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Topic: How would you like the online multiplayer to work on a New metroid title?

Posts 21 to 40 of 43

CanisWolfred

Jazzer94 wrote:

Dreamz wrote:

PloXyZeRO wrote:

Also, people saying that they don't want multiplayer because they would rather focus on the single player experience is stupid. Just don't play multipalyer then, and let everyone else enjoy it.

No, it's not stupid. Multiplayer takes time and development resources, resources that we would rather see spent towards improving the single-player experience.

Actually they could just out source the development of the multiplayer to another development studio and I doubt that it would really affect the quality or scope of the single player mode I can't understand how adding more content that will increase the longevity of the games replay factor is a bad thing.

Which then inflates the budget, forcing them to appeal to a broader audience, while also having what basically amounts to two unrelated games built by two unrelated teams being billed as one game.

Metroid is Metroid. Isn't doesn't need Multiplayer to have longevity, it just needs to be a damn good game.

Edited on by LzWinky

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Dreamz wrote:

May_Nyan wrote:

I'd like it to not be there.

This. I don't play Metroid for the multiplayer option. I'd much rather they devote that time and resources towards the single-player experience.

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unrandomsam

SparkOfSpirit wrote:

Multiplayer in a Metroid game seems a bit of a strange pairing. If they want to make a multiplayer-focused shooter game, I'd rather they just use a new IP.

It could be asymmetric Nintendo seems to love that.

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Melkac

If the main dev team has enough time to develop an online multiplayer mode, I say let them do it.
If Metroid U is a third person shooter like I'm guessing it will be, make the multiplayer similar to Max Payne 3 or something. If it's a FPA make it similar to Hunters. If it's a 2.5D adventure game for whatever reason...no multiplayer. No. Stahp.

Or just let a different, but just as talented, development team take care of that.

Melkac

kkslider5552000

CanisWolfred wrote:

Jazzer94 wrote:

Dreamz wrote:

PloXyZeRO wrote:

Also, people saying that they don't want multiplayer because they would rather focus on the single player experience is stupid. Just don't play multipalyer then, and let everyone else enjoy it.

No, it's not stupid. Multiplayer takes time and development resources, resources that we would rather see spent towards improving the single-player experience.

Actually they could just out source the development of the multiplayer to another development studio and I doubt that it would really affect the quality or scope of the single player mode I can't understand how adding more content that will increase the longevity of the games replay factor is a bad thing.

Which then inflates the budget, forcing them to appeal to a broader audience, while also having what basically amounts to two unrelated games built by two unrelated teams being billed as one game.

Metroid is Metroid. Isn't doesn't need Multiplayer to have longevity, it just needs to be a damn good game.

To be fair, I think Nintendo is one of the few companies that wouldn't pull the bs broader audience card.

I wouldn't mind a multiplayer addition to Metroid, especially if done well, but I am more interested in single player.

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CaviarMeths

I've always preferred local multiplayer over online anyway. Nobody at my house calls me a noob and claims they did ungentlemanly things to my mother.

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DefHalan

CaviarMeths wrote:

I've always preferred local multiplayer over online anyway. Nobody at my house calls me a noob and claims they did ungentlemanly things to my mother.

You must not play games with your father often... jk

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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ZurrrrBlattTron

Why not (if the next metroid is 2.5D) Have a multi player mode where you have a choice of several hunters and you roam around this huge word and have to kill metroids and the top three players to hunt down the most metroids get to fight a huge metroid queen together it could combine competitiveness with Co-Op which is fun :3

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unrandomsam

They could make it into a CoD clone (They didn't object to breaking Fire Emblem).

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

Jazzer94

CanisWolfred wrote:

Jazzer94 wrote:

Dreamz wrote:

PloXyZeRO wrote:

Also, people saying that they don't want multiplayer because they would rather focus on the single player experience is stupid. Just don't play multipalyer then, and let everyone else enjoy it.

No, it's not stupid. Multiplayer takes time and development resources, resources that we would rather see spent towards improving the single-player experience.

Actually they could just out source the development of the multiplayer to another development studio and I doubt that it would really affect the quality or scope of the single player mode I can't understand how adding more content that will increase the longevity of the games replay factor is a bad thing.

Which then inflates the budget, forcing them to appeal to a broader audience, while also having what basically amounts to two unrelated games built by two unrelated teams being billed as one game.

Metroid is Metroid. Isn't doesn't need Multiplayer to have longevity, it just needs to be a damn good game.

I don't care whether or not multiplayer is included or not doesn't change the fact single player would remain largely the same (never hurt Hunters or Echoes single player mode and certainty added a replay factor to the games that kept me coming back), extra content is nothing to turn your nose up at.

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Open world sandbox MMO set in the metroid universe with several options for character generation.

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Kaze_Memaryu

How about no? A multiplayer-based Metroid experience just doesn't fit the series at all (see Metroid Prime Hunters). The only kind of online interaction I could imagine is some kind of Dark Souls-like hint system, but in the design of prophecies and lore found on a planet.
But multiple players in one Metroid game? Better not even try, it can only end up being hollow glued-on mass appeal without any relevance towards the story, narrative, or even logic of the Metroid universe.

<insert title of hyped game here>

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I-U

I ironically think that Metroid Prime Hunters, the Metroid game that had the most resources put towards a multiplayer experience, has the best single player experience of the series. With the adventure mode and bot matches, the single player experience is more vast than the other entries, which really get their replay value from finding "your" completion route and just trying to improve times from there. I find it ridiculous that it's being suggested that future Metroid games be stripped in replay value compared to a 2006 game on a last gen. system. They moved into HD, I'm expecting them to go beyond the depth of a 2006 game in terms of replay value. There's really no excuse for multiplayer to be absent from a 3DS Metroid either. The only exception I feel is a 2D Metroid experience. Everything else though should be including a multiplayer feature that builds from Metroid Prime Hunters.

