R commented on Weirdness: The Pokémon Timeline Seems as Craz...:

Definitely the silliest timeline I've ever seen. Takes every generation as its own complete universe and treats Red/Blue/etc. as alternate dimensions from each other. There is a real timeline, and it's nothing like this.

Phantom_R

#33

Phantom_R commented on Koji Kondo Outlines the Importance of Music in...:

I've always wanted to see this in a video game--music that changes naturally depending on what a player is doing. Awakening did in a way that by blending map and battle music. Ocarina of Time's Hyrule Field had different segments that would be played semi-randomly based on whether the player was moving.

Hopefully in the future we'll look back and scoff at music in video games today: enter an area and just loop some music track until the player leaves.

Phantom_R

#37

Phantom_R commented on Wii U eShop Title Meme Run Seals Approval To R...:

I don't understand why everyone thinks "USING A MEME = TERRIBLE NON-FUNNY GARBAGE". They're really no different from, say, quoting old episodes of SpongeBob. As long as it's done with context, or tastefully and intentionally without context, they are funny.

Y'all take groaning at puns to a whole new level.

Phantom_R

#41

Phantom_R commented on Nintendo Outlines Generous eShop Publication P...:

Having more games isn't always better when the eShop is turning into the App Store. Good games are buried under all the garbage.

As for games with controversial themes, it's fine as long as they're handled maturely. I have no respect for people who just aim for shock value (like blood and nudity in current TV shows).

Phantom_R

#43

Phantom_R commented on Two Pokémon Game Boy Color Titles Dated For N...:

YES! My TCG cartridge loses its save data every now and then. As for Pokemon Puzzle Challenge, boy did I love that game until I traded it away. I'll be downloading at least that one, as soon as I get Deluxe Digital Promotion funds from downloading Smash Bros for Wii U.

Phantom_R

#45

Phantom_R commented on Junichi Masuda Talks Pokémon Snap and Listeni...:

I think it's a bit ironic how Masuda wants to avoid making a straight-up port, when historically Pokemon remakes have done little more than update game mechanics... But it's a good sign that he's aware of the demand for a new Pokemon Snap.

Phantom_R

#47

Phantom_R commented on I Had No Idea If I Was Fighting Demons, Dragon...:

@Einherjar Right, there's no shortage of examples of terrible voice actors, but it's not their fault. It's the disrespectful system they're thrown into.

Even Kid Icarus: Uprising, which has hours of terrific dialogue, has a few really cringe-worthy flops in it. You can tell where the actors weren't given enough of the script or enough time to rehearse, whether alone or together.

Phantom_R

#48

Phantom_R commented on I Had No Idea If I Was Fighting Demons, Dragon...:

Gah... as an actor these practices really get on my nerves. That's incredibly risky, to assume anyone can portray a character accurately with a one-paragraph description, thirty seconds and three takes to rehearse and deliver the lines individually... and without knowing the direction the script and character need to move in.

One more way game design needs to get into the 21st century.