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Topic: The future of pixel art.

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Socar

Will pixel art die?

There are so many ways to make video game visuals these days. There’s hand drawing, cel shading, 3D modelling, clay animation, vector graphics, water color and my most favourite of them all…..pixel art!
But over the years, pixel art is slowly dying off because companies like Nintendo, Sega and many others don’t seem to focus on the pixel art. Yet we see some indie developers making games using pixel art as means of convincing the world that pixel art is still out there.

I have lots of memories playing games that illustrate pixel art. The best part in those memories is that words cannot explain the beauty of the art in pixels. I’ll never the times I’ve played Sonic 3 and Knuckles where the colors were vibrant. There is never a time I cribbed about the art being in pixels. One of my all-time favourite games called Titus the Fox had the best pixel art I’ve ever seen that I just forgot that I was playing a game that didn’t have much of visual power in them. How could I ever forget Rayman that showed fantastic animation and stunning visuals, not to mention my times playing Jazz Jackrabbit 2!

But what is pixel art? Why is it important to not only just gaming but also outside of games in general? Well to understand that, we need to go into the history of how games were made back then around the 70’s.
The first video game made was from William Higinbothom who made a tennis simulator where two players could play on a machine. The game while not successful had a legacy and this game was soon implemented by Nolan Bushnell with the game called Pong….although, it’s debatable seeing that Ralph Baer(Who is now dead by the way. Rest in peace friend) happened to have made the games from the Magnavox Odyssey so technically….. It’s Ralph.

Anyways, after the success of Pong, more games tend to show up. But this time, Japan comes along bringing out arcade hits like Space Invaders and Pac Man. Then after that Nintendo shows up with Donkey Kong in the arcade and then Super Mario Bros for the NES and then SEGA shows up and then came the console wars springing with tons of great quality games from either side, and then Sony comes to the market with the Play station and the rest is history.

So what were these games made with? What type of art style was used as means of creating the game’s visuals? The answer to that is pixel art. Every game that you can think of back in the 80’s and the mid 90’s is rendered in pixel art, drawn in pixel art and most of all, limited to pixel art only.

How pixel art is drawn is quite tedious actually as it’s similar to hand drawn except that instead of doing it page by page for the animation, pixel art is done pixel by pixel. Meaning that every pixel used in the art, is very critical and judges the game’s visuals. Not only that but it also has something to do with the technical limitations each console has and as a result, developers either compensate with the limitations like in Super Mario Bros, where the clouds are the same as the grassy fields except with their colors being swapped. Or, push the limitations of the console which convince consumers that a console can still outwit a just released model like Donkey Kong Country having pre rendered graphics or Shantae having visuals of a Game Boy Advance game when its running on Game Boy Color.

One of the best things about pixel art is the storage capacity is very small which means that data storage can be manageable without some technical issues like how you would see in 3D games. For instance, games in pixel art run very smooth when compared to most 3D games, of course you will expect some screen flickering and some slowdown when playing 8 bit games but from 16-bit and onward, this is never an issue unless there are too many things happening on the screen. And yes, the same thing can be said in 3D games where the game will run perfectly smooth and not have much of issues, but 3D games require a lot of data storage.

With these positive things in mind about pixel art comes with a price. Animation in pixel art isn’t as easy as animation in 3D. Like I said earlier, every pixel in pixel art is critical and so the animation has to be drawn pixel by pixel because the pixels can’t be edited like in 3D. If pixels are scaled, they lose their quality and they have to be redrawn to suit the quality.

So with these two negative points being in the way of pixel art, we can see why a lot have chosen to make games in 3D because it satisfies both the consumers and the production because of how powerful 3D visuals are. I can tell you right now that of all the 3D platform games that I’ve played, Super Mario Galaxy 2 has some of the best visuals ever in a platform game.

So with that in mind, things are looking rather dull for 3D. Nearly every game is being made in 3D whether it being cartoons, water color and lots of other types of art. The dullest I’ve ever seen of 3D graphics being done poorly is in the New Super Mario Bros series, as every model is reused over and over again for every instalment with the only exception of some animation tweaks and different level design aesthetics.

See that’s the problem I have with 3D games in general. Every game in 3D is somehow identical to the other unless the visuals are tweaked to change its art style. When I see some footage of an FPS game like say…..Call of Duty, I get the feeling that I’ve seen this game before like it kinda looks like Crysis.

