User Profile

Nicolai

Nicolai

Male, 22, United States

Male, 22, Indiana Nintendo fan since 1996.

Joined:
Fri 6th June, 2014

Recent Comments

Nicolai

#2

Nicolai commented on Runbow Developers Picked Wii U for its Massive...:

I didn't think it was necessary to have each player share a wii-mote nunchuck combo. Didn't I read somewhere that the Wii U can have 10 different controllers hooked up at the same time, be it wiimote or Pro Controller?

Nicolai

#7

Nicolai commented on Nintendo 64x64: The Legend of Zelda: Majora's ...:

(I couldn't shorten this to just 64 words, so I'll just leave it here.)

It's a game that doesn't disappoint in its main dungeon quest, but can only be truly experienced to its fullest with it's side quests. It's one of those games that, since it has its own time system, it is impossible to keep track of real time while playing, and you'll lose hours into it. This game masters the art of balancing gameplay over story: a little bit of background is necessarily given at the beginning, but the rest is hidden among the denizens of Clock Town and other areas, and sometimes hidden within specific times of the three-day cycle. They won't bother you if you don't care about the story. However, if you are curious enough to ask questions like "Where does he/she go noon every day," or "why didn't he show up on the second day," checking the schedule and finding clues makes finally finding this little bit of one person's story infinitely more rewarding. The difference between when a dramatic scene is forced on you and when you sought out that drama makes all the difference in the world. These experiences are littered all throughout the game; you'll never stop finding them. It's a unique kind of exploration element few other games ever try to the extent that Majora's Mask did.

If side-quests are not your thing, you'll unfortunately experience a short game, but time management is key, and you may find that you have to do over several parts of the dungeons. Thankfully, certain check points like the key item obtained in the dungeon never go away, making the repeat a bit easier the second time. The 3 day-cycle is a feature many have found off-putting, but if you're open to a different way to play Zelda, this is one of the most unique ways to play it.
10/10

Nicolai

#11

Nicolai commented on Turns Out The GameCube Controller Adapter Won'...:

Wait, the controller is still compatible with old Gamecubes and Wii's that are backwards compatible, right? It's still a Gamecube controller, that I can use to plug into my friend's old Wii and pay Gamecube games on, right?

Nicolai

#12

Nicolai commented on Weirdness: Sears' Listing for 3DS is Wacky and...:

@justlink How does it sorta have a GPS? The ability to detect your location if you move is found nowhere in the system, you have to select your region manually, and there's no map except for the "regions you've StreetPassed with" map. It can only play one Wii game at the moment, so "many of your favorite" is definitely a stretch. And the snapshots ambassador's GBA games wouldn't be available if you bought them from Sears after seeing this.

Nicolai

#15

Nicolai commented on Cancelled Mario Volleyball/Wrestling Wii Title...:

@Punished_Boss, I'm sure their code, whatever it may be, either applies to the Mario franchise and other child-impressionable IP, or it applies to unsportsmanlike behavior. Either that, or the code is outdated and now they're trying to appeal to hardcore audiences in a way they weren't doing during the Wii generation.

Nicolai

#16

Nicolai commented on Cancelled Mario Volleyball/Wrestling Wii Title...:

@sgotsch I think you would still have to have sides, so you could determine who gets the point, but players could cross the net if they wanted. There would be defense and offense strategies, like in basketball, but the score area has to be defended, and sending too many teammates over to pummel the other team leaves your own area defenseless.

Nicolai

#18

Nicolai commented on Cancelled Mario Volleyball/Wrestling Wii Title...:

I am simultaneously disappointed and glad that this never took off. On the one hand, the idea of mixing the elements of two sports really intrigues me! On the other hand, seeing Yoshi souplex another Yoshi was kinda disturbing.

@sketchturner, I can definitely see how this is even more violent than Smash Bros. Some of these wrestling moves slam the opponent's head onto the ground, which is way harder to watch than a simple punch/slash and a fall-back with some smokey action effects.

Nicolai

#22

Nicolai commented on Feature: The Nintendo 64 Controller and the Ri...:

I had no idea that the majority opinion was that this controller sucked. Yeah, the 3 handled thing was weird, but the placement of the Z button, using Z and R for each hand, seems so comfortable to me. The N64 analog stick is still superior to any analog stick I have played today. It's so sensitive and tightly-wound, so it's so much easier to walk slow or finely aim something on the N64. I've always wished Nintendo would go back to that kind of input.

Nicolai

#33

Nicolai commented on Ocarina Of Time Began Life As A Remake Of Zeld...:

No wonder Nintendo's obsessed with remakes. They've been remaking things all along! They just keep changing their minds and creating new iterations out of their remake work, until recently. I hope that happens the next time they try to remake something.

Nicolai

#35

Nicolai commented on Nintendo Serves Up Over Four Minutes of Awesom...:

@JSaario
Well, I understand that, but what I'm not excited about is the lack of adventure, that every level is just going to be slashing enemies and commanding armies, and it would get rather stale. This trailer may have proven that false, as we saw link using his hook shot, and a current kind of retro game mode. I'm not sure what these mean exactly, but there might be more for me to look forward too.

Nicolai

#36

Nicolai commented on Nintendo Serves Up Over Four Minutes of Awesom...:

Geez, I dunno how to feel about this... I keep switching between wanting to get this and not wanting to get it. I probably shouldn't, though. Usually the point where I stop wanting it is after I see gameplay footage.

Nicolai

#39

Nicolai commented on Sega Is Bringing Hatsune Miku: Project MIRAI R...:

Wait, maybe I don't quite understand... is this a vocal simulation program like Vocaloid; would I get to create and edit my own songs and lyrics, and try to synthesize her voice? Or is it just a 3DS game that uses Hatsune Miku's likeness? I would be much more interested in the former.

Nicolai

#46

Nicolai commented on Feature: Braving the Queue At Nintendo's Best ...:

I came 5 hours early, and no one was in line. So I went and got Chic-fil-e, and came back with 10 people in front of me. It totally beat waiting outside, and I got to play 2 games before they decided to keep it to one round per group. We had a blast playing Mario Kart 7 on our 3DS's while we waited, and there was no riot. I killed as Little Mac, struggled with Rosalina, but I got 2nd each time. It was a pretty great day. I met tons of new people, too.

Nicolai

#47

Nicolai commented on Talking Point: Keeping It Simple Helped Ninten...:

I'm gonna call it right now: Sometime between now and Splatoon's release, Sony, Microsoft, or some 3rd party developer is going to announce a knock-off shooter that has you fight to paint the turf. It happens with anything that catches popularity this quickly.

I personally really like the design of the characters, and the urban setting. The only time it seemed like "Nickelodeon" to me was the opening of the trailer, when Wii U was splattered with orange ink, which looked like Nickelodeon's "slime" at the time.