Capcom Explains How DuckTales: Remastered Came To Be
Posted by Andy Green
"Frankly, you guys asked for it"
The company's senior vice president, Christian Svensson, has since taken to the Capcom Unity forum to explain why the publisher decided to embark on the remastering of one of its most treasured Disney games:
About two and a half years ago I started working toward this with Disney because people here kept asking for it (and because I'm a fan too). About a year and a half ago I completed the general outlines of the deal. Disney was on board (and really excited). I then sold the whole concept of the project to Japan as we took it through greenlight.
Of course, once the project was given approval Capcom set about looking for a developer. Svensson explained that Disney had the idea to bring WayForward Technologies on board, due to its creative director Matt Bozon's love for the original:
Matt Bozon is a star and their experience with Shantae, Contra 4 and Mighty Switch Force made them the right choice. Jake K. ("Virt") on the music was also a deal sealer for us. They've been wonderful to work with and we've kept this title very underwraps, even internally.
We reported yesterday that Rey Jimenez, the producer of DuckTales: Remastered, said if the remake was a success, there could be more remastered Capcom-Disney titles in the pipeline. Svensson responded to this by saying:
I'd like to not get ahead of ourselves. I'm thrilled at the fan response this morning but for the moment, we're going to stay focused on making this project a success. If it works, we can think about other opportunities later but let's not put the cart before the horse.
Are you looking forward to downloading DuckTales: Remastered from the Wii U eShop? Let us know by dropping a comment below.