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Topic: Future GC support on the Wii U

Posts 1 to 20 of 35

jariw

With the new downloadable Wii titles, Nintendo seems to have worked around the issue of control support in the Wii mode. It seems like a downloadable Wii titles is a disc image of the old Wii game, but with a customized version of the Wii OS and boot loader around it. It auto-loads the game disc image and also emulates the Wii Classic controller on the Gamepad.

If it works the way I think it does, it would mean that they would be able to emulate the Wii U GC adapters/controllers as well, with another custom version of the Wii OS around the GC game, and then run the downloadable GC game through that "custom Wii mode"?

...if they decide to handle the supply/demand issue for GC adapters/controllers.

jariw

Obito_Sigma

It's pretty obvious that Nintendo could do this, but they could also release the 3DS Ambassador GBA games. They could make DS retail games downloadable on the Wii U or 3DS. They could release Genesis and SNES games on the 3DS; SEGA is forced to using 3D Classics for that. (Plus, you need Local Play instead of Download Play; how stupid is that?!) They could also make sure that their limited edition products don't sell out within 15 minutes.

The question is: Will they ever start?

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Dizzy_Boy

I had the same thought yesterday that Nintendo could boot GC games through Wii mode the same as the Wii VC.
The only draw back is how would Nintendo go about solving the problem of game saves.

Dizzy_Boy

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jariw

dizzy_boy wrote:

I had the same thought yesterday that Nintendo could boot GC games through Wii mode the same as the Wii VC.
The only draw back is how would Nintendo go about solving the problem of game saves.

Aha! So it seems like the GC used a GC memory card (I have never used a GC myself). It might be a bit more complicated than I first thought.

jariw

skywake

Obito_Sigma wrote:

It's pretty obvious that Nintendo could do this

definitely

Obito_Sigma wrote:

but they could also release the 3DS Ambassador GBA games

I don't think

Obito_Sigma wrote:

They could make DS retail games downloadable on the Wii U or 3DS.

oh yes, definitely

Obito_Sigma wrote:

They could release Genesis and SNES games on the 3DS

well...

Obito_Sigma wrote:

They could also make sure that their limited edition products don't sell out within 15 minutes.

Untitled

Edited on by skywake

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Chandlero

They were no GC games in the Wii's Virtual Console!

The original Wii was able to play GC games by confining the processor and acting as a GameCube. Therefore the GameCube Controller ports and the Memory Card were essential for the GameCube games. The Wii Remote wasn't working in the GameCube mode.

Just as well the WiiU acts as a Wii console for playing Wii games. But the WiiU is not able to act as a GameCube console.

Summing up, Nintendo has to emulate the GameCube and launch the GameCube games in the Virtual Console. And that's probably a lot of work. We are still waiting for the N64 titles.

Edited on by Chandlero

skywake

@gaming_24_7
Same thing is true with WiiMode on the Wii U and yet they now have Wii games on the Wii U eShop. Including letting the GamePad be used as a Classic Controller. So with that in mind I see no reason why they couldn't do GC games in a similar way. The only reason I suspect they're doing Wii games first is because there's likely a lot more interest in Wii games than there is in GC games.

And there's a good reason why the Wii didn't have a GC VC downloads, or Wii downloads for that matter. I reckon it was mostly because it only had 512MB of internal storage. So there was no way to sell them and even more importantly no way to sell them without patching them to support Wii features.

Edited on by skywake

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"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

Chandlero

@skywake: No. The Wii games in the eshop are running on the WiiU like the Wii discs. That means, the WiiU is acting as a Wii. Nothing has changed.

But the WiiU has no Fake-GameCube-mode and so this can't work for GameCube titles. They have to emulate the GameCube games. Note that they don't emulate any Wii games because they are running in its own environment in the WiiU, including the 512MB internal memory and SD-card slot.

Edited on by Chandlero

jariw

gaming_24_7 wrote:

But the WiiU has no Fake-GameCube-mode and so this can't work for GameCube titles. They have to emulate the GameCube games. Note that they don't emulate any Wii games because they are running in it's own environment in the WiiU, including the 512MB internal memory and SD-card slot.

Apparently, the Wii mode in Wii U has already proven compatible with GC games through some home-brew stuff. And the new downloadable Wii titles on Wii U don't run through the "official" Wii mode (the downloadable Wii titles is supported without a system update, and the Daily Log maps the game usage to the game).

jariw

Chandlero

jariw wrote:

And the new downloadable Wii titles on Wii U don't run through the "official" Wii mode (the downloadable Wii titles is supported without a system update, and the Daily Log maps the game usage to the game).