I’m not saying that these games are identical in terms of Story, dialogue or heck, even the gameplay! (….actually in gameplay wise, they do look a bit identical if you ask me personally.) But I’m just trying to say that they look the same. Compare the fields in both of these games. They look the same with the only difference of the graphics (which is resolution, not visuals.) and some minor changes in the texture but that’s just about it. If you go to buildings, they both look the same with the identical amount of color added to them. Characters are nearly identical except with their suits and the guns look the same.
Now in your defense, you’d say that you could easily pinpoint some identification of some pixel art games that looked the same no matter what angle you put in it. That pixel art can only be done in 2D whereas 3D can’t be done in 2D.
And you know what? You got a half point there since pixel art relies on pixels, you’d expect the same colors to show up at some point of time between two games. But the other half point isn’t there because the games that were made in pixel art had technical limitations where developers were simply forced to use the same colors and buildings. In today’s standards, seeing a 3D game with strong visuals and saying that it went through technical problems to have gone this far is no longer an excuse, because there really aren’t much of technical limitations that would barely reach into those issues other than bugs and glitches.

But you’re other defense that 3D games can’t be done in 2D completely losses its value because of the introduction to 2.5D graphics. What does this mean? Its 3D graphics that are implemented in 2D! Wow! What advancement! It can’t get any better than this right? Well yeah, you’re right….It can’t get any better than this!

I can’t believe that developers are so obsessed into horse power that they decide to implement something like this now and expect us gamers to praise the visual quality these 2.5D games have.

I can’t remember any 2.5D games that I’ve played so much other than New Super Mario Bros 2 and Donkey Kong Country Returns and Sonic Generations, but what I can say is that unless executed right like in the case of Super Smash Bros which have their ways of pleasing the eyes, most of these 2.5D games look horrible!

The visuals are for the most part, bland at best. The animation doesn’t run smooth, and the worst of them all, you need a lot of ram to just play these games on PC even if they are in 2D.

Don’t believe me? Ok. Let’s take an example of a game called Castlevania: Rondo of Blood which was only released in Japan. The game came out globally in PSP and guess what happened…..it used 2.5D graphics unlike the pixel graphics which were used in the original. While the game’s visuals were horrible, they at least gave you the option to play the original game in English text so I guess that helps. If you think the visual part doesn’t help the port, then why Konami gave that option? Is it because many expected to have that same port from Japan or is it because the remake added stuff that makes it so that the original is better? The answer is both.

I can tell you that I wanted to get the original game by the look of the visuals itself and I can tell you that by looking at the visuals, the game is going to be amazing. But when seeing its remake, the animation and the visuals didn’t convince me to get that game even with the option of switching the original.

Not only that, but the game added some changes that just aren’t acceptable to me compared to the original so I’ll keep it to that. Yet simple features like playing the original game just shows that it’s worth the purchase.
So with 2.5D graphics, 3D nearly absorbing the variety of art to make it look different and the fact that consumers want more of 3D look rather than pixel art, it all leaves to one question. What is the future of pixel art? It’s not going to die off soon but it will seem to be replaced by 3D graphics.

Well there’s a lot of hope for pixel art seeing that it fits mostly in the handheld eras and such. But it’s not used as means of the visual option but rather as means of the technical option. What I mean is that if the handhelds become powerful than ever in technical standards, pixel art would simply be left out in favour of 3D graphics to compensate for the visuals. But I don’t think that is likely to happen anytime soon because if handhelds become expensive, you’re only giving a mild audience for those expensive smartphones and handheld gaming devices. A good example for this is the PS Vita. A system that is too expensive because of its power and because of that, it couldn’t appeal to everyone.

Pixel art is also one of the things that can be drawn outside of gaming. Mostly because it’s also used for making adds, in calculators, for watch games (which are long dead now even if it’s still out there!) and for small icons as well.

Pixel art is also used for indie developers as well as they use it as a visual option rather than a technical option. But there is an issue here in the indie crew and some western developers. They make pixel art as means of convincing players that retro feel and that this caters to those who love playing old school games and yet, when these games are released or played, they are just average at best and don’t put the same quality as those in the past.

Thankfully, many indie developers tend to use pixel art as means of creativity. A perfect example for this is FEZ which uses pixel art for its innovative gameplay. An upcoming game called the adventures of pip uses pixel art through creativity and it looks very crisp so I can’t wait to get my hands on it!

Pixel art won’t die out fast but technology is getting better and soon the ways of making games will change. I probably won’t be there to see that change, but I can feel it now that the change is done just for the betterment of entertainment. Now getting hand drawn art is also fading away in favor of 3D animation……really?

