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Wii U Forum
Topic: What do you expect from Zelda U?
Showing 81 to 100 of 136
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81. Posted: Tue 6th Nov 2012 01:10 GMT |
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Nintendo 64 Forever forum | |
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82. Posted: Tue 6th Nov 2012 01:35 GMT kkslider5552000 wrote:
What he said. Everyone seems to hate on it since they can't get over their nostalgia and admit that OoT wasn't the best thing since sliced bread. What amazes me, though, is that you somehow managed to avoid all that. Go on any video game forum (and I mean any) and talk about Twilight Princess, and you're guaranteed to get a bunch of people calling it absolute ****. It's almost as bad as Other M's case. |
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Official Member of NL's Atlus Fan Club. "Uruffufu" - Wolfrun | |
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83. Posted: Tue 6th Nov 2012 04:25 GMT Even at worst. it's a step-down in creativity compared to Majora's Mask semi-subtle and neverending inevitable death themes, and Wind Waker's unique art and fairly unique setting. But that's about it. The art "style" is questionable and probably blatantly pandering to "core gamers" with all that brownness but even if I pretend that would make a difference for me, that's nothing compared to Death Mountain climb in OOT. |
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3DS friend code: 2878 - 9709 - 5054 All you people want sequels...how 'bout good new nintendo franchises? | |
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84. Posted: Sat 10th Nov 2012 00:01 GMT Hmmm... What about items for the game? I'll make a list of items that would be cool to have;
New/ old old but ressurected items:
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NintendoFan7777 | |
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85. Posted: Sat 10th Nov 2012 01:31 GMT You all know what would be really interesting? If you could play different roles throughout the game besides Link to get a different point of view of the overall story. Think about the gameplay possibilities! Using Zelda's unique and varied powers to solve puzzles, fight, get around places. Or some side character even like a knight or someone. Think about it!! It's like U BECOME THE STORY!! ONLY ON THE WII U! WHERE ONLY WII(the Legend of Zelda Characters) CAN BE U!!!!!!! Edited on Sat 10th November, 2012 @ 01:32 by Jeremyx7 |
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Online 3DS games: 3DS Friend Code: 4554-0287-3926 | |
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86. Posted: Sat 10th Nov 2012 04:19 GMT What do I expect from Zelda Wii U? Wearing out many a pant. That's what. Edited on Sat 10th November, 2012 @ 04:20 by Tsuchiya |
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Frankenstein was the creator - not the monster. It's a common misconception, held by all truly stupid people - Kryten Back in Black is the best song ever. Argue, and I'll have to slap you. Hard. Nintendo Network ID: Tsuchiya-U | |
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87. Posted: Sat 10th Nov 2012 04:50 GMT NintendoFan7777 wrote:
Hero's Bow (Can be upgraded to Crossbow) |
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Neoproteus | |
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88. Posted: Sat 10th Nov 2012 20:04 GMT Jeremyx7 wrote:
Nobody likes this idea of mine? Not even a little? :/ |
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Online 3DS games: 3DS Friend Code: 4554-0287-3926 | |
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89. Posted: Sat 10th Nov 2012 20:06 GMT Jeremyx7 wrote:
It did wonders for MGS, everybody loves Raiden!!! |
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Warning: comments from this user may contain typos, half truths, down right lies, sillyness, sarcasm, missing the pointedness, madey up-edness, left wing propaganda, failed links, kissing up and pics of cute kitties | |
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90. Posted: Sun 11th Nov 2012 17:10 GMT Neoproteus wrote:
Hero's bow: OFC, that would be the bow and arrow Now, here's 2 things: |
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NintendoFan7777 | |
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91. Posted: Thu 15th Nov 2012 21:24 GMT Apologies for not looking up this topic, should have taken a look at the list before I wrote a new topic. |
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Varia01 | |
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92. Posted: Fri 16th Nov 2012 00:16 GMT Varia01 wrote:
I think the swiping would work out much better on the 3DS, but the Wii U has much better controller options. I wouldn't be entirely surprised if you used the Wii remote, but you still used the gamepad, too. Like you would set the gamepad up in front of you and then you could just point at the gamepad to select an item real quick and then get back to the game without pausing or going to a menu or anything. Or maybe even offer some sort of co-op play where the player using the gamepad would be like Navi and they could read information about an enemy or whatever so the player using the gamepad could vocally tell the player with the Wii remote and nunchuck. But also do other things to help, maybe like the Tingle Tuner in Wind Waker. Isn't that cool? If they bring Wind Waker to Wii U, you can just use the gamepad for the tingle tuner! And they should update the icon to look like a gamepad instead of gameboy advance. There's a lot more dialog in a Zelda game than a Metroid game. With voice acting the cutscenes would as long as Metal Gears'. I'm on the fence with voice acting. I don't care either way. It kind of makes the game more like an interactive novel. Or children's book, I don't know. |
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DudeSean Nintendo Network ID: DudeSean | |
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93. Posted: Sat 15th Dec 2012 23:12 GMT Neoproteus wrote:
