The studio has issued us with this statement regarding the news:
Last year we asked on Twitter whether you would like to see Tengami on the Wii U. The response was so overwhelmingly positive that we began the process of bringing Tengami on the Wii U to life. It is with great pleasure that I can finally announce Nyamyam is now an authorized Nintendo developer. On top of that Wii U dev kits arrived this morning and we are thrilled to be starting development soon.
Our sincerest gratitude goes out to everyone who encouraged us to pursue Tengami on the Wii U. It is because of your support that Tengami is coming to the Wii U. Thank you!
We sat down with Nyamyam's Jennifer Schneidereit and Phil Tossell to talk about the news:
Nintendo Life: It's obviously very early days, but what's it been like working with Nintendo so far?
Jennifer Schneidereit: It has actually been very easy to work with Nintendo. Everyone has been friendly and supportive. Initially we had a little bit of a hiccup becoming authorized developers because our offices were not secure enough, but our contacts at Nintendo offered us good advice and we were quickly able to sort the issue.
NL: Do you think Nintendo's attitude towards indies has changed since the launch of the Wii U?
JS: From what I can tell Nintendo are trying to be supportive of indies and trying to make sure that more and more independent developers get the chance to develop for the Wii U. For example, at PAX East and GDC this year I ran into Nintendo representatives at various events aimed at independent developers. You can tell they are definitely reaching out to the community.
NL: What makes Tengami such a good fit for the Wii U?
Phil Tossell: The fact that Tengami was conceived with touch in mind makes it perfect fit for the Wii U GamePad. We think there are some unique features the Wii U has that we can take advantage of to make the game even better.
NL: Obviously the iPad version remains your priority for now, but when can we expect to see the Wii U version of Tengami?
JS: At the moment it is all hands on deck to finish Tengami on iOS. We hope to bring Tengami to Wii U in early 2014.
NL: Given your backgrounds as Rare developers, does this feel like a sort of homecoming for you, being back on Nintendo hardware?
PT: Definitely. I have fond and nostalgic memories of the years I spent working on Nintendo consoles at Rare. I never imagined I would have the opportunity to work with Nintendo again so soon after starting Nyamyam. It's very exciting.
NL: Do you have any ideas for future projects, which could perhaps leverage the capabilities of the Wii U hardware?
JS: I am very intrigued by the possibilities for new types of multiplayer games the Wii U could deliver. It is something I would like to think about in more depth after we have finished Tengami.