User Profile

RedDevilAde

RedDevilAde

Male, 36, United Kingdom

Joined:
Fri 17th August, 2012

Recent Comments

RedDevilAde

#2

RedDevilAde commented on Nintendo Download: 30th July (Europe):

No VC releases, seriously? When you retail/eshop releases suck, shore it up with good VC releases, it's not rocket science Nintendo. At least stick some Wii games in there, you don't even have to do any development work for them.

RedDevilAde

#8

RedDevilAde commented on Talking Point: The Pros, Cons and Questionable...:

The more I think about it, if it's being shown to the public next years E3 (and Reggie's comments at this years E3 seem to indicate that that is the case), then I think it's almost certainly launching next year (Summer or Fall).

RedDevilAde

#36

RedDevilAde commented on Yooka-Laylee Character Designer Spills on Crea...:

@scamander we know a couple of them worked on it (not like that's news to anyone following this). How "key" they were we don't (Gregg Mayles isn't at Playtonic for a start - the key BK guy, we weren't there during the development so don't know and their statements about what they did are vague suggesting they weren't key, just part of the team - which suggests honesty, not taking credit for other people's work - a good thing IMO). What we've seen so far looks very competent and seems to indicate they can manage a project on their own, hence why I've pledged. Don't think this is enough to know this will certainly be great but I'm happy to roll the dice since I loved BK so much.

RedDevilAde

#38

RedDevilAde commented on Yooka-Laylee Character Designer Spills on Crea...:

It's possible it'll end up mediocre (we don't know how much these guys contributed to the bits that made Banjo Kazooie magic and the lack or originality in the designs/music/logo is a bit of an alarm bell - a bit too similar to BK), but I'll happy to pledge to give them a crack of the whip to see what they can do.

RedDevilAde

#49

RedDevilAde commented on Zelda-Style Adventure Midora Runs Out Of Kicks...:

Not really familiar with this, but to be fair $73,000 pledged sounds really unrealistic to complete a game of this scope (going by the videos). Sounds like the guy in charge didn't have a clue what it would take to bring this to completion. Lesson: don't back anyone without some kind of track record completing a project (no experience likely means poor ability to estimate costs). Can't find anything about Patrick Mathis/Epic Minds online apart from this project.