Havok Physics and Animation to Power Wii U Games
Posted by James Newton
Some of them, anyway
Havok will provide its physics and animation tools to developers working on Wii U.
Havok Physics is arguably the most recognisable in-game physics engine — a small field, admittedly — and has powered games including Half-Life 2, The Elder Scrolls V: Skyrim and more.
Managing director David Coghlan is very excited:
We are sure this license agreement will result in the creation of great interactive experiences for consumers on the Wii U platform!
Havok™ Enters into Agreement with Nintendo to Offer Havok Physics and Havok Animation Technologies to Wii U™ Developers Worldwide
Havok™, a premier provider of interactive software solutions for the games and entertainment industry, announced today that it has entered into a worldwide license agreement with Nintendo Co., Ltd., to make Havok Physics and Havok Animation available to studios around the world developing on Nintendo’s Wii U™ platform. The agreement will give the development community access to the Havok technology to create high-fidelity, immersive games.
“We are very excited to be at the forefront of the new platform,” said David Coghlan, Managing Director of Havok. “We are honored to be providing Havok technology to Wii U developers in order to create great games in all genres. Gamers around the world expect high-fidelity realism and want to immerse themselves into new gaming experiences. This license agreement will give game developers everywhere easy access to Havok’s industry-leading technology. We are sure this license agreement will result in the creation of great interactive experiences for consumers on the Wii U platform!”
For further information, please visit http://www.havok.com/products