Of course they do. Maybe they don't use the old Wii menu and so on, but they are running at the Wii-console which is built in the WiiU.

jariw wrote:

Apparently, the Wii mode in Wii U has already proven compatible with GC games through some home-brew stuff..

What do you mean?

Edited on by Chandlero

renaryuugufan92

gaming_24_7 wrote:

@skywake: No. The Wii games in the eshop are running on the WiiU like the Wii discs. That means, the WiiU is acting as a Wii. Nothing has changed.

But the WiiU has no Fake-GameCube-mode and so this can't work for GameCube titles. They have to emulate the GameCube games. Note that they don't emulate any Wii games because they are running in its own environment in the WiiU, including the 512MB internal memory and SD-card slot.

Not true I've said this before on a few other places. The Wii U is actually capable of running GameCube games natively via digital distribution just like their doing with old wii games right now despite the systems disc drive not being able to do so with GCN discs. The only thing Nintendo has done with these Wii games is that they have changed some of the code so that
-They can be launched from the Wii U menu
-records can be kept on the Wii U's daily log
-the game can boot into Wii mode to run natively and access save data as needed
-some games can use the gamepad in place of the classic controller tho this raises an eyebrow on gamecube controller enable wii games
-when you hit return to wii menu it'll bring you back to the wii u menu instead
So going by what I just said above doesn't this sound interesting, the Wii games are running off of your system mem or external HDD while still having to boot into Wii mode so they can operate, and the key point is since vWii is emulating the Wii environment (which hardware wise was just a overclocked GameCube 1.5, don't believe me do some extensive research) it is fully possible and not out of question now for Nintendo to apply the same exact code changes to GameCube games and let us download them and run them natively on the Wii U, especially since if some Wii games can be coded to work with the gamepad, theirs no question that GameCube games can be A. re-corded for gamepad support, or B. hello GameCube adaptors . Running them natively, but ryuugu-san can't they just emulate them and release them as VC titles? Yes, they can however emulating a GameCube or Wii title as proven by dolphen requires alot of re-programming and optimization while doing this method with digital wii games is alot easier to tackle, and the games run as they should do to the fact that they HAVE to access vWii in order to run in the proper environment, theirs more to vWii than simple emulation mind you, its a full compatibility re-setting of Wii U hardware, which is why the system takes a bit to re-boot into it, and GameCube games will require this exact set up in order to run. sigh this was a long winded explanation. All that Nintendo has to do really is apply the same things that they have with these digital Wii games to GameCube games.
Change certain code so that any GCN title can
-boot from the Wii U menu into Wii mode
-run off the system memory or HDD just like digital Wii titles ((effectively eliminating the emulated 512mb issue))
-access the gamepad or gamecube adapters (the program Nintendon't proves that the latter can be implemented in vWii, not supportive of such un-official additions just stating the facts.)
-add a custom menu for when we need to return to the Wii U menu, similar to the virtual console menu cept for native GCN titles
**Yes vWii is compatible with GCN titles, and all Nintendo has to do is follow the same steps they have done with digital Wii titles with a few additions, that mainly concern the controller options.**

Edited on by renaryuugufan92

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Sean_Aaron

I think if they step up production of the USB adapter that would be a good sign that this is likely to happen. It would seem a bit odd to make an accessory like that and only have it work as an adapter for a non-gamecube game.

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skywake

gaming_24_7 wrote:

No. The Wii games in the eshop are running on the WiiU like the Wii discs. That means, the WiiU is acting as a Wii. Nothing has changed.

The difference being that they're downloads so they can modify them to support things the Wii didn't have. Like the pro controller and buttons on the GamePad. So I don't think it's as simple as saying "nothing has changed" because quite a bit has changed.

gaming_24_7 wrote:

But the WiiU has no Fake-GameCube-mode and so this can't work for GameCube titles. They have to emulate the GameCube games. Note that they don't emulate any Wii games because they are running in its own environment in the WiiU, including the 512MB internal memory and SD-card slot.

