@Nicolai: agreed. Though, I think there's a sniper with a bubbler. Was it the other elite 3k? Can't remember.
As it turns out, the other custom E-liter 3K without the scope has the same specials; I guess the only difference is that, since the scope is a new weapon, everyone is using it.
@DiscoGentleman: I think it's bad because Splatoon is a game about movement, and long ranged weapons (chargers, dynamo rollers, etc) encourage camping.
I don't think the addition of long-ranged weapons changes anything about the necessity of movement. In every mode, the most useful place on the board for you is constantly changing. In Rainmaker, it's where the Rainmaker is. In Turf war, it's whereever your team hasn't inked. Less so in Splatzones, unless you're going to attempt to push ahead and lock the enemy at their spawnpoint. Even if you're in a situation where it would be wise to wall off the enemy team at a choke point, just about any weapon can do that, and it usually takes the whole team to do it anyway.
@jariw: It's usually not an issue if you're fast enough, but sometimes it just feels like there's no way you can stop a good charger player because the only way to approach them is to leave yourself vulnerable to weapons that can one-shot you.
@Nicolai: If you get splatted by a charger when you're trying to hold off the other team, then they have a significant advantage because they have less players to deal with until you make it back. It's not about chargers being so good at the primary objective of each mode in the game, it's that a good charger makes it so much harder for the other team because they have to beat the other team while finding a way around players that can one-shot them from parts of the map they're not even close to. Splatting is so important in Splatoon because it buys time, so long range weapons naturally have a big advantage. I say that chargers/dynamo rollers are bad because they force others to play the game in a specific way in order to counter them.
Storytime7
3DS Friend Code: 4124-5304-9315 | Nintendo Network ID: storytime7
@Storytime7: I generally agree with that, but it doesn't discourage movement. In most cases, chargers and other long ranged weapons have to move too. They have to pay attention to the flow of battle and figure out the best place to be at any given time. But I do kinda agree that chargers have an advantage, especially if their own team has already laid a lot of ink.
Is there going to be another 'big' update for Splatoon at some point? I think I heard there was but can't remember the source .. I would like to play as the Octolings though!!
Just about everyone is guessing on a Direct+big update for Splatoon, including the data mining leakers like NWPlayer123.
But that's the case with most related to Nintendo right now, everyone is waiting for a Direct to give info about the remaining gaming news for the year (Mario Tennis: Super Smash and Animal Crossing: amiibo Festival are 2 other games that lacks info) ...
I've said this many times today, but Nintendo NEEDS to do a huge info dump soon! Or they can just continue to have the leakers and hackers do their work for them...
@ELI-ASH: @Nicolai: I can play then, too! If we get one more person to join, then we could do a quad squad! If not, I hope you guys wouldn't mind the uneven amount of players...
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