I like your lantern of truth idea. It's basically a mask of truth with a lantern, but it's still cool. I want to see the magnet gloves in a 3D-space Zelda game. I think that it would allow for game mechanics that haven't been seen in a Zelda game. |
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swordx | |
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94. Posted: Sun 16th Dec 2012 06:22 GMT i would like to see these items return i think link could have tons of new/old items this time around instead of about the same amount of items
like these ideas too like the heros bow being able to upgrade like that would be nice for this one maybe be able to use in certain places were the dungeon is going to fall down on you and you have a certain time to escape or something? Epona in a dungeon (Run faster and jump over gaps, perhaps upgrade with Pegasus Shoes and a Lance) theres one item i liked from OoT that crystal thing that you get with the fire ability would be nice return there was also a green one too |
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my 3DS friend code: 4468-2280-4674 i stopped playing mario kart now and moved on to luigis mansion :P NNID(WiiU): GhostNinja1373 usually im just on miiverse(drawing) :P | |
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95. Posted: Sun 16th Dec 2012 21:46 GMT does it really matter what we expect from a zelda game? it's been proven in the past that a zelda game is never predictable, so we'll never know what we're getting until we get the game. |
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which is better? to be born a hero, or to be born evil and overcome that nature? 3DS Friend Code: 1032-1301-2772 | Nintendo Network ID: Milkman12 | |
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96. Posted: Sun 16th Dec 2012 22:05 GMT I expect it to be set in the future. Anything less and it's worthless to me. |
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"Nintendo makes horrible printers. I see all these ads for how well they work, but when I buy them they never do..." Nintendo Network ID: TysonOfTime | |
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97. Posted: Sun 16th Dec 2012 23:04 GMT I want a Twilight Princess amotsphere and art style, a town with more to do than OoT's town (not like TP lame town) with the night/day and someway to switch between the two. sleeping would work. I want more Zelda Link romance with maybe a Zelda that's around you more and not just locked away in a tower or where the game is just taunting you with after 5 dungeons on row "Zeldas and the, YES! Wait noo, I just missed again by a few minutes again" and then the game tells you you have to part ways the majority of the rest of the game. I want them to continue on and expand a little on the choices they offered for dialouge when you were talking with somebody in Skyward Sword. I also want them to forfit motion controlls in favor of the gamepad. Edited on Sun 16th December, 2012 @ 23:18 by Jaz007 |
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Currently playing: Fire Emblem: Awakening. | |
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98. Posted: Sun 16th Dec 2012 23:10 GMT Jaz007 wrote:
But motion controls are awesome, and they keep you from getting fat. |
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The_Joker | |
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99. Posted: Sun 16th Dec 2012 23:43 GMT What do I expect from Zelda U? Well, I guess voice acting will finally make the cut. I can't imagine Nintendo making an HD Zelda title with text-only dialogue. Personally, I'd like to see Skyward Sword's motion controls return...but I'm sure Nintendo also faces the dilemma of the Game Pad. Maybe they could make a control system that accomodates both input types? Eg. players can use motions controls OR they could substitue for touch-screen swipes. Either way, I just can't see the series revert back to simple button mashing when using Link's sword. Also (as much as I loved Skyward Sword) I'd like to see Nintendo really take advantage of the Wii U's guts and the 25 gig disc (or maybe even 50 gig for dual-layer?) in order to present the biggest world they could possibly build. Whether set in Hyrule or somewhere else, I want to be able to feel LOST; which is something few games can achieve. This may sound controversial, but I'd like to see Zelda U dispense of traditional map & menus screens, and require Link to glance at a physical sheepskin map and realistically search his being for required items (like Alone in the Dark, Far Cry 2, or Zombi U - but implemented in a more intuitive way). Ah yes - the items. I'd love to see Nintendo cut back on collectables. First, because I would like to see Link to rely more on technique and improvisation this time around; rather than merely finding the 'right' item/weapon to overcome an obstacle. Remember the Genesis game Landstalker? It was like Zelda, but you only used a sword - and you had to rely on that sword to complete the game, no matter how tough it got. It allowed the player to use technique - rather than arbitrary items. The second reason why I would want Nintendo to reduce the amount of collectables is because it's getting increasingly hard to imagine Link carrying around 3-tons worth of stuff in his pockets...sure, its a personal bugbear of mine...but...yeah. |
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Nintendo Network ID: Kage_88 3DS: 2621-2629-6453 Xbox Live: GonkDroid88 PSN: Kriss_B Feel free to add me! | |
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100. Posted: Sun 16th Dec 2012 23:47 GMT They haven't made the other zeldas with no dialogue because of not enough room or whatnot, it was because they don't really think the characters should talk (link anyway). I think it would be extremely awkward if they made the main characters talk. It would be like when you played through other M with all her annoying dialogue! |
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Wii U username: KitKat_H12 (Unfortunately HawkeyeWii was already taken some how) |