Again, because it's a download rather than running the disk they can modify the code. If they can modify the code then they can change it so it'll support other features even within that compatibility mode. I think there's good reason to believe that the only reason the Wii U doesn't have GC backwards compatibility is because it lacks the native GC memory and controller ports. If they can patch the game they can say "hey, look here instead". If they're charging $15 a pop? Why wouldn't they?

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Dizzy_Boy

Running GC through Wii mode would still need some extra work done to combat the problem of save files.
The only way I can think this could be done is by updating either the Wii or WiiU mode to implement that ability. Either way would be a problem associated with it as the Wii has that crappy 512 memory and would fill up quick, or have the save file incorporated in with ROM in the WiiU memory, which could be a pain in the ass having to emulate a GC memory card.

Edited on by Dizzy_Boy

Dizzy_Boy

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Nimious

gaming_24_7 wrote:

@skywake: But the WiiU has no Fake-GameCube-mode and so this can't work for GameCube titles. They have to emulate the GameCube games. Note that they don't emulate any Wii games because they are running in its own environment in the WiiU, including the 512MB internal memory and SD-card slot.

You know...that's completely untrue. This is a subject you have not looked into enough. What you're essentially saying is Windows 8.1 can't run programs from Windows XP. Of course that's an analogy and there's issues with said analogy but in the simplest sense that's what you've said.

The Wii U uses PowerPC as its architecture, the Wii uses PowerPC as well, and the Gamecube is also PowerPC. There is absolutely no reason as to why a Wii U cannot run a Gamecube game, what's more it's already been done and confirmed to work. The only difficulty found was that you couldn't move as there was no support for any controller but the Gamecube one. I believe all of this happened over a year ago and mind you this wasn't done by Nintendo so there's no reason to believe Nintendo can't make it happen.

As for the necessity of actual Gamecube memory cards that isn't an issue at all. It can easily be stored on the Wii U itself. It wouldn't be difficult for Nintendo to emulate Gamecube memory when the people at Dolphin and the Homebrew community have it done as well.

Oh and no, the Wii U won't be emulating Gamecube games themselves. That is completely inefficient. and there's no need to. What the Wii U will be doing is called interpreting when it finally plays Gamecube games. This would provide the original experience. You only emulate as a last resort and there's no need to in this case.

Nimious

skywake

dizzy_boy wrote:

Running GC through Wii mode would still need some extra work done to combat the problem of save files.
The only way I can think this could be done is by updating either the Wii or WiiU mode to implement that ability. Either way would be a problem associated with it as the Wii has that crappy 512 memory and would fill up quick, or have the save file incorporated in with ROM in the WiiU memory, which could be a pain in the ass having to emulate a GC memory card.

Well doing a bit of research on it because I never owned a GC. Given the three GC memory card capacities were 0.5MB, 2MB and 8MB (1MB = 8Mbit = 128 "blocks") and the biggest ones took up the whole of the 2MB card. With most being a small fraction of that? "Oh noes!". You'd have to have a lot of saves to fill up 512MB let alone 8GB, 32GB or 500GB+. And I suspect all you'd need to do to support it would be to modify the code slightly..... which they'd be able to do given they're offering it as a download.

More work than Wii games on the eShop? Yeah, mostly for the save file reason. Easier than supporting GC disks? Infinitely. Doable? I see no technical reason why it shouldn't be.

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cookiex

Question: When you create a save file in a downloaded Wii game, does it save in Wii mode's internal storage or in whatever internal/external storage you use for Wii U?

Edited on by cookiex

cookiex
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renaryuugufan92

cookiex wrote:

Question: When you create a save file in a downloaded Wii game, does it save in Wii mode's internal storage or in whatever internal/external storage you use for Wii U?

Since these games have to boot into Wii mode to run in the vWii environment they use vWii to save and use pre-exsisting save data, tho some shared save data does appear under data management on the wii u.

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cookiex

renaryuugufan92 wrote:

cookiex wrote:

Question: When you create a save file in a downloaded Wii game, does it save in Wii mode's internal storage or in whatever internal/external storage you use for Wii U?

Since these games have to boot into Wii mode to run in the vWii environment they use vWii to save and use pre-exsisting save data, tho some shared save data does appear under data management on the wii u.

I'm thinking if they can make so that Wii save data is created in Wii U's data management the same should be possible with GC saves as well.

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Dreamsleep

It's kinda funny that they completely skipped Gamecube for WiiU. I get it that Wii is easier, since these are ISO dumps, but the Gamecube games are harder to find.

Edited on by Dreamsleep

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