News Article

Fallblox Crashes Into Europe on 15th November

Posted by Thomas Whitehead

Mallo returns

Fallblox — or Crashmo in North America — is one of a number of highly anticipated eShop games arriving before the end of the year. It hits North America on 22nd November, but anxious Europeans wondering about their release date can now relax, as it's arriving in the region one week earlier on 15th November.

Nintendo's also provided some additional details such as information on cloud blocks, which can be pushed into open space but float without crashing to the ground. There'll be 140 challenge stages as well as a daunting 90 training stages, more QR code sharing options and also a series of 20 free levels designed by the developers, to be released over a period of nine months. Below is the full PR from Nintendo.

Puzzle fans will soon be able to enjoy the follow-up to one of the most popular puzzle-platformers of the year when Fallblox becomes available for download from Nintendo eShop on Nintendo 3DS on 15th November. Fallblox sees the return of Mallo, the sumo-wrestler-shaped hero from the original Pullblox, as he pushes, pulls and climbs his way to the rescue – but with gravity and a much bigger play field to contend with, he’s going to have his hands full…

As in Pullblox, the objective of each challenge is to reach the top of a structure called a Fallblox. Where he previously rescued children, Mallo now has to collect the colourful birds that won’t budge but comfortably settled down at the top of each structure. To complete a challenge, you simply have to move the blocks into an arrangement that lets you climb to the top and reach the bird waiting for you. But while the coloured blocks of Pullblox could only be pulled outwards or pushed inwards, Fallblox adds a third dimension and a whole new layer of challenge to the puzzle experience!

Moving one block can have a drastic effect on all the others above it; if you push or pull a block in a way that leaves the blocks above unsupported, gravity will now make them drop down until they hit something solid. Blocks can be moved sideways as well as forwards and backwards, so planning your moves carefully is the key to succeed! There is plenty of room to move blocks around, as the play field is now nine layers deep and also far wider than it was in Pullblox, but the option to rotate the camera around the Fallblox ensures you can always keep the overview.

Not all blocks you’ll encounter act in the same way – some have special properties that can be taken advantage of when solving each puzzle. Cloud blocks, for example, can be moved around like any regular block but don’t fall when left unsupported, meaning you can use them to prevent other blocks from dropping down. And there are more special blocks to discover…

With 140 new challenges as well as 90 training stages that offer insight into the most important new gameplay mechanics, puzzle fans will be challenged like never before in Fallblox Park mode, but the brain-bending fun doesn’t stop there. If you are feeling creative then you can also create your own challenges in Fallblox Studio mode and save them as QR Codes to be shared with other players. Such QR Codes can now not only be scanned with the Nintendo 3DS outer cameras but you can also use the Internet Browser on your Nintendo 3DS to view a QR Code image, save it to your SD Card and then import it directly into your game.

Fallblox players can also receive 20 free, additional puzzles created by the game’s developers spread out over a period of about 9 months from the launch of the game. Fans are encouraged to keep an eye on their SpotPass notifications and the upcoming official Fallbox website, or follow @NintendoEurope on Twitter for the latest updates.

With challenging new gameplay, hundreds of new puzzles to tackle and a deep level editor, Fallblox is set to appeal to Pullblox fans and pull in new puzzle enthusiasts alike when it becomes available via Nintendo eShop on 15th November.

We rather liked this one's predecessor, awarding 9/10 in our Pullblox review, so we certainly hope that this entry will continue the good work. Are you looking forward to Fallblox/Crashmo?

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User Comments (31)



AceGrey said:

This will be a all time gem!

I still have to finish Pushmo, but with a sequel annonced I feel good beating it.



Jeremyx7 said:

This one and Fluidity spin cycle are on the top of my list for upcoming eshop titles.



FrozenCthulhu said:

Do want. Can't wait! The puzzles look like they can get ridiculously complex, though... and even Pullblox gets really challenging!



Hybrid said:

Now here's to hoping it won't cost more than the original...which I fear it will....



Kid_A said:

I really don't get why they changed the name for the UK. PushMO and CrashMO makes sense because the characters are suMOs.



Scary_Old_Lady said:

@Kid_A I really don't get why they changed the name for the US. PullBLOX and FallBLOX makes sense because that's what happens to the blocks they get pulled or they fall.



WiiLovePeace said:

Awesome! I just finished Pullblox recently & hence am very ready for its sequel. Such a good game series!



alLabouTandroiD said:

It makes the original look like a baby.
I really like to see how much the improved its depth. I only hope it's not too difficult. Its predecessor already was quite tricky at times.



Boo_Buster said:

Nice! EU can let the US gamers know how Fallblox (Crashmo) is, and the US can give our EU neighbors an idea of what the Wii U is all about!



Furealz said:

Curse you Nintendo of America. I put away funds for Crashmo, but it's coming out after the Wii U. THAT MEANS: I will have to much fun with the Wii U to really check-out the features of Crashmo and I will probably wait a few days to even play it!



RR529 said:

I'll pass. I played Pushmo, & while I could tell it was a quality product, I just never could get all that into it.

I must not be that big of a puzzle guy, because I felt the exact same way about eShop's other premier puzzler, Art of Balance TOUCH!



Aqueous said:

I love the music, new puzzles look challenging and fun, I still have puzzles left on Pushmo but I beat the main game



ToxieDogg said:

I found the original game very limited and boring after a while, but I'm prepared to give this a go, looks like they've refined the gameplay mechanics a lot more and that should allow for more varied puzzles at least.



Pro-N-Gamer said:

Nice puzzles, nice music and the opportunity to make sprites of classic game characters with the level builder. I might get this one when it comes out.



TheDreamingHawk said:

I loved the first one due to it's level editor, but the main puzzles were boring and lacked something more to them... Luckily, the falling feature is my thing, let the destruction begin on Nov 22!



WesCash said:

We need more high-quality, original games like this Nintendo. Can't wait for this one.

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