But we all want developers to use the pixel art quality in the end because they are the ones that keep making games nonstop. Just because 3D graphics are a way of making strong visuals and easy animation, doesn’t mean that it should be the only visual option to combine with other visual options. A manga based game that uses the 3D cel shaded graphics, will remove the visual capture of the hand drawn style simply because they don’t match well. But in your defence, you would say that 3D and 2D are completely different so I can’t say that they can’t match well because of their difference. Ok, I’ll give you that. But then why is the 3D medium used too much compared to the 2D medium? More to the point, why are 3D graphics used more than 2D graphics?
I saw footage of Nintendo’s new game called S.T.E.A.M which uses 3D graphics with cel shading to make comic characters and I personally feel that Nintendo could just use Pixel art with actual hand drawn comic scenes to capture the feeling of comics.
Take another example. The professor Layton series which uses both hand drawn and pixel art and in the end, ended up becoming one of the most gorgeous looking games for the Nintendo DS. As soon as the fifth game showed up in the 3DS, the visuals have turned to 3D with cel shading which has lost the look of the earlier games.

Look at Pokemon where Game Freak recently started using 3D graphics for the next game series. It looks passable at best. But the real problem was that they had to make patches for the game because the game encountered bugs and whatnot which never happened in previous Pokemon games. Is this a bad thing for Game Freak? Certainly not since this is their first attempt to make the series go to 3D. Was it worth it though? Not really. As I said earlier, the graphics were just passable and come nowhere to those of 3D land or even Kid Icarus: Uprising. Then again, I play games for the gameplay and not for the graphics. But the visuals have to give that feeling that you want this game and not something like “Experience Pokemon in 3D!” that just makes me feel like to just get it before I miss the chance.

Legend of Zelda: A link to the past was a game made for the SNES in 1991 and it had its sequel after 20 years called a link between worlds. This game while earning its title as the best game for the 3DS for both me and critics alike, its often criticized for its artstyle not looking as polished as the original.

And I can agree with that because the game is in top down perspective so if you can’t see much of the details except during cut scenes, you might as well have the game in pixel art to emulate the feeling of playing the original game at the very least. I’m not saying that this game isn’t ugly by any means but it’s not as colourful as either Wind Waker or even skyward sword for that matter.
So let’s think here for a second. Seeing as how time consuming 3D games can take to make, don’t you think it’s only fair to realize that the cost of games will also increase, not to mention the big risk that companies will face if the game isn’t polished?
But wait a minute….just how is pixel art another form of art if it just renders the creations in the form of pixilation? Well I can say the same thing about 3D games that everything that the game is in 3D is not art but instead it’s just the rendering can I?

I’m not trying to say that developers should use pixel art as means of making development easier or harder. If anything, development for a game is hard no matter how much technology has advanced. I’m just trying to bring to a point that developers shouldn’t be sticking to only one medium which is 3D, and then combine that with other art styles just as means of getting what the audience wants or that it’s a lot easier to take a lot of time to create these kinds of visuals in 3D because doing it pixel by pixel or doing it hand drawn is very hard.

I love 3D games too. In fact I have a lot of them that are my favourites! But I want something that looks different which most of them can only be done through second dimensional graphics in order to give me that different look and feel. And pixel art is one of them.

Pixel art has its own charm and its own benefit. Developers need to understand this and use it because it’s another visual option to implement to games. 3D graphics are not the future of gaming. They are a future of how games will work in the 3D world. If some games don’t work in 3D, then they will only be suitable for 2D until someone figures out how to make them work in 3D.
If hand drawn games on handhelds won’t be as good as what you’d see in PC, put pixel art in them to compensate the art style. That would be very appealing because we as gamers want some joy to see a variety of colors and the feeling of looking at the art.

By eliminating the pixel art style, you are destroying another method of displaying art. You are eliminating a consumer’s level of interest.

Now some of you will say that consumers will be interested in whatever they desire. And yes, you’re right in that part. I love Platform games and I’m not into FPS games that much and I’m sure you have things that you love and others that you’re not into.
But art isn’t like that at all. You can’t judge art for what it is unless it doesn’t look like art. I can’t say that Pitfall has a primitive art style because that’s how Atari games were made back then and that’s how they made art for their games.
I can’t say that Doom is ugly because of its pixel art being illustrated in 3D because back then, technology was getting better for games.

I remember playing Curse of Monkey Island. Words can never tell how much I love this game because it looks beautiful. Just seeing the game is good enough for me to keep playing the game.

