@Spoony_Tech: Thanks for playing,that was tough going.At least we got a couple of wins in Rain Maker.When my ranking takes a big hit like that it's usually on Splat Zones.
I haven't had a disconnect ever since using a LAN adapter but I swear there are moments when I'm hitting people on the opposing team and they aren't taking damage. I guess it's due to lag.
I gotta say, in regards to the new E-liter 3K, it's a real pain having to deal with a sniper that has an invincibility special. It used to be where, if you snuck up on a sniper and he didn't see you before you started shooting, his only chance was to escape or swing around and get you with a charge shot at the last second. Now, everytime I sneak up on them, I get a face full of Kraken.
Of course, if you're using a short-ranged splattershot, you have a chance of repelling him and getting him anyway. Though I've had better success in the past using long-ranged splattershots like the Squelchers and getting them from a distance, but when they have a Kraken? Forget it. It's way too easy for them to use as soon as I start shooting, then they hide or cause trouble. They always have their special up by the time you find them. The squelcher used to be my anti-sniper weapon, but maybe not anymore.
@Nicolai: I find Snipers annoying with burst bombs, too. They're ready for any combat up close or far away. I love the Tri-Slosher, which has short range, so it's hard to get a long enough opening to splat them. But YES, Kraken's are the most annoying!
I've always wondered why so few weapons have the point sensor as their sub weapon. I don't get it; I think weapons should either have echolocator as the special, or have the disruptor if the weapon is intended to harm opponents without killing them. The disruptor is automatically better than the point sensor, since it slows down opponents and shows their location if you're close to them. The point sensor is a very useless sub in my opinion; the disruptor is actually worth using, though.
@DiscoGentleman: Sneaking up on a charger makes me feel like I'm doing good for this game. Long ranged weapons that kill in one hit are bad for a game like Splatoon.
Storytime7
3DS Friend Code: 4124-5304-9315 | Nintendo Network ID: storytime7
@DiscoGentleman: I think it's bad because Splatoon is a game about movement, and long ranged weapons (chargers, dynamo rollers, etc) encourage camping.
Storytime7
3DS Friend Code: 4124-5304-9315 | Nintendo Network ID: storytime7
@DiscoGentleman: I think it's bad because Splatoon is a game about movement, and long ranged weapons (chargers, dynamo rollers, etc) encourage camping.
I've never had any real issues with chargers. On most maps I just paint the charger's target zone (out of reach) and swim past the area. Dynamo roller camping can be tricker on a few maps, though.
Forums
Topic: Splatoon - OT
Posts 7,441 to 7,460 of 14,636
Please login or sign up to reply to this topic