It's kinda funny that they completely skipped Gamecube for WiiU. I get it that Wii is easier, since these are ISO dumps, but the Gamecube games are harder to find.
Well on Wii U they also haven't done N64 yet either.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
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I can actually see the ability to save data; just sell a memory card the plugs into a USB port - and there would still be enough for the adapter, as there are 2 USB ports at the back of the unit.
Of course, they can be taken out if they need to be switched in with an external HDD, so yeah.
They should sell them cheap (like a 20 mb memory card, for like £10).
The reason all these things would be "accessories" (and the MC would only have 20 mb) are because the GC VC would be only small, maybe with one game coming out for it every month/month and a half.
I still think it would be easier and cheaper for all parties to just change some lines of code and re-route the save files to the Wii U's own storage.
Yes, and I don't think the Wii U USB ports would be natively supported by GC anyway, so some emulation would still needs to be written for any USB memory solution.
I like your way of thinking, @jariw.
I'd only download GC games i already have for the right price and probably only if they support Miiverse though.
Now if only the adapter worked in Wii mode. Or if there'd be a wireless model. Or we were able to use the Pro Pad.
I still think it would be easier and cheaper for all parties to just change some lines of code and re-route the save files to the Wii U's own storage.
They'll all be calling a Nintendo provided API in the SDK to do this, Nintendo would need to provide a new API for the Wii U and then everyone would need to rewrite to that, a lot of work (I take it you're not a developer yourself - that approach is a cardinal sin, you always try to do things in a single place rather than repeat the same work in several places, makes maintaining the code a lot simpler and cheaper). It'd be far simpler for Nintendo to change the existing guts of the existing API or redirect the output/input of the API to the Wii U storage. Then there's a single change that fixes everything and no upstream code work need change (and not need to be dug out of the dusty archives).
They'll all be calling a Nintendo provided API in the SDK to do this, Nintendo would need to provide a new API for the Wii U and then everyone would need to rewrite to that, a lot of work. It'd be far simpler for Nintendo to change the existing guts of the existing API or redirect the output/input of the API to the Wii U storage. Then there's a single change that fixes everything and no upstream code work need change.
Well the thing is either way it's going to be basically running the original code in the same environment except for saves/controllers. They can do some trickery in software to get around that I'm sure. But what they get out of it is that instead of literally not being able to sell it to anyone these old games are "on the shelf" again for $10+ each. Not a lot of work for quite a decent return.
Compare that to the amount of work that went into something like Wind Waker HD or all of the "New Play Control" games on the Wii. And the significantly lower risk. I reckon it's pretty obvious that this should be done whether it requires actual modification of the original code, if it's just some alteration to the Wii U's firmware or if it's some kind of API trickery.
My thoughts exactly: all of the VC content is practically %100 profit given the games have already been developed and had their day in the sun. I could see them offering to support the GameCube USB adapter to satisfy purists but they really don't need to - it would justify the manufacture of more of those things though.
I think the HD remakes are a good idea for higher profile titles or ones they want to draw more attention to in an attempt to big up a franchise (Fire Emblem and Chibi Robo spring to mind; F-Zero is another possibility in lieu of an all-new title).
I still think it would be easier and cheaper for all parties to just change some lines of code and re-route the save files to the Wii U's own storage.
That is probably more difficult than how it sounds, but that is probably what they will do and why they haven't done it yet
It's already been done. https://code.google.com/p/nintendon-t/. It even supports the smash gcn adapter. We just need Nintendo to do it for those of us who won't hack our consoles.
Does anyone actually know why it supports Wii games but not gamecube games? I bet it was something stupid like not wanting to add gamecube controller ports and memory card ports.
Does anyone actually know why it supports Wii games but not gamecube games? I bet it was something stupid like not wanting to add gamecube controller ports and memory card ports.
That would seem to be the case; also means the machine can stay roughly the same profile size-wise. Personally I think if they were going to release the GameCube adapter they might as well have gone whole hog and included GameCube memory card slots and had a GameCube channel for running the games that was compatible with same. Seems odd the machine is capable of reading the discs and playing them, but there's no way to actually leverage that from Nintendo.
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Topic: Future GC support on the Wii U
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