When I played Escape from Monkey Island, I just couldn’t say much about the visuals because they don’t match the ones drawn on the box art that was for sure. Everything about the game looked just plain. There really wasn’t much of attention in the detail of the clothes like wrinkles or that the animation wasn’t as smooth as hand drawn. Of course this can also be said for the N64 But this game was on PC and in PS2 where games like Klonoa or Sly cooper or Rayman 2 looked better than this. But that wasn’t the main problem with the game but rather, how it’s played compared to the previous games.

I guess you can say that this is something more of a personal opinion rather than an actual discussion. You may be right over there. After all, if people are able to accept 3D visuals just like that and don’t mind it being reused over and over again, then it’s fine by me.

But I have one thing to ask. If a character model is used for one game, why does it have to be pasted for the next game and have the same movement for the animation for t unless there is some character change or that it’s being developed for the next system?

Why do movies In general tend to use 3D animation exclusively for the movie when they show credits having some hand drawn sections? They don’t mind doing those little things being hand drawn yet they mind the whole story being done the same way? If it’s to please us that we saw some hand drawn animation in the end or in some parts; it’s not doing enough justice for us at all.

Why should we only see minor sections of hand drawn when we can see the whole movie being hand drawn?
Every time I see the credits for movies in general, I always say like “This should’ve been the art for the entire movie and not this section alone!” If 3D is the future of entertainment in general, let alone games, At least make an attempt to make appealing visuals instead of making them mediocre or give me that thought that “I’ve seen better.” Yeah we get a lot of cool visuals in 3D games, but not so much for movies. Why couldn’t Wreck-it-Ralph use Pixel art for the entire movie instead of using just the credits or minor sections to illustrate the pixel art? A movie based on video games does not show the origin of video games which is pixel art but emulates the movement of pixel art games through 3D……wow. That is just sheer laziness. Isn’t Disney all about putting emotions to their movies? Why couldn’t they use the pixel art style to express it? The characters clearly tell
Atleast Adventure time and Regular Show give pixel art a right amount of justice although regular show doesn’t illustrate pixel art properly…..just saying.

I always thought that technology is supposed to make things easier to make software that could do things that the previous software couldn’t. But not like this where the new method of showing the game so let’s make games this way around and forget pixel art.

If there’s no other way to make the software that will make it easier to animate pixel art, then I can tell you that it’s through laziness that developers avoid pixel art. Really I just had a heated argument about some guy in the forums who like everyone else agrees that 3D graphics are the future of gaming. Ok. Well then if 3D graphics are the future of gaming, why can’t they work hard on making beautiful colors rather than seeing blocks with low detail? I can name lots of 3D games that do this but there’s so many that you just have to play it to believe it. If you really think I’m ranting about this, go see youtube channels like Game Sack where they really don’t like 3D graphics a lot because it just doesn’t work out for them most of the time.

Pixel art isn’t going anywhere but the issue I have is that when it does go away, games will use 3D graphics which require a lot of loading, power and other things that take a long time to finish. I won’t be there to see that happen but when you or someone else does, it’ll be more of something done in the past and so life must move on.

But that won’t stop pixel art now with voxels emulating the feeling of playing pixel games in 3D! so if that works out well, then I guess I’ll be fine with it. But it still won’t give that feeling that its pixelated or that its hand drawn being rendered to pixel art. I wonder how the next gen of gaming will be like when using pixel art. Will developers make software that finally manages to create pixel art easily like in 3D or will it be used in favour of minimalism art but done with 3D like Minecraft? I don’t know about that. But what I do know is that if at all pixel art dies out, I’m going to spend quality time playing lots of games that have pixel art until I’ve played enough of them and try to accept the new style of voxel art from 3D.

I guess that sums up about why I think Pixel art should exist. So let’s take a break and play Shovel Knight! It’s fun, charming and best of all….it’s drawn in pixel art!

After so long...I'm back. Don't ask why

Nintendo Network ID: ArtwarkSwark | Twitter:

unrandomsam

Pixel art is really expensive and limited to one resolution really. King of Fighters XIII used that method but the next one won't because of the cost.

It is rare to even get Saturn / Neo Geo quality pixel art games. (Or if you do get the quality of art you don't get the rotational parts which I think are part of the style).

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

ogo79

could you please elaborate?

the_shpydar wrote:
As @ogo79 said, the SNS-RZ-USA is a prime giveaway that it's not a legit retail cart.
And yes, he is (usually) always right, and he is (almost) the sexiest gamer out there (not counting me) ;)

MetalKingShield

Yeah, I'm a big fan of pixel art. If the actual gameplay is fixed 2D, pixel art is always better than hand-drawn or 2.5D.