Edited on by I-U

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Kaze_Memaryu

@I-U Replay value is one thing, but the problem with Hunters was that it not only made no sense in general, but the multiplayer was nonsense inside nonsense. It had almost no bearing on any story elements (since you kill eavh of the other hunters in single player), the maps often consisted of half-baked designs, and the wapons were heavily imbalanced. It was a thing that would've worked better without having the name "Metroid" slapped on.

And if there's one thing that easily ruins a Metroid game, it's contradictions. Echoes completely ignored all possibilities with an unoriginal Vs. Mode where everyone played Samus (clones?!) and got temporary pickups. Needless to say, nobody would've missed that.

Edited on by Kaze_Memaryu

<insert title of hyped game here>

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DefHalan

"How would you like the Online Multiplayer to work on a New Metroid title?"

Well

Edited on by DefHalan

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

I-U

Kaze_Memaryu wrote:

@I-U Replay value is one thing, but the problem with Hunters was that it not only made no sense in general, but the multiplayer was nonsense inside nonsense.

How did Metroid Prime Hunters make no sense? I didn't think its ambiguity was so extreme that it couldn't be understood.

Kaze_Memaryu wrote:

It had almost no bearing on any story elements (since you kill eavh of the other hunters in single player), the maps often consisted of half-baked designs, and the wapons were heavily imbalanced.

The multiplayer mode is clearly separated from the adventure mode. Why should it have any story impact?

Samus did not kill the other hunters in the single player, based on the fact they appear late in the game before Gorea. At most, she defeated them. Even the action Gorea takes against the hunters isn't confirmed as their death, since the six lights departing from the exploding Oubliette are usually interpreted as the six hunters' gunships.

I'm not going to get into a discussion about the arena designs. I love most of them, so I completely disagree. As far as the weapons balance goes, I did think the Imperialist had a bit more of an advantage than the other weapons but it certainly required more accuracy to really make the most of it. Besides that, most of the alternative forms are a good counter to the Imperialist since that OHKO zoomed headshot is no longer available. The rest of the weapons I felt were pretty balanced depending on which hunter uses them, especially the Shock Coil. Sylux's affinity and Lock Jaw speed make up for a lot of the Shock Coil's shortcomings that the rest can't take advantage of.

Kaze_Memaryu wrote:

It was a thing that would've worked better without having the name "Metroid" slapped on.

How does removing "Metroid" from the title suddenly raise the quality and how does "Metroid" not apply? While the multiplayer aspect of Hunters isn't capturing the mystery, wonder and exploration of the series, it certainly does a great job of capturing the series' action and sense of speed.

Kaze_Memaryu wrote:

And if there's one thing that easily ruins a Metroid game, it's contradictions.

It's only contradicting because you're trying to treat two separate, different modes as one. It's like me saying that the existence of a death scene upon energy depletion contradicts Samus being shown coming out of a mission alive and complaining about it. The former is there for gameplay, not around to produce story elements, while the latter is an actual event of the story. That's not that unlike the difference in the single player and multiplayer in Hunters. The multiplayer is strictly tied to gameplay where as the story is tied to the single player. There's nothing the game's trying to tie together there.

Edited on by I-U

"The secret to ultimate power lies in the Alimbic Cluster."

DefHalan

I-U wrote:

Kaze_Memaryu wrote:

It was a thing that would've worked better without having the name "Metroid" slapped on.

How does removing "Metroid" from the title suddenly make it better and how does "Metroid" not apply? While the multiplayer aspect of Hunters isn't capturing the mystery, wonder and exploration of the series, it certainly does a great job of capturing the series' action and sense of speed.

I can understand that actually. It is similar to Doom 3. Doom 3 is a fun game, a little repetitive, but it is not a good Doom. Doom 3 probably would have been better if it wasn't part of the Doom series. Metroid Prime: Hunters was all about action and not much about exploration. There are action elements in Metroid games but normally exploration is a bigger focus. So while I could understand how Metroid Prime: Hunters may not be a great Metroid game it is still a great game overall.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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I-U

DefHalan wrote:

I can understand that actually. It is similar to Doom 3. Doom 3 is a fun game, a little repetitive, but it is not a good Doom. Doom 3 probably would have been better if it wasn't part of the Doom series. Metroid Prime: Hunters was all about action and not much about exploration. There are action elements in Metroid games but normally exploration is a bigger focus. So while I could understand how Metroid Prime: Hunters may not be a great Metroid game it is still a great game overall.

Metroid Prime Hunters isn't all about action unless we're blanketing the whole game with its multiplayer. With the exception of the first visit to the Celestial Archives, I would argue that the possible combat situations per location are lower than the rest of the series especially the 2D games. Look at Super Metroid after Samus returns to Old Tourian, she's confronted with a gang of Zebesians in Mother Brain's chamber ruins and then the shaft following that location is crawling with Zebesians. The cavern above that too is crawling with enemies, there it's the Geemers, a few Rippers and a group of Skrees. Metroid Prime Hunters matched up well with the history provided within the Alimbic Cluster with its enemy placement, making nearly all of the main areas feel near desolate. In addition to that, during the second visits the action goes down further as there are no scripted hunter encounters in those segments, and Alinos and Arcterra in particular begin to open up more. It's not as extensive as how environments open up in Super Metroid later, but it's action certainly is much lower. If Hunters has a large focus on anything within its single player, it's its constant line of objectives.

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kkslider5552000

To actually answer the thread, basically combine the first Hunters and TF2.

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