If you compared Dragon Quest IX to VI, the former is rather slow-running, whereas the pixel art game has incredibly smooth movements. It also has enemies that feature sprite-scaling which can't be described as anything other than a work of art.

Metroid, too. The GBA games are just beautiful. It would be a great shame if we never got a Metroid V that showed us how much better the series could get in this style.

When I played Shantae: Risky's Revenge, I was blown away by the quality of the pixel art. I wanted to see how WayForward would develop the sprites in future games when they had more pixels to play with, but unfortunately Half-Genie Hero is hand-drawn. It just doesn't have the charm.

Look at what Sega achieved with their System 32 board, and that's the sort of quality we could be having at home now if developers were keener on pixel art.

Edited on by MetalKingShield

MetalKingShield

Socar

@ogo79 what do you mean?

@unrandomsam how is it expensive to make? Its less time consuming than in 3D and 3D seems to be done frequently because of how easy it is to animate in 3D.

Edited on by Socar

After so long...I'm back. Don't ask why

Nintendo Network ID: ArtwarkSwark | Twitter:

CaviarMeths

I'm not quite sure what you mean, Artwark. Could you please explain?

Edited on by CaviarMeths

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Yoshi

I'm not willing to go searching in this 1000+ 4181 word essay to find the point of this thread. Essay Basics: have a clear, concise thesis in your introduction.

Edited on by Yoshi

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)

Nintendo Network ID: brewsky93

SomeBitTripFan

I don't know what assignment you have to do Artwark, but you should probably devote your energy to that rather than by procrastinating with a 4181 word essay/rant on pixel art. Maybe, when you aren't procrastinating or don't need to get an assignment done immediately, you could try competing with that guy who currently has written the longest work of literature in the English language, that Smash Bros fanfiction. Also, the first video game was the Cathode Ray Tube Entertainment device, or maybe Spacewar!. There are also gaping holes in the parts of your argument I skimmed through. Good writing isn't based in using the most words to communicate as little as possible, or using the most protracted particles of language denoting objects, actions, positions, and qualities than an onomasticon is capable of furnishing; Good writing is based in presenting an argument clearly, concisely, and convincingly in an interesting manner.

Just Someloggery
You have the right to disagree with me and the ability to consider anything valid that I say; Please exercise both.

Nintendo Network ID: SomeBitTripFan

Yoshi

That post was 4181 words long? Incredible. Is that a record?

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)

Nintendo Network ID: brewsky93

randomlypikachu

artwark good that you like pixel art i enjoy it to the problems here are well ... first this is a forum. this is not an english class where your given an assignment that requires you to reach a minimum amount words. normaly i find the tldr comments to be kinda stupid because most posts that get those (at least to me) seem just fine in lenght. here is pretty justified though... i decided to copy paste your entire speech essay rant whatever in my open office just to see how many pages this was gona come to. at first i thought it was 3 which is already way to much then i noticed i could scroll... nearly 7 whole pages (you made it to like half way point on page 7) you need to learn to get your point in while cutting ... pretty much all the fat. you could have just said "hey i really like pixel art. i find it sad to see whats happening with it. what are your guys thoughts on it) then just let the conversation happen get your points through in small pieces while the conversation grows.

just a nintendo gamer on a nintendo related site (who wouldve seen that one coming?)
the random user name randomly became a Pikachu.

Socar

@randomlypikachu @SomeBitTripFan

how is my writing not so clear? I said its future clearly, some personal opinions and conclusion so how is it not written well?

So if I can't write long topics in gaming, then how else I can get comments?

After so long...I'm back. Don't ask why

Nintendo Network ID: ArtwarkSwark | Twitter:

SuperWiiU

brewsky wrote:

That post was 4181 words long? Incredible. Is that a record?

Mine says 4163, am I missing something?
The text is easier to read in a wordprocessor than in one long go in a thread.

ogo79

Squid wrote:

By the time I finish reading the OP, pixel art will be dead.

you sir are getting really good at this.
56 points.

the_shpydar wrote:
As @ogo79 said, the SNS-RZ-USA is a prime giveaway that it's not a legit retail cart.
And yes, he is (usually) always right, and he is (almost) the sexiest gamer out there (not counting me) ;)

Aviator

Artwark wrote:

@randomlypikachu @SomeBitTripFan

how is my writing not so clear? I said its future clearly, some personal opinions and conclusion so how is it not written well?

So if I can't write long topics in gaming, then how else I can get comments?

Because you used 4181 words when you could have used 50. By all means, write. But learn how to write.

QUEEN OF SASS

It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!

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